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Transcription:

Instructions www.itystudio.com

Summary Glossary Introduction 6 What is ITyStudio? 6 Who is it for? 6 The concept 7 Global Operation 8 General Interface 9 Header 9 Creating a new project 0 Save and Save As 0 Configuration General definition of the game Selection and creation of an act 2 Assessment Management 5 Management of axes of analysis 6 Managing feedback 8 Scenario creation 9 Pre-simulation 9 Scenario Tree 24 Editing a scene 29 Location Choice of the main and secondary language Tool for quick translation 2 2

Glossary Shaft scenario: Not hierarchical structure tree shaped from end to end forming a scenario of different scenes. Sources of each scene can lead to various target scenes. Proposal : The path between two scenes. This corresponds to the choices that may be learned in the Serious Game. Source scene : Scene from which one or more proposals arise. Target scene: Each proposal results in a target scene.

Glossary Assignment of points : Assigning positive or negative axes by analysis in accordance with the accuracy of the proposal selected by the learner. Axis of analysis : What is assessed in the learner. Each analysis axis corresponds to a given skill, defined by the instructor. Feedback : Reviews and constructive comments in relation to the axes of analysis and the course of the player. Act : Corresponds to the choice of setting and characters in the simulation. Simulation : Part of the Serious Game in which the learner plays the virtual avatar and interacts in a D environment. Pre-simulation : Part of the Serious Game prior to the simulation and usually containing an introduction, background and/or a quiz. Bricks : Elements of natural variables inserted into the timeline. Timeline : The timelines used in ITyStudio are similar to video editing software. They allow you to add different elements to be read in a linear and chronological order (from the left of the timeline to the right) by the system. In ITyStudio, you can find timelines in the definition of pre-simulation as well as in editing a scene in the scenario tree. ID : Unique number assigned to each scene to identify it LMS : (Learning Management System) Player of educational content². 4

Thank you for your confidence We have endeavored to produce software with as few defects as possible. Nevertheless, it is possible that some remain. To help us improve the software, you can report any issues by clicking «Support» at the bottom right of the window. If you have any suggestions, don t hesitate to let us know. Best regards, The ITycom design team and development 5

Introduction What is ITyStudio? ITyStudio is a software-author of Serious Game type simulations. Write scripts through trees, create representations of scenes in the form of timelines, and use the software as a Serious Games launch platform. You can create your own interactive simulation without any technical knowledge. To do this, you can import your own characters and D backgrounds or use libraries already present in the software. If you do not find what you re looking for and the D world is completely foreign to you, no problem! You can purchase D content (characters, sets and videos) directly from our platform ITyStore available at this address : http://www.itystore.com You then construct your simulation scene by scene by inserting the proposals available in the game and the different paths available. When the simulation is created, you can view it and easily export it in our ITyLearning LMS or any other SCORM LMS. Because it s a SaaS (Software as a Service) mode of operation, the software is fully accessible online via your user account. You can find where you create, edit and share your simulation. Who is it for? ITyStudio is intended for instructional designers, trainers and other industry experts who want to create interactive content easily and independently. All your simulations are stored online, so you can easily share your creations with other people and other designers, as well as with customers to present or test certain aspects of your Serious Game. Training software is available; for more information, please contact : support@itycom.com + 4 50 69 99 7 6

The concept At ITycom, our conception of Serious Games can be summarized by the following diagram : We design scenario simulation and create the different actors and the context in which the Serious Game will take place. We then define the evaluation criteria, with which we will assess learners and provide relative feedback. Then, with a library environment and character pre-existing or created for the occasion, the architecture of the simulation is built and dialogues are inserted into various scenes. Different areas of analysis are then assigned to the scenes, and management scores and results are implemented. After testing different directions and making sure the whole simulation is consistent, the simulation is ready to be exported to the LMS. 7

Global Operation With ITyStudio, we kept the same structure and the same design architecture used in our team development. There are steps in the form of main tabs of software : The configuration step, which will be used to define general information about the simulation as well as the choice of characters and settings. 2 The Management step of evaluation and results, defining the axes of analysis on which learners will be assessed as well as possible feedback based on their score. The visual creation step will create and build the Serious Game itself. 4 The location step to define the main language of the Serious Game and any secondary languages. A translation input tool is also available. 8

General Interface The general ITyStudio interface appears as follow: Header 2 4 5 6 The menu «File» allows you to : Create a new project Open an existing project Delete an existing project Close the current project 4 The button «Finish the game» allows you to export the simulation on the LMS ITyLearning or save a file containing the office throughout the simulation and SCORM (available soon). 2 The menu «Save» enables you to : Save the current project Save the current project under a different name The button «Test game» runs the simulation in the state where you created. Its purpose is to verify the overall consistency of the simulation. If you have defined several languages in the simulation (Location tab) you can choose the test language. 5 6 Button «Enable creation help» displays or hides a wizard that will help in the design of the simulation (available soon). The logout button is used to close the user session. 9

Creating a new project To create a new project, you must specify a name and a Serious Game description for the Serious Game that you want create. Once these elements are chosen, you can edit the window via the «General definition of the game» (see below). Save and Save As ITyStudio automatically saves your changes to the software when you click on the button «Submit». In the scenario tree, all actions (moving scenes, editing, linking two scenes) are saved without any action on your part. To save the project under a different name and create a copy of your Serious Game, click Save As from the menu Save. You can then specify the name of the copy that you want (Not available in the trial version). 0

Configuration General definition of the game General definition of the window of the game to change the name given to the Serious Game and its description. This window also allows you to assign an image of your choice, representative of the Serious Game that you create («Choosing the thumbnail»).

