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Transcription:

Financial Results Fiscal Year ended March 31, 2018 KONAMI HOLDINGS CORPORATION May 10, 2018

Cautionary statement with respect to forward-looking statements Statements made in this presentation with respect to KONAMI HOLDINGS current plans, estimates, strategies and beliefs, including forecasts, are forward-looking statements about the future performance of the Company. These statements are based on management s assumptions and beliefs in light of information currently available to it and, therefore, you should not place undue reliance on them. A number of important factors could cause actual results to be materially different from and worse than those discussed in forward-looking statements. Such factors include, but are not limited to (1) s in economic conditions affecting our operations; (2) Fluctuations in foreign exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro; (3) the Company s ability to continue to win acceptance of our products, which are offered in highly competitive markets characterized by the continuous introduction of new products, rapid developments in technology and subjective and changing consumer preferences; (4) the Company s ability to successfully expand internationally with a focus on our Digital Entertainment business, Gaming & Systems business and Amusement business; (5) the Company s ability to successfully expand the scope of our business and broaden our customer base through our Health & Fitness business; (6) Regulatory developments and changes and our ability to respond and adapt to those changes; (7) the Company s expectations with regard to further acquisitions and the integration of any companies we may acquire; and (8) the outcome of contingencies. - Financial information included herein is not audited by independent public accountants (1) Numbers included in this presentation material are; a) in accordance with IFRS b) rounded to the nearest one hundred million yen (2) Revenues of each segment include inter-segment sales 2

Contents Consolidated Financial Results 4 Revenue and Profit by Business Segment 5 Guidance 6 Historical Operating Profit 7 Guidance by Business Segment 8 Dividend declared 9 Dividend forecast for FY2019 10 Digital Entertainment 11 Amusement 12 Gaming & Systems 13 Health & Fitness 14 Titles Released in Jan - Mar 2018 / Pipeline 15,16 Consolidated Business Performance 17 Consolidated Financial Position 18 Consolidated Cash Flows 19 3

Consolidated Financial Results (Yen in Billions) FY2017 (%) Guidance Revised in Jan '18 March 2017 Revenue 229.9 239.5 9.6 +4.2% 240.0 Operating profit 36.4 45.2 8.8 +24.3% 45.0 Profit before income taxes 35.5 44.7 9.2 +25.9% 44.0 Profit for the period 26.0 30.5 4.6 +17.6% 29.0 (attributable to owners of the parent) Earnings per share (JPY) 191.89 225.59 33.70 214.44 4

Revenue and Profit by Business Segment Revenue FY2017 March 2017 (%) (Yen in Billions) Guidance Revised in Jan '18 Digital Entertainment 105.6 120.3 14.7 +13.9% 120.0 Amusement 25.3 25.2 0.2 0.6% 25.0 Gaming & Systems 31.3 29.6 1.6 5.2% 30.5 Health & Fitness 68.6 66.0 2.6 3.9% 66.0 Eliminations 0.9 1.6 0.7-1.5 Total 229.9 239.5 9.6 +4.2% 240.0 Segment profit (loss) Digital Entertainment 33.8 37.4 3.6 +10.8% 37.0 Amusement 5.2 7.5 2.3 +43.0% 7.5 Gaming & Systems 4.8 4.4 0.5 10.0% 4.5 Health & Fitness 4.2 3.3 1.0 23.0% 3.0 Corporate expenses and eliminations 4.4 4.3 0.2-4.5 Segment profit (loss) 43.6 48.2 4.6 +10.6% 47.5 Other income and other expenses 7.3 3.1 4.2-2.5 Total Operating Profit 36.4 45.2 8.8 +24.3% 45.0 5

Guidance (Yen in Billions) FY2019 Guidance (%) 12 months ending March 2019 Revenue 239.5 250.0 10.5 +4.4% Operating profit 45.2 50.0 4.8 +10.7% Profit before income taxes 44.7 49.0 4.3 +9.6% Profit for the period 30.5 32.0 1.5 +4.9% (attributable to owners of the parent) Earnings per share (JPY) 225.59 236.63 11.04 6

Historical Operating Profit Four consecutive years of profit growth Delivered record operating profit in FY 18/3 (previous record: 41bn in FY 12/3) Poised to achieve further profit growth in FY 19/3 41.0 36.4 45.2 50.0bn (Guidance) 18.7 20.8 21.9 15.3 24.7 7.7 '10/3 '11/3 '12/3 '13/3 '14/3 * '15/3 '16/3 '17/3 '18/3 '19/3 * FY 10/3-14/3: US GAAP, FY 15/3-19/3: IFRS (JPY in billions) 7

