CONNECTOR (10PIN) BLACK BEARD PARTS SIDE

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CONNECTOR (10PIN) PARTS SIDE SOLDER SIDE GND 1 GND GND 2 GND (*1) +5V 3 +5V +5V 4 +5V (*1) +12V 5 +12V +12V 6 +12V Ticket Dispenser Enable 7 (*2) Hopper SSR 8 GND 9 GND GND 10 GND (1) DC +5V 2A and DC +12V (2) This pin is connected with the solder side 24th of connector 36 pin. BLACK BEARD 36

PIN LAYOUT CONNECTOR (36PIN) PARTS SIDE SOLDER SIDE 1 2 Speaker R + 3 Speaker R - Speaker L + 4 Speaker L - 5 6 Ticket Out Button 7 Ticket Notch (Dispenser) 8 Start / Stop Button 9 Odds / Stop 1 Button 10 Play / Stop 5 Button 11 Take / Stop 4 Button 12 Select Line / Double / Stop 3 Button 13 14 15 Auto Play / Stop 2 Button 16 17 Coin Switch 18 Key In Switch Door Switch 19 Account Switch 20 Test Switch Pay Out Button 21 Key Out Switch 22 Hopper Switch Coin In Meter 23 Key In Meter 24 Hopper SSR 25 26 Pay Out Meter 27 Key Out Meter 28 Start / Stop Lamp 29 Ticket Out SSR Odds / Stop 1 Lamp 30 Error Lamp Play / Stop 5 Lamp 31 Win Lamp Take / Stop 4 Lamp 32 Select Line / Double / Stop 3 Lamp 33 Auto Play / Stop 2 Lamp 34 35 GND 36 GND 2 35

TABLE OF CONTENTS Option 1 COIN IN/CREDIT 2 KEY IN/CREDIT Description The credit value at each coin in will increase. Coin in unit Max. Credit The credit value at each key in will increase. Key in unit Max. Credit 3 COIN OUT/CREDIT The credit value at each coin out will decrease. 4 KEY OUT TYPE The meter unit of key out. 5 TICKET OUT CREDIT The ticket value when the machine pays out. 6 MAXIMUM TICKETS PER GAME The maximum tickets can be paid per game. 7 CREDIT LIMIT The maximum credit value the machine can record. 8 MAX. PLAY The maximum play value of a game. 9 MIN. PLAY The minimum play value of a game. 10 PLAY UNIT The credit value at each play will decrease. 11 LEVEL OF DIFFICULTY The payout rate of main game. 12 DOUBLE UP The Player can play Double Up game or not. 13 WINNING TYPE When the player wins, where the winning credit record in. 14 PLAY SCORE When the player s winning credit record in score, can the player play the score or not. 15 COIN OUT LIMIT The maximum credits of hopper can payout. 16 AUTO PLAY The player can auto play or not. 17 ODDS TABLE The player can see the odds table or not. 18 BOOK KEEPING The operator can see the bookkeeping or not. 19 DOOR OPEN ALARM Door open will trigger the alarm or not. 20 DEMO SOUND Play music during the Demo or not. 21 GAME COUNT The counter of game played. 22 10 TIMES FEATURE The maximum winning can record in score is 10 times play or not. 23 CONTINUOUS SPIN The reels will stop only the stop button is pressed. 24 RESET CODE TYPE The current setting of reset code. 25 JP MIN. PLAY The minimum play value to win the Jackpot. Min. Play JP min. Play Max. Play 26 SOUND VOLUME The current setting of the sound volume. 27 FORCED PRIZE Once you turn on this function, the program will give a prize for 1000~10000 times of PLAY PER LINE within 15000~30000 hands of play, but this function can use for only one time. After reset, it would be available for once again. 28 HOPPER SENSOR The current setting of hopper sensor. INTERFACE p. 04 BUTTON LAYOUT p. 04 SETUP MENU p. 05 INFORMATION p. 06 DATA SETTING p. 07 I/O TEST p. 11 HISTORY p. 12 BOOKKEEPING p. 13 HOW TO PLAY MAIN GAME p. 18 FREE LINE p. 19 FREE GAME p. 20 JACKPOT p. 21 DOUBLE UP p. 22 BONUS GAME SAILING p. 24 CASH BOX p. 26 TREASURE p. 28 ERROR MESSAGE p. 30 ODDS TABLE p. 31 DATA SETTING LIST p. 33 PIN LAYOUT p. 35 34 3

