Microeconomics of Banking: Lecture 4

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Microeconomics of Banking: Lecture 4 Prof. Ronaldo CARPIO Oct. 16, 2015

Administrative Stuff Homework 1 is due today at the end of class. I will upload the solutions and Homework 2 (due in two weeks) later today. For the next few lectures, we will go through a brief introduction to game theory and asymmetric information. The readings for this part of the course are Chapter 2 in the textbook by Osborne, An Introduction to Game Theory.

What is Game Theory, and Why do we Need It? Game Theory is the mathematical study of strategic situations, i.e. where there is more than one decision-maker, and each decision-maker can affect the outcome. Previously in microeconomics, you studied single-person problems. For example: How much of each good to consume, in order to maximize my utility? How much output should a firm produce, in order to maximize profits? Rational behavior: choose the level that maximizes utility (or profits, or payoffs). However, in multi-agent situations, my choice may change your problem. We need a method that takes everyone s choices into account.

Game Theory vs. General Equilibrium We ve seen general equilibrium, which is another way to model a situation with many agents. In general equilibrium, all agents were assumed to be price takers: they cannot affect the market price by buying or selling. For example, if each consumer is very small compared to the size of the entire economy. Each consumer behaves as if he is completely alone, and only considers the market price when making his decisions. Game theory is more general: it allows us to examine situations where agents can affect the market price through their actions, and behave accordingly. We can also use game theory to model many other situations beyond market prices, where agents can influence the actions of other agents.

Examples of Strategic Situations Business Competition between firms: price, quality, location... Market segmentation by firm: offer different levels of quality Auctions Political Science Sports Biology Voting Strategically: always vote for your candidate, or vote to ensure your least preferred candidate loses? Tennis Serving Soccer Penalty Kicks Why do animals confront each other, but rarely fight? (Hawk-Dove game) Why does the peacock have a huge, costly tail? (Signaling, Handicap Principle)

Mathematical Definition of a Strategic (or Normal-Form) Game Terminology: The decision-makers are called players. Each player has a set of possible actions. A list of actions (e.g. the list of what players choose) is called an action profile. Each player has preferences over the outcome of the game. The outcome is determined by the actions that all players have chosen. Some outcomes are more desirable than others. A strategic game is a model of interaction in which each player chooses an action without knowing what other players choose We can think of this as players choosing their actions simultaneously.

Mathematical Definition of a Strategic (or Normal-Form) Game We need to specify: who the players are what they can do their preferences over the possible outcomes Definition: A strategic game consists of: a set of players for each player, a set of actions for each player, preferences (i.e. a ranking) over all possible action profiles We will usually use payoff functions that represent preferences, instead of using preferences directly.

A 2-Player Static Game: The Prisoner s Dilemma Let s consider a specific example. Imagine this situation: There are two suspects in a crime. Each suspect can be convicted of a minor offense, but can only be convicted of a major offense if the other suspect finks (i.e. gives information to the police). Each suspect can choose to be quiet or fink (inform). If both stay quiet, each gets 1 year in prison. If only one suspect finks, he goes free while the other suspect gets 4 years. If both suspects fink, they both get 3 years.

Modeling the Prisoner s Dilemma Players: The two suspects. Actions: Each player s set of actions is Q, F. Preferences: We ll write down the action profile as: (Suspect 1 s choice, Suspect 2 s choice). Suspect 1 s preferences, from best to worst: (F, Q) > (Q, Q) > (F, F ) > (Q, F ) Suspect 2 s preferences, from best to worst: (Q, F ) > (Q, Q) > (F, F ) > (F, Q) Instead of using preferences directly, we will use a payoff function that assigns a utility to each outcome: Suspect 1: u 1 (F, Q) = 3, u 1 (Q, Q) = 2, u 1 (F, F ) = 1, u 1 (Q, F ) = 0 Suspect 2: u 2 (F, Q) = 0, u 2 (Q, Q) = 2, u 2 (F, F ) = 1, u 2 (Q, F ) = 3

Bi-Matrix Form of Prisoner s Dilemma Player 1 Player 2 Q F Q 2,2 0,3 F 3,0 1,1 We can collect the payoff values into a payoff matrix: The two rows are the two possible actions of Player 1. The two columns are the two possible actions of Player 2. In each cell, the first number is the payoff of Player 1; the second is the payoff of Player 2.

