The big hole in HCI research Vassilis Kostakos Center for Ubiquitous Computing University of Oulu, Finland Symposium on HCI Grand Challenges, UCL, London 12 Sep 2016
Why we are here 2
HCI Grand Challenges 3
HCI Grand Challenges 3
HCI Grand Challenges Challenges in HCI 3
HCI Grand Challenges (What) Challenges in HCI 3
HCI Grand Challenges (What) (How) Challenges in HCI 3
Start looking at the big picture 4
HCI 5
http://www.scimaps.org/detailmap/index/the_fundamental_inte_145 6
http://www.mapofscience.com 7
Computer Science http://www.mapofscience.com 7
Computer Science Chemistry http://www.mapofscience.com 7
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We lack motor themes 9
We lack motor themes Mainstream topics that are central and well-developed 9
We lack motor themes Mainstream topics that are central and well-developed V. Kostakos. 2015. "The big hole in HCI research", Interactions, vol. 22, no. 2, pp. 48-51 9
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1994-2003 Quadrant II Quadrant I Quadrant III Quadrant IV Figure 4. Strategic diagram for CHI for the 11
2 HCI4D/ICTD (35) 3 interaction design (35) augmented reality (0.117) communication (0.116) infoviz (24) education (24) 4 augmented reality (34) infoviz (0.115) learning (24) 5 participatory design (33) social networks (0.113) communication (24) 6 social networks (33) awareness (0.112) TUI (23) 7 usability (33) SNS (0.109) awareness (23) 8 crowdsourcing (32) wikis (0.106) participatory design (22) able 4. Summary of popular, core and backbone topics of HCI in 2004-2013. In bold are keywords that appear in every column. 1994-2003 2004-2013 Stem Cell Research [1] Figure 5. Indicative strategic diagram from other scientific disciplines. Quadrant II Quadrant I Quadrant II Quadrant I Quadrant III Quadrant IV Quadrant III Quadrant IV Figure 4. Strategic diagram for CHI for the period 1994-2003 (left), and 2004-2013 (right). 11
2 HCI4D/ICTD (35) 3 interaction design (35) augmented reality (0.117) communication (0.116) infoviz (24) education (24) 4 augmented reality (34) infoviz (0.115) learning (24) 5 participatory design (33) social networks (0.113) communication (24) 6 social networks (33) awareness (0.112) TUI (23) 7 usability (33) SNS (0.109) awareness (23) 8 crowdsourcing (32) wikis (0.106) participatory design (22) able 4. Summary of popular, core and backbone topics of HCI in 2004-2013. In bold are keywords that appear in every column. 1994-2003 2004-2013 Stem Cell Research [1] Figure 5. Indicative strategic diagram from other scientific disciplines. Quadrant II Quadrant I Quadrant II Quadrant I Quadrant III Quadrant IV Quadrant III Quadrant IV Figure 4. Strategic diagram for CHI for the period 1994-2003 (left), and 2004-2013 (right). 11
2 HCI4D/ICTD (35) 3 interaction design (35) augmented reality (0.117) communication (0.116) infoviz (24) education (24) 4 augmented reality (34) infoviz (0.115) learning (24) 5 participatory design (33) social networks (0.113) communication (24) 6 social networks (33) awareness (0.112) TUI (23) 7 usability (33) SNS (0.109) awareness (23) 8 crowdsourcing (32) wikis (0.106) participatory design (22) able 4. Summary of popular, core and backbone topics of HCI in 2004-2013. In bold are keywords that appear in every column. 1994-2003 2004-2013 Stem Cell Research [1] Figure 5. Indicative strategic diagram from other scientific disciplines. Quadrant II Quadrant I Quadrant II Quadrant I Quadrant III Quadrant IV Quadrant III Quadrant IV Figure 4. Strategic diagram for CHI for the period 1994-2003 (left), and 2004-2013 (right). 11
Does HCI Matter? 12
Does HCI Matter? Can HCI demonstrate impact on society? 12
Does HCI Matter? Can HCI demonstrate impact on society? Can we point to some successes and take claim? 12
Does HCI Matter? Can HCI demonstrate impact on society? Can we point to some successes and take claim? Can we explain to kids what we do & engage with them? 12
Does HCI Matter? Can HCI demonstrate impact on society? Can we point to some successes and take claim? Can we explain to kids what we do & engage with them? Will HCI survive competition for funding? 12
Why are there no large HCI consortia? Why are there no HCI community initiatives? 13
What to do? 14
What to do? Identify Grand Challenges 14
What to do? Identify Grand Challenges Motor Themes 14
What to do? Identify Grand Challenges Motor Themes Large consortia 14
What to do? Identify Grand Challenges Motor Themes Large consortia Large projects 14
What to do? Identify Grand Challenges Motor Themes Large consortia Large projects Impact on society 14
What to do? Identify Grand Challenges Motor Themes Large consortia Large projects Impact on society 14
What to do? Identify Grand Challenges Motor Themes Large consortia Large projects Impact on society 14
What to do? Identify Grand Challenges Motor Themes Large consortia Large projects Impact on society Change how we do research 14
What to do? Identify Grand Challenges Motor Themes Large consortia Large projects Impact on society Top-down Change how we do research 14
What to do? Identify Grand Challenges Motor Themes Large consortia Large projects Impact on society Top-down Change how we do research Bottom-up 14
A craftsman never blames his tools 15
Tools define trades 16
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Scientific tools 18
Scientific tools Theory & Protocols 18
Scientific tools Theory & Protocols Instruments 18
Scientific tools Theory & Protocols Instruments Software 18
Scientific tools Theory & Protocols Instruments Software Datasets 18
HCI lacks tools 19
Tools: bottom-up impact 20
Tools: bottom-up impact Teach & educate 20
Tools: bottom-up impact Teach & educate Communicate & collaborate 20
Tools: bottom-up impact Teach & educate Communicate & collaborate Replication & compatibility 20
Tools for HCI research 21
Tools for HCI research What do our researchers spend time doing repeatedly? 21
Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier 21
Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier Systematic 21
Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier Systematic Documented. 21
Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier Systematic Documented. 21
Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier Systematic Documented. My own research focuses on one such thing: 21
Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier Systematic Documented. My own research focuses on one such thing: Instrumenting mobile devices 21
Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier Systematic Documented. My own research focuses on one such thing: Instrumenting mobile devices 21
Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier Systematic Documented. My own research focuses on one such thing: Instrumenting mobile devices Forget about helping designers (implications for design) 21
Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier Systematic Documented. My own research focuses on one such thing: Instrumenting mobile devices Forget about helping designers (implications for design) Try to help your fellow researcher 21
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Future for HCI Researchers 23
*Roger Peng 24
*Roger Peng 24
*Roger Peng 24
*Roger Peng 24
Graphics *Roger Peng 24
Graphics Algorithms *Roger Peng 24
Graphics Algorithms Networking *Roger Peng 24
Graphics HCI Algorithms Networking *Roger Peng 24
HCI researchers skills: 25
HCI researchers skills: Prototype-driven Market-ready 25
HCI researchers skills: Prototype-driven Market-ready Human Subjects 25
HCI researchers skills: Prototype-driven Market-ready Human Subjects Speak to other disciplines 25
Study humans to improve technology 26
Study humans to improve technology 26
Study humans to improve technology Study technology to understand humans 26
Study humans to improve technology Study technology to understand humans The end. 26