DES400 Creative Coding

Similar documents
CS491/DES400 Creative Coding

CS491 / DES350 Creative Coding

DES 420 Professional Practice Project I

PHOTOGRAPHY Course Descriptions and Outcomes

Photography (PHOT) Courses. Photography (PHOT) 1

Andrew Johnson, Jason Leigh, Luc Renambot and a whole bunch of graduate students

FINE ARTS (FA) Explanation of Course Numbers

Music Instruction in a Virtual/Augmented Reality Environment (CAVE 2 and Hololens)

DYNAMIC MEDIA INSTITUTE MFA: DESIGN COURSES

PAINTING AND PRINTMAKING, BACHELOR OF FINE ARTS (B.F.A.)

The Quarxs Computer Animated Series

BACHELOR OF FINE ARTS IN PAINTING AND DRAWING

COMPUTER GAME DESIGN (GAME)

Black & White Photography Course Syllabus

Art and Art History - Photography

KAYE MACKENZIE. City College of San Francisco PHOTOGRAPHY DEPARTMENT.

Luna Community College Media Art and Film Technology Associate of Applied Science Degree Curriculum Profile

PH: Photography. PH 003 Basic Photography Studio 0 credits; 1 lab hour

MSAD #54 Visual Arts Curriculum. Content Area: Computer Art I & II Grade: Grade 12 Unit: Disciplinary Literacy MLR Span: 9-12

Subject Description Form. Upon completion of the subject, students will be able to:

When Virtual Reality Meets the Classroom:

250 Introduction to Applied Programming Fall. 3(2-2) Creation of software that responds to user input. Introduces

Visualization Laboratory

Proposal Solicitation

Digital Photography: Course Syllabus

PAINTING AND PRINTMAKING, BACHELOR OF FINE ARTS (B.F.A.) [VCUQ]

NICE: Combining Constructionism, Narrative, and Collaboration in a Virtual Learning Environment

MEDIA AND INFORMATION

KANAZAWA INSTITUTE OF TECHNOLOGY. Intensive Program in Japanese for Science and Technology (KIT-IJST2007)

DIRECTOR Adrienne Elise Tarver. FACULTY Mari Hirats Raymond Jones

CAMERA REQUIREMENTS for LdM PHOTOGRAPHY COURSES Updated June 17, 2015

Painting, Drawing & Sculpture (PDS)

Visual Studies (VS) Courses. Visual Studies (VS) 1

The Application of Virtual Reality in Art Design: A New Approach CHEN Dalei 1, a

Drawing II Course Descriptions Spring 2011

Painting, Drawing & Sculpture (PDS)

BSc in Music, Media & Performance Technology

Major Requirements Code Title Credits Description. 4 Interior Design Studio III

Bachelor of Science in Multimedia Design (joint program with College of Communication and Media Sciences and College of Technological Innovation)

INTERIOR DESIGN INSTITUTE PRATT UG/G ELECTIVE SPRING 2018 SCHOOL OF DESIGN INT 456/ CINEMATIC SPACE JON OTIS MONDAY 5:30-8:20PM

ART (ART) ART Courses. Art (ART) 1

Chapter 1 Virtual World Fundamentals

Yale University Art Students Explore Painting in 3D with VR and Tilt Brush

Llibres electrònics editorial Elsevier Col lecció Tecnologia dels Mitjans

Teacher: Mark Alan Anderson, Duration: Five (5) 90 minutes meetings + out-of-class time

GRAPHIC DESIGN (ARTGR)

PHOTOGRAPHY. Contact Information. Overview. Degrees/Certificates

New Jersey Core Curriculum Content Standard Area: Visual Arts

Tool for Tales. Project Idea by Laura Anzola

STATE UNIVERSITY OF NEW YORK COLLEGE OF TECHNOLOGY CANTON, NEW YORK COURSE OUTLINE. GMMD Experimental Digital Photography

ART PHOTOGRAPHY CABRILLO COLLEGE CATALOG Page 1 of 6

GRAPHIC DESIGN (ARTGR)