Let s Play the Prisoner s Dilemma Everyone should have two cards: one Black and one Red card. How to play: Start with two players, each with a Black and Red card. Each player chooses to play Black or Red, and puts the card facedown. Reveal both cards at the same time (why?) Suppose you are Player 1. If you play Red, then you get +2 and Player 2 gets +0. If you play Black, you get +0 and the other player gets +3. So, Red is beneficial to you, while Black benefits the other player. Black Red Black 3,3 0,5 Red 5,0 2,2

Modeling Other Situations as a Prisoner s Dilemma Suppose you are working with a friend on a joint project. Each of you can choose to Work hard or Goof off (be lazy). If the other person Works hard, each of you prefers to Goof off. Project would be better if both work hard, but not worth the extra effort. Player 1 Player 2 Work hard Goof off Work hard 2,2 0,3 Goof off 3,0 1,1

Duopoly Two firms produce the same good. Each firm can charge a High price or a Low price. If both firms charge a high price, both get profit of 1000. If only one firm charges a high price, it loses customers, makes loss of 200. Other firm charges low price, gets profit of 1200 If both firms charge low price, both get profit of 600. High Low High 1000, 1000-200,1200 Low 1200,-200 600,600

Similarities to Prisoner s Dilemma Names of actions and payoffs are different, but relative payoffs are the same Preferences (i.e. ranking) over outcomes are the same as in Prisoner s Dilemma If both players cooperate, both get an outcome with good payoffs But if only one player chooses to defect, he gets an even better payoff (and cooperating player gets low payoff)

Applications of Prisoner s Dilemma Arms Race Players: Countries Actions: Arm, Disarm Provision of a Public Good Players: Citizens Actions: Contribute, Free-Ride Managing a Common Resource (Tragedy of the Commons) Players: Animal Herders Actions: Reduce Grazing, Overgraze

Bach or Stravinsky? (also known as Battle of the Sexes) Two people want to go to a concert by either Bach or Stravinsky. They prefer to go to the same concert, but one person prefers Bach while the other prefers Stravinsky. If they go to different concerts, each is equally unhappy. Bach Stravinsky Bach 2, 1 0, 0 Stravinsky 0, 0 1, 2

Let s Play Bach or Stravinsky Black (Bach) Red (Stravinsky) Black (Bach) 2, 1 0, 0 Red (Stravinsky) 0, 0 1, 2

Matching Pennies Prisoner s Dilemma and BoS have both conflict and cooperation. Matching Pennies is purely conflict. Each of two people chooses either Head or Tail. If the choices differ, Player 1 pays Player 2 $1. If they are the same, Player 2 pays Player 1 $1. Each person cares only about the money he receives. Head Tail Head 1,-1-1,1 Tail -1,1 1,-1

Let s Play Matching Pennies Black (Head) Red (Tail) Black (Head) 1,-1-1,1 Red (Tail) -1,1 1,-1

Solution Concept We ve defined the game. What outcomes are more likely to occur? A solution concept (or solution theory) is a way of saying certain outcomes are less reasonable than others. A solution concept has two parts: An assumption about the behavior of the players. We will assume rational behavior, i.e. choosing the action with the highest payoff An assumption about the beliefs of the players.

Beliefs Suppose you are Player 1. In order to choose the best action, you need to have some idea of what Player 2 will choose This is called a belief about Player 2. Includes: the rules of the game, Player 2 s payoff function, but also... Player 2 will also have a belief about you, which includes your beliefs about him, etc... Reasoning about what other players know (and what they know you know...) is called higher-order knowledge. We ll make a (very strong!) simplifying assumption: beliefs of all players are correct

Terminology subscript i denotes player i or an action of player i subscript i denotes all other players except i, or their actions Action profile (i.e. a list of all actions chosen by all players) a is composed of a i and a i : a i a = (a i, a i) is the action chosen by player i a i is the set of actions chosen by everyone except player i

Nash Equilibrium This solution concept assumes that: Players are rational (i.e. choose the highest payoff), given beliefs about other players Beliefs of all players are correct We want to find an outcome that is a steady state, that is, starting from that outcome, no player wants to deviate. If an action profile a is a steady state, then all the players must not have other actions that they could play, that are more preferable to their current action in a. Definition: The action profile a in a strategic game is a Nash Equilibrium if, for every player i and every action b i of player i, a is at least as preferable for player i as the action profile (b i, a i ): u i (a ) u i (b i, a i) for every action b i of player i

Nash Equilibrium Note that this definition does not guarantee that a game has a Nash equilibrium. Some games may have one, more than one, or zero Nash equilibria.

