11th Annual Patent Law Institute

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INTELLECTUAL PROPERTY Course Handbook Series Number G-1316 11th Annual Patent Law Institute Co-Chairs Scott M. Alter Douglas R. Nemec John M. White To order this book, call (800) 260-4PLI or fax us at (800) 321-0093. Ask our Customer Service Department for PLI Order Number 186790, Dept. BAV5. Practising Law Institute 1177 Avenue of the Americas New York, New York 10036

37 Design Patents: Another Way to Look at Software Protection (January 13, 2017) Tracy-Gene G. Durkin Sterne, Kessler, Goldstein & Fox P.L.L.C. If you find this article helpful, you can learn more about the subject by going to www.pli.edu to view the on demand program or segment for which it was written. 1069

1070 Practising Law Institute

Since the introduction of the smartphone, the mobile application marketplace has been growing exponentially. In June of 2016, there were 2 million mobile applications available for download from the Apple App Store alone, with an average price of $1.00. As a result of this everexpanding market, software developers have an increased need to protect their intellectual property, particularly their user-interface design. User interface refers to the means by which a user and a computer system interact. For example, Microsoft Windows is an operating system that popularized graphical user interfaces (GUIs), a widely used subset of user interfaces that rely on graphical icons and visual indicators. For many, GUIs provide a greater ease of use than other interface designs, such as text-based interfaces. Yet as the urgency to protect their potentially lucrative IP increases, software developers now are facing additional hurdles in light of the 2014 decision by the United States Supreme Court in Alice Corporation PTY. LTD. v. CLS Bank International, which severely limited utility patent protection for software applications. The issue in the case was whether utility patent claims to a computer-implemented, electronic escrow service for facilitating financial transactions covered abstract ideas ineligible for patent protection under 35 U.S.C. Section 101. The Court held the patents invalid because the claims were drawn to an abstract idea, and implementing the method of those claims on a computer was not enough to transform that idea into patentable subject matter. This article will review the history of the applicable case law regarding GUIs and IP protection and offer insights to developers and IP counsel alike on how to best preserve the value of their software-related intellectual property. UTILITY PATENTS AND DESIGN PATENTS GUI designs have been protectable in the U.S. since at least 1992 by design patents, the lesser-known sister of utility patents. Utility patents protect the way an article works and last 20 years from the filing date of a utility patent application. Design patents, on the other hand, protect the way an article looks and are valid 15 years from the issue date of a design patent. Both require that the invention being protected is novel and not obvious under 35 U.S.C. 102 and 103, respectively. Utility patents cannot protect inventions that are not useful, or which do not satisfy 35 U.S.C. 101. Design patents cannot protect designs that are not ornamental, that is, that are primarily functional. 3 1071

The two types of intellectual property are not mutually exclusive, and it is common to obtain both utility and design protection for the same GUI invention. An example is Apple s slide to unlock feature of its original ios, which is protected by both U.S. Patent No. 7,657,849 and U.S. Patent No. D675,639. Design patents are governed by 35 U.S.C. 171, which provides that: [w]hoever invents any new, original and ornamental design for an article of manufacture may obtain a patent therefor, subject to the conditions and requirements of this title. According to In re Zahn, 617 F.2d 261, 204 USPQ 988 (CCPA 1980), 35 U.S.C. 171 refers not to the design of an article but to the design for an article, and is inclusive of ornamental designs of all kinds, including surface ornamentation as well as configuration of goods. THE STRIJLAND CASE The distinction between surface ornamentation and the article itself is an important one and became the pivotal issue in Ex Parte Strijland, 26 U.S.P.Q.2d 1259 (Bd. Pat. App. & Int. 1992), the case that paved the way for GUI protection through design patent in the U.S. The case involved an appeal to the U.S. Patent & Trademark Office (USPTO) Board of Patent Appeals and Interferences (BPAI) from an examiner s final rejection under 35 U.S.C. 171of an icon design. 1072 4

The basis for the rejection was that an icon was not an ornamental design for an article of manufacture as required by 171 because it was mere surface ornamentation rather than a design applied to an article of manufacture. The examiner and the Board agreed that the claimed icon design was for use on a computer display. However, no computer display was shown or described in the application as filed. Therefore, while the icon was for use with an article, no article was disclosed or claimed. The applicant attempted to address the issue during prosecution of the application. The applicant did this by amending the drawings to add a broken line computer around the icon. Broken lines are often used in design patent applications to show an unclaimed environment in which a design may be used. The Board found that had the original application described a display or shown a display in the manner in which applicant later amended its application; the icon design disclosed would be patentable subject matter. However, since the disclosure of the computer was added after the design 5 1073

patent application was filed, the addition of the unclaimed computer introduced impermissible new matter into the application and the rejection was maintained. ARTICLES OF MANUFACTURE While the Board may have ultimately rejected the applicant s claim in the Strijland case, an important development occurred afterward. As a direct result of the Strijland case and the issues regarding GUIs that it raised, the USPTO introduced M.P.E.P. 1504.01(a), in 1996. This section of the M.P.E.P. contains guidelines to assist examiners in evaluating design patent applications for GUIs. The guidelines were most recently updated in October 2015. According to the guidelines, to be considered statutory subject matter under 35 U.S.C. 171, design applications for computer-generated icons must comply with the article of manufacture requirement of the statute. Because a patentable design is inseparable from the object to which it is applied and cannot exist alone as mere surface ornamentation, an icon must be embodied on a computer screen, monitor or other display panel or portion thereof. The article of manufacture on which the design is displayed may be shown in broken lines. In other words, a new criterion for all who wished to successfully receive a design patent would be to specify in the application that the design is displayed on a display or other article of manufacture and to reflect this using a broken line image of a display. GUI PATENT DEVELOPMENTS Since institution of the guidelines, the law has developed very slowly in this area. There are no reported decisions by the USPTO Patent Trial and Appeal Board the PTAB or by its predecessor the Board of Patent Appeals and Interferences involving the patentability of GUI designs since Strijland. The author is however, aware of one issued patent in which the PTAB reversed the Examiner s rejection of a GUI design claim based on 35 U.S.C. 112. The allowed figure from that patent, U.S. Patent No. D757,052, is reproduced below. 1074 6

