The big hole in HCI research. Vassilis Kostakos Center for Ubiquitous Computing University of Oulu, Finland

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Transcription:

The big hole in HCI research Vassilis Kostakos Center for Ubiquitous Computing University of Oulu, Finland Symposium on HCI Grand Challenges, UCL, London 12 Sep 2016

Why we are here 2

HCI Grand Challenges 3

HCI Grand Challenges 3

HCI Grand Challenges Challenges in HCI 3

HCI Grand Challenges (What) Challenges in HCI 3

HCI Grand Challenges (What) (How) Challenges in HCI 3

Start looking at the big picture 4

HCI 5

http://www.scimaps.org/detailmap/index/the_fundamental_inte_145 6

http://www.mapofscience.com 7

Computer Science http://www.mapofscience.com 7

Computer Science Chemistry http://www.mapofscience.com 7

8

8

8

We lack motor themes 9

We lack motor themes Mainstream topics that are central and well-developed 9

We lack motor themes Mainstream topics that are central and well-developed V. Kostakos. 2015. "The big hole in HCI research", Interactions, vol. 22, no. 2, pp. 48-51 9

10

11

1994-2003 Quadrant II Quadrant I Quadrant III Quadrant IV Figure 4. Strategic diagram for CHI for the 11

2 HCI4D/ICTD (35) 3 interaction design (35) augmented reality (0.117) communication (0.116) infoviz (24) education (24) 4 augmented reality (34) infoviz (0.115) learning (24) 5 participatory design (33) social networks (0.113) communication (24) 6 social networks (33) awareness (0.112) TUI (23) 7 usability (33) SNS (0.109) awareness (23) 8 crowdsourcing (32) wikis (0.106) participatory design (22) able 4. Summary of popular, core and backbone topics of HCI in 2004-2013. In bold are keywords that appear in every column. 1994-2003 2004-2013 Stem Cell Research [1] Figure 5. Indicative strategic diagram from other scientific disciplines. Quadrant II Quadrant I Quadrant II Quadrant I Quadrant III Quadrant IV Quadrant III Quadrant IV Figure 4. Strategic diagram for CHI for the period 1994-2003 (left), and 2004-2013 (right). 11

2 HCI4D/ICTD (35) 3 interaction design (35) augmented reality (0.117) communication (0.116) infoviz (24) education (24) 4 augmented reality (34) infoviz (0.115) learning (24) 5 participatory design (33) social networks (0.113) communication (24) 6 social networks (33) awareness (0.112) TUI (23) 7 usability (33) SNS (0.109) awareness (23) 8 crowdsourcing (32) wikis (0.106) participatory design (22) able 4. Summary of popular, core and backbone topics of HCI in 2004-2013. In bold are keywords that appear in every column. 1994-2003 2004-2013 Stem Cell Research [1] Figure 5. Indicative strategic diagram from other scientific disciplines. Quadrant II Quadrant I Quadrant II Quadrant I Quadrant III Quadrant IV Quadrant III Quadrant IV Figure 4. Strategic diagram for CHI for the period 1994-2003 (left), and 2004-2013 (right). 11

2 HCI4D/ICTD (35) 3 interaction design (35) augmented reality (0.117) communication (0.116) infoviz (24) education (24) 4 augmented reality (34) infoviz (0.115) learning (24) 5 participatory design (33) social networks (0.113) communication (24) 6 social networks (33) awareness (0.112) TUI (23) 7 usability (33) SNS (0.109) awareness (23) 8 crowdsourcing (32) wikis (0.106) participatory design (22) able 4. Summary of popular, core and backbone topics of HCI in 2004-2013. In bold are keywords that appear in every column. 1994-2003 2004-2013 Stem Cell Research [1] Figure 5. Indicative strategic diagram from other scientific disciplines. Quadrant II Quadrant I Quadrant II Quadrant I Quadrant III Quadrant IV Quadrant III Quadrant IV Figure 4. Strategic diagram for CHI for the period 1994-2003 (left), and 2004-2013 (right). 11

Does HCI Matter? 12

Does HCI Matter? Can HCI demonstrate impact on society? 12

Does HCI Matter? Can HCI demonstrate impact on society? Can we point to some successes and take claim? 12

Does HCI Matter? Can HCI demonstrate impact on society? Can we point to some successes and take claim? Can we explain to kids what we do & engage with them? 12

Does HCI Matter? Can HCI demonstrate impact on society? Can we point to some successes and take claim? Can we explain to kids what we do & engage with them? Will HCI survive competition for funding? 12

Why are there no large HCI consortia? Why are there no HCI community initiatives? 13

What to do? 14

What to do? Identify Grand Challenges 14

What to do? Identify Grand Challenges Motor Themes 14

What to do? Identify Grand Challenges Motor Themes Large consortia 14

What to do? Identify Grand Challenges Motor Themes Large consortia Large projects 14

What to do? Identify Grand Challenges Motor Themes Large consortia Large projects Impact on society 14

What to do? Identify Grand Challenges Motor Themes Large consortia Large projects Impact on society 14

What to do? Identify Grand Challenges Motor Themes Large consortia Large projects Impact on society 14

What to do? Identify Grand Challenges Motor Themes Large consortia Large projects Impact on society Change how we do research 14

What to do? Identify Grand Challenges Motor Themes Large consortia Large projects Impact on society Top-down Change how we do research 14

What to do? Identify Grand Challenges Motor Themes Large consortia Large projects Impact on society Top-down Change how we do research Bottom-up 14

A craftsman never blames his tools 15

Tools define trades 16

17

Scientific tools 18

Scientific tools Theory & Protocols 18

Scientific tools Theory & Protocols Instruments 18

Scientific tools Theory & Protocols Instruments Software 18

Scientific tools Theory & Protocols Instruments Software Datasets 18

HCI lacks tools 19

Tools: bottom-up impact 20

Tools: bottom-up impact Teach & educate 20

Tools: bottom-up impact Teach & educate Communicate & collaborate 20

Tools: bottom-up impact Teach & educate Communicate & collaborate Replication & compatibility 20

Tools for HCI research 21

Tools for HCI research What do our researchers spend time doing repeatedly? 21

Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier 21

Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier Systematic 21

Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier Systematic Documented. 21

Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier Systematic Documented. 21

Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier Systematic Documented. My own research focuses on one such thing: 21

Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier Systematic Documented. My own research focuses on one such thing: Instrumenting mobile devices 21

Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier Systematic Documented. My own research focuses on one such thing: Instrumenting mobile devices 21

Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier Systematic Documented. My own research focuses on one such thing: Instrumenting mobile devices Forget about helping designers (implications for design) 21

Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier Systematic Documented. My own research focuses on one such thing: Instrumenting mobile devices Forget about helping designers (implications for design) Try to help your fellow researcher 21

22

Future for HCI Researchers 23

*Roger Peng 24

*Roger Peng 24

*Roger Peng 24

*Roger Peng 24

Graphics *Roger Peng 24

Graphics Algorithms *Roger Peng 24

Graphics Algorithms Networking *Roger Peng 24

Graphics HCI Algorithms Networking *Roger Peng 24

HCI researchers skills: 25

HCI researchers skills: Prototype-driven Market-ready 25

HCI researchers skills: Prototype-driven Market-ready Human Subjects 25

HCI researchers skills: Prototype-driven Market-ready Human Subjects Speak to other disciplines 25

Study humans to improve technology 26

Study humans to improve technology 26

Study humans to improve technology Study technology to understand humans 26

Study humans to improve technology Study technology to understand humans The end. 26