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STANDARD OPERATING MANUAL Rev. 5-31-12 (Software Version: 05-31-12) Coastal Amusements, Inc. 1950 Swarthmore Ave. Lakewood, NJ 08701 +1 (732) 905-6662 sales@coastalamusements.com http://www.coastalamusements.com

INTRODUCTION Spin-Out is a skill based ticket redemption game where the player must try to stop the arrow on a number to win the jackpot. Stop the blue arrow on 100 and if the red arrow stops on 10x you win the 1000 point jackpot! Tickets are also won if the arrows stop on any other combination of numbers. The value of the blue arrow is multiplied by the value of the red arrow. SPIN-OUT OPTIONS & SETTINGS To change settings, press the ERROR RESET button located inside the front door. Spin Out must be in attract mode to access and change settings. The OPTION NUMBER is displayed on the CREDITS display. The CURRENT VALUE of the option is displayed on the SCORE display. Press the STOP BUTTON to switch between OPTION NUMBER and CURRENT VALUE. The setting you want to change will be highlighted. Press ERROR RESET to increase the OPTION NUMBER or CURRENT VALUE Press ATTENDANT PAY to decrease the OPTION NUMBER or CURRENT VALUE Turn the game off and back on again to save the settings. 2

OPTIONS & SETTINGS # OPTION RANGE (DEFAULT) COMMENTS 1 CREDITS PER GAME START 1-20 2 CREDITS PER COIN 1-10 3 GAME TIME 5-60 (30) 4 POINT DIVISOR 1-5 5 DEMO MODE ON/OFF (OFF) 6 ATTENDANT PAY OFF, 50-9950 (OFF) 7 SOUND IN ATTRACT ON/OFF (ON) 8 PRICE PER PLAY 25-500 [$0.25 to $5.00] ($1.00) 9 TICKET VALUE 40-500 [$0.004 to $0.05] ($0.01) 10 PERCENTAGE SETTING 25% - 50% (40%) SETS # OF CREDITS REQUIRED TO PLAY ONE GAME. NOTE: MUST BE SET TO 1 WHEN A CARD SWIPE SYSTEM IS INSTALLED. SETS # OF CREDITS GIVEN PER COIN INSERTED (OR CARD SWIPED). SETS NUMBER OF SECONDS BEFORE ARROWS STOP AUTOMATICALLY. NUMBER OF POINTS NEEDED FOR EACH TICKET TO BE DISPENSED. (POINTS/POINT DIVISOR = # OF TICKETS DISPENSED) METERS AND COIN ERRORS DISABLED. 4 TICKETS PAID REGARDLESS OF OUTCOME. (FOR DEMONSTRATION PURPOSES ONLY). MAX. # OF TICKETS PAID DIRECTLY BY GAME. ALL TICKETS IN EXCESS OF SETTING MUST BE PAID MANUALLY BY THE ATTENDANT. SETTING INCREMENTS BY 50. ELIMINATES SOUND WHEN GAME IS NOT BEING PLAYED. SOUND STILL ACTIVE DURING GAME PLAY. COST OF ONE PLAY (IN CENTS); INCREMENTS BY 5 CENTS. VALUE MUST BE SET FOR ACCURATE BOOKKEEPING STATISTICS. (SEE BELOW) VALUE OF A TICKET (IN HUNDREDTHS OF A CENT) INCREMENTS BY 5 (HUNDREDTHS) SELECT DESIRED PAYOUT PERCENTAGE. INCREMENTS BY 5. OPTIONS 8 & 9 MUST BE SET ACCURATELY FOR PERCENTAGE SETTING TO OPERATE PROPERLY. 3

BOOKKEEPING (FOR INFORMATION ONLY) 11 REGULAR WIN POINTS PER GAME AVERAGE NUMBER OF NON-BONUS POINTS PAID PER GAME 12 BONUS POINTS PER GAME AVERAGE NUMBER OF BONUS POINTS PAID PER GAME 13 TOTAL POINTS PER GAME AVERAGE NUMBER OF TOTAL POINTS PAID PER GAME. (OPTION 11 + OPTION 12) 14 BONUS HIT FREQUENCY PERCENTAGE BONUS GAMES WON DIVIDED BY NUMBER OF GAMES PLAYED. NOTE: To clear bookkeeping, hold the STOP BUTTON while option 11, 12, 13, or 14 is on the display and then press the ATTENDANT PAY button. To restore factory settings, cycle the AC power while holding both the ERROR RESET and ATTENDANT PAY buttons for at least 5 seconds. DIAGNOSTIC MODE To enter Diagnostic Mode, hold ATTENDANT PAY button while powering up the game, and release after you hear a beep. Test 1 Lights & Switches: This first test will light the coin mech lamps, the stop button, the LEDs around the stop button, and the lights along the outside of the dial. You are now able to test all of the switches. Pressing the STOP BUTTON will display a 79 on the score display. Pressing ERROR RESET will display a 77 on the score display, dispense 3 tickets, and increment the ticket meter by 3. Engaging the coin switches will display a 75 for coin 1 (or 76 for coin 2) on the score display, increment the coin meter by 1, and play the coin input sound. Inserting a bill into the Bill Acceptor will display a 66 on the score display and show the bill value on the credit display. The bill will then be returned. Press ATTENDANT PAY to proceed to the next test. Test 2 - Displays: This test allows you to check all of the digit displays. First, the dial displays will be numbered from 1 to 14, starting with the display just to the right of the top 100. The top 100 will be colored red, white, and blue from top to bottom. The lower 100 will be blue, white, and red from top to bottom. Pressing the stop button will cause the credits, score and dial displays to cycle through 0, 1111, 2222, etc up to 9999. The 100 displays will cycle through red, green, and blue colors. Press ATTENDANT PAY to proceed to the next test. 4

Test 3 Numbers: The following test is used to check the dial lamps. First, the lights along the outside of the dial will go out, starting with the one to the right of the top position, going clockwise. Next, the inner numbers will light on and off starting with the upper right 1x display. Press ATTENDANT PAY to proceed to the next test. The next test will not start until the lamps have gone through a complete cycle after pressing the ATTENDANT PAY button. Test 4 Motors & Sensors: The final test will check the arrow motors and sensors. The arrows will rotate to top position and then the red arrow will start spinning clockwise. The score display will show the sensor position reading of that arrow. Pressing the stop button will stop the red arrow. Pressing the stop button again will start the blue arrow and show the sensor position reading of that arrow. Pressing the stop button will slowly stop the blue arrow. IMPORTANT! DO NOT TURN OFF GAME WITH ARROWS RUNNING! 5