Name Perid Date Elements and Principles f Design Guided Ntes DO NOT LOSE THIS PACKET!!! We will be using this packet fr multiple days. Yu will nt get anther packet it yu lse this!
Elements & Principles f Design List each element f design List each f the principles f design Gals f Design Hw are yu ging t remember the Elements and Principles f design? L S T S/F C B E R S P
Line Definitin: An element in the rm that. Types f Lines: Restful and. rm. Vertical Feeling f. Frmality Height Creates Edgy Sharp and lines can create an and feeling. Curved Line Activity: Fld a piece f paper int 16 squares. In each square use a different cmbinatin f parallel, curved, r crsshatched lines t create a different value. Use different types f pens and pencils.
Space Definitin: Examples: Needed size is determined by. Larger space: Feelings f,, r. May create an feeling making yu feel r. Example: Smaller space:, T much in rm may feel. Ideas t make a rm appear larger: Ways t make area appear smaller: Space Activity: Cut a large shape frm a sheet f clred paper. Cut the shape int 9 r mre separate pieces. Re-frm the pieces int the riginal shape n a sheet f paper. Expand the shape by gradually sliding the pieces apart. Experiment with different amunts f negative space between the pieces, then glue dwn the best arrangement.
Shape/Frm Definitin: Difference between 2D and 3D: 3 types f frm: Draw an example f each f the types f frm in the bxes prvided. Chse ne t draw: a Huse, a face, r a tree. Realistic Abstract Gemetric Frm fllws frms are mre than frms. A change in frm the eye. Shape/frm activity: chse a 2 dimensinal line drawing and create a 3 dimensinal bject f it ut f play-dugh.
Texture Definitin: Tw types f texture: Tactile texture is: Wrds t describe tactile texture:,,,. Give 2 examples f tactile:,. Visual texture is: Give 2 examples f visual:,. Rugh: feeling. light, rm appears. Smth: feeling. light, rm appears. Texture activity: Using crayns and paper flded int furths, make a cllectin f 4 texture rubbings. Name the textures with adjectives describing the textures.
Clr Definitin: Red: Very intense Can cause Highly Orange: Stimulates -Sensatin f heat The fr is ften hard t handle in amunts. Yellw: _H Welcming Green: Restful,, encurages unwinding Safety Prmtes Blue: yu dwn Suppresses Purple: Luxurius Dark purple: Light purple:
Clr Wheel Primary clrs: Secndary clrs: Warm clrs Cl Clrs Characteristics Characteristics Neutral clrs: Activity fr clr wheel: Paint the clr wheel. Persnal clr wheel (t be dne at hme)
Clr Schemes Mnchrmatic: Analgus: Cmplementary: Triadic: Activity fr Clr Schemes: Select a clring page fr each f the clr schemes. Clr it accrding t a specific clr scheme. Make sure t clr the mini clr wheel shwing the apprpriate scheme used. Tints, Tnes, Shades Tints: add t a hue. Tnes: add t a hue. Shades: add t a hue. Activity fr tints, tnes, and shades: Select a hue. Paint the given bxes with each f the respective tint, tne, r shade.
Prprtin and Scale Definitin: Prprtin: Scale: Prprtin Scale Example: Example: Parts f the Size f bjects in Activity fr Prprtin and Scale: Lk thrugh the magazines and create examples f unrealistic scale and prprtin. Glue yur examples nt a piece f plain white paper and label accrdingly.
Balance Definitin: Frmal Infrmal bjects are but arranges n bth sides f a bjects center are arranged t the sides f a Symmetrical r asymmetrical center pint (circle ne) Symmetrical r asymmetrical Used in what kind f rm? (circle ne) Creates what kind f an atmsphere? Activity fr Balance: Yur Aunt and Uncle just remdeled their family rm and want t create a memry wall in the rm. They have pictures already framed and ready t g but can t decide which way t hang them up. Draw fr them a symmetrical and asymmetrical view f the wall. Supplies: 2 large frames, 5 medium, 4 small, 1 plaque with the family name painted n it *Nte: be sure t label which arrangement is which. Indicate which ne yu wuld chse.*
Rhythm Definitin: Hw many types f rhythm are there? (Circle ne) 3, 7, 5 Repetitin: Example: Gradatin: Example: Oppsitin: Example: Transitin: Example: Radiatin: Example: Activity fr Rhythm: Divide a piece f paper int 5 sectins. Using the letters in each f the wrds-repetitin, gradatin, ppsitin, transitin, and radiatin-create 5 separate cmpsitins t illustrate each wrd.
Emphasis Definitin: It is the thing yu see when yu. What feeling des it give? Creates a fr the rm. 3 guidelines: 1: 2: 3: Give sme examples f emphasis: Activity fr Emphasis: Find a picture in a magazine. Analyze the emphasis. On the back answer the fllwing questins: 1: What is the emphasis in the rm? 2: Is it apprpriate size fr the rm? 3: Des it create a specific feeling? If yes, then what? 4: If yu were t change the emphasis, what wuld yu replace it with? 5: Is there anther feature in the rm that cmpetes with the pint f emphasis?
Harmny with Unity Achieved when: Yu see the rm as a - nt as. Tips t creating Unity and Harmny: Activity fr Unity and Harmny: Lk thrugh the magazines and find a picture f a rm. Glue the picture t a piece f paper. On the back f the paper write dwn and identify 2 elements and 2 principles yu see in the picture.
Final Final Activity: Lk at yu hme tnight fr each f the elements and principles. Which d yu see and where? Write ne example fr each f the elements and principles f design. (Example: Hrizntal line- blinds)
What is a flr plan? Name Perid Flr Plans Dimensinal shwing a view f the layut f a hme r building. Separate drawing fr different levels f a building. Use Traffic patters/ Furniture arrangement: Help smthly thrugh the hme. Have walkways enugh t mve thrugh. Bad Example Gd Example Assignment: Draw a flr plan. Yu can draw yur wn hme r make up ne. Pencil is recmmended just in case yu make a mistake. Use the graph paper prvided fr yu. Yu must include: 1 r 2 flrs Use crrect symbls Label each rm Use furniture templates-trace them nt yur wn paper.