Guidance by Business Segment Revenue FY2019 Guidance 12 months ending March 2019 (Yen in Billions) (%) Digital Entertainment 120.3 125.0 4.8 +4.0% Amusement 25.2 28.0 2.8 +11.2% Gaming & Systems 29.6 31.5 1.9 +6.3% Health & Fitness 66.0 67.0 1.0 +1.5% Eliminations 1.6 1.5 0.1 - Total 239.5 250.0 10.5 +4.4% Segment profit (loss) Digital Entertainment 37.4 37.5 0.1 +0.3% Amusement 7.5 8.0 0.5 +6.8% Gaming & Systems 4.4 5.5 1.1 +26.0% Health & Fitness 3.3 3.5 0.2 +7.6% Corporate expenses and eliminations 4.3 4.5 0.2 - Segment profit (loss) 48.2 50.0 1.8 +3.6% Other income and other expenses 3.1 0.0 3.1 - Total Operating Profit 45.2 50.0 4.8 +10.7% 8

Dividend declared (JPY) FY2017 Revised forecast Dividend declared March 2017 Interim dividend 17.00 30.00 30.00 13.00 Year-end dividend 41.00 35.00 38.00 3.00 (forecast) (declared) Annual dividend 58.00 65.00 68.00 10.00 (forecast) (declared) 9

Dividend forecast for FY2019 (JPY) Dividend declared FY2019 Regular dividend FY2019 Commemorative dividend FY2019 Total 12 months ending March 2019 12 months ending March 2019 12 months ending March 2019 Interim dividend 30.00 35.50 25.00 60.50 30.50 (forecast) (forecast) (forecast) Year-end dividend 38.00 35.50 25.00 60.50 22.50 (declared) (forecast) (forecast) (forecast) Annual dividend 68.00 71.00 50.00 121.00 53.00 (declared) (forecast) (forecast) (forecast) To celebrate the 50th anniversary of its founding on March 21, 2019 (the 35th anniversary of its listing in the same year), KONAMI HOLDINGS CORPORATION intends to award commemorative dividends in addition to regular dividends for the year ending March 31, 2019. 10

Digital Entertainment Revenue and segment profit FY2017 March 2017 (%) (Yen in Billions) FY2019 Guidance 12 months ending March 2019 Revenue 105.6 120.3 14.7 +13.9% 125.0 Segment profit 33.8 37.4 3.6 +10.8% 37.5 Margin 32.0% 31.1% 30.0% Note: Other expenses of JPY 2.8 billion (FY2017) and JPY 1.8 billion () are not included in segment profit Q4 summary Launched new mobile games Tokimeki Idol (March 18) and QUIZ MAGIC ACADEMY LOST FANTARIUM (February 18). Mobile games were driven by JIKKYOU PAWAFURU PUROYAKYU and PROFESSIONAL BASEBALL SPIRITS A in the domestic market and Yu-Gi-Oh! Duel Links and Winning Eleven 2018 (PRO EVOLUTION SOCCER 2018) in the global market Continues global sales of Yu-Gi-Oh! trading card games; launched a project to commemorate the 20 th anniversary of the card game series to stimulate Yu-Gi-Oh! content Released video game METAL GEAR SURVIVE in February 18, a spin-off from the Metal Gear series Qualifier rounds held for the PES LEAGUE WORLD TOUR 2018, an esports competition for Winning Eleven 2018 (PRO EVOLUTION SOCCER 2018) 11

Amusement Revenue and segment profit FY2017 March 2017 (%) (Yen in Billions) FY2019 Guidance 12 months ending March 2019 Revenue 25.3 25.2 0.2 0.6% 28.0 Segment profit 5.2 7.5 2.3 +43.0% 8.0 Margin 20.7% 29.8% 28.6% Note: Other expenses of JPY 4.0 billion (FY2017) and JPY 1.3 billion () are not included in segment profit Q4 summary Continued solid performance of MAH-JONG FIGHT CLUB ; March release of DANCERUSH STARDOM, an easy-to-master next-gen shuffle dance game, and MARBLE FEVER, an all-new pusher game featuring various jackpot roulettes with glass balls circling inside the glittering cabinet Established a local subsidiary in Thailand in January 2018 to expand sales and service operations of Konami Group products including amusement machines for the emerging Southeast Asian region 12

Gaming & Systems Revenue and segment profit FY2017 March 2017 (%) (Yen in Billions) FY2019 Guidance 12 months ending March 2019 Revenue 31.3 29.6 1.6 5.2% 31.5 Segment profit 4.8 4.4 0.5 10.0% 5.5 Margin 15.5% 14.7% 17.5% * impact from forex: revenue JPY +0.4 billion, operating profit JPY 40 million Q4 summary Enhanced lineup of the Concerto series in North America e.g. curved screen cabinet Concerto Crescent and the single tall screen cabinet Concerto Stack Initiated installment of Fortune Cup in January, a multi-station machine featuring a mechanical horse racing track based on Konami s proven experience and technology from amusement machines Continued installment of casino management system SYNKROS in cruise ships and casinos in North America 13

