Board Game Project World Studies, Absolutism through Democratic Revolutions. Name: Date: Period:

Similar documents
Game Board Project. This project will require you to create a game board that includes story elements.

INVENTION LOG FOR CODE KIT

Astronomy is Awesome! (85 points) Final Boardgame Project

These Are a Few of My Favorite Things

CSSE220 BomberMan programming assignment Team Project

Assembling Directions

Always ask yourself, How are the players learning about geometry by using it in the game?

Story Platforms. A 3d Print and play tabletop game system

Week 4 Points Board Options

Semester 2 F i n a l Project Create a Math Board Game Due: May 11 th and 13 th

Not-Too-Silly Stories

Mission: Accomplish a Goal

Perspective. Name: 7 th Grade Art Period

Mackenzie Furman April 22, 2014 Harpine ISAT 495 Individual Design Project: Aluminum Foil Boats. Aluminum Foil Boats

LESSON 5. Watching Out for Entries. General Concepts. General Introduction. Group Activities. Sample Deals

Basic Probability Ideas. Experiment - a situation involving chance or probability that leads to results called outcomes.

[PDF] Drawing: Becoming A Drawing Master - Learn How Sketch, Draw Manga, Comics, Cartoons And Much More!

we re doing all of the background, then we stop. We put on the borders and then we come back and we ll finish out the eagle.

Project Goal Game Design & Creation Process type theme MUST BE prototype board artistically rule book Flowchart prototype Test feedback Modify

Conversation with Rebecca Rhodes

LESSON 2. Opening Leads Against Suit Contracts. General Concepts. General Introduction. Group Activities. Sample Deals

LESSON 3. Third-Hand Play. General Concepts. General Introduction. Group Activities. Sample Deals

Assignment II: Set. Objective. Materials

THE PYTHAGOREAN SPIRAL PROJECT

How to Achieve Your Goals A Comprehensive Guide

Preparing For Your GCSEs

CS 211 Project 2 Assignment

Project 1: A Game of Greed

An Assassin s Advice. Ariel Segall. March 27, 2015

6NAVY LANGUAGE ARTS Expectations & Guidelines for

YEARBOOK! Reflections

Welcome to our studio.

LESSON 8. Putting It All Together. General Concepts. General Introduction. Group Activities. Sample Deals

Lesson 3. Takeout Doubles and Advances

Stage Managing 101. Oxford High Theatre

While there are lots of different kinds of pitches, there are two that are especially useful for young designers:

CS 210 Fundamentals of Programming I Fall 2015 Programming Project 8

Trivia Event Fundraising Guide

Tips for Producing an Amazing GCSE Art Sketchbook

From developing your logo to a complete website, you will be able to do this all with our team, having one point of contact.

This chapter gives you everything you

Problem Set 2. Counting

First Grade Art Print. Still Life with Grapes and Clarinet - by Georges Braque!!!!!!

Corners! How To Play - a Comprehensive Guide. Written by Peter V. Costescu RPClasses.com

WaterColors that. al vesselli.com. Painting Glass. Lesson 1. Contemporary Realism Techniques Using Watercolors

Knowing Your Customers Action Guide

The Grandmaster s Positional Understanding Lesson 1: Positional Understanding

TABLE OF CONTENTS TOPIC AND THEME RESEARCHING THESIS CRAFTING AND ANALYSIS SHOW WHAT YOU KNOW FINAL TIPS

CS 210 Fundamentals of Programming I Spring 2015 Programming Assignment 8

Explorers of the Lost Kingdom Lesson 4 March 9/10 1

Reflections and Suggestions for First Year Teachers

Al Capone Does My Shirts

Why do people set goals?

Lesson 2: Finding Your Niche Market

all-in-one meeting guide How to Gain Control of Your Time

Hunger Games. Disney Princess Edition. A GM- LESS story game for the hour RPG contest. By Scott Slomiany

MITOCW MITCMS_608S14_ses03_2

Bridging the Gap Dr. Shannon Fogg Woman of the Year Award Ceremony, April 15, 2015

Exceptional & Free Online Resources for Teaching Probability

What is the Law of Attraction?