AP 2-D Design Portfolio Syllabus 4 [Photography, Digital] MRS. ISAACS

PRODUCTION. in FILM & MEDIA MASTER OF ARTS. One-Year Accelerated

Assessment: Course Four Column Fall 2017

Communication Studies Courses-1

Realistic Visual Environment for Immersive Projection Display System

Years 7 and 8 standard elaborations Australian Curriculum: Visual Arts

CAMERA REQUIREMENTS for LdM PHOTOGRAPHY COURSES Updated March 6, 2015

PUBLIC RELATIONS PRCM EFFECTIVE FALL 2016

COURSE OUTLINE GRAPHIC COMMUNICATIONS FOR ARCHITECTURE wk Credits Class or Lecture Lab. Work Hours Course Length

Course Specification PSGV / Course Title: Human Computer Interaction, Virtual & Augmented Reality

ARCH 205aL: Architecture for Engineers Units: 4 MON/WED 2:00pm-4:50pm Location: Watt Hall B12

Iowa State University Library Collection Development Policy Computer Science

ART. ART 103: Art Appreciation I

Courses in the College of Arts and Communication ART COURSES

Art and Music. DEGREE PROGRAM Digital Arts, A.A.S. COURSES OFFERED Art (ART) Music (MUS)

HUMANITIES, ARTS AND SOCIAL SCIENCES HASS

Fine Arts Student Learning Outcomes Course, Program and Core Competency Alignment

Art. Chair: Justin Lincoln Michelle Acuff (on Sabbatical, Fall 2017) Charly Bloomquist Daniel Forbes

1 Educational Experiment on Generative Tool Development in Architecture PatGen: Islamic Star Pattern Generator

TECHNOLOGY, ARTS AND MEDIA

MAT200A Arts & Technology Seminar Fall 2004

VCE Media: Administration information for School-based Assessment in 2018

Syllabus: A-S 646 Advanced Intermedia: Hacking in Art, and the Art of Hacking

SYLLABUS COURSE DESCRIPTION COURSE OBJECTIVES

YEAR 7 & 8 THE ARTS. The Visual Arts

DAVID KLEIN. City College of San Francisco PHOTOGRAPHY DEPARTMENT.

318 Photography - Commercial

Assessment Report / BS Graphic Design and Visual Media /

Teaching Design with CAD?

Application of 3D Terrain Representation System for Highway Landscape Design

Modeling and Simulation: Linking Entertainment & Defense

BOSTON UNIVERSITY STUDY ABROAD VENICE. Fall Semester 2014

FLORIDA..-ATLANTIC UNIVERSITYTM

FACILITATING REAL-TIME INTERCONTINENTAL COLLABORATION with EMERGENT GRID TECHNOLOGIES: Dancing Beyond Boundaries

Communication Studies Courses-1

Assignment 5: Virtual Reality Design

Case Study ASK THE ARTISTS: THOMAS HEINRICH

Prep to Year 2 standard elaborations Australian Curriculum: Media Arts

Visualizing Construction: A Course in Digital Graphics for Construction Management Students

Art & Graphic Design Minor

MECHANICAL ENGINEERING AND DESIGN 2017/18 SEMESTER 1 MODULES

VISUAL STUDIES 2 CONCEPT STUDIO: PHOTO IMAGING / DARKROOM Syllabus

ART DEPARTMENT POSSIBLE ART SEQUENCES. Ceramics/Sculpture. Photography. Digital. Commercial Art* Digital 2* Studio

Best DAWs of

HUNTER COLLEGE SPRING 2019 UNDERGRADUATE STUDIO ART COURSE DESCRIPTIONS

(A) consider concepts and ideas from direct observation, original sources, experiences, and imagination for original artwork;

Virtual Reality Mobile 360 Nanodegree Syllabus (nd106)

DMA 328 DSLR Video Production (3 units) (Wed 2:30-5:15pm) LIB B118 TV Studio

Transcription:

DES400 Creative Coding Daria Tsoupikova School of Design Angus Forbes - Anil Camci Sound Composition

DES400 Creative Coding Electronic Visualization Laboratory EVL 842 W Taylor St 2036 CAVE2 2068 Cyber-Commons School of Design Architecture Design Studios 845 W Harrison St B510

DES400 Creative Coding Course syllabus http://www.evl.uic.edu/datsoupi/coding/ website http://www.evl.uic.edu/datsoupi/coding/

