A (Very) Brief History

Similar documents
Game Industry Presented by: Marcin Chady

A (Very) Brief History

Game Industry Presented by: Pam Chow

Introduction to Computer Games

Programming of Graphics

Principles of Computer Game Design and Implementation. Lecture 1

SAULT COLLEGE OF APPLIED ARTS AND TECHNOLOGY SAULT STE. MARIE, ONTARIO COURSE OUTLINE

COMS 465: Computer Mediated Communication

Game Console Hacking: Xbox, PlayStation, Nintendo, Game Boy, Atari And Sega By Albert Yarusso, Joe Grand

S

Game On! An Industry s Journey. Vicarious Visions, Inc. Karthik Bala, CEO Guha Bala, President

Rumina'ons on the History of Video Game Design CS 2501 Computer Game Design

Gaming Consoles & Win 8 Tips & Apps. Grand Computers Club New Technologies SIG December 17, 2014

? 5. VR/AR AI GPU

N64 emulator unblocked

JUNE 2014 MAIN EXAMINATION MODULE: MARKETING MANAGEMENT PROGRAMME: POST GRADUATE DIPLOMA IN MANAGEMENT

GAMES AND GAMING MAY 2014

WeekI. , of video games IND - Survey of peers on Interactive Entertainment

Video Games and Interfaces: Past, Present and Future Class #2: Intro to Video Game User Interfaces

Running head: NINTENDO SWOT ANALYSIS 1

The Next Generation of Gaming Consoles

The Business of Games. Or How To Make a Living Doing What You Love To Do

TORUS INVESTMENT RESEARCH

Buy refurbished xbox 360

Game Console Hacking: Xbox, PlayStation, Nintendo, Game Boy, Atari And Sega By Albert Yarusso, Joe Grand

THE GAME. GAME TITLE === The Smurfs 2 GENRE ====== 2D Platformer PLATFORMS ====== X360 ====== PS3 ====== WiiU

GAME DEVELOPMENT ESSENTIALS An Introduction (3 rd Edition) Jeannie Novak

Xbox 360 games list by release date

The Business of Video Games Report. About DFC Intelligence s The Business of Video Games Report

Nishant l33t Verma 33 Rachel pwn Nabatian Weiye noob Zhang

The 10 Best Video Game Consoles include the Atari 2600 (VCS), Nintendo NES, Sega Genesis, Sony PlayStation, Nintendo 64, Sony PlayStation 2

New nintendo retro game console

Gaming Development Fundamentals

IMGD 1001: The Game Industry

CompuScholar, Inc. Alignment to Utah Game Development Fundamentals Standards

Digital Media & Computer Games 3/24/09. Digital Media & Games

#GamingResearch. France. April David Sourenian Head of Market Insight & Analytics - Continental Europe

Console Architecture 1

They Allow Developers To Get Innovative

Game Design Methods. Lasse Seppänen Specialist, Games Applications Forum Nokia

div class="statcounter"a title="web analytics" href="

15-466/ Fall 14 Computer Game Programming Introduction

Industry. Teut Weidemann ceo Wings Simulations GmbH A JoWooD company

Please see analyst certification and other important disclosures starting on page 165.

CONTENTS. List of Tables and Figures List of Boxes Acknowledgements. 27 Suggested further reading

Reinforcement of the development strategy Creation of 4 operational divisions structured around strong expertise

Nicholas H Bennett MKT 542 Final Project. Nintendo Third in Sales, but First in Hearts

The Game Development Process

Like Mobile Games* Currently a Distinguished i Engineer at Zynga, and CTO of FarmVille 2: Country Escape (for ios/android/kindle)

WE GOT GAME. Investment Opportunity in Interactive Entertainment

How much will the ps3 cost. How much will the ps3 cost

Should all future kids contents be interactive? What are the best games and TV coproduction models?

Online Gaming Support for Parents (source YHGFL) JE

Call Of Duty Black Ops Wii Level 13 Mission

Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry:

Ebay wii 4 player bundle mega

Reviving the Best Names in Video Games 2.0

Games Research: the Science of Interactive Entertainment

Global MMORPG Gaming Market: Size, Trends & Forecasts ( ) November 2017

Console Games Are Just Like Mobile Games* (* well, not really. But they are more alike than you

Manuals Xbox 360 Gamestop Trade In Value 2013

Content on this page requires a newer version of Adobe Flash Player.

