WARHAMMER: AGE OF SIGMAR VANGUARD TOURNAMENT #1

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THURSDAY :: MARCH 23 8:00 AM 2:00 PM WARHAMMER: AGE OF SIGMAR VANGUARD TOURNAMENT #1 Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today s tournament. It is your responsibility to hold onto and not lose this packet during the tournament. If you lose this packet, be prepared to be docked points!

Welcome to the AdeptiCon 2017 Warhammer: Age of Sigmar Vanguard Tournament. A few things to keep in mind: Be sure to set your army out for display. You put a ton of effort into your army, and it is time to show it off! Please note the order of the sheets in your packet. The Scoring Sheet for Game One is on the last page in the packet. After filling out each game s scoring sheet, please turn it into the scoring judge. Questions on Scenarios or Rules should be referred to a Tournament Judge. We will do our best to make this a fun and enjoyable tournament. Table Assignments and Top Scoring lists will be available as soon as possible. Be aware of the Time Restrictions and keep an eye on the Countdown timers. We are striving to have you complete your games. Good Luck and Have Fun! - The AdeptiCon 2017 Warhammer: Age of Sigmar Vanguard Tournament Staff WARHAMMER: Age of SigMAR VANGUARD TOURNAMENT RULES RECAP Each army will be comprised of up to 1000 points using the 2016 General s Handbook, following army composition for a Vanguard in Pitched Battles (pages 106-108). Compendium entries can be used. New rules and units that are released by February 23rd, 2017 will be allowed in this event. Any new rules or units released after this date WILL NOT be allowed in this event. Disciples of Tzeentch and Forge World units/rules will be allowed in this event. Each player must bring five (5) copies of their army lists to the event (one to turn in at registration, one for each of their opponents, and one for themselves). If units and models have choices of what they can be armed with, this must be clearly indicated on your army list and modeled appropriately. This also applies to choice of Standards for Standard Bearers, instruments for Musicians, and special equipment for your unit s Leaders. You may have 1 of each type of command model per unit (champion/leader, standard bearer, & musician). The most recent version of a Warscroll is expected to be used (i.e., using the rules for a Terrorgheist in Battletome: Flesh Eater Courts vs. Grand Alliance: Death). See the AoS app for the most recent versions of Warscrolls. Order Armies can only have 1 model equipped with Ghal Maraz. Chaos Armies can only have 1 Warscroll with the Archaon Keyword. Characters and units cannot be part of multiple Battalions. The only exception is Battalions that are comprised of multiple Battalions (Sylvaneth Wargroves for instance). Bases cannot overlap for purposes of piling in and making attacks. Attacks are measured from base to base from the attacking model to the target. Base sizes for models should be within reason, but no smaller than the bases the models were supplied with. Command Traits & Artefacts, as well as Battletome specific spells/prayers, must be chosen when you turn in your list for the tournament. These will not change throughout the course of the tournament. However, you cannot duplicate Artefacts. Each player will also need to bring two objective markers on 25 or 32mm round bases for use throughout the event. A unit with no more than 20 Wounds worth of models and a single model with the Hero keyword may garrison a building. Behemoths cannot garrison buildings. If at any time you or your opponent has no models left on the table with no additional units to set up after the game begins, the game is over immediately. Any Sylvaneth Wyldwoods must be included on your army list, including any you will be summoning. These must be the same size footprint as the Sylvaneth Wyldwood kit. SCORING The event will be scoring on a weighted scale to determine the overall winner, with the final score being weighted as follows: Battle & Objective 60% 20% Appearance 20% Best Overall: Highest overall weighted score, 1st tiebreaker raw Battle Points, 2nd tiebreaker raw Points Best General (1 for each Grand Alliance): Highest overall Battle & Objective Points, 1st tiebreaker raw Points, 2nd tiebreaker raw Objective Points Best Sportsman: Highest overall Points, 1st tiebreaker Best Sports Votes, 2nd tiebreaker raw Battle Points Best Appearance: Highest overall Appearance Points & judged score