DES400 Creative Coding Course Goals: - To become familiar with contemporary tools in computational expression - To survey topics in computer graphics, VR, audio, and new media design - To work collaboratively to create meaningful creative coding projects at the intersections of culture and technology

DES400 Creative Coding Class Structure Meets once a week for 5 hours (1-6.40pm). Mixed lecture and lab, with an in-class focus on introducing programming and software concepts: - Informative and thorough, rather than comprehensive - Programming tutorials, collaborative exercises; planning & developing projects

DES400 Creative Coding Class Structure 1 VR and 3D environments with Unity 2 Audio Programming and signal processing with Max MSP 3 Final project

DES400 Creative Coding Class Structure - Graduate students and undergraduate students - Work on individual assignments and teams projects - Collaboration with students and faculty

DES400 Creative Coding Project based - projects will have both a technical component and a conceptual component. - projects should be novel and clearly illustrate a technical and/or conceptual contribution. - each final project needs to be documented with a website, video, and code.

DES400 Creative Coding Audio and Code by Anil Camci Tools & Topics Ableton Live: Fundamentals of audio, sound design, composing on a timeline Max/MSP: Audio programming, signal processing, generative music, live coding (Do NOT install these software prior to the module)

DES400 Creative Coding Audio and Code by Anil Camci Goals Understanding the intrinsic relationships between sound, digital audio, and music Learning fundamental skills in sound design and audio Programming Using audio programming creatively Making some serious noise

Electronic Visualization Laboratory (EVL) short history 1969 Dan Sandin is invited to UIC s Art Dept. to bring computers to the art curriculum 1973 Tom DeFanti comes to UIC with the GRASS system, EVL begins as a short order media house for education and research

Electronic Visualization Laboratory (EVL) short history 40 years of Art/Science collaboration at UIC Joint program: CS and Art & Design departments First program in the US offering MFA that is a formal collaboration of art and computer science 1973-2014

EVL The Collaboration Artists organize projects, help visualize data, create media Artists are supported and get the toys to do their own work: often inspired by science Scientists get to communicate effectively EVL makes them look good EVL delivers visualization technology and techniques to science

Electronic Visualization Laboratory (EVL) Advanced networking research Distributed computing/visualization Collaborative software Advancement of tools and techniques for collaborative work over high-speed, experimental networks Development of viable, scalable, deployable stereo displays Development of VR hardware, software, tools and techniques

Electronic Visualization Laboratory (EVL) mid-70s - the Electronic Visualization Events a series of live performances in which images were computer generated and color processed in real time with musical accompaniment EVL helped to produce the CG special effects for the first Star Wars film

CAVE 1992

ImmersaDesk 1995

Paris 1998

GeoWall -2000

Varrier

CAVE2-2012

Particle Dreams in Spherical Harmonics

3D Brain MRI Data DES 400 Creative Coding Computer Science

Mars Surface

Creative Coding Virtual Reality Environments - Beyond Games

Maurice Benayoun World Skin: A Photo Safari in the Land of War, 1997

Maurice Benayoun World Skin: A Photo Safari in the Land of War, 1997

Maurice Benayoun World Skin: A Photo Safari in the Land of War, 1997

Jeffrey Shaw, The Legible City, 1988-91

Jeffrey Shaw, The Legible City, 1988-91 In the Amsterdam (1990) and Karlsruhe (1991) versions all the letters are scaled so that they have the same proportion and location as the actual buildings which they replace, resulting in a transformed but exact representation of the actual architectural appearance of these cities. The texts for these two DES cities 400 are Creative largely Coding derived from archive documents that describe mundane Computer historical Science events there.

Myron Krueger, Videoplace, 1972-85

Myron Krueger, Videoplace, 1972-85 Two people in different rooms, each containing a projection screen and a video camera, were able to DES communicate 400 Creative through Coding their projected images in a «shared space» on Computer the screen. Science No computer was

SnowWorld by Hunter Hoffman Virtual Reality Pain Reduction

Institute for Creative Technologies /Skip Rizzo- Medical VR

Institute for Creative Technologies /Skip Rizzo- Medical VR Virtual Reality as a Tool for Delivering PTSD Exposure Therapy