Sample of Research Projects. Walt Scacchi ivecg.uci.edu November 2014

Similar documents
Realizing a Multi-Disciplinary Center for Games Research at UCI

Game Mods as an IT Resource for Getting Things Done

R&D Activities at the UCI Center for Computer Games and Virtual Worlds

Game-Based Stroke TeleRehabilitation: Challenges in Scaling to National Clinical Trails

A Collaborative Science Learning Game Environment for Informal Science Education: DinoQuest Online

Patterns of Sustained Collaborative Creativity Across Open Computerization Movements

Game Grids and Game Culture: Research Vision

HeliophysicsScience Centers

The PTR Group Capabilities 2014

Computer Games and Virtual Worlds for Health, Assistive Therapeutics, and Performance Enhancement

Investigating the Use of Computer Games and Virtual Worlds for Decentralized Command and Control

OFFensive Swarm-Enabled Tactics (OFFSET)

Computational Thinking for All

ISRConnector. Software Engineering for Sustainability (SE4S)

Changes to DoD and Agency Acquisition Processes to Accelerate Integration of Innovative Technologies

COI Annual Update: Guidance April 2017

Buffalo & Erie County Public Library Strategic Plan

Canada s National Design Network. Community Research Innovation Opportunity

Space Challenges Preparing the next generation of explorers. The Program

Autonomous and Autonomic Systems: With Applications to NASA Intelligent Spacecraft Operations and Exploration Systems

STRATEGIC DIRECTIONS A world-class and innovative information service and learning space

Thoughts on Reimagining The University. Rajiv Ramnath. Program Director, Software Cluster, NSF/OAC. Version: 03/09/17 00:15

NAE Grand Challenges

g~:~: P Holdren ~\k, rjj/1~

OVERVIEW OF THE STRATEGIC PLAN

Commodity Management in the Department of Defense

Investigating the Use of Computer Games and Virtual Worlds for Decentralized Command and Control

ScienceDirect: Empowering researchers at every step. Presenter: Lionel New Account Manager, Elsevier Research Solutions

Space Challenges Preparing the next generation of explorers. The Program

Engineered Resilient Systems NDIA Systems Engineering Conference October 29, 2014

Computer & Information Science & Engineering (CISE)

SUNY Immersive Augmented Reality Classroom. IITG Grant Dr. Ibrahim Yucel Dr. Michael J. Reale

UNCLASSIFIED. UNCLASSIFIED Office of Secretary Of Defense Page 1 of 5 R-1 Line #102

MCGILL CENTRE FOR THE CONVERGENCE OF HEALTH AND ECONOMICS (MCCHE)

Judith L. Robinson, Ph.D. Associate Director Space Life Sciences Directorate Johnson Space Center Houston, Texas USA

Agent-Based Modeling Tools for Electric Power Market Design

The Massachusetts Cultural Coast Forum. March 28th, 2008 Craig C. Bettles Futurist

Virtual Instrumentation Technologies for Hands-on Learning in Resourceconstrained

This list supersedes the one published in the November 2002 issue of CR.

ONR Overview NDIA S&E Conference 2015

Magnus Steigedal Director NTNU Health NTNU

ME7752: Mechanics and Control of Robots Lecture 1

Research and Innovation in the Defense Health Agency

DARPA Perspective on Space

Accurate Automation Corporation. developing emerging technologies

INFORMATION DECK 2018

A Simulation Revolution is Needed to Solve the CAE Industry s Problems

Modeling and Navigating a Simulated Semiconductor Fabrication Laboratory using a Game Engine

UNIVERSITY OF NAIROBI

INTEGRATING IMMERSIVE TECHNOLOGIES IN HEALTHCARE CONSTRUTION. A Case Study of Virtual Reality

Competing for the Future Using Large-Scale Analytics and Metrics to Illuminate University-Industry-Government Partnerships

THE BIOMEDICAL ENGINEERING TEACHING & INNOVATION CENTER. at Boston University s College of Engineering

PROGRAM ANNOUNCEMENT. New Jersey Institute of Technology. MSPhM Systems Engineering. Newark. Fall 2008

Whiting School of Engineering Interdisciplinary Centers and Institutes. Education. Research. Translation.

