RECORD SHEETS: 3075 THE CUTTING EDGE/section00: Table of Contents. NOTES i Table of CONTENTS

Similar documents
RECORD SHEETS: PROJECT PHOENIX/section00: Table of Contents

RECORD SHEETS: 3050 UPGRADE, INNER SPHERE/section00: Table of Contents

RECORD SHEETS: OLD IS THE NEW NEW/section00: Table of Contents

RECORD SHEETS: 3075 AGE OF WAR/section00: Table of Contents

CLASSIC BATTLETECHTM RECORD SHEETS: 3075 CATALYST GAME LABS

RECORD SHEETS: 3060/section00: Table of ConTenTs

Sample file SUCCESSION WARS ERA

Sample file. RECORD SHEETS: VEHICLE ANNEX/section00: Table of Contents NOTES EXOSKELETONS / PA(L)S

Sample file. RECORD SHEETS: 3075 AGE OF WAR/section00: Table of Contents. SLDF ROYAL UNITS Ripper Nightshade Cyrano Lightning Zephyr Demon

Sample file. Record Sheets: 3075 is a stand-alone book, but Technical Readout: 3075 is recommended for use. Under License From

Sample file SUCCESSION WARS ERA

INTRODUCTION. Dear Readers,

INTRODUCTION CREDITS CAT35QS002

FORM SR 3070 (MERCENARY FORCE ROSTER)

INTRODUCTION. Brooke Lassinger, Irian Technologies, 7 June 3081

CLASSIC BATTLETECHTM RECORD SHEETS: 3060 CATALYST GAME LABS

INTRODUCTION. Duchess,

INTRODUCTION. My Dearest Bertram,

Sample file INTRODUCTION. Dear Readers,

CLASSIC BA TBAT TLE TLE TE TE CHTM CH

technical readout 3145

Sample file INTRODUCTION. David,

INTRODUCTION. David, Sincerely, General Albrecht Hoff, RAF/DMI, 16 November 3081

TECHNICAL READOUT 3145 REPUBLIC OF THE SPHERE

Sample file INTRODUCTION

BattleMech Manual (Version 1.3)

QUICK-START RULES QUICK-START RULES

Integrating Mecha in the Marine Mobile Armored Cavalry Unit

Sample file INTRODUCTION

INTRODUCTION. Highness,

(II) Weapons An alternate damage system for the BattleTech Game by Francis Greenaway

technical readout 3145 Free Worlds League

INTRODUCTION. Here there be dragons.

Sample file INTRODUCTION

technical readout 3145 Lyran Commonwealth

I B C A B T A T T L T E L T E E T C E H C TM

ARMOR DIAGRAM ARMOR DIAGRAM. Mech Data. Mech Data BATTLEMECH RECORD SHEET BATTLEMECH RECORD SHEET. Weapons Inventory.

table of contents introduction cutting edge inner sphere clan federated suns capellan confederation free Worlds league age of War terran hegemony

RENEGADE TECH 2.0 TOTAL WARFARE RULES

Unit Name Name of the base design (Warhammer, Archer, and so forth)

Paladin Janella Lakewood 12 October 3145

Version CREDITS Final Arrangement: Medron Pryde Contributors: Members of the HeavyMetal forums

INTRODUCTION. Dr. Saga Brest, 19 June 3079

Sample file INTRODUCTION

WEBSITE: CATALYSTGAMELABS.COM

CIVIL WAR ERA DARK AGE ERA SUCCESSION WARS ERA

TABLE OF CONTENTS INTRODUCTION

INTRODUCTION. Introduction. Lord Brewer,

13,475 credits Armor Class 4 [15]

Table of Contents / credits

Sample file TABLE OF CONTENTS COMBAT EQUIPMENT

Trial of Bloodright Rules

NetEPIC 5.2 Army Book Slann & Necron Version of January 8th, 2009

INTRODUCTION. Most humbly and respectfully, Dr. Veronica Baxter, Capellan Science Foundation, 3079

Sample file TABLE OF CONTENTS

Scout 92 Merchant 94 Invader 96 Magellan 98 Chimeisho 100 Tramp 102 Star Lord 104 Monolith 106. Hunter 110 Odyssey 112 Comitatus 114

THE GAME OF LIGHTNING-FAST COMBAT!

Solaris Melee Challenge -Tournament (version 2.47)

INTRODUCTION. Here there be dragons.

