QuickTime and a TIFF (Uncompressed) decompressor are needed to see this picture. Collective Innovation for Lunar Exploration: Using LEGO Robotics, ŌSerious GamesÕ and Virtual Reality to Involve a Massive Number of Players in Direct, Tele-operated Surface Activities Lewis Pinault 1 and Winslow Burleson 2 1 The Institute of Social Psychology, The London School of Economics and Political Science, BOX, Floor 5, Tower 3, Clements Inn, London WC2A 2AZ, United Kingdom 2 Computer Science and Engineering / Arts, Media, and Engineering Arizona State University, PO Box 878709, Tempe, Arizona 85287-8709, USA +44 77 3857 3857, lpinault@alum.mit.edu
Collective Intelligence for Lunar Exploration Proposing a bold use of public outreach, to draw the public, including students, young explorers, professional and citizen scientists from all walks of life and from all communities and nations, directly into the process of lunar robotic design, assembly and operation. By tapping into and releasing the collective intelligence of a large and diverse population of explorer-participants, better decisions and judgments about the design and use of lunar robot explorers can be made, than by the involvement of isolated expert communities acting alone.
Discovery Through Play QuickTime and a TIFF (LZW) decompressor are needed to see this picture. QuickTime and a TIFF (LZW) decompressor are needed to see this picture.
Using the Power of Playful Construction Our proposed approach draws from nearly a decade of research focused on the applications of complexity science to the behavioral sciences, and specifically draws from research and experience in using LEGO bricks and kits as modeling material for revealing emergent properties in collective problem-solving work with corporate executives, government agencies, families and school groups of all ages. LEGO Serious Play exercises have demonstrated a marked capacity to enhance psychological flow in team exercises, creating opportunities for the kind of optimal experience and high rates of group interaction that can best allow the natural emergence of new ideas, perceptions and mental constructs.
From the simple presumption that 'We are smarter than Me', and using tools rich in opportunity to optimize psychological flow - including LEGO Serious Play and Visual Thinking - BOX specializes in rapidly surfacing the best that teams can produce, as a collective.
LEGO Serious Play In applying complexity science principles to groups of people, we treat a room of participants as a bounded system, and all their ideas, emotions, biases, mental constructs etc as independent interacting agents; we foment those interactions through facilitated intervention, and speed and assist these interactions through the improved psychological flow that comes with modeling, role playing and storytelling. We further heighten and optimize the experience of these interactions through emphasis on game play, and ensure a sufficient diversity of interactions by introducing unorthodox players into the mix (e.g. academic researchers in a field of interest to corporate executives). The result, as in any similarly treated complex system, is the emergence of new pattern and structure, the revelation of the hidden order within the system, the successful attractor that other patterns are drawn to emulate.
This resulting order made to emerge from social complexity can then be rigorously examined for the operating principles that generate complex desired outcomes.
Tapping Widening Interest in Collective Intelligence for Complex Problem Solving not only for its innovation process, but also for its hybrid model for corporate and research interaction, and its impact on participants' behaviour and development. BOX is now working on an extension of its concepts to on-line collective engagements, opening new windows to complex problem solving in large organisations.
The business of collective intelligence Working alongside the likes of the MIT Centre for Collective Intelligence, and headquartered on campus at the London School of Economics, BOX takes emerging thinking about social networking and peopleas-systems behaviours, and applies them in specially facilitated workshops.
The Royal Air Force Museum and BOX have formed a unique partnership, making full use of the Museum's spaces, objects and training facilities, to promote the continuing education and development of senior executive teams. Together, the Royal Air Force Museum and BOX will create a programme of events for board-level executives, bringing our dynamic synergy of excellence and innovation to the corporate arena. BOX / RAFM
New Toys, New Tools (1) With the advent of new interactive and robotic capabilities, all the elements of success in the Collective Innovation model described above can be replicated in the online domain. Now, we are combining the analog with the digital in expanding the domain and benefits of LEGO Serious Play, drawing first on The LEGO Group s own growing suite of resources: together with the game development company NetDevil, LEGO is now constructing LEGO Universe, a Massively Multiplayer Online Game (MMOG); LEGO Factory already allows users to design and share custom virtual LEGO models; LEGO MINDSTORMS NXT software enables facile programming of NXT robotic inventions, uploadable to NXTs via USB or Bluetooth connectivity - the intuitive Mac and PC compatible drag and drop software, powered by National Instruments LabVIEW, comes with building instructions and programming guides to easily begin constructing and programming with MINDSTORMS NXT.