Computer Science Department CS 591 Ph.D. Orientation Presentation

Northrup Grumman

USEUCOM Science & Technology, E

RELEVANCE: Where are we are going anyway?

Seeds of Technological Change

The Bristol Approach: artist brief

Enterprise ISEA of the Future a Technology Vision for Fleet Support

AI MAGAZINE AMER ASSOC ARTIFICIAL INTELL UNITED STATES English ANNALS OF MATHEMATICS AND ARTIFICIAL

Anatomic and Computational Pathology Diagnostic Artificial Intelligence at Scale

School of Interactive Arts. Prospectus

Understanding User Needs in Low-Resource Settings for Diagnostics Development

Cognitive Science: What Is It, and How Can I Study It at RPI?

About us. What we do at Envrmnt

Dr. Charles Watt. Educational Advancement & Innovation

Libraries and IT: Services Supporting Research at NC State Jill Sexton Interim Associate Director for the Digital Library NCSU Libraries April 25,

ARMY RDT&E BUDGET ITEM JUSTIFICATION (R2 Exhibit)

PURDUE SCHOOL OF ENGINEERING AND TECHNOLOGY AT IUPUI

Collective Intelligence in Knowledge Management

A TELE-INSTRUCTION SYSTEM FOR ULTRASOUND PROBE OPERATION BASED ON SHARED AR TECHNOLOGY

From Smart City to Smartphone City: Towards a Telematic Digital Strategy In Urban Environments

Playware Research Methodological Considerations

Experimental Gameplay: Toward a Massively Popular Scientific Practice. Jane McGonigal, PhD

- Basics of informatics - Computer network - Software engineering - Intelligent media processing - Human interface. Professor. Professor.

The Institute for Collaborative Environment Studies (ICES) Michael Zyda,

Modeling and Simulation: Linking Entertainment & Defense

ACSI New Generation Innovation Agenda

SciTech Program. July 22 - August 03, Explore Frontiers of Science and Technology at UC Berkeley

Real-time Real-life Oriented DSP Lab Modules

Contents. Introduction...1 Atsusi 2c Hirumi Why Read This Book?... 2 How Is This Book Organized?... 2 Are Games the Answer?... 3

Prototyping: Accelerating the Adoption of Transformative Capabilities

DEVELOPMENT ESSENTIALS:

Breakthrough: Electronic circuits that are integrated with your skin

Inference of Opponent s Uncertain States in Ghosts Game using Machine Learning

Academic Program IIT Rajasthan

Marine Mammal Behavioral Response Studies: Advances in Science and Technology

Exploring Space with Humans and Robots. Jeffrey A. Hoffman MIT 23 April, 2013

The ERC: a contribution to society and the knowledge-based economy

Measuring emotions: New research facilities at NHTV. Dr. Ondrej Mitas Senior lecturer, Tourism, NHTV

PRESS RELEASE EUROSATORY 2018

Visualization Laboratory

Customer Showcase > Defense and Intelligence

MitsuDomoe: Ecosystem Simulation of Virtual Creatures in Mixed Reality Petri Dish

As our state s flagship university, KU s MISSION is to lift students and society

Invitation for involvement: NASA Frontier Development Lab (FDL) 2018

ISS Program.

Jane Li. Assistant Professor Mechanical Engineering Department, Robotic Engineering Program Worcester Polytechnic Institute

Transcription:

Sample of Research Projects Walt Scacchi ivecg.uci.edu November 2014

Motivation What are we doing? Empirical research and technology prototyping of computer games/virtual worlds (CGVWs) that support challenge problems in science, health care, art, technology, software engineering, and defense. Collaborate with external R&D partners/sponsors Engage high risk, adventuresome research projects

Motivation Why are we doing this? Computer games are both technology and new media Play and work are not fundamentally different activities Enable immersive and transformative learning experiences Engage new students and emerging scholars Realize the interests of more than 50 UCI faculty at IVECG

Some R&D projects of interest Science learning games for informal science education at Discovery Science Center Game-based semiconductor fabrication operations training simulator at Intel Virtual worlds for space science on a sphere at DSC Game-based decentralized command and control training simulator for Naval Postgraduate School and Northrop-Grumman Informal classical music learning game environment for San Francisco Symphony Experimental games for business, cultural critique, art and technology Facilitating local game development community New projects in progress: Games for NeuroScience Education

Web-based science learning games for informal science education for K-6th grade students and families Scacchi, W., Nideffer, R. and Adams, J. (2008), A Collaborative Science Learning Game Environment for Informal Science Education: DinoQuest Online, in New Frontiers for Entertainment Computing; P. Ciancarini, R. Nakatsu, M. Rauterberg, M. Roccetti (Eds.); Boston: Springer, 71 82.