Total Warfare (Version 5.01)

Dossiers. TO: Precentor-Martial Victor Steiner-Davion FROM: Precentor Hanna Aedalus DATE: 11 July 3068 SUBJECT: The Bounty Hunter.

CREDITS Project Development BattleTech Line Developer Primary Writing Additional Writing: Production Staff : Factchecking/Playtesting:

Legends of War: Patton Manual

DESCRIPTION. Mission requires WOO addon and two additional addon pbo (included) eg put both in the same place, as WOO addon.

---. Sample file. IIIIIIEImI FIELD PACK Page 2 " fields IF FilE .-- ~ nudsof nn 46. Basic Operations. 4 Sentry Weapons.

INNER SPHERE BATTLE ARMOR

U.S. and Allied Forces for Operation Urgent Fury The Invasion of Grenada 1983

Total Warfare (Version 4.4)

INTRODUCTION FORCE CREATIION FORMATION BUILDING FORCE OPERATIONS

Vyper Type Speed Armour Close Combat Firefight Light Vehicle 35cm Weapon Range Firepower Notes Scatter Laser 30cm AP5+/AT5+ - Notes: Skimmer

INNER SPHERE BATTLEMECHS

table of contents The Clans 270

BATTLETECHtm. Historical Turning Points. luzernetm

JANE S FIGHTING STARSHIPS

JANE S FIGHTING STARSHIPS

RENEGADE TECH 2.0 AEROSPACE COMBAT

ELDAR. Warlock. 35 points

SPECIAL RULES Necron A unit with this special rule gain the Feel No Pain and Fearless universal special rules.

The Scorpion's Nest Attacker ('Mechs) Orders: Salvage counters: Forced Withdrawal: Proportional Response: Defender (Tanks): Orders: Low Morale:

0 hr: Wolves of Albion - demo document by Ryan Wolfe of 0 hr: art & technology 0-hr.com

Download Battletech Technical Readout 3050 Upgrad (Classic Battletech) Books

Unit List Hot Spot Fixed

Paladin Janella Lakewood 12 October 3145

CIVIL WAR ERA SUCCESSION WARS ERA DARK AGE ERA

Trial of Bloodright Rules

Table of Contents TABLE OF CONTENTS

The Basic System: Battlesuit Construction. Written by J. Parker

OPTIONS: May take up to two Marker Drones points/model

BATTLETECHTM TACTICAL OPERATIONS CATALYST GAME LABS

TABLE OF CONTENTS INTRODUCTION 5

ARMOUR BS FRONT SIDE REAR By: Matt Plonski 12/23/2008. Twin-Linked Shuriken Cannon Anti-grav Turbines. Tempest Pulsar

Navy Field Europe: Quick Start Up Guide

IMPERIAL ARMOUR APOCALYPSE Q AND A TAU. 1. The Remora is listed as having 3 Structure points. Is this right?

INTRODUCTION. Duncan Grazer Croft Editor-in-Chief, Solaris Games Enthusiast 3 December 3077

Technical Readout: Version: 0.80

wolfman-mc2x-tce (Triple Campaign Edition) Readme 08/18/2011 (Revision 03)

Paladin Janella Lakewood 12 October 3145

attribute modifiers Soldier attacks per level force powers Level Attacks

BATTLETECHTM. Sample file. Under License From

Siegeworld: Chaos: The Debased Legions

Transcription:

RECRD SHEETS: 3075 THE CUTTING EDGE/section00: Table of Contents NTES i Table of CNTENTS Previous record sheet volumes grouped all unit types together and then organized per tonnage. However, this often ignored the organization of the corresponding Technical Readout, creating disconnect for players moving from a Technical Readout to a record sheet volume to find the unit they re looking for. To better ease this transition, this record sheet volume is organized like its corresponding Technical Readout. Hyperlinks off of each unit name in the TC will enable players to instantly move to a given section, or to the start of a given unit s record sheets. i INNER SPHERE BATTLE ARMR Nighthawk Tornado Djinn Kobold Asterion Asura Rottweiler Se irim Theseus Void Ying Long Phalanx Tengu Grenadier Hauberk Nephilim Shedu INNER SPHERE VEHICLES Crow Scout Helicopter MIT 23 MASH Vehicle Tamerlane Strike Sled Saxon APC Hiryo Armored Infantry Transport Danai Support Vehicle Condor Hover Tank (Upgrade) JES I Tactical Missile Carrier Thumper Artillery Vehicle DI Morgan Assault Tank JI-50 Transportable Field Repair Unit -66 HMRV INNER SPHERE BATTLEMECHS Malak Valiant Wight Mongoose II Preta Legionnaire Eyleuka Grigori Patriot Deva Defiance Warlord Seraph Archangel Titan II Hyena SalvageMech INNER SPHERE AERSPACE Shade Rusalka Striga Aurora Leopard PWS Union PWS Mule PWS Excalibur PWS CLAN BATTLE ARMR Aerie Afreet Clan Medium Corona Rogue Bear Golem CLAN VEHICLES Bellona Hover Tank SM Tank Destroyer CLAN BATTLEMECHS Bear Cub Crimson Hawk celot Pariah Sun Cobra Balius Ryoken II Cygnus Jupiter CLAN PRTMECHS Erinyes Cecerops rc Procyon Chrysaor Basilisk Triton Delphyne

