Chess Evolution 3. Artur Yusupov

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Chess Evolution 3 Mastery By Artur Yusupov Quality Chess www.qualitychess.co.uk

CONTENTS Key to symbols used 4 Preface 5 Introduction 6 1 Desperadoes 8 2 Static advantages 20 3 The comparison method 34 4 Rook against two minor pieces 42 5 Open games 54 6 The minority attack 66 7 Complicated Combinations 80 8 Fortresses 90 9 Complex positions 100 10 The transition to the middlegame 110 11 The bishop pair 122 12 Shutting out a piece 136 13 Playing against pieces 150 14 Principles of rook endings 162 15 Playing for traps 176 16 Castling on opposite sides 188 17 Pawn chains 200 18 Transition from the opening to the ending 214 19 Exchanging queens the transition to the ending 228 20 Outposts for knights 240 21 Having a plan 250 22 Pirc and Modern Defences 264 23 Complex positions 2 278 24 Queen endings 288 Final test 300 Index of composers 311 Index of games 312

chapter 3 Contents ü How to use the comparison method ü Accurate calculation Diagram 3-1 r The comparison method We became acquainted with the comparison method in Chapter 23 of Build Up Your Chess 3. We only use it in those situations in which we are called upon to decide between very similar moves or variations, or look for the correct order of moves. We then have to compare the moves (or variations). If one move presents a clear advantage, then we have the solution. Diagram 3-1 End of a study by 1962 4. b3 a8 5. a3! Here the decision is very clear; for White it is better if the black king is further away from the pawns. 5. xb8? gives Black an extra tempo: 5... xb8 6. e6 c7 7. e5 d7 8. f4 e7 9. g5 f7 + 5... a7 5... b7 6. b3 = 6. xa7 xa7 7. e6 b7 8. e5 c6 9. f4 d6 10. g5= To make the correct decision, we often have to calculate the necessary variations very accurately, otherwise we can arrive at the wrong conclusion. When doing so, it is very important to consider all the active options available in the first moves. Diagram 3-2 34 r 34 Diagram 3-2 P.Keres 1946 Black s threat is 1... g2. White s only chance is to get his king behind the g-pawn. As well as the natural move 1. f4, he also has 1. f5. We must work out the essential difference between the two moves. 1. f5!! Instead of this, the natural move would lead to a loss. After 1. f4? g2 2. xe3 Black plays: 2... h4! (but not 2... xh2 3. g5 g3 4. h4! g1 5. a3=) 3. e8 f2 4. e3 xh2 5. h8 g3 +

The comparison method 1... f1 Here after 1... g2 2. xe3 h4 (2... xh2 leads to the draw we have already seen: 3. g5 g3 4. h4!=), White has the saving grace: 3. e4! f2 4. f4 Now we see the advantage of choosing the f5-square for the king on the first move. 4... f3 5. e4= 2. g5 2. e4? would lose to 2... f2. 2... f3 3. e1! Not 3. a2? f2 4. a3 xh2 5. xe3 g3 +. 3...g3 If 3... xh2, then 4. xg4 g2 5. e2 =. 3... g2 is followed by: 4. xg4 f2 5. a1 e2 6.h4 g3 7. f5 e1 (or 7... h3 8. g5 a3 9. b1 e1 10. xe1 xe1 11.h5=) 8. xe1 xe1 9.h5= 4.hxg3 xg3 5. e2 h3 6. a2 f2 7. a3 f3 8. a2 g3 9. e2= chapter 3 Diagram 3-3 Z.Azmaiparashvili A.Yusupov Las Palmas 1993 I had calculated the variation 22... xe3 23.fxe3 xb2 24. c4 h4 and seen that a draw would result. But which move order is correct first 22... xe3, and only then 23... xb2, or vice versa? I saw that after 22... xb2 23. c4 xe3 White might play 24. xe3, and decided to avoid that variation. Unfortunately I overrated the first move order and did not spot the important opportunity that it allowed my opponent. 22... xe3? The correct way was: 22... xb2! 23. c4 xe3 24.fxe3 (After 24. xe3 Black has a simple solution: 24... b6 25. xb6 axb6ƒ with sufficient compensation for the exchange.) 24... h4 25. xb2 g3 26. h1 xh3= 27. xh3 xh3 28. g1 g3 29. f1 h3 White cannot avoid perpetual check without taking a risk. 30. f2?! h2 31. f3? e8! 32.e4 c5 + 23.fxe3 xb2 24. e4! I had simply overlooked this active move! As we have seen, 24. c4 h4= achieves nothing. Diagram 3-4 The knight now protects several important squares on the kingside. Black wants to attack at any cost, but White has enough resources for a successful defence. 35 Diagram 3-3 q Diagram 3-4 q