INTERFACE DATA SETTING LIST TICKET OUT BUTTON LAYOUT SELECT PAY OUT ODDS AUTO LINE TAKE PLAY STOP 1 DOUBLE STOP 4 STOP 2 STOP 3 According to Pin Layout p. 35 PLAY STOP 5 START STOP Option Value 1 COIN IN/CREDIT 1, 2, 3, 4, 5, 10, 15, 20, 25, 30, 40, 50, 60, 75, 80, 100, 200, 250, 400, 500, 1000 2 KEY IN/CREDIT 1, 2, 3, 4, 5, 10, 15, 20, 25, 30, 40, 50, 60, 75, 80, 100, 200, 250, 400, 500, 1000 3 COIN OUT/CREDIT 1, 2, 3, 4, 5, 10, 15, 20, 25, 30, 40, 50, 60, 75, 80, 100, 200, 250, 400, 500, 1000 4 KEY OUT TYPE COIN IN, KEY IN, TICKET OUT, CLEAR ALL 5 TICKET OUT CREDIT 1, 2, 3, 4, 5, 10, 15, 20, 25, 30, 40, 50, 60, 75, 80, 100, 200, 250, 400, 500, 1000 6 MAXIMUM TICKETS PER GAME 1, 2, 3, 4, 5, 8, 10, CONTINUOUS 7 CREDIT LIMIT 1000, 3000, 5000, 10000, 20000, 30000, 50000, 100000, 990000 8 MAX. PLAY 1(9), 2(18), 3(27), 4(36), 5(45), 6(54), 7(63), 8(72), 9(81), 9 MIN. PLAY 10(90), 15(135), 20(180), 25(225), 30(270) 1, 3, 5, 7, 9, 18, 27, 36, 45, 54, 63, 72, 81, 90, 135, 180, 225, 270 10 PLAY UNIT 1 11 LEVEL OF DIFFICULTY 1(EASIEST), 2, 3, 4, 5, 6, 7, 8(HARDEST) 12 DOUBLE UP 1(EASIEST), 2, 3, 4, 5(HARDEST), OFF 13 WINNING TYPE INTO SCORE, INTO CREDIT 14 PLAY SCORE YES, NO 15 COIN OUT LIMIT 100, 200, 300, 500, 1000, 2000, 3000, 5000, OFF 16 AUTO PLAY ON, OFF 17 ODDS TABLE ON, OFF 18 BOOK KEEPING ON, OFF 19 DOOR OPEN ALARM YES, NO 20 DEMO SOUND ON, OFF 21 GAME COUNT YES, NO 22 10 TIMES FEATURE ON, OFF 23 CONTINUOUS SPIN YES, NO 24 RESET CODE TYPE 1, 2, 3, 4, 5, 6, 7, NO USE 25 JP MIN. PLAY 9, 18, 27, 36, 45, 54, 63, 72, 81,90, 135, 180, 225, 270 26 SOUND VOLUME 0, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100 27 FORCED PRIZE ON, OFF 28 HOPPER SENSOR NORMAL HIGH, NORMAL LOW 4 33

3. Bonus Game symbols Symbol Name 5 4 3 Compass 1000, 100, 50, 500, 50, 10, 5, 100, 10, 5, 2, 0 10, 0 0 Cash Box Special prize Special prize Special prize max 1000 max 500 max 200 200, 100, 50, 100, 50, 20, 50, 20, 10, 5, 2 20, 10 10, 5 Map 1000, 500, 500, 100, 50, 100, 50, 5, 2, 0 100, 50, 0 5, 0 SETUP MENU Turn on ACCOUNT switch to enter the Setup Menu page. Press SELECT LINE or PLAY button to select the option. Press START button to enter the selected page. Press TAKE button to exit the Setup Menu page. 32 5

INFORMATION Turn on ACCOUNT switch to enter the Setup Menu page. Select Information option then press START button to enter the Information page. ODDS TABLE 1. Regular symbols, calculate with Line Play Symbol Name 5 4 3 Black Beard *10000 *500 *50 Cutlass *1000 *100 *20 Telescope *500 *70 *10 Anchor *300 *50 *7 Hourglass *150 *30 *5 Press TAKE button to exit the Information page. Coin pile *100 *20 *4 Teapot *50 *10 *3 Barrel *20 *5 *2 2. Jackpot symbols, calculate with Total Play Symbol Name 5 4 3 Pirate Ship All Jackpot 1 1/2 Jackpot 1 1/4 Jackpot 1 Jolly Roger All Jackpot 2 1/2 Jackpot 2 1/4 Jackpot 2 Hoard All Jackpot 3 1/2 Jackpot 3 1/4 Jackpot 3 6 31

ERROR MESSAGE If the program detects an error, the corresponding message will be shown on the screen, please find the troubleshooting method as follow. Error Message Procedure CALL ATTENDANT!! The credit is more than Coin Out Limit. Please ask the attendant for hand pay. CF ERROR!! The version of program is incorrect. Please talk to your provider. CHECKSUM ERROR!! Enter the Data Setting page and reset the statistics. If this error occurs continually, please contact the provider. COIN JAM!! Repair coin selector and coin entrance. Enter and leave the Data Setting page. CREDIT OVER!! Press key out, payout or ticket out. DATA ERROR!! Enter the Data Setting page and reset the bookkeeping data. EEPROM ERROR!! Please contact the provider. HOPPER EMPTY!! Please refill the coin. Enter and exit the Data Setting page. Please repair the hopper. HOPPER ERROR!! Enter the Data Setting page and change the setting of Hopper Sensor. Exit the Data Setting page. ODDS ERROR!! Enter the Data Setting page and reset the statistics. If this error occurs continually, please contact the provider. RAM ERROR!! Enter the Data Setting page and reset the statistics. TICKET EMPTY!! Repair coin out transporter or hopper. Enter and leave the Data Setting page. TRANSFER ERROR!! Restart the machine. DATA SETTING Turn on ACCOUNT switch to enter the Setup Menu page. Select Data Setting option then press START button to enter the Data Setting page. Press PLAY and AUTO PLAY buttons to load the factory default and the data will return to original format. This function won t reset the data of Bookkeeping. Press PLAY and ODDS buttons to reset the bookkeeping data, but the settings will not change. After execute this function, the Confirm Reset page will show to reconfirm once again. Press SELECT LINE or PLAY button to select the option. Press START button to change the value. Press TAKE button to exit the Data Setting page. 30 7