RECRD SHEETS: 3075 THE CUTTING EDGE/00: Credits 002 / 003 Credits i STANDARD RULES These designs are considered standard rules (see p. 0, Total Warfare) and are legal for tournaments played at the Gen Con Game Fair, rigins Game Convention, and other convention tournaments, retail store events and so on, alongside the record sheets found in the various record sheet books (whether published by Catalyst Game Labs, FanPro, or FASA). (Note that only those designs that meet the requirements for a tournament unit selection will be available for use in a given tournament.) Advanced and Experimental Rules: If any record sheets includes Advanced or Experimental on it meaning it mounts equipment from Tactical perations then that record sheet is generally not appropriate for tournament player (individual tournaments will spell out the specifics of whether such designs can or cannot be used). ERAS The record sheets in this volume indicate which era they first appeared in; see p. 4 for an explanation of BattleTech Eras. CREDITS Record Sheet Application Jason Tighe Sebastian Brocks Project Development Randall N. Bills Data Entry Johannes Heidler Peter Smith BattleTech Line Developer Herbert A. Beas II Production Staff Art Direction Randall N. Bills Cover Art Franz Vohwinkel Cover Design Ray Arrastia Additional Design Ray Arrastia Illustrations Ray Arrastia Doug Chafee Brent Evans Duane Loose Matt Plog Proofreaders Ray Adrian Gideon Arrastia, Joel Bancroft-Connors, Sebastian BeeRockxs Brocks, Rich Cencarik, Brent Ezell, Joshua nckestrel Franklin, Johannes Haderer, Térence Weirdo Harris, Johannes jymset Heidler, Iain MacLeod, Jason Paulley, Joshua Perian, Luke Jellico Robertson, Chris Smith, Peter Smith, Jason Tighe, Chris Wheeler, Matt Wilsbacher. 203 The Topps Company, Inc. All Rights Reserved. BattleTech Record Sheets: 3075 The Cutting Edge, Classic BattleTech, BattleTech, Mech, BattleMech, MechWarrior and Topps logo are registered trademarks and/or trademarks of The Topps Company, Inc. in the United States and/or other countries. No part of this work may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior permission in writing of the Copyright wner, nor be otherwise circulated in any form other than that in which it is published.

Hauberk Battle Claw [E] LRM 5 /Msl [M,C,S] 6 7 4 2 Ammo Small Laser 3 [DE] 2 3 Armor: Improved Stealth (+/+2/+3) BV: 363/70 Hauberk Battle Claw [E] LRM 5 /Msl [M,C,S] 6 7 4 2 Ammo Small Laser 3 [DE] 2 3 Armor: Improved Stealth (+/+2/+3) BV: 363/70 Hauberk Battle Claw [E] LRM 5 /Msl [M,C,S] 6 7 4 2 Ammo Small Laser 3 [DE] 2 3 Armor: Improved Stealth (+/+2/+3) BV: 363/70 Hauberk Battle Claw [E] LRM 5 /Msl [M,C,S] 6 7 4 2 Ammo Small Laser 3 [DE] 2 3 Armor: Improved Stealth (+/+2/+3) BV: 363/70 Hauberk Battle Claw [E] LRM 5 /Msl [M,C,S] 6 7 4 2 Ammo Small Laser 3 [DE] 2 3 Armor: Improved Stealth (+/+2/+3) BV: 363/70