chapter 3 Diagram 3-5 r Diagram 3-6 r Calculating variations 1 24... xh3 24... h4?! 25.exf4 f5 can be met by: 26. d5 h7 (26... h8 27. xd6+ ) 27. e2 xe2 28. g5 h6 29. xe2± 24... c7!? was possible, and Black obtains a certain amount of compensation for the piece, though not really enough. For example, 25. xd8 xd8 26.exf4 and now either 26...exf4± or 26... b6 27. h1 f5 28. g5 dd2 29. f3 f2 30. c4 f8 31. f1±. 25. xh3 h4 Diagram 3-5 26. f3!± White consolidates his position. Black has only two pawns for the piece, and his final attempt at an attack will be refuted. 26. c1? is bad on account of 26... fb8! +, but not 26... xh3? 27. xb2 xg4 28. g2+. White could also play: 26. g2 f5?! (26... c7±) 27. d5 (but not 27. xd6? fxe4 ) 27... f7 28. f1!+ 26...f5?! 26... xa3 would be an improvement, though White is better after either 27. f1± or 27. eb1±. 27.gxf5 gxf5 27... e7 28. eb1+ 28. xd6 e4 Diagram 3-6 29. xe4! White returns one of the pieces, but forces the exchange of queens. 29...fxe4 30. e6 h7 31. h3!+ xh3 32. xh3 f3 32... f6 is more resilient: 33. ab1 a2 34. b5 g6 35. f1 f6 36. f5 g6 37. xf6 xf6 38. g2+ 33. f1 g3 34. h1 b3 34... b6 is met by 35. a2+. 35. g2 White has a decisive advantage in material. 35... h6 36. xe4 gxe3 37. xe3 xe3 38. c6 c3 39. b5 g5 40.a4 c7 41. d1! Threatening d7. 41... c8 42. d7 a8 43. xg7 f5 44. c6 h8 45. g2 h6 46. b5 a6 47. d3 1 0 36

Ex. 3-1 «««q Exercises Ex. 3-4 ««q chapter 3 Ex. 3-2 ««r Ex. 3-3 ««««r Ex. 3-5 «««r Ex. 3-6 «««r 37

chapter 3 Ex. 3-7 ««r Exercises Ex. 3-10 ««r Ex. 3-8 «««r Ex. 3-9 ««r Ex. 3-11 «««r Ex. 3-12 «««r 38

Ex. 3-1 J.Bradford R.Byrne USA Ch, Greenville 1980 The game continued: 30... d4?? 31. xh7 xh7 32. xf8 + (1 point for this variation) 32... g8 33. xd4 bc2 34. xe4 1 0 30... f5 is a better move. After 31. xf8 xd1 32. xh7 xh7 33. xh7 c2 34. g5µ White still has drawing chances. However, the correct move is: 30... d6! +. (2 points) Black protects the rook on f8 and wins easily in all variations. For example 31. e1 d2 or 31. b1 d4 +. Ex. 3-2 V.Smyslov V.Mikenas USSR Ch, Moscow 1949 27. e3!= (2 points) Other bishop moves are no good: a) 27. g5? g7 28. h5 g8 + b) 27. f8? e4 28. h6 h7 + The move in the game leads to a perpetual check: 27... xe3 (27... xe3? 28. f7+ ) 28. h5 g8 (28... g7? 29. f7 + ) 29. f7 = ½ ½ Ex. 3-3 E.Kolesnikov 1989 1. f8!! 1. f7? achieves nothing on account of: 1... xd4! (1 point for this variation) 2. f6 (2. e6 e3 3. f5 d4 4. e5 f2 5. d5 e3=) 2... e3 3. e6 f3 4. d6 e4 5. e6 d4= Solutions 39 1... xd4 2. f7 e4 3. e8! 3... f3 4. d8 A standard idea of checking to gain a tempo. 4... e4 5. e6 d4 6. d6! A typical flanking manoeuvre. 6...d3 7. c5 e3 8. c4 d2 9. c3+ Ex. 3-4 Variation from the game V.Nedeljkovic T.Zatulovskaya Split Olympiad 1963 60... f4!! 60... xf3? is bad: 61. xe5 g3 62. f5! xh3 63.e5 g3 64.e6 h3 65.e7 h2 66.e8 h1 67. e3 h2 68. e5!+ 61. g6 61. e6 g3 62. xe5 xh3 63. f5 (63.f4 xg4=) 63... g3 64.e5 h3 65.e6 h2= (another 1 point for this variation) 61... xf3 62. f5 Or 62. xg5 xe4 63. f6 d4 64.g5 e4=. 62... g3 63. xg5 xh3 64. f5 g3 65.g5 h3 66.g6 h2 67.g7 h1 68.g8 f3 69. b3 e2 70. xe5 h8 = Ex. 3-5 End of a study by V.Khortov 1962 4. d4!! (2 points) 4. d7? loses because of the following line: 4... c2 5. c7 b3 6. d7 c4 7. c7 b5 8. b7 c6 9. b1 a2 + 4... c3 5. a4 b3 6. d4 c2 7. c4 7... b2 8. b4 c3 9. a4= ½ ½ chapter 3