D. The treasure you found would convert to score according the table. E. Total = Your Play Game Score 8 29

3. Treasure A. In the main game, when player hit 3 or more Sailing Chart symbols will enter the Treasure bonus game. 1. Reset Code Type Enter the Data Setting page. Select the Reset Code Type option then press START button to change the value. B. The Treasure bonus game can be played 4 times within 60 seconds; the knives in the table s bottom indicate how many times you can play. CIPHER 1 2 3 4 5 6 7 Password 503954 962167 198570 393719 619234 473581 715992 C. Choose the destination you want to explore then press START button. 28 9

After setup the password successfully, next time entering the Data Setting page will enter the Input Password page first. D. The player will win the score shown on the stopped checker, and the special prize in the cash box is shown on the table. Press SELECT LINE button to select the digit. Press PLAY button to change the values. Press START button to entry the password. If the password is correct, and then will enter the Data Setting page; if not, will return to the Setup Menu page. Press TAKE button to exit the Input Password page, then will return to the Setup Menu page. E. Total = Your Play Game Score 10 27

2. Cash Box A. In the main game, when the player hit 3 or more Treasure Box symbols will enter the Cash Box bonus game. I/0 TEST Turn on ACCOUNT switch to enter the Setup Menu page. Select I/O Test option then press START button to enter the I/O Test page. B. The Cash Box bonus game can be played 4 times within 60 seconds; the hooks in the table s bottom indicate how many times you can play. Press the button or turn the switch to test the function in the I/O Test page. Press TAKE button 2 seconds to exit the I/O Test page. C. Press START button to start the lamp and choose the cash box. 26 11

HISTORY Turn on ACCOUNT switch to enter the Setup Menu page. Select History option then press START button to enter the History page. D. The number shown on the stopped spinner determine the steps, any treasure on the stopped checker is won. Press SELECT LINE or PLAY button to select the page. Press TAKE button to exit the History page. E. Total = Your Play Game Score 12 25

BONUS GAME 1. Sailing A. In the main game, when player gets 3 or more Compass symbols will enter the Sailing bonus game. BOOKKEEPING Turn on ACCOUNT switch to enter the Setup Menu page. Select Bookkeeping option then press START button to enter the Bookkeeping page. B. Time limit is 60 second. Press SELECT LINE or PLAY button to select the page. Press TAKE button to exit the Bookkeeping page. C. Press START button to start the spinner. 24 13

D. After any winning, player can press TAKE button to claim current winning and leave Double Up game. E. Hit the shark will double your winning, hit the turtle will grant you more as shown on the table. But if you miss, it s game over. 14 23

5. Double Up A. After winning in the main game or the bonus game, player can press DOUBLE button to play the Double Up game. B. The Double Up game can be played for maximum 5 times, indicate by the cannonballs in the table s top. The table will also show you how many monsters are here this turn. C. Choose where you want to hit then press DOUBLE button to fire. 22 15

4. Jackpot When the player plays more than the JP Min. Play, the player will have chance to win the Jackpot. Jackpot 1: Pirate Ship (Random JP) Hits more than 3 Pirate Ship symbols will award the Jackpot 1 Bonus. Jackpot 1 is a random bonus from 550~650 times of Total Play. Jackpot 2: Jolly Roger (Random JP) Hits more than 3 Pirate Flag symbols will award the Jackpot 2 Bonus. Jackpot 2 is a random bonus from 350~450 times of Total Play. Jackpot 3: Hoard (Random JP) Hits more than 3 Hoard symbols will award the Jackpot 3 Bonus. Jackpot 3 is a random bonus from 150~250 times of Total Play. 16 21

3. Free Game Occasionally, the game will give 6~10 rounds of free games while playing. 1. Shift Record Enter the Bookkeeping page. Press SELECT LINE or PLAY button to select the Shift Record page. Credits played and lines played are the same as the game that started the free game. Press START and AUTO PLAY buttons to shift. After execute this function, the Confirm Shift page will show to reconfirm once again. Press SELECT LINE or PLAY button to select the page. Press TAKE button to exit the Shift Record page. 20 17

HOW TO PLAY 1. Main Game Black Beard is a 5 reels and 9 lines multi-liner game with 3 different bonus games. Auto Play function is available. 2. Free Line As the condition of playing with all lines, it will give 1~4 free lines to increase the winning possibility. Winnings are paid for combination hit from left to right on the normal pay line. Winnings are paid for combination hit from right to left on the free play line. The play of free line is the same as normal play line. 18 19