Issue Overview: Do video games cause violence?

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Issue Overview: Do video games cause violence? By procon.org, adapted by Newsela staff on 11.28.16 Word Count 850 Gamers play the video game "For Honor," developed by Ubisoft Montreal and published by Ubisoft, during "Paris Games Week" in Paris, France, October 28, 2016. Photo: Photo: Getty Images. After schoolwork, chores and practice, free time means video game time for many American kids. As many as 97 percent of kids ages 12 to 17 in the United States play video games. Children are large contributors to the tens of billions of dollars that U.S. video game makers and sellers earn each year. There seem to be countless types of video games to choose from. They include sports, racing, dancing and simulations. More than half of the 50 top-selling video games contain violence. Some think this may be a problem. Violent video games have been blamed for school shootings, bullying and violence toward women. Critics argue that these games desensitize players to violence. They worry that these games teach children that violence is acceptable. On the other hand, video game supporters say there is no evidence that video games cause social violence. They argue that violent video games may provide a safe outlet for angry feelings. This may actually reduce crime. This article is available at 5 reading levels at https://newsela.com. 1

Congress Considers Regulating Sale Of Video Games The debate over violent video games started in 1976 with "Death Race." Players drove over "gremlins" that resembled stick-figure humans. Protesters dragged "Death Race" machines out of arcades and burned them in parking lots. Production of the game was stopped. In 1993, there was more public outcry over the violent video games "Mortal Kombat" and "Night Trap." Congress discussed regulating the sale of video games. In response, the video game industry established the Entertainment Software Rating Board (ESRB) to rate video game content. The ratings are: "Early Childhood," "Everyone," "Everyone 10+," "Teen," "Mature" and "Adults Only." Of all the games rated by ESRB in its 20-year history, 94 percent have been rated "Everyone," "Everyone 10+" or "Teen." However, there are still thousands of games rated "Mature." Many kids ages 12 to 17 still play "Mature" or "Adults Only" video games though. In a 2008 survey, 50 percent of boys and 14 percent of girls said a game with one of these ratings was among their favorite games. Possible Link Between Video Games And Violence Toward Women Through the years, the issue of video game violence resurfaced. In 2005, the American Psychological Association called for less violence in video games marketed to youth. The group said there might be links between video games and violence toward women. Critics argue that playing violent video games is responsible for the increasing rates of bullying in recent years. Some researchers are concerned that violent video games teach children that violence is an acceptable approach to solving conflicts and achieving goals. Attention on video game violence was renewed again in 1999. The two teenage shooters of the Columbine High School mass killings in Colorado often played violent video games. Many focused on the role of video games in the school shooting. There also have been mass shootings where the shooter did not play video games. The 2007 Virginia Tech shooting is one such example. U.S. Supreme Court Rules Several states and cities have passed laws against the sale of violent video games to kids. However, the restrictions were struck down. Courts have said there is no clear link between video game violence and real-world violence. In 2011, the U.S. Supreme Court ruled that a California law banning the sale of violent video games to minors violated the right to free speech. This article is available at 5 reading levels at https://newsela.com. 2

Defenders of violent video games agree. They argue that the research has failed to show video games cause real-world violence. These video game supporters say links between video games and violent behavior can be explained. They say that youth who would cause violence anyway are being attracted to violent entertainment. Additionally, they say there would be an expected increase in youth violent crime as more kids play these games, but there has not. From 1994 to 2014, game sales increased by more than 200 percent. During those same 10 years, murders by youth acting on their own fell 76 percent and violent crime rates dropped 37 percent. Still, several games have been heavily criticized in the past 15 years. They include "JFK Reloaded," which is a reenactment of former President John F. Kennedy's assassination, and "Super Columbine Massacre RPG!," which is a reenactment of the Columbine shooting. Regardless, violent video games remain popular. As Games Get More Realistic, The Debate Continues In 2013, President Barack Obama requested $10 million from Congress to fund studies about gun violence, including "the effects violent video games have on young minds." However, former Representative Jack Kingston, a Republican from Georgia, was the chairman of the House subcommittee that regulated the spending of money by the government. He opposed the research and said the president's request would not be funded. An August 2015 report from the American Psychological Association determined that playing violent video games is linked to increased hostile behavior. But, it did not find provide sufficient evidence of a link between the games and increased violence in society. Meanwhile, worldwide sales of video games are predicted to reach $102.9 billion in 2017. As games continue to get more sophisticated and realistic, the debate over violent video games continues. This article is available at 5 reading levels at https://newsela.com. 3

Quiz 1 Which piece of evidence BEST supports the argument that video games are not necessarily linked to real-world violence? There also have been mass shootings where the shooter did not play video games. They say that youth who would cause violence anyway are being attracted to violent entertainment. From 1994 to 2014, game sales increased by more than 200 percent. During those same 10 years, murders by youth acting on their own fell 76 percent and violent crime rates dropped 37 percent. An August 2015 report from the American Psychological Association determined that playing violent video games is linked to increased hostile behavior. 2 Which evidence BEST illustrates the idea that video games might make kids less sensitive to real-world violence? More than half of the 50 top-selling video games contain violence. Some think this may be a problem. Critics argue that playing violent video games is responsible for the increasing rates of bullying in recent years. Some researchers are concerned that violent video games teach children that violence is an acceptable approach to solving conflicts and achieving goals. Still, several games have been heavily criticized in the past 15 years. They include JFK Reloaded, which is a reenactment of former President John F. Kennedy's assassination, and Super Columbine Massacre RPG!, which is a reenactment of the Columbine shooting. The debate over violent video games started in 1976 with Death Race. Players drove over "gremlins" that resembled stick-figure humans. This article is available at 5 reading levels at https://newsela.com. 4

3 In this article, there are two groups of people who disagree about video games. Which of these options explains the MAIN difference between these two perspectives? One group believes that violent video games promote crime, and the other group believes that video games are teaching children to solve conflicts on their own. One group believes that violent video games promote aggression and violence, and the other group believes that there is no substantial connection to increased violence. One group believes that video games are promoting violence, and the other group believes that video games have directly increased shootings, bullying and violence toward women. One group believes that violent video games are connected to increased hostile behavior, and the other group believes the studies that showed that connection were flawed. 4 Which statement would a critic of violent video games MOST likely agree with? Video game ratings need to be more highly regulated. The evidence that video games cause social violence is thin; we need more research. Video games are distracting children from their schoolwork and chores. Evidence shows video games lead to hostile behavior, and they may also make violence seem acceptable. This article is available at 5 reading levels at https://newsela.com. 5