Prisoner s Dilemma Player 1 Player 2 Q F Q 2,2 0,3 F 3,0 1,1 (F, F ) is the unique Nash equilibrium. No other action profile satisfies the conditions: (Q, Q) does not satisfy conditions, since u 1 (Q, Q) < u 1 (F, Q) (F, Q) u 2 (F, Q) < u 2 (F, F ) (Q, F ) u 1 (Q, F ) < u 1 (F, F ) Thus, the outcome predicted by the Nash equilibrium solution concept is that both players will defect. Joint project: both will Goof off Duopoly: both will charge a Low price (this is bad for the firms, but good for consumers)

Prisoner s Dilemma Q F Q 2,2 0,3 F 3,0 1,1 Note that F is the best action for each player, regardless of what the other player does. (This is not the case in other games). However, (Q, Q) is a better outcome for both players than (F, F ). Individual rationality can lead to a socially inefficient outcome. How might players reach the better outcome, while still behaving rationally (payoff-maximizing)? Need to change the structure of the game, e.g.: External: laws, contracts, reputation Internal: emotions, social norms

BoS Bach Stravinsky Bach 2, 1 0, 0 Stravinsky 0, 0 1, 2 Starting from (Bach, Bach), no player can get a higher payoff by changing his action. Same for (Stravinsky, Stravinsky). For (Bach, Stravinsky) or (Stravinsky, Bach), at least one player has an incentive to deviate. Two Nash equilibria: (Bach, Bach) and (Stravinsky, Stravinsky). Both outcomes are compatible with a steady state.

Matching Pennies Head Tail Head 1,-1-1,1 Tail -1,1 1,-1 There is no Nash equilibrium. For every action profile, at least one player has an incentive to deviate. There will never be a steady state in this situation.

Nash Equilibrium Player 1 Player 2 Q F Q 2000,2000 0,2001 F 2001,0 1,1 Note that Nash Equilibrium is not the best possible outcome, or the outcome which maximizes everyone s payoffs. It is a steady state under the condition that each player does not want to deviate unilaterally. We can imagine other solution concepts that allow multiple players to work together. NE also says nothing about how hard it is for players to discover which outcomes are steady states.

Guess 2 3 of the Average Let s look at an example of a game with a continuous action space. There are n players. Each player chooses a real number between 0 and 100. The player who chooses the number that is closest to 2 of the 3 average of all the numbers wins, and gets a payoff of 1. If there is a tie, then all winning players get a payoff of 1. All other players get a payoff of 0.

Guess 2 3 of the Average The outcome where all players choose 0 is a Nash equilibrium, since a player who deviates will get a lower payoff of 0. It turns out that this is also the unique Nash equilibrium. To prove this, we must show that with any other set of numbers, at least one player has an incentive to deviate.

Best Response Functions Suppose that the players other than Player i play the action list a i. Let B i (a i ) be the set of Player i s best (i.e. payoff - maximizing) actions, given that the other players play a i. (There may be more than one). B i is called the best response function of Player i. B i is a set-valued function, that is, it may give a result with more than one element. Every member of B i (a i ) is a best response of Player i to a i.

Using Best Response Functions to find Nash Eq. Proposition: The action profile a is a Nash equilibrium if and only if every player s action is a best response to the other players actions: a i B i (a i) for every player i (1) If the best-response function is single-valued: Let bi (ai ) be the single member of B i(a i ), i.e. B i (a i ) = {b i(ai )}. Then condition 1 is equivalent to: a i = b i (a i) for every player i (2) If the best-response function is single-valued and there are 2 players, condition 1 is equivalent to: a 1 = b 1 (a 2) a 2 = b 2 (a 1)

Next Week Homework 1 is due today at the end of class. I will upload the solutions and Homework 2 (due in two weeks) later today. Please read Chapter 2 in the Osborne textbook.