January June Summary

Similar documents
January September Summary

January March Summary

January September Summary

January September Summary

Report on Operations 1999

Interim Report. 1 January 31 March Sales reached 3,006 MSEK (3,317) Sales were flat in local currencies. Continued volume growth for snuff

G5 ENTERTAINMENT AB. Investor Presentation

G5 Entertainment. Investor Presentation

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2018

G5 Entertainment. Investor Presentation

Interim Report. 1 January 30 September Sales declined by 6 percent and reached 9,692 MSEK (10,317) Sales were up 2 percent in local currencies

Activision Blizzard Announces Better-than-expected First Quarter 2012 Financial Results

Interim Report January March

Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2016

Developer and Publisher of Casual Games on Portable Pla7orms

Activision Blizzard Announces Better-Than-Expected Second Quarter 2012 Financial Results

2018 1Q IR PRESENTATION

Activision Blizzard Announces Record First Quarter Financial Results

Q Interim Report

Capcom Co., Ltd. (Tokyo and Osaka Exchanges, First Section, 9697) 1st Quarter Report Fiscal year ending March 31, 2013

4 th Quarter Earnings Conference Call

Third Quarter 2014 Results

Second Quarter 2013 Results August 1, 2013

Fourth Quarter 2013 Results. February 6, 2014

First Quarter 2013 Results May 8, 2013

Rovio Entertainment Corporation Annual General Meeting April 9, 2019 CEO REVIEW Kati Levoranta

Cherry AB. Investing in a broad gaming portfolio. CEO Anders Holmgren GP Bullhound 6 December 2017

2 nd Quarter Earnings Conference Call

Q Results July 27, 2006

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Financial Highlights for the Fiscal Year ended March 31, 2018

4 th Quarter Earnings Conference Call

Second Quarter CY 2012 Results. August 2, 2012

Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2014

Supplementary data for MLP SE (in line with the German

KKR & Co. Inc. Goldman Sachs U.S. Financial Services Conference December 4, 2018

Activision Announces Second Quarter 2006 Results

Financial Results Briefing Session

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2019

IR Presentation. March 2014

Table of Contents. 1. 4Q13 Earnings Summary - Financial Highlights. 2. Service & Business Strategy. 3. Mobile 4. PC. 5. Appendix

Textron Reports Second Quarter 2014 Income from Continuing Operations of $0.51 per Share, up 27.5%; Revenues up 23.5%

FY rd Quarter Financial Results

First Quarter 2014 Results

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Financial Highlights for the Fiscal Year ended March 31, 2016

PATENT PROPERTIES ANNOUNCES SECOND QUARTER 2015 RESULTS. Announces Name Change to Walker Innovation Inc.

April, 2014 GameAccount Network

Capcom Co., Ltd. Tokyo and Osaka Exchanges, First Section, rd Quarter Report Fiscal year ending March 31, 2010

Confirms 2013 Financial Guidance

Erratum to the Press Release 2017 annual results - NRJ Group. dated March 15, 2018

Results Presentation 2017 Second Quarter and Interim Results. 30 Aug, 2017

Activision Blizzard Reports December Quarter and Calendar Year 2009 Financial Results

Alfa Laval Slide 1

1Q 2016 Results. Mermaid Maritime Plc. May 23, 2016

Textron Reports Third Quarter 2014 Income from Continuing Operations of $0.57 per Share, up 62.9%; Revenues up 18.1%

Q July 26, 2007

1 st Quarter Earnings Conference Call

ZYNGA Q QUARTERLY EARNINGS LETTER. August 4, Dear Shareholders,

Safe Harbor Disclosure

Corporate Governance Report 2013

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2019

FY2005 Results Briefing Session. May 24, 2006

Reference Materials Nine Month Period Ended December 31, 2018

THIS WEB PROOF INFORMATION PACK IS IN DRAFT FORM.

