Artificial Intelligence: An overview

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Artificial Intelligence: An overview Thomas Trappenberg January 4, 2009 Based on the slides provided by Russell and Norvig, Chapter 1 & 2

What is AI? Systems that think like humans Systems that act like humans Systems that think rationally Systems that act rationally

Acting humanly: The Turing test Turing (1950) Computing machinery and intelligence : Can machines think?, Can machines behave intelligently? Operational test for intelligent behavior: the Imitation Game HUMAN HUMAN INTERROGATOR? AI SYSTEM Predicted that by 2000, a machine might have a 30% chance of fooling a lay person for 5 minutes Anticipated all major arguments against AI in following 50 years Suggested major components of AI: knowledge, reasoning, language understanding, learning Problem: Turing test is not reproducible, constructive, or amenable to mathematical analysis

Thinking humanly: Cognitive Science 1960s cognitive revolution : information-processing psychology replaced prevailing behaviorism Requires scientific theories of internal activities of the brain What level of abstraction? Knowledge or circuits? How to validate? Requires 1) Predicting and testing behavior of human subjects (top-down), or 2) Direct identification from neurological data (bottom-up) Both approaches (roughly, Cognitive Science and Cognitive Neuroscience) share with AI the search for theories to explain (or engender) anything resembling human-level general intelligence. Computational Neuroscience: How the brain thinks!

Thinking rationally: Laws of Thought Aristotle: what are correct arguments/thought processes? Several Greek schools developed various forms of logic: notation and rules of derivation for thoughts; may or may not have proceeded to the idea of mechanization Direct line through mathematics and philosophy to modern AI Problems: 1) Not all intelligent behavior is mediated by logical deliberation 2) What is the purpose of thinking? What thoughts should I have out of all the thoughts (logical or otherwise) that I could have?

Acting rationally Rational behavior: doing the right thing The right thing: that which is expected to maximize goal achievement, given the available information. Doesn t necessarily involve thinking e.g., blinking reflex but thinking should be in the service of rational action. Rational agent: An agent is an entity that perceives and acts Abstractly, an agent is a function from percept histories to actions: f : P A For any given class of environments and tasks, we seek the agent (or class of agents) with the best performance Caveat: computational limitations make perfect rationality unachievable design best program for given machine resources

AI themes State graphs & search Uninformed search Heuristic search Knowledge representation & expert systems Formal logic (propositional, first-order) semantic nets case-based reasoning Machine learning & probabilistic reasoning Bayesian networks Hidden Markov models & Kalman filters Artificial Neural Networks & Support Vector Machines Common concepts & applications Intelligent (rational) agent systems Planing and decision making Natural language processing Games

Brief history of AI 1943 McCulloch & Pitts: Boolean circuit model of brain 1950 Turing s Computing Machinery and Intelligence 1952 69 Look, Ma, no hands! 1950s Early AI programs, including Samuel s checkers program, Newell & Simon s Logic Theorist, Gelernter s Geometry Engine Machine learning comes to age, web intelligence, smart machin 1956 Dartmouth meeting: Artificial Intelligence adopted 1965 Robinson s complete algorithm for logical reasoning 1966 74 AI discovers computational complexity Neural network research almost disappears 1969 79 Early development of knowledge-based systems 1980 88 Expert systems industry booms 1988 93 Expert systems industry busts: AI Winter 1985 95 Neural networks return to popularity 1988 Resurgence of probability; general increase in technical depth Nouvelle AI : ALife, GAs, soft computing 1995 Agents, agents, everywhere... 2003 Human-level AI back on the agenda

Agents and environments sensors? agent percepts actions environment actuators Agents include humans, robots, softbots, thermostats, etc. The agent function maps from percept histories to actions: f : P A The agent program runs on the physical architecture to produce f

Example: 8-puzzle solving machine Build a machine that can take an 8-puzzle and solves it. Challenges: image understanding motor control solving complex computational task

Simple reflex agents Agent Sensors Condition action rules What the world is like now What action I should do now Environment Actuators

Reflex agents with state State How the world evolves What my actions do Condition action rules Agent Sensors What the world is like now What action I should do now Actuators Environment

Goal-based agents State How the world evolves What my actions do Goals Agent Sensors What the world is like now What it will be like if I do action A What action I should do now Actuators Environment

Utility-based agents State How the world evolves What my actions do Utility Agent Sensors What the world is like now What it will be like if I do action A How happy I will be in such a state What action I should do now Actuators Environment

Learning agents Performance standard Critic Sensors feedback Learning element learning goals Problem generator changes knowledge Performance element Environment Agent Actuators

Anticipating agents: Generative world models Sensors Concepts Concepts Concepts Environment Agent Actuators