Hauberk II Battle Claw [E] Magshot (Body) 2 [DB,S] 3 6 9 Magshot (Body) 2 [DB,S] 3 6 9 Small Pulse Laser 3 [P,AI] 2 3 Armor: Improved Stealth (+/+2/+3) BV: 325/63 Hauberk II Battle Claw [E] Magshot (Body) 2 [DB,S] 3 6 9 Magshot (Body) 2 [DB,S] 3 6 9 Small Pulse Laser 3 [P,AI] 2 3 Armor: Improved Stealth (+/+2/+3) BV: 325/63 Hauberk II Battle Claw [E] Magshot (Body) 2 [DB,S] 3 6 9 Magshot (Body) 2 [DB,S] 3 6 9 Small Pulse Laser 3 [P,AI] 2 3 Armor: Improved Stealth (+/+2/+3) BV: 325/63 Hauberk II Battle Claw [E] Magshot (Body) 2 [DB,S] 3 6 9 Magshot (Body) 2 [DB,S] 3 6 9 Small Pulse Laser 3 [P,AI] 2 3 Armor: Improved Stealth (+/+2/+3) BV: 325/63 Hauberk II Battle Claw [E] Magshot (Body) 2 [DB,S] 3 6 9 Magshot (Body) 2 [DB,S] 3 6 9 Small Pulse Laser 3 [P,AI] 2 3 Armor: Improved Stealth (+/+2/+3) BV: 325/63

(57) DI Morgan Assault Tank 3 5 Tracked 00 Inner Sphere (4) (4) 2 Machine Gun FR 2 2 3 [DB,AI] 3 ER PPC T 0 [DE] 7 4 23 (4) Ammo: (Machine Gun) 00 BV:,390 (28)

(48) DI Morgan Assault Tank (Gauss) 2 3 Tracked 00 Inner Sphere (30) (30) 3 C Slave BD [E] Targeting Computer BD [E] 2 Machine Gun FR 2 [DB,AI] 2 3 3 Gauss Rifle T 5 [DB,X] 2 7 5 22 (30) Ammo: (Machine Gun) 00, (Gauss) 48 BV:,62 (20)

(57) DI Morgan Assault Tank (LRM) 3 5 Tracked 00 Inner Sphere (4) (4) 3 C Slave BD [E] 2 ER Medium Laser FR 5 [DE] 4 8 2 4 LRM 20 T /Msl 6 7 4 2 w/artemis IV FCS [M,C,S] (4) Ammo (CASE): (LRM 20) 48 BV:,869 (28)

(9) (7) (7) Legionnaire LGN-X 7 50 Inner Sphere 2 ER Medium Laser CT 5 5 [DE] 4 8 2 Rotary AC/2 RT 2/Sht [DB,R/C] 6 2 8 Beagle Active Probe LT [E] 4 Targeting Computer LT [E] (5) (5) (22) (23) (23) (7) BV:,322 (6) (6) Cockpit (2) (2) (8) (8) (6) Beagle Active Probe Beagle Active Probe Targeting Computer Targeting Computer Targeting Computer ER Medium Laser ER Medium Laser Rotary AC/2 Rotary AC/2 Rotary AC/2 Ammo (RAC/2) 45 (2) (2) 0 (20) Double

(9) (6) (6) Legionnaire LGN-2D 7 50 Inner Sphere Rotary AC/5 RT 5/Sht 5 0 5 [DB,R/C] Targeting Computer LT [E] (4) (4) (20) (22) (22) (7) BV:,386 (6) (6) Cockpit (2) (2) (8) (8) (6) Targeting Computer Targeting Computer Targeting Computer Rotary AC/5 Rotary AC/5 Rotary AC/5 Rotary AC/5 Rotary AC/5 Rotary AC/5 Ammo (RAC/5) 20 Ammo (RAC/5) 20 Ammo (RAC/5) 20 (2) (2) 0 (20) Double

(9) (5) (5) Legionnaire LGN-2XA 7 50 Inner Sphere (Advanced) RT/RA 0 20 [AE,S,F] 2 8 (2) (2) (2) (9) (9) (6) BV:,72 (4) (4) Cockpit (2) (2) (8) (8) (6) Ammo () 5 Ammo ( Homing) 5 (2) (2) 0 (20) Double

