Game 230: History of Computer Games

Similar documents
Communications and New Media Title: Writing for Media Catalog Number: CNMS Credit Hours: 3 Total Contact Hours: 45

COMM498L: Introduction to Screenwriting for Television and Film Fall 2015, T 4:00-6:30

MPJO : FEATURE WRITING GEORGETOWN UNIVERSITY: MPS- JOURNALISM Tuesdays, 6 p.m. to 9:20 p.m. Summer 2014

Langara College Spring archived

ART 20L: INTRODUCTION TO DRAWING

PELLISSIPPI STATE TECHNICAL COMMUNITY COLLEGE MASTER SYLLABUS. VISUALIZATION TECHNIQUES IDT 2630 (formerly IDT 1600)

JOU4308: Magazine & Feature Writing

FILM AND MEDIA TUFTS UNIVERSITY 95 TALBOT AVENUE, MEDFORD, MA 02155

REQUIRED Kushner, Tony. Angels in America Part One: Millennium Approaches. TCG.

DIGITAL PHOTOGRAPHY MASS MEDIA 4321 SPRING 2017

Acting for Management Spring "It's hard to lead a cavalry charge if you think you look funny on a horse." Adlai E.

ADVANCED DIGITAL PHOTOGRAPHY MASS MEDIA 4321 SPRING 2018

Christan Grant and Andrew H. Fagg: CS

Lake-Sumter State College Course Syllabus

ENGLIT 0522 INTERACTIVE FICTION AS LITERATURE. Dr. Patrick Scott Belk, Biddle Hall 225, Office Hours: 10:00 AM-12:20 PM TTh,

RTV3320 EFP II - Screenwriting and Producing

Intro to Interactive Entertainment Spring 2017 Syllabus CS 1010 Instructor: Tim Fowers

PELLISSIPPI STATE COMMUNITY COLLEGE MASTER SYLLABUS AUTOCAD FOR INTERIOR DESIGN: STUDIO IV IDT 2305

Syllabus for TVF 318 Fundamentals of Scriptwriting 3 Credit Hours Fall 2014

San José State University Department of Art & Art History PHOT 112, Color Photography Section 1, Spring 2018

REL 4092/ ETHICS, UTOPIAS, AND DYSTOPIAS

PHOTOGRAPHY II SYLLABUS. SAMPLE SYLLABUS COURSE: AR320 Photography II NUMBER OF CREDIT HOURS: 3 PREREQUISITE: AR120

RTVF INTRODUCTION TO SCREENWRITING. or, Writing for Visual Media. Tuesday & Thursday 9:30-10:50 AM (Media Arts building room 180-i)

Mindfulness in the 21 st Century Classroom Online Syllabus

CENTRAL MICHIGAN UNIVERSITY OFF-CAMPUS PROGRAMS COURSE SYLLABUS

Lake-Sumter State College Course Syllabus

PHOT 296 Outdoor Photography Study Abroad Three (3) Credits

USC School of Cinematic Arts Production Planning CTPR 425. Syllabus. Spring Instructor: Robert L. Brown

PELLISSIPPI STATE COMMUNITY COLLEGE MASTER SYLLABUS COMPUTER APPLICATIONS FOR INTERIOR DESIGN: STUDIO II IDT2306

Make Your First Short Film (Hybrid) COURSE SYLLABUS

PELLISSIPPI STATE TECHNICAL COMMUNITY COLLEGE MASTER SYLLABUS. ARCHITECTURAL 3D MODELING W/LAB CID 2112 (formerly CID 2115)

COM 357: Scriptwriting for Serial Media Spring 2014 Tue./Thur. 12-1:50pm Bouillon 106

Clough Hall 417 Office: Clough Hall 412 Office hours: Tues. & Thurs. 9-10:30 AM, or by appointment

This one-semester elective course is intended as a practical, hands-on guide to help you understand the process of game development.

Course Requirements: 6 hours per week outside of class OBJECTIVES: Attendance: Absences: Missing Portions of the Class:

PELLISSIPPI STATE TECHNICAL COMMUNITY COLLEGE MASTER SYLLABUS. CIVIL ENGINEERING DRAWING W/LAB CID 2290 (formerly CID 2195)

CSCI 526 Mobile Games Development (4 units) Spring 2018

COM / ENG 267: Screenwriting Fundamentals -- Spring '14 Mon. & Wed :50am L & L 307

MUS 313 Classroom Instrument Performance Spring 2016

INTERMEDIATE SCREENWRITING MRTS 4460 Fall 2016 Department of Media Arts

San José State University Theatre, Radio, Film, TV, Animation/Illustration ADVANCED SCRIPTWRITING TA 129 (#27132) Spring, 2011