Play Unsafe. How Improv Can Improve Your Roleplay!

LESSON 4. Second-Hand Play. General Concepts. General Introduction. Group Activities. Sample Deals

Get Organized Week #5 Scraps Materials Needed

GOAL SETTING NOTES. How can YOU expect to hit a target you that don t even have?

The. Breakthrough. Guide to Building a Profitable. Online Business Model. By: Kayla M. Butler ivorymix.com

Tactics Time. Interviews w/ Chess Gurus John Herron Interview Tim Brennan

LESSON 2. Objectives. General Concepts. General Introduction. Group Activities. Sample Deals

Jenny: Hi everybody, it s Jenny from the MSQC. And I am here today with the amazing Mary Fons. Mary: Well I m here with the amazing Jenny Doan.

OVERCOMING TEAM BUILDING OBJECTIONS

Building Successful Problem Solvers

Title: Animal Impressions. Author: Megan Hagerty, adapted from Cool Art Teacher Blog and Jessie McCormick. Grade Levels: High School, Grades 9-12

Soybean Spelling Board Game By Connie Douglas

MANGA CRASH COURSE: DRAWING MANGA CHARACTERS AND SCENES FROM START TO FINISH BY MINA "MISTIQARTS" PETROVIC

Job Interview Tools, LLC Cleveland, Ohio All rights reserved.

Wipe Out Lesson 3 January 19/20 1


Ottawa Architecture. Ottawa Architecture. 1 of 9. Copyright 2007, Exemplars, Inc. All rights reserved.

How to Make a Template

The Boost Method. Copyright Invisible App Machine. All Rights Reserved.

Here are two situations involving chance:

The Teachers Circle Mar. 20, 2012 HOW TO GAMBLE IF YOU MUST (I ll bet you $5 that if you give me $10, I ll give you $20.)

200 Blog Post Ideas. When you get a little stuck trying to think of Blog Post Ideas here s 200 that just might get you going.

Meet the Characters!

Lesson Plans. World History. Grade 10. Mrs. Newgard. Monday, January 18 o Standard: N/A o Objective: N/A Teacher In-Service: NO SCHOOL

Step 1: Write down areas in your life that you d like to work on in order of priority in the boxes below.

8 Tips and Formulas for Writing the Best Facebook Ads Ever

YEAR 9 Art Term 1. Homework Booklet

This presentation is on Avoiding Plagiarism in your academic writing. It has been designed by the Robert

How To Draw Manga: The Complete Beginners Guide To Mastering The Art Of Drawing Manga: A Step-By-Step Manga Drawing Tutorial ((Mastering Manga)) PDF

The design of mobile games as a context to rethink representations of space

Table of Contents. What is tabling?... 3 How to table Part I: Materials and planning... 4 I. Planning... 4 II. How to use materials...

Sketch Nation Create Lesson Ideas: Creating Multi Level Games

LESSON 3. Developing Tricks the Finesse. General Concepts. General Information. Group Activities. Sample Deals

Art For Kids: Drawing: The Only Drawing Book You'll Ever Need To Be The Artist You've Always Wanted To Be PDF

The Basic Rules of Chess

WORKBOOK. 1 Page Marketing Plan

Bell Ringer Finish Notes 22.3 Discuss the impact of Russia leaving Assign:

OGY IDEOLOGY. The War of Ideas. Introduction DESIGNER'S NOTE

Advanced Strategy in Spades

Neon Genesis Evangelion The Card Game. Official Rule Book - Version 2.0 English Edition

Transcription:

1 Date: Period: Board Game Project World Studies, Absolutism through Democratic Revolutions Introduction to Assignment: In groups, you will be designing, creating and playing board games that demonstrate your knowledge and comprehension of the content up until this point in the school year. Goal of Game: Progress from an absolute monarchy to representational government. Thus, the start of your game should not be labeled merely as start and finish but should be something that demonstrates that you are moving away from absolutism, and towards greater representation in government. This goal should be should be obvious in your progress squares and roadblock squares. It should be clear in your rules of the game. Content Covered (Units 1 and 2): Absolutism The Enlightenment Government and Democracy American Revolution French Revolution Latin American Wars for Independence Background: Modern absolute monarchs developed in Europe between 1500 and 1800. These monarchs expected to maintain absolute control over their governments and citizens. An increasing number of citizens, however, disputed the ideas of absolutism. This eventually would lead to revolution. What better way to outline the changes from absolutism to sweeping political and social change than in the context of a board game! Essential Questions: 1. How might absolute monarchs influence change? 2. How do citizens bring about change? (THINK: Change can be positive or negative.) 3. What part did the Enlightenment play in creating new governments? 4. What makes revolutions successful or unsuccessful? Guidelines: BE CREATIVE! I do not want to tell you exactly how to create your game. However, there are certain aspects of the game that must be included. Keep in mind as you create the game, you want to demonstrate content knowledge and content comprehension. Also keep in mind what the goal of the game should be (above). o Colorful and crisp (It should look like a completed project. The whole game should have a finished quality if 25% of the board is colorful that doesn t count.) Outline your squares. Add a border to images you cut-and-paste onto your board. Use the space on your board. o Appropriate to the time periods (Use actual historical events / people in your game. Your grade will largely be based on showing that you know and understand the content of world studies.) This is a creative assignment, but it is not a fictitious activity. There are no dragons. There are no wizards. There is no magic.

o Dirctions (Create a fully developed direction sheet for the rules to your game (It might behoove you to look at directions to board games that you have at home or look some up online. It will not be obvious to your players what they need to do. Chances are that you directions sheet should be at least 250 words.) o Functional (Make sure your game is functional-- students in the class are going to play your game! * Total game playing time must be 20-30 minutes. Playing time will be a part of your grade. * It should be possible to WIN your game. (Yes. This has been a problem in the past.) * Everything you need to play should be provided. If it needs dice, there should be dice. o Historical Playing Pieces (Use AT LEAST 4 people who fought/argued against absolutism as characters or pawns this means that King Louis XVI is NOT someone you can use, because he didn t want to end absolutism or lose his head.) * Each character must be a workable game piece. * Each character must be clearly labeled with either their name or image. o (at least) 3 Road Blocks - These are obstacles to an a constitutional monarchy or democracy. They should be located, labeled and explained on the game board. (These must me physically located on the game board. They do not count as your road blocks or progresses if they are a part of your cards. They must be specific containing CONTENT related to world studies.)! EXAMPLE: Congress of Vienna Roadblock A meeting after the final defeat of Napoleon that was a win for conservatism. Move back three spaces. o (at least) 3 Examples of Progress - These are advancements, developments, or improvements to the ultimate goal of a constitutional monarchy. (These must me physically located on the game board. They do not count as your road blocks or progresses if they are a part of your cards. They must be specific containing CONTENT related to world studies.) HINT: Have someone with really night and small handwriting put these on your board. Go over them with sharpie.! EXAMPLE: Declaration of the Rights of Man Progress Document stated the natural rights of man. Move ahead two spaces. o (at least) 25 Chance Cards - Chance cards should be compiled giving players certain commands such as King dissolves Parliament, go back 3 spaces, or King works together well with Parliament, go forward 2 spaces. This is a great opportunity to get the following vocabulary words incorporated into your game. Use the chance cards as a demonstration of your understanding. HINT: Make 30 cards. Make 40. o THESE ARE MINIMUM! FEEL FREE TO EXPAND UPON THESE IDEAS! Terms: AT LEAST 30 TERMS FROM QUIZLET MUST BE USED IN YOUR GAME. This can be in chance cards, trivia cards, physically on your board, etc. Make sure the context of each word defines it. If you are unsure that you have included the context of the term, please cushion your grade by using more. If you attempt to use 50 words I almost certainly will give your credit for 30 of them. (And really, you have time to use more.) 2

