Introduction to Virtual Reality. Chapter IX. Introduction to Virtual Reality. 9.1 Introduction. Definition of VR (W. Sherman)

Similar documents
The presentation based on AR technologies

VIRTUAL REALITY Introduction. Emil M. Petriu SITE, University of Ottawa

CSC 2524, Fall 2018 Graphics, Interaction and Perception in Augmented and Virtual Reality AR/VR

The Design of Teaching System Based on Virtual Reality Technology Li Dongxu

Realtime 3D Computer Graphics Virtual Reality

4/23/16. Virtual Reality. Virtual reality. Virtual reality is a hot topic today. Virtual reality

Virtual Environments. Ruth Aylett

MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL REALITY TECHNOLOGIES

The Application of Virtual Reality in Art Design: A New Approach CHEN Dalei 1, a

Scholarly Article Review. The Potential of Using Virtual Reality Technology in Physical Activity Settings. Aaron Krieger.

Using Hybrid Reality to Explore Scientific Exploration Scenarios

Virtual Environments. CSCI 420 Computer Graphics Lecture 25. History of Virtual Reality Flight Simulators Immersion, Interaction, Real-time Haptics

Virtual Environments. Virtual Reality. History of Virtual Reality. Virtual Reality. Cinerama. Cinerama

Practical Data Visualization and Virtual Reality. Virtual Reality VR Display Systems. Karljohan Lundin Palmerius

1/22/13. Virtual Environments. Virtual Reality. History of Virtual Reality. Virtual Reality. Cinerama. Cinerama

Perception in Immersive Virtual Reality Environments ROB ALLISON DEPT. OF ELECTRICAL ENGINEERING AND COMPUTER SCIENCE YORK UNIVERSITY, TORONTO

VR-programming. Fish Tank VR. To drive enhanced virtual reality display setups like. Monitor-based systems Use i.e.

Collaboration en Réalité Virtuelle

Virtual and Augmented Reality: Applications and Issues in a Smart City Context

Modeling and Simulation: Linking Entertainment & Defense

Capability for Collision Avoidance of Different User Avatars in Virtual Reality

3D User Interaction CS-525U: Robert W. Lindeman. Intro to 3D UI. Department of Computer Science. Worcester Polytechnic Institute.

Augmented Real-Time Virtual Environments

TOUCH & FEEL VIRTUAL REALITY. DEVELOPMENT KIT - VERSION NOVEMBER 2017

Exploring Surround Haptics Displays

The Use of Virtual Reality System for Education in Rural Areas

VIEW: Visual Interactive Effective Worlds Lorentz Center International Center for workshops in the Sciences June Dr.

The value of VR for professionals. Sébastien Cb MiddleVR.com

Admin. Today: Designing for Virtual Reality VR and 3D interfaces Interaction design for VR Prototyping for VR

VR/AR Concepts in Architecture And Available Tools

Welcome to this course on «Natural Interactive Walking on Virtual Grounds»!

GLOSSARY for National Core Arts: Media Arts STANDARDS

Realtime 3D Computer Graphics Virtual Reality

Immersive Training. David Lafferty President of Scientific Technical Services And ARC Associate

CS277 - Experimental Haptics Lecture 2. Haptic Rendering

Multisensory Virtual Environment for Supporting Blind Persons' Acquisition of Spatial Cognitive Mapping a Case Study

The Institute for Collaborative Environment Studies (ICES) Michael Zyda,

3D Virtual Training Systems Architecture

6 Ubiquitous User Interfaces

An Introduction into Virtual Reality Environments. Stefan Seipel

What is Virtual Reality? What is Virtual Reality? An Introduction into Virtual Reality Environments. Stefan Seipel

UMI3D Unified Model for Interaction in 3D. White Paper

What is Virtual Reality? What is Virtual Reality? An Introduction into Virtual Reality Environments

Haptic presentation of 3D objects in virtual reality for the visually disabled

Chapter 1 Virtual World Fundamentals

Interacting within Virtual Worlds (based on talks by Greg Welch and Mark Mine)

Interactive Virtual Environments

International Journal of Advanced Research in Computer Science and Software Engineering

Spatial Interfaces and Interactive 3D Environments for Immersive Musical Performances