Selection and creation of an act UAn act is the choice of décor and characters in the simulation. As in the theater, an act is linked to a set of characters in a given scene. You can create different acts and choose the one that appears by default. You can edit the document you want to view by scene directly in the scenario tree. 2 4 5 6 Choice of instrument default : By default, all the scenes of the simulation show this act. 4 Export an act : (available soon) Allows you to export an act for a future import. 2 Edit an act : You can edit an existing act. 5 Delete a certificate: removes the selected certificate Import an act : (available soon) Allows you to import an act of another scenario or previously exported package. 6 Create an act : to create an act, click «Create new act». 2

When you create an act, you will be asked to define a name (required) and description (optional). Choice of decor: Defines the sets in which the simulation takes place. A preview window is available and can see the selected setting and characters as they appear selected in the simulation. You can choose to display the camera of your choice by clicking on the corresponding tabs*. Warning: the available characters appear depending on the setting selected. * not available for Cantoche characters

Choice of characters : When the setting is selected, you must select the different actors that will be present in the class simulation. The characters can be of two types of class: non-player or player. A player character is the virtual avatar can be embodied / controlled by the learner. A non-player character is an avatar incarnated / controlled by the system You can assign roles to people, which will allow you to better identify them when creating different scenes in the tab «Visual window creation». Warning: for proper functioning of the software, you must define at least one player character and non-player character. 4

Assessment Management The tab «Assessment Management» defines what is to be assessed in the learner. In this tab, the trainer defines the various axes of analysis on which the learner will be assessed as well as the feedbacks that attest to his current skill level and which will show what remains to master in order to effectively evolve. 5

Management of analysis axes In this window, you add the different axes of analysis (skills) in which the trainer decides to assess learners. It provides a complete description of the axis to clarify what will gain or lose points for the player. 2 4 6 5 Add an axis of analysis Delete a selected analysis axis 2 Export axis of analysis (available soon) 4 Name axis analysis 6

5 Description of the axis : To describe what will be evaluated with this axis and what can make or break points to the player : For example: Name: Sympathy Description: influence based on sympathy is characterized by the effort to make the other character feel positive feelings or compassion. This technique is based on the natural tendency to accept an application more easily if it comes from a friendly character. It is generally not harmful in the long term, but may be of limited use in different contexts. This description will appear in the results to define the purpose of this axis in the simulation. Cette description apparaitra dans la partie résultat, afin de définir le but de cet axe dans la simulation. 6 Minimum and maximum points : Define the number of points a student can obtain for each axis at the end of the game. These fields will be filled once the tree structure is completely finalized as the software calculates the maximum and minimum points the student can achieve in terms of his or her choices in the scenario. Note: the next version of ITyStudio includes a tool that automatically calculates the minimum and maximum points. 7

Managing feedback In this window you can assign each axis of analysis (described above) based on the feedback score of the learner. It is therefore necessary to define the appropriate percentage increments between 0% and 00% so that the learner gets feedback in addition to his or her score in this axis. Overall operation : - Click on an axis of analysis of your choice in the list. 2 -Add a new percentage by clicking the button «Add Percent» - To edit a feedback, click to display the input window 4 - Once the feedback has been inserted, you can determine its percentages between 0 and 00%. 5 - After validating the integration of feedback, the icon appears to indicate that feedback has been inserted. 6 - Click OK to save your changes. 8

Scenario creation Pre-simulation Definition Window pre-simulation allows you to insert and define the various elements that intervene between the connection of the learner and the beginning of the simulation. This can include the introduction of the Serious Game as the context, and quizzes created by the trainer to assess learners before the simulation The interface is presented as follows : 2 9

Timeline: to accommodate the different bricks that form a linear reading (from left to right). 2 The list of available bricks contains set events : Text : Sets the text that will appear in pre-simulation. Quiz : Inserts a quiz to assess learners before the simulation. You can choose a quiz already previously created or create a new quiz 2 Quiz name : The option «Allow the player to move freely in the quiz allows navigation between the different pages of quizzes. If this option is not checked, the student may not return to the previous pages of quizzes. 20