Cherry AB. The most complete gaming company Partnering with entrepreneurs to explore exciting ideas

4 th Quarter Earnings Conference Call

Third Quarter 2017 Results. November 2, 2017

Annual Shareholders' Meeting. Stuttgart May 14th 2009

KKR & Co. L.P. Announces Second Quarter 2014 Results

Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) Results of Operations and Strategies First half of fiscal year ending March 31, 2014

Take-Two Interactive Software, Inc.

In the quarter, Textron returned $344 million to shareholders through share repurchases, compared to $186 million in the first quarter of 2017.

Second Quarter 2014 Results

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2017

First Quarter CY 2012 Results. May 9, 2012

For personal use only

LONG TERM VALUE CREATION BLAKE JORGENSEN, CFO

Activision Blizzard Announces Better-Than-Expected Third Quarter CY 2009 Financial Results

Investor Presentation. November 2018

Textron Reports First Quarter 2016 Income from Continuing Operations of $0.55 per Share, up 19.6%; Reaffirms 2016 Financial Outlook

02 SQUARE ENIX To Our Shareholders. A Fundamental Industry Change from Evolution in Network Technology. Yoichi Wada

FY2018 Financial Results

FIERA MILANO: THE BOARD OF DIRECTORS APPROVES THE INTERIM MANAGEMENT REPORT AT 30 SEPTEMBER 2012

Overview Business Review Financials Q&A

Activision Blizzard Announces Record June Quarter Stand-Alone Results for Activision

Textron Reports Third Quarter 2018 Results; Narrows Full-Year EPS and Cash Guidance

KKR and FS Investments Form Strategic BDC Partnership Creates the Leading $18BN Alternative Lending Platform. December 2017

The resulting net sales were 87,170 million yen (up 13.2% from the previous fiscal year).

STARBREEZE investor Presentation

Investor Presentation Q1 2014

Sony IR Day Game & Network Services Segment. November 25, Andrew House

Annual results 2005/06

First Quarter 2017 Results. May 4, 2017

1.Operating results (1) Qualitative information and consolidated financial statements Operating results of the fiscal year ended March 31, 2012

KKR & Co. L.P. Morgan Stanley Financials Conference June 2014

4 th Quarter Earnings Conference Call

UBISOFT REPORTS FIRST-QUARTER SALES

Investor Presentation. April 2015

Second Quarter 2015 Results

Content Ⅰ. OVERVIEW. Ⅱ. SNG & Mobile Game. Ⅲ. Online Game. Ⅳ. Appendix. Company Overview Business Overview Strategic Goals

202, million 2.1. Our scale, our diversification and the predictability of our business give us strong foundations on which to innovate

Transcription:

January June 2012 - Summary Consolidated revenue for the period is 36 082 KSEK, up 89% compared to 19 142 KSEK for the same period of 2011. This is in line with the previously communicated forecast of 35 MSEK. The management is seeing more pronounced seasonality in downloads and sales. In retail sales, Q4 is usually peak quarter. In digital downloads, however, such period is after holidays: January and February, and the most positively affected quarter is Q1. This effect is explained by a jump in the install base of smartphones and tablets following the holiday period. This results in increased usage, downloads, and purchases of apps. This effect cools off in Q2. Despite this seasonality, the group was able to keep Q2 revenue on the same level as Q1 revenue. Operating result for the period is 9 405 KSEK, up 21% compared to 7 762 KSEK for the same period of 2011. This result is in line with the previously communicated forecast of 9 MSEK. Earnings per share for the period are 0.96 SEK. Lower margins in Q2 are explained by the continuous effort of the management to build the company for the long term. As Q2 revenue was at around the same level as Q1 revenue, the group has further strengthened its development and QA work force, and increased investment in free-to-play games to be released in 2012 and 2013. The management expects that the growth of revenue in Q3 and Q4 will offset increased expenses and the group will deliver on the previously announced goal of 87 MSEK, 30 MSEK operating result, and 3.2 SEK earnings per share for full year 2012. During the period, the group had negative cash flow of 1 967 KSEK. Cash reserves on June 30 th 2012 amounted to 15 556 KSEK. Current assets of the group as of June 30 st 2012 were 33 630 KSEK. Current liabilities: 9 902 KSEK. Working capital (CA-CL): 23 728 KSEK. Current ratio (CA divided by CL): 3.40. The group does not have any long-term liabilities, and has strong liquidity position. The group continues aggressively investing for the long term and the management is maintaining the balance between profitability, cash flow and financing long-term growth. 12.5 MSEK of capital raised in August 2011 was committed to new game projects licensed and sourced from 3 rd party studios, and developed internally by the group. As these projects come to completion, recoupable royalty advances and contract payments become due in anticipation of game releases. As the group s revenue grows, the management controls the cash flow by increasing or decreasing investment in new games. The management currently plans to continue actively investing and maintaining negative cash flow during the next two quarters, then returning to being cash flow positive on increased revenue from multiple new game releases. The management maintains its goal to turn G5 into a company with 300 MSEK annual revenue and 100 MSEK operating result in a couple of years. Going forward, the management aims to keep the group s long-term average revenue growth at 2010/2011 levels. During Q2, the group has released a number of games for ios, Mac, Google Play, Kindle Fire, and Nook. ios releases included Lost Souls, Letters From Nowhere 2, Jane s Hotel 2, Cross Worlds. Kindle Fire releases included Letters From Nowhere and Spirit of Wandering. Mac releases included Royal Trouble and Spirit of Wandering. G5 started releasing its games on Nook platform in March 2012, and by the end of Q2 has released most of its Android collection of games on the platform. This interim report has not been reviewed by company s auditor. 2

Important Events After the End of The Period In June, the group s first free-to-play game Virtual City Playground has received a major update bringing some longexpected new features to the game. As a result, the game has set new monthly sales record in June and then again in July, 11 months after its original release in August 2011. On ipad, the game has now been Top 10 Grossing Game in 100 countries around the world. G5 is committed to developing the game further on all platforms. In addition to large number of casual games in the pipeline for release in 2012 and 2013, the group has a number of free-to-play games in development for release in 2012 and 2013, and is dedicated to increasing its portfolio of free-to-play games further. G5 now has contractual relationships with over 60 game development studios from around the world. These studios are supplying casual and free-to-play games that G5 is going to publish, in addition to games developed internally by G5. The total number of downloads of G5 games on ios and Android (not counting update downloads) surpassed 60 million. The Company G5 Entertainment AB (publ) unites a group of companies: G5 Holdings Limited (Malta), G5 UA Holdings Limited (Malta), G5 Entertainment, Inc. (USA), and G5 Holding RUS LLC (Russia), all of which are wholly owned subsidiaries of G5 Entertainment AB (publ). G5 Entertainment AB (publ) is listed on Aktietorget exchange in Stockholm since November 19 th 2008. Before that, G5 Entertainment AB was listed on NGM Nordic MTF since 2 nd October 2006. Game Development and Publishing G5 Entertainment is a developer and publisher of high quality downloadable casual games for iphone, ipad, Android, and Mac. G5 Entertainment started as one of the world s leading mobile game development studios, developing games based on popular licenses for the largest mobile game publishers, including EA and Disney. Since 2009, G5 is developing and publishing downloadable games for iphone, ipad, Android, and Mac. G5 s portfolio includes popular casual games like Supermarket Mania, Special Enquiry Detail, Virtual City, Stand O Food, and Mahjongg Artifacts. G5 also develops games based on third party licenses, and publishes games developed by third party developers in both cases, on certain revenue share terms. G5 s development studio has extensive experience of development for mobile devices, Mac, PC, and game consoles. One of the group s main competitive advantages is its proprietary Talisman cross-platform technology, which allows effective development and deployment of games across numerous platforms and devices, including iphone, ipad, Android, Blackberry, Windows Mobile, PC, Mac OS. Talisman technology, in combination with G5 s established processes for the development, porting, adaptation, and quality assurance of games, allows G5 to deploy high quality games to multiple platforms in reduced time. The creative and development teams at G5 are also capable of producing original intellectual property and best-selling casual and social games like Supermarket Mania 2, Stand O Food 3, Virtual City, and Virtual City Playground. Additional Information The forecasts in this report are based on the management knowledge of the quantity, release dates, and anticipated sales of games which were already released and which are going to be released by the group in the future. Sales for the yet unreleased games are estimated based on historical sales patterns for released games of similar genre and quality level since 2009, also taking into account current market situation and trends. The accuracy of forecasts for yet unreleased games is affected by: 3