(9) (3) (3) Legionnaire LGN-2XU 7 50 Inner Sphere RT 4 0/Sht 6 2 8 [DB,R/C] Targeting Computer LT [E] (0) (0) (6) (6) (6) (5) BV:,28 (4) (4) Cockpit (2) (2) (8) (8) (6) Targeting Computer Targeting Computer Targeting Computer Targeting Computer Ammo () 0 Ammo () 0 (2) (2) 0 (20) Double

Leopard "Pocket WarShip" 5 8,900 Inner Sphere BV: 7,674 Fuel: 4,000 0/2 0 0 0 0 0 34 (339) 26 (254) 26 (254) 7 (68) 2 Capital Scale (-2) (3-24) (25-40) (4-50) Bay Loc Ht SRV MRV LRV ERV Killer Whale-T [ rnds] N 20 4 (40) 4 (40) 4 (40) 4 (40) Standard Scale (-6) (7-2) (3-20) (2-25) Bay Loc Ht SRV MRV LRV ERV 2 ER PPC N 30 2 (20)2 (20) 2 (20) LRM 20 w/artemis IV FCS [2 rnds] N 6 2 (6)2 (6) 2 (6) 3 Medium Pulse Laser N 2 2 (8) LRM 20 w/artemis IV FCS [2 rnds] FL/FR 6 2 (6)2 (6) 2 (6) 2 ER Large Laser FL/FR 24 2 (6)2 (6) 2 (6) Medium Pulse Laser FL/FR 4 (6) ER Large Laser A 2 (8) (8) (8) 2 Medium Pulse Laser A 8 (2) Cargo: Bay : Cargo Space - 65.50 tons ( door) 70 (40) Double 68 34 0 20 34 0

Golem Civil War 2 Advanced SRM 5 (Body) 2/Msl [M,C,S] 4 8 2 Ammo Bearhunter Superheavy AC 3 [DB,S] 2 Bearhunter Superheavy AC 3 [DB,S] 2 Armor: Fire Resistant BV: 875/25 Golem Civil War 2 Advanced SRM 5 (Body) 2/Msl [M,C,S] 4 8 2 Ammo Bearhunter Superheavy AC 3 [DB,S] 2 Bearhunter Superheavy AC 3 [DB,S] 2 Armor: Fire Resistant BV: 875/25 Golem Civil War 2 Advanced SRM 5 (Body) 2/Msl [M,C,S] 4 8 2 Ammo Bearhunter Superheavy AC 3 [DB,S] 2 Bearhunter Superheavy AC 3 [DB,S] 2 Armor: Fire Resistant BV: 875/25 Golem Civil War 2 Advanced SRM 5 (Body) 2/Msl [M,C,S] 4 8 2 Ammo Bearhunter Superheavy AC 3 [DB,S] 2 Bearhunter Superheavy AC 3 [DB,S] 2 Armor: Fire Resistant BV: 875/25 Golem Civil War 2 Advanced SRM 5 (Body) 2/Msl [M,C,S] 4 8 2 Ammo Bearhunter Superheavy AC 3 [DB,S] 2 Bearhunter Superheavy AC 3 [DB,S] 2 Armor: Fire Resistant BV: 875/25

Golem (Fast Assault) Jump:3 Machine Gun 2 [DB,S] 2 3 SRM 5 (S) (Body) 2/Msl [M,C,S] 3 6 9 BV: 494/7 Golem (Fast Assault) Jump:3 Machine Gun 2 [DB,S] 2 3 SRM 5 (S) (Body) 2/Msl [M,C,S] 3 6 9 BV: 494/7 Golem (Fast Assault) Jump:3 Machine Gun 2 [DB,S] 2 3 SRM 5 (S) (Body) 2/Msl [M,C,S] 3 6 9 BV: 494/7 Golem (Fast Assault) Jump:3 Machine Gun 2 [DB,S] 2 3 SRM 5 (S) (Body) 2/Msl [M,C,S] 3 6 9 BV: 494/7 Golem (Fast Assault) Jump:3 Machine Gun 2 [DB,S] 2 3 SRM 5 (S) (Body) 2/Msl [M,C,S] 3 6 9 BV: 494/7