High School Guitar APP2800

Student Ability Success Center (SASC) Procedures for Receiving Test Accommodations. effective 8/9/18

SAN JOSE STATE UNIVERSITY Department of Aviation and Technology AE/ME/CMPE/ENGR/TECH 198--Technology and Civilization COURSE OUTLINE Fall 2012

ES 330 Electronics II Fall 2016

GEORGE MASON UNIVERSITY Department of Electrical and Computer Engineering MS Telecommunications Program

EE (3L-1.5P) Analog Electronics Department of Electrical and Computer Engineering Fall 2015

Paolo Morales Office hours: by appointment on M/W, 12:30-1:15pm and T/Th 3:45-4:30pm

Rev. December 2016 Angelina College Fine Arts Division ARTS 2356 /COMM 1318 Photography Instructional Syllabus Spring 2017 Instructional Syllabus

This course satisfies the Creative Arts core curriculum requirement.

For Students: Review and Renew your Accommodations Letter

News Photography COMM 1317 Spring 2017

Human Evolution ANT Spring 2018

INTRODUCTION TO RADIO, TV & FILM WRITING MRTS 2010 ONLINE Spring 2017 Department of Media Arts

Lake-Sumter State College Course Syllabus

THE WRITING CENTER. Building successful, confident writers

WRITING THE HALF-HOUR COMEDY SERIES CTWR 434 #19192 Fall 2017

Rushmore (1998) (Script and film) Little Miss Sunshine (1999) (Script and film) In Bruges (2004) (Script and film)

BASIC DIGITAL PHOTOGRAPHY SPRING 2017

Department of Art and Art History Art 24, Drawing I, Section 02, Spring 2016

Foundations of Interactive Game Design (80K) week one, lecture one

JOU 4311: ADVANCED MAGAZINE WRITING Weimer W: 10-11:30 a.m Available other days;

BCN 1251C Construction Drawing Section: Credits Spring 2016

RTV 4929C (Spring 2016) ADVANCED PRODUCTION WORKSHOP: DIRECTING DRAMA

Black & White Photography Course Syllabus

UCLA Department of Film, Television and Digital Media FTV 183a: Introduction to Producing

Photography COMM 1316 SUMMER 2017

ESSEX COUNTY COLLEGE Engineering Technologies & Computer Sciences Division ENR 106 Intermediate Computer-Aided Design Course Outline

COURSE SYLLABUS. COURSE PREREQUISITES: None COURSE DESCRIPTION: COURSE COMPETENCIES: Upon completion of this course, students should be able to:

Digital Communications - TCOM 551 & ECE 463

PELLISSIPPI STATE COMMUNITY COLLEGE MASTER SYLLABUS VISUAL COMMUNICATION: STUDIO II IDT 1216

Spring 2015 George Mason University Division of Painting and Drawing

Basic Computer Aided Drafting (DFTG 1309) Credit: 3 semester credit hours (2 hours lecture, 4 hours lab) Prerequisite/Co-requisite: DFTG-1305

Online & Mobile Gaming GAME232 Fall 2016 TR 9:00 10:15 am (001) 10:30 11:45 am (002)

Mindfulness in the 21 st Century Classroom Site-based Participant Syllabus

SFR 406 Remote Sensing, Image Interpretation, and Forest Mapping Spring Semester 2015

Los Angeles Mission College Art 201, #17692/17711 DRAWING I 3 Units, Spring 2018 (Feb. 5-June 4) Room: Pacoima City Hall No prerequisite needed.

Big Sandy Community and Technical College. Course Syllabus

ENG 323: Writing and Editing for Publication Course Syllabus Winter 2015 Professor Welsh

COWLEY COLLEGE & Area Vocational Technical School

College of Optics & Photonics

JOU Advanced photojournalism II. Class meetings: Wednesdays, 5:10-8:10 p.m. (Section 1648) Professor: Phone:

Los Angeles Mission College

Course outline. Code: CMN200. Title: Introduction to Screenwriting: The Art of Visual Storytelling

FMST 310: SCREENWRITING Spring 2013 T, TH: 10:00am to 11:15am 206 Newton Michael Herman, Instructor

ARH 011: History of Western Art: Ancient to Medieval

Instructor: Aaron T. Ohta Office Hours: Mon 3:30 to 4:30 pm

Upon successful completion of this course, the student should be competent to perform the following tasks:

Arts Painting I - Thursday 9:30-2:00 Course Syllabus: Spring 2015

MAT 140 SYLLABUS - ANALYTIC GEOMETRY AND CALCULUS I

3. Department of Communication Philosophy

Lantern Independent Study

Advertising & Marketing Law (Law 712) Eric Goldman Spring 2011

Introduction to Blueprint for Welders-1313 Course Syllabus: Spring 2015

Department of Drafting & Design Engineering Technology. Syllabus

ESSEX COUNTY COLLEGE Engineering Technologies and Computer Sciences Division ENR 103 Engineering Graphics and Introduction to CAD Course Outline

