600 699 611 Medicine & Health 611.7 Musculoskeletal System 611.71 BONES 700 799 Arts & Recreation 791 Public Performances 791.43 Motion Pictures 791.436164 HORROR 500 599 Science 590 Animals 597 Cold-blooded vertebrates 597.9 REPTILES 600 699 640 Home & Family Management 641 Food & Drink 641.5 COOKING
600 699 620.1 Engineering Mechanics & Materials 620.16 Metals 620.1642 Compression (Stress) - Metals 000 099 General 006 Special Computer Methods 006.68 Computer Programs 006.686 GRAPHICS PROGRAMS 900 999 History & Geography 970 History of North America 973 United States 000 099 General 004 Computer Science 004.028 Auxiliary Techniques 004.0288 COMPUTER MAINTENANCE
600 699 650 Management & Public Relations 652 Written Communication 652.8 Cryptography 200 299 Religion 290 Other religions 294 Religions of Indic Origin 294.3 Buddhism 300 399 Social Sciences 378.1 Organisation & Activities in Higher Education 378.16 Administration of Student Academic Activities 378.161 School Admission-Higher Education 700 799 Arts & Recreation 750 Painting 759 History, Geography & Persons
700-799 Arts & Recreation 790 Sports, Games & Entertainment 796 Athletic & Outdoor Sports & Games 796.334 Football 100-199 Philosophy & Psychology 152 Sensory Perception, Movement, Emotions, Physiological Drives 152.4 Emotions 500-599 Science 570 Life Sciences; Biology 576 Genetics & Evolution 900-999 History & Geography 930 History of the Ancient World 932 Egypt
400-499 Language 460 Spanish, Portuguese, Galician 468 Standard Spanish Usage 468.2421 Spanish for English Speakers 800-899 Literature 820 English & Old English Literature 822 English Drama 822.33 William Shakespeare 300-399 Social Sciences 340 Law 345 Criminal Law 345.026 Looting Law 600-699 630 Agriculture 636 Animal Husbandry 636.8 Cats
500-599 Science 500 Astronomy 525 Earth (Astronomical Geography) 525.3 Orbit & Motions 500-599 Science 510 Mathematics 510.78 Mathematics: Teaching Aids 700-799 Arts & Recreation 740 Graphic Arts 741 Drawing & Drawings 741.5 Comic Books & Manga 200-299 Religion 220 The Bible
900-999 History & Geography 936 Europe N & W of Italian Peninsula to 499 936.2 England & Wales to 410 936.204 Roman Britain 200-299 Religion 280 Christian denominations & Sects 282 Roman Catholic Church 200-299 Religion English & Old English Literature 211 Concepts of God 211.88 Atheism 900-999 History & Geography 916 Geography of Africa 916.2 Geography of Egypt
800-899 Literature 870 Latin & Italic Literature 877 Latin Humour & Satire 300-399 Social Sciences 390 Customs, Etiquette & Folklore 392.5 Wedding Customs 392.54 Wedding Clothes 800-899 Literature 820 English & Old English Literature 823 English Fiction 823.8 English fiction 1837-1899 800-899 Literature 820 English & Old English Literature 821 Poetry 821.008 Poetry Collections
GAME RULES Book Hunt: Card Game: Shuffle the decks but keep them separate The aim of the game is to have no cards from either deck by the end of the game Deal out both decks to people playing the game The person on the left of the dealer puts down the first Picture Card (face up) If the player to the left of the player that laid down the Picture Card cannot match it with a corresponding Dewey Card they must pick up the card If the player can match the Picture card with a Dewey Card then the two cards are placed face up next to each other in the middle of the player circle This continues until a player runs out of Picture Cards When this happens the Player with no Picture Cards must put down a Dewey Card and gameplay starts to go anti-clockwise At this point players must swap their Picture Decks for their Dewey Decks This uses only the picture cards Deal random cards from the Picture Deck to students and ask them to find a relevant book that will matchup with the card The winner is the student that finds the most books. Memory Game: Place both decks of cards face down on a table Flip one Picture Card and one Dewey Card If you can match the Picture Card and the Dewey Card put them together, if not flip them face down again and try to match another two Contents: Each game set should have a Dewey Deck and a Picture Deck consisting of 32 cards each. There should also be game rules, please note that players are welcome to adapt the game rules to the players or to even create their own. Players encountering the Dewey Decimal Classification System for the first time can play the game using the main classes at the top of each card If the person to the right of that player cannot match a Picture Card to a Dewey Card then they must pick up the card. Gameplay continues until a player runs out of cards. If a player runs out of Dewey Cards then the game reverts to the clockwise direction using Picture Cards. Gameplay can continue until all the cards are used or until a player runs out of both sets of cards.