2 List of categories of questions available to drag / drop into the structure of the quiz. o Open Question: a simple question with a text field to fill in the answer. o Multiple Choice Question: A question with several possible answers. The learner may choose one answer from those available. o Multiple Choice Question (multiple): Same as above but allows multiple answers instead of one. o Slider Question: A question where the learner must choose a value with a cursor. 2

Slider : Structure quiz: you can edit the questions and choose their order. Drag / drop a class of issues in the structure of the quiz to edit your question, choose the different possible answers and choose the correct answer(s). You can also change the order of the questions by dragging / dropping various issues higher or lower in the quiz. The bottom allows you to delete the question. Intervention of ITyCoach: can insert a coach who welcomes the player. The user can insert text and / or sound and / or picture to represent this coach. 22

Video: allows you to upload a video pre-simulation. Note, however, the format currently supported is Flash Video (. Flv). To insert bricks in the timeline, simply select the brick and drag / drop to the desired location in the timeline. 2

Scenario Tree The scenario tree window creates the structure of the Serious Game and edits different scenes in order to insert the replicas, sounds,animations, and specific protagonists as well as proposals for the learner in the end scene. 4 2 2 Tree : Scene Proposal Tools available to interact with the tree : A B C D A B C D Conventional breeding: default cursor Add Scene: click where you want to create a scene. Link between two scenes with a proposal: to link two scenes, click first on the source scene and then click the target scene. Delete a scene 4 Field search directed by ID: allows you to find and select a scene from its ID. 24

Property Tab (available when you select a scene or a proposal)) Property of a scene : Unique identification number of the scene 2 Scene name Scene description (for information to the designer) 2 4 Choice of a specific act for this scene 5 6 Customization tools of the scene : Choice of color Choice of size Edit button of the scene: you can edit the scene to add replicas, sounds, animations and late-stage proposals. 4 5 6 25

Property Tab (available when you select a scene or a proposal) Property of a proposal : 2 ID of the proposal Text of the proposal Customization tools of the proposal Choice of color Choice of size 2 To move a scene in the tree, just click on the desired item, and drag the mouse while holding down the cursor. You can move in the tree by clicking in the empty space around it. To edit a scene, simply select the desired scene, and click the «Edit Scene» tab in the «Property». For quick access, you can also double-click on the scene. 26

Assign points Tab (available when you select a scene or a proposal) Operation: By clicking on Assign points after selecting a scene or a proposal, you can add and manage areas of analysis and evaluation in the simulation. If the player goes through this scene or a proposal, he or she will get the number of points that you have defined in the analysis axis of your choice. Assign one or more axes of analysis by clicking on the button Add a line. 27

Select axes one by one to reveal the window definition points. Once you have assigned the number of points, click confirm. The assessment is then calculated automatically, depending on the player s choice in the simulation. 28

Editing a scene The editing window of a scene can create different replicas of the scene, the sounds associated with it, and the specific activities of the various protagonists. It is in this window as the proposals for the learner in the end scene is created. 2 Animation library: Contains events (actions) and attitudes (behaviors). 2 Timeline: There are 2 types of tracks: track by track and protagonist text replicas.. Track protagonist : The upper part of the track protagonist accommodates different attitudes and activities you want for this protagonist. To insert an attitude or an animation, simply select the desired brick and drag / drop it into the timeline in the available slots (indicated in green when you drag / drop). You can assign an animation or a different attitude to the protagonists. The lower part of the track controls sounds (eg replies). To add a sound, just click the button Warning: You can t assign a sound to both the player and non-player. 29

2. Track Text: Contains various dialogues of the protagonists. In each box, you can add a replica if the box is empty. A pop-up will appear above the input field, allowing you to choose your replica. If a replica is already inserted, you can either edit or delete it. To remove an animation, an attitude or a sound, select the desired brick and click Remove Selected above the timeline. ITyStudio management integrates automatic speech: when a replica is inserted (in text or audio) characters speak automatically. The user has to insert different attitudes to each replica. Manual Camera: By default, different cameras in the scene are handled automatically to frame the character speaking. This option enables manual selection of the camera (different camera views are visible when selecting the setting in the act). Proposals : You can define proposal(s) available at the end of the scene. A B C D A B C Add a proposal Delete a selected proposal Text of the proposal D Link (Scene target) of the proposal, you can choose to link this proposal to a new scene or a scene that already exists in the tree. 0

Location The Location tab lets you choose the Serious Game primary and secondary languages. Quick translation tool is also available to translate the entire Serious Game Choice of primary and secondary language : Click the the interface. Click the to change the primary language. By default, the main language is that of to add a secondary language.

Tool for quick translation 2 In this window, you can translate all the texts present in the Serious Game. 2 For easy navigation, these texts are categorized by tabs. Once the tab is selected, different texts appear in a list with the left, the original text and right field translation. You can select the secondary language by clicking one of the flags. 2

Contact Training software is available. For more information, please contact us. Contact us if you want more information or technical support software. support@itycom.com + 4 50 69 99 7