Spark Matsunaga E.S. Thursday Chess Club 2015/16 Schedule and Registration

ARH 021: Contemporary Art

CTPR 438 PRACTICUM IN PRODUCING SYLLABUS 2 UNITS. USC SCHOOL OF CINEMATIC ARTS Spring 2018

HAWAIIAN PACIFIC STUDIES/ENGLISH 477 (WI) POLYNESIAN & MICRONESIAN MYTHOLOGY

Transcription:

Game 230: History of Computer Games 3 Credit Hours Instructor: Georgia Nelson Spring 2018 Phone: (703) 380-2337 Online Office Hours: By Appointment Email: gnelson4@gmu.edu Office: None (Remote Adjunct) Course Description This course provides a comprehensive survey of the history of video games. The class begins by exploring ancient games, early mechanical novelty machines, pinball and computers. The bulk of the class examines arcade games, modern console games, and game hardware. This class will detail the people, the technology, and the companies that have made video games the multi-billion dollar industry that it is today. Hands-on study and analysis will include writing about, discussing, and playing games past and present. Learning Outcomes Students who complete this course will: [A] Have a broad understanding of the significant early video games [B] Be able to identify the advances in the technologies that shaped the games industry [C] Be able to write effectively about the history of computer games/video games [D] Be able to identify and discuss key persons in computer gaming history [E] Understand the lineage of notable companies and games in the game industry Requirements and Evaluation Due to its online nature, participation is a major part of this class. We will play, analyze, and discuss video games, hardware, and peripherals. Students should be prepared to discuss the games and assigned readings on a weekly basis. In order to have a successful class experience, we must maintain a non-competitive environment. Posting in the forums, posting videos of your responses to questions, screen captures of your gameplay, writing chapter summaries, and papers will be the bulk of your experience. Each student is required to research a retro game and write a design document explaining their redesign of the game for the modern era. The "retro" game should be one that was published before 1995. Students are encouraged to consider two important notes on their design documents: 1. Choose a retro game in which there is ample information from which to glean - e.g. choosing Pong may lead to madness, but it could also let you get extremely creative. 2. Choose a game that is interesting to you and would like to learn more about, or one that you've always dreamed of modernizing.

The course work will help guide you through the design document process. This should be a FUN learning exercise - one that allows you to learn more about the game of an older era and to give it your own footprint with a modernized design. Required Texts and Materials Tristan Donovan. (2010). Replay: The history of video games. Yellow Ant. Grading Grading will be based upon a combination of activities. The bulk of your grade will be your Final Research Paper, which you will work on throughout the course. Participation in the weekly course discussions and class activities online are also a big aspect of your grade followed closely by the mid-term examination and quizzes. Final Design Document 35% Participation 30% Midterm Examination 20% Quizzes: 15% GMU Add/Drop Policy The last day to drop this class with no tuition liability is Monday, January 29th, 2018. It is the student s responsibility to check to verify that they are properly enrolled as no credit will be awarded to students who are not. Honor Code, Copyright, & Computing Policies To promote a stronger sense of mutual responsibility, respect, trust, and fairness among all members of the George Mason University community and with the desire for greater academic and personal achievement, we, the student members of the university community, have set forth this honor code: Student members of the George Mason University community pledge not to cheat, plagiarize, steal, or lie in matters related to academic work. You are expected to adhere to all University policies and guidelines during your participation in this course. All work must be your own. Inappropriate use of the work of others is a George Mason University Honor Code violation. Please review the University s website for information on following: Honor Code and Judicial Procedures; Copyright/Fair Use; and Responsible Use of Computing. If you are a student with a disability and you need academic accommodations please see me and contact the Disability Resource Center (DRC) at 703.993.2474. All academic accommodations must be arranged through that office. Students must inform the instructor at the beginning of the semester, and the specific accommodation will be arranged through the Disability Resource Center. You are encouraged to sign up for the Mason Alert System by visiting the website https://alert.gmu.edu. An emergency poster exists in each classroom explaining what to do in the event of crises and that further information about emergency procedures exists on http://www.gmu.edu/service/cert.