PS4 Remote Play review: No Farewell to Arms, but a Moveable Feast

Gaming. not just for kids! Gaming & your Library. 42% of all adults own a console. Almost 2/3 of adults own a console

Call Of Duty 4 Multiplayer Guide Pc Mac Full Version

DOWNLOAD OR READ : XBOX 360 GAME PRICE GUIDE PDF EBOOK EPUB MOBI

The Business of Video Games. Table of Contents

Nintendo wii game console price

Evolution of Gaming. AESTHEHumanities! Weekly THINK! Fun facts that will surely console you on a bad day

Manual Metal Gear Solid 1 Hd Ps3 Remake Pc

Oleh. Salamun Rohman Nudin, S.Kom., M.Kom Pemrograman Game/ Teknik Informatika Unesa

The Undercurrent of Revolution in the Games Industry

The Future of Mobile & Portable Gaming. An E3 Panel June 12, 2013

Computer Games 2014 Introduction

SKG Retrobox Instruction Manual

Xbox 360 Manuals Gamestop Price Drops

CompuScholar, Inc. Alignment to Utah Game Development Fundamentals 2 Standards

Google Nexus 7 (Price: $199-$299)

- Version 9.0- December 2nd, 2018

UNIT 36 ASSIGNMENT ONE. Casey-Jo Kenny Student ID

Board Game Mobilization. Matthias Hellmund head of mobile development, Exozet Games

Investor Presentation

The Complete Guide to Game Audio

mercenaries ps2 5E85F4F192C250788F506BB60DD6E854 Mercenaries Ps2 1 / 6

Game gba for pc free. Game gba for pc free.zip

BSAC Business Briefing. Games Consumption Trends. October Gaming connects with consumers from across the demographic spectrum

Anarchy Arcade. Frequently Asked Questions

Playing xbox 360 games on laptop

The mobile gaming market. Rise of the smart phone. Dual market The year of gaming. Revenues. smartphone sales. top apps

Microsoft touts Xbox One as all-in-one entertainment (Update 4) 21 May 2013, by Barbara Ortutay

The Advancement of Game Devices! by Matt DiMaria

Friday the 13th game xbox one download free

Ubisoft reports full-year sales

This is the Wii Sports Resort Nintendo WII Game guaranteed to work like new and backed by the Lukie Games 90-day no questions asked returns policy!.

Assassin's Creed 3 Guide Book Xbox 360 Review

H1 FY16 Earnings presentation November 4th, 2015

CS39N The Beauty and Joy of Computing

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2017

Entertainment Retailers Association

EXPLORE OPPORTUNITIES IN JAPAN S GAME MARKET

Transcription:

Game Industry

A (Very) Brief History Spacewar! Courtesy of Joi Ito 1961 Spacewar! by Steve Russell on a PDP-1 at MIT the first widely available game 1971 Computer Space by Bushnell and Dabney based on Spacewar! the first mass-produced coin-op game

Pong 1972: Atari founded by Bushnell and Dabney same guys who made Computer Space 1972: Pong released by Atari the first mainstreet hit on arcade and home (1975)

1978-1982: The Golden Age Space Invaders, Asteroids, Pac-Man, Centipede, Donkey Kong, Missile Command, Joust, Tempest, Defender The golden age of the arcade Arcade revenues hit $8 billion pa, the most ever Equivalent to $20 billion today Second generation consoles Game on a cartridge Atari 2600, aka VCS (pictured) IntelliVision by Mattel ColecoVision 1983: console crash Market overcrowding Poor quality games

Console Revival 1984 Tetris 1985 Third generation consoles Nintendo Entertainment System Sega Master System D-pad 1989-1995 16 bit era (IV Generation) SNES, Sega Genesis, Nintendo GameBoy CD-ROMs, Doom, Dune II, Myst 1995-1999 32 bit era (V Generation) Sega Saturn, Sony Playstation, N64 Rise and fall of 3Dfx, fall and rise of NVidia Ultima Online, Everquest, Counterstrike

Recent History 2000-2005: (VI Generation) PS2, Xbox, GameCube Microsoft joins the race, Sega drops out On-line comes to consoles Ubiquitous PC 3D hardware acceleration 2005-2013: (VII Generation) PS3, Xbox 360, Wii Online distribution (Xbox Live, Wii Ware, PSN Store) Sony and Microsoft fight for hardware superiority Nintendo pushes gameplay innovation Longer life cycle 2013-Now: (VIII Generation) PS4/Pro, XBox One/Scorpio, Wii U, Switch