a) game release delays due to 3 rd party (Apple, Google, Amazon, etc) reviews and approvals on the way to the market; b) game release delays due to group s when it s done approach to game development crucial to create high quality games with long tail of sales; c) low prediction accuracy when it comes to forecasting sales of games in new genres or on new platforms, when there is no accumulated statistics from similar previously released games; d) general difficulty with predicting sales of a particular game precisely; e) changes in the development plans because of new business opportunities, like new platform announcements, new API releases, and such other important events requiring immediate action and change of development plans. Accounting Principles During the period, G5 group applied international accounting standards IFRS according to EU regulations. G5 Entertainment AB holding company is applying Annual Accounts Act, RFR 2.0 accounting for legal entities and RFR 1.0 has been used for the group accounts. Revenue Recognition Revenues are license payments, advances and royalties paid by customers. Advances payments are accounted as revenue at the date when corresponding work was actually complete and approved by customer. License payments are accounted as revenue at the date when license rights are actually transferred to customer. Royalties are accounted as revenue at the date when royalty report was received from customer. Interest income is reported continuously and dividends received are reported after the right to the dividend is deemed secure. In the consolidated accounts, intragroup sales are eliminated. 4

Consolidated Group Income Statement January-June 2012 GROUP INCOME STATEMENT 2012-Q2 2011-Q2 Net turnover (revenue) 36 082 19 142 Production cost * -18 310-9 382 Gross Profit 17 772 9 760 General and administrative expenses -8 321-2 038 Other operating losses -23-24 Operating Result before financial items 9 428 7 698 Financial income - 64 Financial expenses -23 - Operating Result after financial items 9 405 7 762 Taxes -1 693-1 119 NET RESULT FOR THE PERIOD 7 712 6 643 STATEMENT OF COMPREHENSIVE INCOME 2012-Q2 2011-Q2 Income for the period 7 712 6 643 Recalculation Difference -23-81 Total other comprehensive income for the period -23-81 TOTAL COMPREHENSIVE INCOME FOR THE PERIOD 7 689 6 562 * Production cost consists of: Production expenses -15 685-9 191 Royalty to developers -9 206-4 064 Capitalized development costs 10 744 5 975 Depreciation of Capitalized development costs ** -4 163-2 102 Total production cost -18 310-9 382 ** Capitalized development costs for the game are evenly depreciated over 2 years period following the day of commercial release of the game 5

Consolidated Group Balance Sheet January-June 2012 GROUP BALANCE SHEET 2012-06-30 2011-06-30 Fixed Assets Intangible fixed assets Capitalized development costs 23 967 12 601 Goodwill 2 322 2 272 26 289 14 873 Tangible fixed assets Equipment 1 966 1 076 1 966 1 076 Total fixed assets 28 255 15 949 Current assets Accounts receivable 7 806 2 695 Developer Royalty Advance 6 758 - Other receivables 3 510 3 411 Cash at bank 15 556 6 960 Total Current assets 33 630 13 066 TOTAL ASSETS 61 885 29 015 Equity Share capital 800 742 Other capital contribution 19 872 7 451 Other reserves 57 55 Profit\Loss Brought Forward 31 254 16 120 Total equity 51 983 24 368 Current liabilities Accounts payable 2 908 1 095 Other liabilities 99 347 Tax liabilities 5 982 2 817 Accrued expenses 913 388 Total current liabilities 9 902 4 647 TOTAL EQUITY AND LIABILITIES 61 885 29 015 6