SUMMONING POOL Summoning Pool: If your army intends to summon models in games, please indicate on your roster how many Reinforcement Points you intend to use each game on your army list. This is the maximum amount of points worth of models you can summon throughout the game as normal. To determine the pool of models from which you can summon up to your Reinforcement Points limit, take your declared amount of Reinforcement Points and add it to 400. This will form the pool of models from which you can summon throughout the game. All eligible Wizards in your army know the summoning spells to summon the units in your summoning pool. You must also declare the models & quantity in a summoning pool entry. An example is provided below: Summoning Pool 620 (220+400) 3 Plague Drones 220 20 Plaguebearers 200 2 Beasts of Nurgle 120 3 Nurglings 80 In this example, this army cannot summon more than 220 points worth of additional models during the course of the game. EVENT FAQ Brayherd: The Bray-Shaman s spell Savage Dominion cannot summon monsters whose Warscroll contains the Hero keyword. Collegiate Arcanum: Battlemages must declare which Lore they are taking on their army list (i.e., Collegiate Aranum Battlemage Bright). Everchosen: Varanguard: The special abilities that this unit gains from having Archaon in the army applies to both Archaon, the Everchosen and Archaon, Exalted Grand Marshall of the Apocalypse. Remember armies cannot have both versions of Archaon in the same list. Seraphon: Lord Kroak can cast Deliverance of Itza multiple times as detailed in his Warscroll entry. This will override the GW FAQ. Scenery: The Balewind Vortex will not be eligible for use during the event. TOURNAMENT SCHEDULE THURSDAY (MARCH 23 rd, 2017) 8:00AM 8:30AM Check-in, Tables, and Paint Judging 8:30AM 10:00AM Round 1 10:00AM 10:30AM Lunch & Paint Judging 10:30AM 12:00PM Round 2 12:00PM 12:30PM Break 12:30PM 2:00PM Round 3 8:30PM Thursday Awards www.toledogameroom.com spikey-bits.myshopify.com www.tectoniccraftstudios.com

SECONDARY OBJECTIVES At the start of each game, before determining territories, you will choose which Secondary Objective you will use for that game. Write that chosen Secondary Objective on the Battleplan Sheet. Remember, you can only use each Secondary Objective one once! USED? # SECONDARY OBJECTIVE 1 The Head of the Serpent You score this secondary objective if your opponent s General is slain by the end of the game. 2 Seizing Territories You score this secondary objective if you have at least 2 units without the Leader, Artillery, and/or Behemoth Battlefield Role in your opponent s Territory at the end of the fourth battle round or the end of the game, whichever comes first. 3 Body Count Rising You score this secondary objective if you have destroyed more than half of your opponent s models and/or cause to lose them through Battleshock. Only count the models on the table at the start of the game to determine the percentage. If your opponent deploys 0 models on the table, then this is automatically achieved. 4 Restoring Balance You score this secondary objective if you destroy or cause to flee through Battleshock more models/units with any of the following keywords (Priest, Wizard, Totem, & Monster) and/or unit standard from your opponent s army than they destroy or cause to flee through Battleshock from your army by the end of the game. In case of units with the Wizard/Monster keyword, the whole unit must be destroyed. 5 Man on Fire You score this secondary objective if your General causes more unsaved Wounds to your opponent s army than your opponent s General does to your army at the end of the game. 6 Protection Detail You score this secondary objective if your General is still alive and on the table at the end of the game. 7 Spearhead You score this secondary objective if one of your units is within 6 of the enemy long table edge at the end of any turn and remove it from the table for the rest of the game. This unit must be on the table at the start of the game and cannot leave the table (including burying & teleporting) during the course of the game.

BATTLEPLAN 1: NEVER-ENDING MAYHEM *** READ THE ENTIRE SCENARIO BEFORE SETTING UP *** SET-UP Choose Secondary Objective. Both players roll a dice, re-rolling in the case of a tie, and the player that rolls higher decides which territory each side will use. The territories for the two armies are shown on the map on page 111. For this game, summoning new units is not allowed. Any army that would normally have a Reserve Points value must take units up to that amount (or as close as possible). Please adjust your lists accordingly before the start of the game and make sure your opponent sees your math and selections. The players then alternate setting up units from their army, starting with the player that determined territories. Models must be set up in their own territory, more than 12 from enemy territory. The player that finishes setting up first can choose who has the first turn in the first battle round. TRIUMPHS If one player has more points left-over than their opponent, then they can roll on the Pitched Battle triumph table (page 109) after both armies have been set up. Triumphs must be declared to be used before making any attacks or taking any save rolls for that unit. VICTORY Each time a unit without the Hero keyword is destroyed, at the start of its owner s next turn, the owner rolls a D6. On a 4+, that unit is placed completely within 6 of either of the short table edges and not within 6 of an enemy unit. This counts as that unit s movement for the turn. Each time an enemy unit is destroyed completely or fled through Battleshock, score one victory point. The player that scores the most victory points at the end of the fifth battle round or when time is called wins a major victory, and their opponent will score a major loss. In the event of a tie in victory points, add up the points value of any enemy units that have been destroyed during the battle (including any summoned units). If one player has a higher total, they win a minor victory and their opponent will score a minor loss. If players are tied on points destroyed at the end of the game, the result is a tie assuming no one earned a victory. VICTORY POINT TRACKER 1 2 3 4 5 Secondary Objective: Before the game begins (including determining territories), choose which Secondary Objective you will use for this game. Write that chosen Objective here (keep in mind, you can only use each one once): # SECONDARY OBJECTIVE Tertiary Objective: Score this at the end of the game if you score at least 6 victory points. Score the higher value if you score at least 12 victory points instead.