D757,052 The issue on appeal was whether oblique shade lines could be used to represent transparency. The Board reversed the Examiner, finding that the Appellants correctly argued that the only methodology available to Appellants within the realm of conventional patent drawings to properly portray the design intended to be claimed is to use conventional oblique line shading to illustrate the illusion of the translucent/transparent portion of the user interface, as shown in the claimed design. The Examiner also rejected the claim because after the application was filed, the applicant amended several lines in the drawings from broken to solid. According to the Examiner, the applicant had not shown that it had possession of the amended design at the time the application was filed. The Board reversed the Examiner on this point as well, finding that the Manual of Patent Examining Procedure 1504.04 clearly indicates that the conversion of broken lines to solid is not a departure from the original disclosure. There is only one reported court decision on validity and infringement of a GUI design patent. That decision came in 2014 in the highprofile patent litigation between Apple and Samsung involving, among other intellectual property, U.S. Patent No. D604,305. In that case, a California jury found that the Apple GUI design patent was not invalid and was infringed by Samsung. The Court of Appeals for the Federal Circuit affirmed. The case is currently on appeal to the United States Supreme Court on the issue of damages. The patented design and the infringing design are reproduced below: 7 1075

THE BENEFITS OF DESIGN PATENTS FOR GUIS Despite the scarcity of reported decisions involving GUI design patents, they are the fastest growing IP asset to protect GUI designs. The following are some facts that reflect the growth in this area. Today, issued GUI design patents make up nearly 5% of all U.S. design patents issued to date. It is also the fastest growing area at the USPTO, which corresponds with the increase in app development generally The number of patent examiners assigned to examine the burgeoning caseload of GUI design applications has grown from one in 2007 to more than 20 today. The top filers of applications for GUI design patents are not surprising. They include Microsoft, Samsung, Apple, Google, Sony and LG Electronics. Other significant filers include companies not normally associated with GUI design or electronics, such as Bank of America, Sears, Nike and PepsiCo. Design patents can be used to protect GUI designs in color, gray scale and more traditional patent-style line drawings. Gray scale and color may often be patented in the same design patent. The USPTO is less consistent about permitting both digital images and line drawings to be granted in the same patent. An example of an icon design patented in both color and gray scale is below: 1076 8

D649,588 Examples of a GUI design patented in gray scale and separatly patented in a line drawing are below: D648,737 D643,852 D604,305 D644,239 In addition to static GUIs, animated or dynamic GUI can also be protected with a design patent. In the case of an animation, the patent application should include at least two figures showing the design 9 1077

sequence to reflect the motion or response of the GUI. As with static GUI designs, the design may be presented as a digital image or by line drawing. An example of a line drawing depicting the animation of a keystroke is shown in the two images below: D621,848 While GUI designs may also be protectable under copyright and trademark law, design patents offer distinct advantages over other forms of IP protection. The following are some of these advantages: Design patents can be used to protect icons and screen designs that do not function as a trademark a requirement of the trademark law. In addition, there is no creativity requirement, as with copyright. Design patents also have a presumption of validity. Although the term of a design patent is limited to 15 years, they are seldom outlived due to the dynamic nature of design, particularly in the user interface area. Design patent rights may also be easier to enforce than trademark and copyright because no consumer surveys or copying are required to prove infringement. The measure of damages is also a significant advantage. 35 U.S.C. 289 provides that an infringer shall be liable to the [patent] owner to the extent of his total profit, a remedy unique to design patents. Another advantage of design patents for GUIs is that the test for design patent infringement is well settled and fairly straightforward. The test comes from the 1871 U.S. Supreme Court case of Gorham v. White, which held that [i]f in the eye of an ordinary observer, giving such attention as a purchaser usually gives, two designs are substantially the same, if the resemblance is such as to deceive such an observer, inducing him to purchase one supposing it to be the other, the first one patented is 1078 10

infringed by the other. The patented and infringing designs are reproduced below: In other words, no written articulation of the claim is required; the patent drawings speak for themselves. Although the scope of a design patent, like all patents, needs to be considered in light of the prior art, the burden is on the challenger, not the patent holder, to produce any relevant prior art to narrow the scope of the design patent claim. THE FUTURE OF GUI DESIGN PATENTS While the Apple Samsung case may contain the most recent word on GUI design patent validity and infringement, it will not be the last. In December of 2015, Microsoft Corporation filed suit in the Northern District of California accusing Corel Corporation of, among other things, infringement of several design patents for the Windows operating system. Examples of two of the patents and the accused Corel products are reproduced below. 11 1079

If the case proceeds to decision, it will surely provide more legal guidance on the validity and enforceability of design patents for GUIs. In the meantime, the number of GUI filings and the diversity of the applicants do not seem to be waning anytime soon. Now that utility patent protection is much harder to get for software, companies continue to struggle to find a way to protect their user interface design from copying. Design patents are proving to be a viable and valuable alternative. January 13, 2017 1080 12

NOTES 1081

NOTES 1082