Consolidated Group Cash Flow Statement January-June 2012 GROUP CASH FLOW 2012-01-01 2012-06-30 2011-01-01 2011-06-30 Operating activities Profit after financial items 9 404 7 762 Adjusting items not included in cash flow 4 632 2 448 14 036 10 210 Taxes paid -2 168-422 Cash flow before changes in working capital 11 868 9 788 Cash flow from changes in working capital Decrease in operating receivables 19-98 Increase in operating liabilities 825-1 116 Developer Royalty Advance -3 035 - Cash flow from operating activities 9 677 8 574 Investing activities Purchase of property and equipment -900-627 Capitalized development costs -10 744-5 975 Cash flow from investing activities -11 644-6 602 CASH FLOW -1 967 1 972 Cash at the beginning of the year 17 541 4 892 Cash flow -1 967 1 972 Exchange Rate diff -18 96 CASH AT THE END OF THE PERIOD 15 556 6 960 7

Consolidated Group Changes in Equity Statement January-June 2012 GROUP CHANGES IN EQUITY Share Capital Other Capital Contribution Other Reserves Proft/loss brought forward Shareholders equity Shareholder s Equity as of 2012-01-01 800 19 872 80 23 542 44 294 Total comprehensive income -23 7 712 7 689 Shareholder's Equity as of 2012-06-30 800 19 872 57 31 254 51 983 The Shares The number of outstanding shares at the end of the period: 8 000 000 shares. The average number of outstanding shares during the period: 8 000 000 shares. There are no outstanding convertibles or options in G5 Entertainment AB (publ). This interim report has not been reviewed by company's auditor. Insiders Name Shares Change since Dec 2011 VLADISLAV SUGLOBOV (through company) 721 000 0 SERGEY SHULTS (through company) 675 000 + 2 000 ALEXANDER TABUNOV (through company) 660 000 0 EIN STADALNINKAS 0 0 JOHAN WRANG 0 0 ÅSA ANDERSSON ENEBERG 0 0 PÄR SUNDBERG 2 000 + 2 000 JEFFREY ROSE 0 0 8

Stockholm 15 August 2012 G5 Entertainment AB (publ) With the questions regarding this report please make contact by email at investors@g5e.se G5 Entertainment will be publishing Q3 2012 report on 15 th November 2012, Q4 2012 report on 25 th February 2013. 9

G5 Entertainment AB (publ) unites a group of companies: G5 Holdings Limited (Malta), G5 UA Holdings Limited (Malta), G5 Entertainment, Inc. (USA), G5 Holding RUS LLC (Russia). G5 Entertainment Group is a developer and publisher of high quality downloadable casual games for iphone, ipad, Android, and Mac. G5 Entertainment started as one of the world s leading mobile game development studios, developing games based on popular licenses for the largest mobile game publishers. Since 2009, G5 is developing and publishing downloadable games for iphone, ipad, Android, and Mac. G5 s portfolio includes popular casual games like Supermarket Mania, Special Enquiry Detail, Virtual City, Stand O Food, and Mahjongg Artifacts. G5 also develops games based on third party licenses, and publishes games developed by third party developers. G5 ENTERTAINMENT AB (publ) BOX 5339, 102 47 STOCKHOLM SWEDEN PHONE: +7 495 210 97 94 FAX: +46-8 545 075 49, +7 495 637 62 98 E-MAIL: CONTACT@G5E.SE ORG.NR. 556680-8878 HTTP://WWW.G5E.SE