(ADVANCED) Golem "Rock Golem" [2] Heavy Recoilless Rifle (DWP) 3 [DB,S] 3 5 7 Heavy Recoilless Rifle (DWP) 3 [DB,S] 3 5 7 SRM 5 (S) (Body) 2/Msl [M,C,S] 3 6 9 must detach DWP before moving full ground speed Armor: Fire Resistant BV: 693/99 Golem "Rock Golem" [2] Heavy Recoilless Rifle (DWP) 3 [DB,S] 3 5 7 Heavy Recoilless Rifle (DWP) 3 [DB,S] 3 5 7 SRM 5 (S) (Body) 2/Msl [M,C,S] 3 6 9 must detach DWP before moving full ground speed Armor: Fire Resistant BV: 693/99 Golem "Rock Golem" [2] Heavy Recoilless Rifle (DWP) 3 [DB,S] 3 5 7 Heavy Recoilless Rifle (DWP) 3 [DB,S] 3 5 7 SRM 5 (S) (Body) 2/Msl [M,C,S] 3 6 9 must detach DWP before moving full ground speed Armor: Fire Resistant BV: 693/99 Golem "Rock Golem" [2] Heavy Recoilless Rifle (DWP) 3 [DB,S] 3 5 7 Heavy Recoilless Rifle (DWP) 3 [DB,S] 3 5 7 SRM 5 (S) (Body) 2/Msl [M,C,S] 3 6 9 must detach DWP before moving full ground speed Armor: Fire Resistant BV: 693/99 Golem "Rock Golem" [2] Heavy Recoilless Rifle (DWP) 3 [DB,S] 3 5 7 Heavy Recoilless Rifle (DWP) 3 [DB,S] 3 5 7 SRM 5 (S) (Body) 2/Msl [M,C,S] 3 6 9 must detach DWP before moving full ground speed Armor: Fire Resistant BV: 693/99

(9) (32) (32) Jupiter 3 5 00 Clan ER PPC RT 5 5 [DE] 7 4 23 LRM 5 RT 5 /Msl [M,C,S] 7 4 2 ER PPC LT 5 5 [DE] 7 4 23 LRM 5 LT 5 /Msl [M,C,S] 7 4 2 2 RA 5/Sht [DB,R/C] 7 4 2 2 LA 5/Sht [DB,R/C] 7 4 2 (34) (34) (46) (42) (42) (6) BV: 2,784 (0) (0) Cockpit (2) (2) (7) (7) (3) ER PPC ER PPC (CASE) LRM 5 LRM 5 Ammo () 20 Ammo () 20 Ammo (LRM 5) 8 ER PPC ER PPC (CASE) LRM 5 LRM 5 Ammo () 20 Ammo () 20 Ammo (LRM 5) 8 (2) (2) 7 (34) Double

(9) (32) (32) Jupiter 2 3 5 3 00 Clan ER PPC RT 5 5 [DE] 7 4 23 LRM 5 w/artemis IV FCS RT 5 /Msl [M,C,S] 7 4 2 ER PPC LT 5 5 [DE] 7 4 23 LRM 5 w/artemis IV FCS LT 5 /Msl [M,C,S] 7 4 2 RA 3 0/Sht [DB,R/C] 6 2 8 LA 3 0/Sht [DB,R/C] 6 2 8 (34) (34) (46) (42) (42) (6) BV: 3,278 (0) (0) Cockpit (2) (2) (7) (7) (3) Jump Jet ER PPC ER PPC LRM 5 (CASE) LRM 5 Artemis IV FCS Ammo () 0 Ammo () 0 Ammo (LRM 5 Artemis) 8 Jump Jet Jump Jet ER PPC ER PPC LRM 5 (CASE) LRM 5 Artemis IV FCS Ammo () 0 Ammo () 0 Ammo (LRM 5 Artemis) 8 (2) (2) 7 (34) Double

(9) (32) (32) Jupiter 3 3 5 00 Clan 2 ER Medium Laser CT 5 7 [DE] 5 0 5 RT 6 30 [C,F] 2 8 6 24 LT 6 30 [C,F] 2 8 6 24 RA 3 0/Sht [DB,R/C] 6 2 8 LA 3 0/Sht [DB,R/C] 6 2 8 (34) (34) (46) (42) (42) (6) BV: 3,074 (0) (0) (CASE) Cockpit (CASE) (2) (2) Ammo () 0 Ammo () 0 Ammo () 0 Ammo () 0 (7) (7) (3) Ammo (HAG 30) 4 Ammo (HAG 30) 4 (CASE) ER Medium Laser ER Medium Laser Ammo (HAG 30) 4 Ammo (HAG 30) 4 (CASE) (2) (2) 2 (24) Double Ammo (HAG 30) 4 Ammo (HAG 30) 4