Recent Trends Handheld DS, DS Lite, DSi, 3DS, hybrids (WiiU, Switch) PSP, PSP 3000, PSP GO, PS Vita iphone, Android ipad, Android tablets Accessories / Peripherals / Transmedia Wiimote, WiiU GamePad, Switch Guitar Hero, Rock Band on the wane, only so many you can sell Kinect / Sony Move didn't take off as hoped? TV. TV TV TV. TV. - also not a roaring success Business Models Web Browser + Facebook as a platform e.g. Farmville Freemium / Free To Play Loot boxes! Telemetry and Analytics Virtual and augmented reality

Distribution Channels Physical media Brick and mortar GameStop (now owns Electronics Boutique) Best Buy, Walmart Internet Amazon Digital (dominant since 2014) Steam PSN Store Xbox Marketplace Apple Store Google Play

The Business of Making Games Complex interaction between market players: publishing development distribution hardware manufacturers One company may own or partly own others You can be working for a company that owns a competitor Competitors in one genre may be partners in another Independent development Low barrier to entry Very hard to reach customers

Publishers Responsible for: Funding game development Acquiring, owning, maintaining IP licenses Marketing, PR, end-user tech support Sales and manufacturing of the game The majority of commercial games are: commissioned, funded, published or distributed by the major publishers Most of the revenue goes to publisher Remainder to console royalties, distributors Maybe even a little to the developer

Developers The companies or people who create the games: Programmers, artists, designers, sound engineers, musicians, producers, writers and others Ownership Part or wholly owned by a publisher, distributor or hardware manufacturer Independent (usually not for long) Funding Most often by a publisher to develop a specific game Some can and do fund projects internally Which makes them publishers, really

Distributors & Retailers The least understood (by developers and players) yet critical to the success of commercial games These companies get the games onto the shelves Publishers compete with each other for limited shelf space This is what goes on behind closed doors at trade shows like E3 The internet and mobile threaten this model Amazon, Steam, Mobile stores Opportunity to bypass the publisher and the distributor Publishers still have the money and the IP, though Publishers don t want to upset retailers and make sure not to undercut them in digital stores Used games market is a huge bone of contention

Hardware Manufacturers PC/Mac Open access: anything goes Although this is changing Thousands of possible configurations with unknown stability and interactions between components Console Roughly 10X the revenue of the PC market Closed access: all titles must be approved in advance Sony, MS, Nintendo get a cut of every unit sold (bigger than independent developers) Fixed hardware architecture (limited resources) Rigorous QA process by Sony, Nintendo and Microsoft Mobile Large market, but many many games No real quality gatekeepers

Intellectual Property Games based upon an existing intellectual property (IP) Publisher or developer owns or has licensed rights to a movie, book, character, show, team or a previous game. Often large up-front fee to acquire rights to use IP Brand Recognition factor to increase sales Reduced marketing spend Reduced risk Game used to be tied to other releases of the same IP (movie typically) The games was often an afterthought Rushed development, compromised product Not good when based upon a future movie that flops These days game IP can stand on its own E.g. Halo or Assassin s Creed movies Original IP coveted but risky

Costs, Time, Team Size Today's multi-platform AAA console title: $20 - $200+ million (US) Development budget only! Marketing is typically this much again, if not more 24-36+ months 50 200+ people, maybe in multiple studios Expensive trends: Higher production values Multi-genera, open-world gameplay High fidelity cinematics Multiplayer gameplay Licensing tie-ins Fully localized content Celebrity voice acting Technical and creative arms race

Console Hardware Units Sold (L.T.D) Platform Units Sold PlayStation 2 >158M PlayStation 3 >83M PlayStation 4 >62M Xbox 360 84M Xbox One >30M Wii 101M Wii U 13M Switch >7M Nintendo DS 154M PlayStation Portable 82M PlayStation Vita 15M

Realities Games engineering is fairly ad hoc Don't know how to engineer fun Can fun be engineered? Building a plane while flying it Insufficient up-front design is prevalent Improving over time out of necessity Iteration is key History of one-man-team, bedroom coding practices Industry expects minimum development cost Industry expects bedroom working hours Little formal software design Little documentation Mostly just coding! Professional management was lacking (better now)

Games are Different Games are different from application or systems software At their heart, they are entertainment, not software This profoundly changes the overall engineering process Only about 20-30% of game team members are programmers 20-30% of game team members are scripters who have no programming education No initial requirements remain fixed You don t know what s fun until you see it Make it not suck now imperative We still have to create complex software Many classical and cutting edge software problems have to be solved to create a game Only many times over!

Game Engines are the Same Like other software systems: Core Runtime Systems Tools & Pipelines Needs to be maintainable Modular Robust User-friendly Extensible & sufficiently flexible Efficient