INTUITION Integrated Research Roadmap

Interactive and Immersive 3D Visualization for ATC. Matt Cooper Norrköping Visualization and Interaction Studio University of Linköping, Sweden

Multisensory virtual environment for supporting blind persons acquisition of spatial cognitive mapping, orientation, and mobility skills

CATIA V5 Workbook Release V5-6R2013

Introduction to Virtual Reality (based on a talk by Bill Mark)

Application of 3D Terrain Representation System for Highway Landscape Design

Description of and Insights into Augmented Reality Projects from

3D interaction techniques in Virtual Reality Applications for Engineering Education

Guidelines for choosing VR Devices from Interaction Techniques

DESIGN STYLE FOR BUILDING INTERIOR 3D OBJECTS USING MARKER BASED AUGMENTED REALITY

Augmented Reality Lecture notes 01 1

IDENTIFYING AND COMMUNICATING 2D SHAPES USING AUDITORY FEEDBACK. Javier Sanchez

Feeding human senses through Immersion

Chapter 1 - Introduction

A Study on the Physical Effects in 4D

Polytechnical Engineering College in Virtual Reality

HeroX - Untethered VR Training in Sync'ed Physical Spaces

University of Geneva. Presentation of the CISA-CIN-BBL v. 2.3

Virtual Reality Calendar Tour Guide

Digital and Non-Digital Media. Media 8 and 9

Integrating PhysX and OpenHaptics: Efficient Force Feedback Generation Using Physics Engine and Haptic Devices

AUGMENTED VIRTUAL REALITY APPLICATIONS IN MANUFACTURING

Mobile Haptic Interaction with Extended Real or Virtual Environments

Experience of Immersive Virtual World Using Cellular Phone Interface

Virtual/Augmented Reality (VR/AR) 101

Abdulmotaleb El Saddik Associate Professor Dr.-Ing., SMIEEE, P.Eng.

RV - AULA 05 - PSI3502/2018. User Experience, Human Computer Interaction and UI

Digitalisation as day-to-day-business

Evaluation of Visuo-haptic Feedback in a 3D Touch Panel Interface

Alternative Interfaces. Overview. Limitations of the Mac Interface. SMD157 Human-Computer Interaction Fall 2002

NICE: Combining Constructionism, Narrative, and Collaboration in a Virtual Learning Environment

AUGMENTED REALITY, FEATURE DETECTION Applications on camera phones. Prof. Charles Woodward, Digital Systems VTT TECHNICAL RESEARCH CENTRE OF FINLAND

The browser must have the proper plugin installed

State of the Science Symposium

Cosc VR Interaction. Interaction in Virtual Environments

Geo-Located Content in Virtual and Augmented Reality

Narrative Guidance. Tinsley A. Galyean. MIT Media Lab Cambridge, MA

Design: Internet Technology in Pervasive Games

Virtual and Augmented Reality Applications

preface Motivation Figure 1. Reality-virtuality continuum (Milgram & Kishino, 1994) Mixed.Reality Augmented. Virtuality Real...

Man-Machine Synergy Effector

MANPADS VIRTUAL REALITY SIMULATOR

Building Spatial Experiences in the Automotive Industry

Below is provided a chapter summary of the dissertation that lays out the topics under discussion.

The Mixed Reality Book: A New Multimedia Reading Experience

Development of A Collaborative Virtual Environment for Finite Element Simulation

Virtual Reality: Basic Concept

E90 Project Proposal. 6 December 2006 Paul Azunre Thomas Murray David Wright

EMPOWERING THE CONNECTED FIELD FORCE WORKER WITH ADVANCED ANALYTICS MATTHEW SHORT ACCENTURE LABS

Determining Optimal Player Position, Distance, and Scale from a Point of Interest on a Terrain

Building a bimanual gesture based 3D user interface for Blender

Transcription:

Introduction to Virtual Reality Chapter IX Introduction to Virtual Reality 9.1 Introduction 9.2 Hardware 9.3 Virtual Worlds 9.4 Examples of VR Applications 9.5 Augmented Reality 9.6 Conclusions CS 397 Course: Introduction to Virtual Reality, Bill Sherman, Beckman Institute, wsherman@ncsa.uiuc.edu 9.1 Introduction Immersion in another reality Medium book movies television computers Games Flight simulators etc. Child of computer image generation Definition of VR (W. Sherman) a medium composed of interactive computer simulations that sense the participant s position and actions and replace or augment the feedback to one or more senses, giving the feeling of being mentally immersed or present in the simulation (a virtual world) Chapter IX: Introduction to Virtual Reality 1