WARHAMMER: AGE OF SIGMAR VANGUARD TOURNAMENT BATTLEPLAN 2: TAKE & HOLD *** READ THE ENTIRE SCENARIO BEFORE SETTING UP *** SET-UP Choose Secondary Objective. Both players roll a dice, re-rolling in the case of a tie, and the player that rolls higher decides which territory each side will use. The territories for the two armies are shown on the map on page 110. The players then alternate setting up units from their army, starting with the player that determined territories. Models must be set up in their own territory, more than 12 from enemy territory. The player that finishes setting up first can choose who has the first turn in the first battle round. TRIUMPHS If one player has more points left-over than their opponent, then they can roll on the Pitched Battle triumph table (page 109) after both armies have been set up. Triumphs must be declared to be used before making any attacks or taking any save rolls for that unit. VICTORY This battle is fought to control two objectives. The objectives are located at the center of each player s territory 9 from the edge of the battlefield, as shown on the map. Follow the rules for controlling objectives on page 110. Starting from the third battle round, one player immediately wins a major victory if that have control of both objectives, and their opponent will score a major loss. In the event of a tie in victory points, add up the points value of any enemy units that have been destroyed during the battle (including any summoned units). If one player has a higher total, they win a minor victory and their opponent will score a minor loss. If players are tied on points destroyed at the end of the game, the result is a tie assuming no one earned a victory. Secondary Objective: Before the game begins (including determining territories), choose which Secondary Objective you will use for this game. Write that chosen Objective here (keep in mind, you can only use each one once): # SECONDARY OBJECTIVE Tertiary Objective: Score this at the end of the game if you at any point in the game controlled the objective marker in your opponent s territory. Score the higher level if you control the objective marker in your opponent s territory at the end of the game instead.

BATTLEPLAN 3: THREE PLACES OF POWER *** READ THE ENTIRE SCENARIO BEFORE SETTING UP *** SET-UP Choose Secondary Objective. Both players roll a dice, re-rolling in the case of a tie, and the player that rolls higher decides which territory each side will use. The territories for the two armies are shown on the map on page 114. The players then alternate setting up units from their army, starting with the player that determined territories. Models must be set up in their own territory, more than 12 from enemy territory. The player that finishes setting up first can choose who has the first turn in the first battle round. TRIUMPHS If one player has more points left-over than their opponent, then they can roll on the Pitched Battle triumph table (page 109) after both armies have been set up. Triumphs must be declared to be used before making any attacks or taking any save rolls for that unit. VICTORY Follow the rules for THE PLACES OF POWER on page 114. At the end of each of your turns, your score victory points for each place of power controlled by one of your HEROES. The number of victory points is equal to the number of turns that the HERO has controlled the place of power; 1 on the turn they gained control, 2 if they controlled it in your last turn as well as this one, and so on. The player that scores the most victory points at the end of the fifth battle round or when time is called wins a major victory, and their opponent will score a major loss. In the event of a tie in victory points, add up the points value of any enemy units that have been destroyed during the battle (including any summoned units). If one player has a higher total, they win a minor victory and their opponent will score a minor loss. If players are tied on points destroyed at the end of the game, the result is a tie assuming no one earned a victory. Secondary Objective: Before the game begins (including determining territories), choose which Secondary Objective you will use for this game. Write that chosen Objective here (keep in mind, you can only use each one once): # SECONDARY OBJECTIVE Tertiary Objective: Score this at the end of the game if you scored at least 5 victory points by the end of the game. Score the higher level if you scored at least 9 instead.