University Libraries University Libraries provides resources for distance students. Please see http://library.gmu.edu/distance and http://infoguides.gmu.edu/distance_students. Writing Center The George Mason University Writing Center staff provides a variety of resources and services (e.g., tutoring, workshops, writing guides, handbooks) intended to support students as they work to construct and share knowledge through writing: http://writingcenter.gmu.edu You can now sign up for an Online Writing Lab (OWL) session just like you sign up for a face-to-face session in the Writing Center, which means YOU set the date and time of the appointment! Learn more about the Online Writing Lab (OWL). Counseling and Psychological Services The George Mason University Counseling and Psychological Services (CAPS) staff consists of professional counseling and clinical psychologists, social workers, and counselors who offer a wide range of services (e.g., individual and group counseling, workshops and outreach programs) to enhance students personal experience and academic performance (Visit: http://caps.gmu.edu/). Family Educational Rights and Privacy Act (FERPA) The Family Educational Rights and Privacy Act of 1974 (FERPA), also known as the Buckley Amendment, is a federal law that gives protection to student educational records and provides students with certain rights. For more information, please visit http://registrar.gmu.edu/privacy.

Course Outline and Class Schedule The outline and schedule are subject to change. All students will be notified when changes are to be made. Our weeks will begin on Mondays and end at 11:59pm ET on Sundays. Discussions: Every week we will have discussion topics in the forums. Discussions may involve evaluating a game we've played, quick topic research, or video analysis. It is expected that students make initial responses by Wednesday evenings at 11:59pm EST. You have until the end of the week to make two substantial responses to your fellow classmates posts. Failure to post your initial response in time will result in half credit for participation that week. Session # and Dates Topic Assignments Week 1 Jan 22 - Jan 28 Week 2 Jan 29 - Feb 4 Week 3 Feb 5 - Feb 11 Week 4 Feb 12 - Feb 18 Week 5 Feb 19 - Feb 25 Week 6 Feb 26 - Mar 4 Week 7 Mar 5 - Mar 9 Week 8 Mar 10 - Mar 18 Ancient Games and Pinball Reading: Replay Chapters 1-2 Watch: Rise of the Video Game: Level 1 Bringing Games Into the Home Reading: Replay Chapters 3-5 Design Document: Submit your preferred retro game to re-design (due February 4) Console Gaming Boom Reading: Replay Chapters 6-7 Watch: Rise of the Video Game: Level 2 Quiz 1 (covering Weeks 1-3) Controversy in Gaming Reading: Replay Chapter 8 Design Document: Submit your design overview (due February 18) Video Games on the World Stage Reading: Replay Chapters 9-10 Watch: Rise of the Video Game: Level 3 Quiz 2 (covering Weeks 4-5) Enter the Macintosh and Nintendo Reading: Replay Chapters 11-14 From Sims to Tetris Reading: Replay Chapters 15-16 Midterm Examination (covers topics from Weeks 1 through 6)!!! Spring Break!!! There will be no work required this week. Please continue to work on your design document asneeded and enjoy your recess! Week 9 Mar 19 - Mar 25 Sonic Enters the Arena & Additional Controversy in USA Reading: Replay Chapters 17-18 Watch: Rise of the Video Game: Level 4

Week 10 Mar 26 - Apr 1 Week 11 Apr 2 - Apr 8 CD-ROMS (those things you had before Steam) 3D Games, PlayStation, and Music Games OH MY! Reading: Replay Chapter 19 Design Document: Rough Draft (due April 1) Reading: Replay Chapters 20-22 Quiz 3 (covering Weeks 8-10) Week 12 Apr 9 - Apr 15 Week 13 Apr 16 - Apr 22 Week 14 Apr 23 - Apr 29 Week 15 April 30 - May 6 Virtual Worlds and Virtual Lives Reading: Replay Chapters 23-24 Review design document rough draft feedback! Watch: Rise of the Video Game: Level 5 Online Gaming Advances Reading: Replay Chapters 25-26 Quiz 4 (covering Weeks 11-12) The Rise of Indie Development Reading: Replay Chapters 27-28 Continue working on your final design document!!!! Review Week!!! Reading: None Final Design Document (due May 6)

Design Document Guidelines Your design topic must be based on a redesign of an older game, which was published before 1995. As stated in the syllabus, it is important that you select a game that (a) has ample content available to provide you with content to redesign and "rework" for the modern era of gaming and (b) is something interesting to you that allows you to grow your knowledge in that game and genre. This is meant to be a FUN exercise to let you learn about an older game and repurpose its gameplay to work for a more modern audience (e.g. how would players enjoy Pong today?). Grading Rubric: Grading for the research paper will be heavily placed on the final result; however, you are still responsible for turning in the intermediate steps. These assignments are meant to guide you through the design document writing process and should not be skipped. Game Selection: 10% Design Goals and Basic Ideas: 10% Rough Draft: 20% Final Design Document: 60% Requirements of your design document: If you do any research and have citations, you must use APA formatting (Note: https://owl.english.purdue.edu/owl/section/2/10/ is an excellent guide!) Must follow the provided Game Design Document Template (see course files)