Media of VR Television Flight Simulators Video games Cameraphones Video conference Internet Theater for VR (CAVE) Concepts Immersion (mental or physical) Virtual Environment Virtual Experience Virtual Presence Telepresence Avatar Relations with cyberspace Augmented Reality A kind of virtual reality in which additional information, even imperceptible by humans becomes perceptible in the virtual physical world Chapter IX: Introduction to Virtual Reality 2

Medium MEDIUM Creation of a virtual world Experimentation within the virtual world Mental model of the originator Mental model of the user Interfaces with the virtual world Example A medium must allow the access to the real world thru an interface This interface must be effective Any virtual world can be accessed via various types of interfaces Some modifications can be possible on the virtual world and on the interfaces Chapter IX: Introduction to Virtual Reality 3

Other examples Common applications Scientific visualization Game Training (ex flight, medicine, etc.) Analysis of production processes Prototyping Interactive history Archeology Software aspects VIRTUAL WORLD REAL WORLD Determination of the scene by a set of primitives (terrain, objects, etc.) Interface with devices (inputs, outputs) Body tracking REPRESENTATION Simulation of the physical world Rendering computation in real time Sensorial organs Haptic etc. Auditive Visual Chapter IX: Introduction to Virtual Reality 4

Virtual Experience 9.2 Hardware Output - visual - auditive - haptic Input - body tracking - voice/sounds - physical User interface Presentation of the system - rendering system User interaction with the virtual world - navigation - manipulation Real World - immersion - point of view - sharing - simulation Aquired Experience - memory - know-how - culture Tracking Head movement Hand and finger movement Eye movement Torso movement Leg and foot movement Equipment Chapter IX: Introduction to Virtual Reality 5

VR Systems Virtual workbench (Stanford) CAVE (Mechdyne company) Chapter IX: Introduction to Virtual Reality 6

9.3 Virtual Worlds Representation of a virtual world Choice of representation Human perception Likelihood Semiology Substitution of sensations Human Perception Filtering Air vibration (sounds, etc.) Speed of image changes Other sensations Likelihood From likelihood to language Appearance of truth Avoid user s disappointment Consistent world Chapter IX: Introduction to Virtual Reality 7

From real world to virtual reality Auditive Representation Importance of sounds and noise Voice Ambient sounds Jingles etc. Haptic Representation Sensations Difficulty of Abstraction Temperature Sensation of hardness, of strength, etc. Odors? Chapter IX: Introduction to Virtual Reality 8

9.4 Examples of VR Applications Flight simulators Medicine Archeology Chapter IX: Introduction to Virtual Reality 9

Archeoguide http://archeoguide.intranet.gr/ Structure of Archeoguide System ARCHEOGUIDE (Augmented Reality based Cultural Heritage On-site GUIDE) Examples Virtual Pompei http://www.virtualpompei.it/homepage.htm Chapter IX: Introduction to Virtual Reality 10

Virtual Pompei http://video.google.com/videosearch?um=1 &hl=fr&lr=&q=virtual%20reality%20pomp ei&ie=utf-8&sa=n&tab=iv# 9.5 Augmented Reality Addition of elements which are imperceptible or invisibles Various information Textual, graphic, etc. Mixture of past/future http://www.howstuffworks.com/augmented-reality.htm Reality and augmented reality http://www.nottingham.ac.uk/aims/ar-seminar/imain.htm Chapter IX: Introduction to Virtual Reality 11

Ice-breaker path Reconstitution of an object Visualization of Possibilities issued from Land Use Plan Chapter IX: Introduction to Virtual Reality 12

URL anchored on a building http://www.cvl.iis.u-tokyo.ac.jp/~murao/ 3D annotations 3D annotations Chapter IX: Introduction to Virtual Reality 13

Reconstitution of a battle 9.6 Conclusions From computer image generation to virtual reality Not only visual, but also other sensations Addition of complementary information Chapter IX: Introduction to Virtual Reality 14