RESULTS FOR BATTLEPLAN 3: THREE PLACES OF POWER YOUR NAME YOUR ARMY PLAYER # TABLE # Major Win 20 points YOUR BATTLE RESULT (CIRCLE ONE) Minor Win Tactical Draw Minor Loss 15 points 10 points 5 points Major Loss 0 points Secondary Objective Circle if Secondary Objective was accomplished. Tertiary Objective Circle one. TOTAL 0 points (Less than 5 VP) 6 points 2 points (At least 5 VP) 4 points (At least 9 VP) Have your opponent double check your results above. Have them sign below and acknowledge that the results circled above are accurate and correct. Opponent s Signature: Army: *** STOP *** Now, in private, rate your Opponent s. Do NOT share these results with your opponent. SPORTSMANSHIP YES NO Was your Opponent On Time and Prepared to play with all needed items? YES NO Did your Opponent Measure Accurately and play at a timely YES NO Did your Opponent know his/her rules and handle rules disputes reasonably? Circle One regarding your Opponent and Not the Army: 0 1 2 3 4 5 The Worst Opponent I Have Ever Played Was Awful If you circled 0 or 5, please explain: Displayed Average Was OK Displayed Good is My New Best Friend BEST SPORTSMANSHIP VOTING (MANDATORY) Choose your two favorite opponents from the tournament and rank them Best Sportsman and Runner-up Sportsman below: Best Sportsman Runner-up Sportsman Please turn in this sheet, with your opponent, at the judge s booth after the game.

RESULTS FOR BATTLEPLAN 2: TAKE & HOLD YOUR NAME YOUR ARMY PLAYER # TABLE # YOUR BATTLE RESULT (CIRCLE ONE) Major Win 20 points Minor Win 15 points Tactical Draw 10 points Minor Loss 5 points Major Loss 0 points Secondary Objective Circle if Secondary Objective was accomplished. 6 points Tertiary Objective Circle one. 0 points 2 points 4 points TOTAL Have your opponent double check your results above. Have them sign below and acknowledge that the results circled above are accurate and correct. Opponent s Signature: Army: ------------------------------------------------------------------------------------------------------------------------------------------------------------ *** STOP *** Now, in private, rate your Opponent s. Do NOT share these results with your opponent. SPORTSMANSHIP YES NO Was your Opponent On Time and Prepared to play with all needed items? YES NO Did your Opponent Measure Accurately and play at a timely YES NO Did your Opponent know his/her rules and handle rules disputes reasonably? Circle One regarding your Opponent and Not the Army: 0 1 2 3 4 5 The Worst Opponent I Have Ever Played Was Awful Displayed Average Was OK Displayed Good is My New Best Friend If you circled 0 or 5, please explain: Please turn in this sheet, with your opponent, at the judge s booth after the game.

RESULTS FOR BATTLEPLAN 1: NEVER-ENDING MAYHEM YOUR NAME YOUR ARMY PLAYER # TABLE # YOUR BATTLE RESULT (CIRCLE ONE) Major Win 20 points Minor Win 15 points Tactical Draw 10 points Minor Loss 5 points Major Loss 0 points Secondary Objective Circle if Secondary Objective was accomplished. 6 points Tertiary Objective Circle one. 0 points (Less than 6 VP) 2 points (At least 6 VP) 4 points (At least 12 VP) TOTAL Have your opponent double check your results above. Have them sign below and acknowledge that the results circled above are accurate and correct. Opponent s Signature: Army: ------------------------------------------------------------------------------------------------------------------------------------------------------------ *** STOP *** Now, in private, rate your Opponent s. Do NOT share these results with your opponent. SPORTSMANSHIP YES NO Was your Opponent On Time and Prepared to play with all needed items? YES NO Did your Opponent Measure Accurately and play at a timely YES NO Did your Opponent know his/her rules and handle rules disputes reasonably? Circle One regarding your Opponent and Not the Army: 0 1 2 3 4 5 The Worst Opponent I Have Ever Played Was Awful Displayed Average Was OK Displayed Good is My New Best Friend If you circled 0 or 5, please explain: Please turn in this sheet, with your opponent, at the judge s booth after the game.