Tips for Doing Well: 1. Make sure that every person has tasks that they need to accomplish each day. You should have NO downtime in-class. If you finish your tasks, help someone else. This is a team sport. 2. Print a bunch of pictures and bring more supplies than you think you will need. 3. Draws a sketch or several sketches of the game and DISCUSS it with other group members. In particular, make sure the person writing the directions is on the same page. 4. Sketch and have the layout of your board finished before the start of the second workday. 5. Write the progress squares and roadblock squares onto the board during the second day. 6. Put someone crafty in charge of making the game pieces. (They don t have to be artistic, just crafty.) 7. Set up an assembly line for making your trivia cards. 8. Use your Quizlets as a reference. 9. Don t put someone who is absent a lot in charge of your supplies especially the day/weekend before it is due. 10. Read the rubric. Re-read the rubric. Make sure you have completed everything on it. 11. Include the answers to your trivia cards somewhere (numbered sheet in case they are disputed, on the card because someone else in the game draws the card, etc.) 12. If you don t already have it exchange contact information. CHECKLISTS (Recommend to go through this together as a group before you begin working!): Board Checklist: Do you start at absolutism/absolute monarchy? Are there AT LEAST three roadblocks to representative government on the board that are labeled and explained? (different roadblocks) Are there AT LEAST three progresses towards representative government on the board that are labeled and explained? (different progresses) Is the ultimate goal to reach democracy/representative government? Is there a place on the board to put all of the chance cards? Is it possible to win? (There is not a place that you will always land and send you back to the beginning of the game yes, this has happened in the past.) Cards Checklist: Do you have some type of card that uses world studies vocabulary AND demonstrates that you know what the term means and how it relates to the goal of the game? (You can have trivia cards as well as chance cards, etc. and you can choose to give them creative names.) If you use trivia cards, is there a way that the players can look up the answers during the game. (Assume that people will argue and disagree over whether someone is correct or not.) Are all the cards decorated in the same way? (Does the deck match?) Players/Game Pieces: A MINIUM of 4 Characters Used in Game: (These should be actual people from history, such as the specific name of an Enlightenment thinker or a revolutionary person like Voltaire.) Are the pieces that players will use named after specific people? Can you tell who they are? Are they labeled? Are the specific people actually in favor of moving towards a more representative government? (They should not be named after a monarch they like monarchies.) Directions: Name of game? Names of group members? Goal? Game set up? Who goes first? Who goes next? How do you take a turn? Logistics? Winning? 3

4 GOALS and EXPECTATIONS: (ONE SHEET PER GROUP) Group Member Group Member First and Last First and Last Group Member First and Last Group Member First and Last General Tasks: Create a list of all of the things that this individual is responsible for doing. Be as specific as detailed as possible. You may have to add tasks as you go. Examples: - write chance cards in pencil - go over chance cards in Sharpie - print and color decorations for chance cards - cut-and-paste chance card backs to the actual cards - edit directions Self-Assigned Tasks to Go Above-and- Beyond: If you decide to create something extra, include this here. You can add to this at any time. If you are doing something to meet the MININUM requirements, it doesn t belong here.

Being Awesome: Decorate the board with impressive art. Not artistic? Print, color and paste amazing stuff onto your board. Outline it in sparkly puffy paint. Go nuts. Make your board 3-D. Make your board partially 3-D. (Rumor has it there is one made to open up like Jumanji what!? So cool.) Make a spinner instead using a dice. YouTube how. YouTube and Pinterest are your friends. Use a lot more of the content than is required. Use glitter. Maybe a trail of red glitter for blood dripping off a guillotine. Go nuts. Use some quotes for the Enlightenment or some puns in the design of your game. Write questions or chance cards in fun old-sounding English. HINT: It is better to do something simple that you can execute well. Don t get over-ambitious and make a hot-mess. Make it something that you can actually finish. IMPROVE over ADD: Before you add something additional to the game, attempt to make what you are doing already the best it can possibly be. Ask other group members if you can help them on something if you find that you have a little time left in class. Find tasks to keep you working. 5