chapter 3 Ex. 3-6 V.Chekhover 1949 Solutions Ex. 3-9 1955 1. g8!! (2 points) 1. g6 loses to 1...h4 2. h6 h3 3. xh3 g2. 1...h4 2. h7 h3!? Or 2... g2 3. g7 h2 4. f7=. 3. xh3 g2 4. h7! 4...f1 5. g7 h3 6. h7 g4 7. g7 = Ex. 3-7 End of a study by 1951 2. g8!! (2 points) Otherwise White loses an important tempo. For example: 2. h7? e5 3. g6 d4 4. f7 c3 5. f5 b2 6. e4 a2 + 2... e5 3. g7 d4 4. f6 c3 5. e5 b2 6. d4 a2 7. xa2 xa2 8. c3 a3 9. c2= Ex. 3-8 1952 1. e6! But not 1.e4? a3 2. e6 on account of: 2...f5! 3.exf5 e4 4. g8 e3 5.f6 a2! + 1...f6 White also draw after 1...fxe6 2.e4= or 1...a3 2. xf7 xf7 3.e4=. 2.e4! 2...a3 3. g8! 3...f5! 4.exf5 e4 5.f6 e3 6.f7 e2 stalemate 1.a7! Of course not 1.h7?? b6 +. 1... b1 2. a2 b2 3. a3 b1 4.h7 a2 5. b4 b2 6. a5 White must be careful not to allow the rook to the 8th rank, for example 6. c3? c2 7. d3 c8 would be a draw. 6... a2 7. b6 b2 8. c7 c2 9. d7 d2 10. e7 e2 11. f7 f2 12. g6 g2 12... f8 13. g7+ 13. h5 a2 14. g4 g2 Or 14... a4 15. g3 a3 16. f2 a2 17. e1+. 15. f3+ (another 1 point for this winning plan) Ex. 3-10 End of a study by 1958 7.c8! 7.c8? is bad: 7... a2 8. b4 b1 9. c3 bb2 10. xd3 e2 11. c3 ab2# 7... c5 7... xc8 8. xc8 b1 9. b8 c5 10. xb1+ 8. d6 c4 9. b4 d5 10. e7!+ But not 10. b3? d4=. 40

Ex. 3-11 1960 Solutions Ex. 3-12 1961 chapter 3 1.c7! 1.d7 is wrong: 1... xd7! 2.cxd7 c3 3.d8 c2= 1... a8 2.d7 c3 3.c8 3.d8? xd8 4.cxd8 c2= 3... xc8 4.dxc8! This is simplest, although 4.dxc8 c2 5. f7! (also 1 point) is good enough too: 5... b1 (5... b2 6. e5+ ) 6. f5 a1 7. f1 b2 8. e5+ 4... b2 5. f7 c2 6. e5+ The knight gets back in time. 1. g5! Other moves do not win: a) 1. xg7? h2 2. b6 h3 3. c5 h1 4. d4 h2= b) 1. b6? g5! (another 1 point for this variation) 2. c5 h2 3. a1 (3. xg5 h3 4. d4 h1 5. e3 h2=) 3...g4 4. d4 g3 5. e3 g2 6. f2 h3 7. d1 g1 8. xg1= c) 1. g6? h2 2. b6 h3 3. c5 h1 4. d4 h2 5. g3 g5 6. e3 g4= 1... h2 2. b6 h3 3. c5 h1 4. d4 h2 5. e3 g6 6. g3! g5 7. f2 g4 8. a3 g3 9. xg3 g1 10. a1# Scoring Maximum number of points is 32 27 points and above Excellent 22 points and above Good 16 points Pass mark If you scored less than 16 points, we recommend that you read the chapter again and repeat the exercises which you got wrong. 41