Semiconductor/nanotechology fabrication operations and diagnostics training game FabLab Demo Reel Scacchi, W. (2010). Game-Based Virtual Worlds as Decenralized Virtual Activity Systems, in W.S. Bainbridge (Ed.), Online Worlds: Convergence of the Real and the Virtual, Springer, New York, 225236.

Semiconductor/nanotechology fabrication training game: Gowning processes 7

Planetary science data visualization and spherecasting support: NOAA Science on a Sphere installation in Opensim VW platform Supporting virtual exploration of planetary and near-earth objects (space debris, small satellites, near-earth asteroids)

Mission Control Room: Vision for Discovery Science Center

VW for experimental studies in decentralized command and control centers using OpenSim

Informal Classical Music Learning Game Environment for San Francisco Symphony: SFSKids.org

Potential extensions to SFSKids.org SFSKids.org, an instance of the World of Music platform, is designed for extension, modding, or customization of: Recorded music catalog Music history Music genres (Opera, Jazz, World,...) Musical instruments User-created music+imagery ( music videos ) Localization (internationalization) Integration with Science, Technology, Engineering, Arts, and Mathematics (STEAM) learning initiatives

CBA: Customer relations work practices simulator implemented using low-cost, rapid micro-development cycle

2D, side-scrolling, World of Warcraft inspired, role-playing game and CGVW development/modding kit Aoedipus.net

Envisioning a virtual social computing world Virtual Life Demo Reel

Modeling and Si mulating the design of a Personal Rapid Transit system for Uppsala, Sweden

Game-based VW simulator interfaces for immersive motorsports racing experiences: cost vs realism? $500 vs. $5000 vs. $50,000 vs. $500,000 vs. $5,000,000

High fidelity motorsports game?

Game-based VW simulator you can actually drive in physical world! -- OutRun @ UCI http://www.conceptlab.com/outrun

Community development concept: Supporting UCI video game developers club projects (sample)

Community development concept: Supporting UCI video game developers club via Computer Game Science Laboratory

Community development concept: IEEE Intercollegiate Computer Game Development Showcase (2012-2015)

Large group conferences in virtual world: OpenSim Community Conference (2013-2014)

Participatory Drought Management and Water Quality Game (Vision with UCI Urban Water Research Center)

CGVW Research Agenda produced for National Science Foundation

Game-Based Worlds for Neuroscience Adventure/Quest games for learning neuroscience via experiments in simulated brain/anatomical testbeds to study: - Neurobiological processes - Disease and drug pathologies - Brain repair and rehabilitation - Brain-computer interaction (HMD, EMM, EEG, 5.1 headphones)

Games for (CalBRAIN) NeuroScience?

Research Collaborators Faculty Robert Nideffer (RPI), Thomas Alspaugh, Yunan Chen, Steve Cramer, Magda El-Zarki, Garnet Hertz (Emily Carr U), Alfred Kobsa, Crista Lopes, Gloria Mark, Bonnie Nardi, David Redmiles, Richard Taylor, and many others Research Staff Craig Brown (NomNom Games), Yuzo Kanomata (IGB), Kari Nies (ISR), Alex Szeto (American Honda, ISR), and others Students UCI Video Game Developers Club

Acknowledgements National Science Foundation, grants #0808783, #1041918, #1256593 Discovery Science Center, Naval Postgraduate School (Center for Edge Power), Intel, Northrop-Grumman, San Francisco Symphony, UCI (School of Medicine) Anatomy & Neurobiology, (School of Biological Sciences) Neurobiology and Behavior. Digital Industry Promotion (DIP) Agency, Daegu, South Korea UCI Video Game Developers Club No review, approval, or endorsement implied.