New Toys, New Tools (2) As a system, these elements allow LEGO robots to be designed, built, programmed and operated, collectively and against complex game-play and real-life objectives, from many points on earth to anywhere within a few seconds time lag - including the near side of the moon. We propose to draw on LEGO s unique capabilities, and the proven power of Collective Innovation, to engage a wide audience of users in the design and programming of lunar experiments and surface activities. By delivering working LEGO payloads to the moon s surface, using specially constructed materials and environments, and connecting them to inter-operable systems on both the moon and earth, we aim to open the door, by creative collaboration and competition, to collective lunar exploration - in effect bringing the Lunar Global Robotic Village home to earth, in an elegant echo of Common Heritage principles.
Lego Universe QuickTime and a TIFF (Uncompressed) decompressor are needed to see this picture. QuickTime and a TIFF (Uncompressed) decompressor are needed to see this picture.
Beginning with Simulated Planetary Environments The new School of Earth and Space Exploration at Arizona State University has already anticipated many of these interactive developments, and together with MIT and the Jet Propulsion Laboratory, is creating a first-of-a-kind simulated planetary environment to support multiple team members engaged in diverse mission scenarios. This environment will enable an evolution in the understanding of team (astronaut-robot-mission control) interactions in geological EVA scenarios. Through iteration, the intent is to design a revolutionary framework for understanding and managing human-robotic interactions during autonomous research EVAs. The simulator combines expertise from MIT in human-robot EVA activities, path planning, wearable computing, and planetary geophysics with ASU expertise in planetary geology, multimedia and technology to provide a multi-university collaboration with JPL.
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JPL, ASU, MIT + LEGO ASU s Decision Theater, a room with 270-degree, rear-projected capabilities for advanced visualization, is being developed into a virtual lunar environment for experiments on astronaut-robot-mission control interactions. Students will be asked to design optimal strategies for scientific data acquisition in this simulated environment that involve the coordinated efforts of an astronaut and earthbound scientific and engineering collaborators with the assistance of a robotic field assistant. The project leverages the expertise of PIs in space, earth and ocean exploration through synthetic mission simulations in which teams of researchers and students from JPL, ASU and MIT work collaboratively, and comprises a natural staging platform for the projected use and deployment of LEGO robotics on the moon s surface.
Decision Theater (ASU-MIT-JPL) QuickTime QuickTime and and a a TIFF TIFF (Uncompressed) (Uncompressed) decompressor decompressor are are needed needed to to see see this this picture. picture.
HRI OVERVIEW Evolve Core Technologies Evaluate Partners Decision Theater integration with Small Lab Wearable/Mobile Systems for Astronauts/Robots/Earth Team Rich Data sets and Visualizations HCI - HRI and Interfaces Run Simulations - Planetary Extra Vehicular Missions Assess Complex Team Interactions (Smart Badges) Documentation - Rich Media Video, Web, Technical Scholarly Publications and Press (New Scientist) Decision Theater, AME, SESE, School of Design, Flexible Display Center / BIO DESIGN INSTITUTE MIT - JPL - NASA irobot, Honeywell, LEGO
SMALLab:
THE ARTS, MEDIA AND ENGINEERING PROGRAM transdisciplinary research and graduate education in experiential media QuickTime and a TIFF (Uncompressed) decompressor are needed to see this picture.
Building from First LEGO League FLL is an international programme for children aged between 9 and 16 years that combines a hands-on, interactive robotics program with a sports-like atmosphere using the LEGO MINDSTORMS Robotics Invention System. Teams consist of up to 10 players with the focus on team building, problem solving, creativity, and analytical thinking.teams face an annual Challenge emulating a real world event or situation and must research, plan, build, program and test a fully autonomous robot capable of accomplishing the Challenge.
QuickTime and a TIFF (Uncompressed) decompressor are needed to see this picture. Collective Innovation for Lunar Exploration: Using LEGO Robotics, ŌSerious GamesÕ and Virtual Reality to Involve a Massive Number of Players in Direct, Tele-operated Surface Activities Lewis Pinault 1 and Winslow Burleson 2 1 The Institute of Social Psychology, The London School of Economics and Political Science, BOX, Floor 5, Tower 3, Clements Inn, London WC2A 2AZ, United Kingdom 2 Computer Science and Engineering / Arts, Media, and Engineering Arizona State University, PO Box 878709, Tempe, Arizona 85287-8709, USA +44 77 3857 3857, lpinault@alum.mit.edu