Health & Fitness Revenue and segment profit FY2017 March 2017 (%) (Yen in Billions) FY2019 Guidance 12 months ending March 2019 Revenue 68.6 66.0 2.6 3.9% 67.0 Segment profit 4.2 3.3 1.0 23.0% 3.5 Margin 6.2% 4.9% 5.2% Note: Other expenses of JPY 0.5 billion (FY2017) and other income of JPY 0.1 billion () are not included in segment profit Q4 summary Announced the opening of XAX branded fitness clubs dedicated to workout machines / studios; XAX Akabane opening on April 1 st, XAX Shiki and XAX Nakamozu on May 6 th, XAX Umeda X- STUDIO in July Franchise facility Konami Sports Club Sasebohaiki opened on March 4 th in Sasebo, Nagasaki Launched a new exercise program Pelvis Flex that mainly stretches muscles around the pelvis and hip joint 14

Titles Released in Jan - Mar 2018 / Pipeline(1) METAL GEAR SURVIVE Title Platform Geography PS4 XOne / PC Release Date Business Segment ( 1) Global Feb 2018 DE QUIZ MAGIC ACADEMY LOST FANTARIUM App Store Google Play Japan Feb 2018 DE Tokimeki Idol MARBLE FEVER App Store Google Play Amusement machine Japan Mar 2018 DE Japan Mar 2018 AM JIKKYOU PAWAFURU PUROYAKYU 2018 LOVEPLUS EVERY DANCERUSH STARDOM Amusement machine Japan Mar 2018 AM JIKKYOU PAWAFURU PUROYAKYU 2018 PS4 / PS Vita Japan Apr 2018 DE Super Bomberman R PS4 XOne / PC Global Jun 2018 DE Winning Eleven 2018 Chinese title: " 実況足球 " App Store Google Play China 2018 DE Tokimeki Idol ANUBIS ZONE OF THE ENDERS : M RS Winning Eleven Card Collection Chinese title: " 実況 : 王者集結 " App Store Google Play China 2018 DE LOVEPLUS EVERY App Store Google Play Japan 2018 DE Winning Eleven 2019 (PRO EVOLUTION SOCCER 2019) PS4 XOne / PC Global Aug 2018 DE ANUBIS ZONE OF THE ENDERS : M RS PS4 / PS VR PC / Steam VR Global Sep 2018 DE Castlevania Grimoire of Souls App Store Google Play Global TBD DE 1 DE: Digital Entertainment AM: Amusement MARBLE FEVER DANCERUSH STARDOM 15

Titles Released in Jan - Mar 2018 / Pipeline(2) Title Platform Geography Release Date Business Segment ( ) Magical Halloween 6 Amusement machine Japan May 2018 AM BOMBERGIRL Amusement machine Japan FY Mar 2019 H1 AM BASEBALL COLLECTION Amusement machine Japan FY Mar 2019 H1 AM BOMBERGIRL BASEBALL COLLECTION Cabinet design under development Fortune Cup Gaming Machine North America Jan 2018 GS SYNKROS 3.24.6 Casino Management System (Software) North America FY Mar 2019 H1 GS SYNKROS 3.24.7 Casino Management System (Software) North America FY Mar 2019 H1 GS Beat Square Fortune Cup Beat Square Gaming Machine North America FY Mar 2019 H2 GS Concerto Opus Gaming Machine North America FY Mar 2019 H2 GS Crystal Cyclone Gaming Machine TBD TBD GS AM: Amusement GS: Gaming & Systems Concerto Opus Crystal Cyclone 16

Consolidated Business Performance Revenue Total cost of revenue SG&A Other income and other expenses Operating profit Finance income Finance costs Profit from investments accounted for using the equity method Profit before income taxes Income taxes Profit for the year Profit attributable to: FY2017 percentile percentile (Yen in Billions) 229.9 100.0% 239.5 100.0% 9.6 +4.2% 141.2 61.4% 142.2 59.4% 1.0 45.1 19.6% 49.0 20.5% 3.9 7.3 3.2% 3.1 1.3% 4.2 36.4 15.8% 45.2 18.9% 8.8 +24.3% 0.2 0.2 0.0 1.3 0.9 0.4 0.3 0.3 0.0 35.5 15.4% 44.7 18.7% 9.2 +25.9% 9.5 4.2% 14.2 5.9% 4.7 26.0 11.3% 30.5 12.7% 4.5 +17.4% Owners of the parent 26.0 11.3% 30.5 12.7% 4.6 +17.6% Non-controlling interests 0.0 0.0% 0.0 0.0% 0.0 (%) 17

Consolidated Financial Position Current assets (Yen in Billions) March 31, March 31, March 31, March 31, 2017 2018 change 2017 2018 change Current liabilities Cash and cash equivalents 134.7 154.5 19.7 Bonds and borrowings 10.6 11.9 1.3 Trade and other receivables 26.0 26.1 0.1 Trade and other payables 25.9 31.3 5.4 Inventories 7.4 6.8 0.6 Other current liabilities 20.4 26.1 5.7 Other current assets 6.8 8.3 1.4 Total current liabilities 56.8 69.3 12.4 Total current assets 174.9 195.7 20.7 Non-current liabilities 51.9% 53.9% Bonds and borrowings 19.7 14.7 4.9 Non-current assets Other non-current liabilities 25.4 24.5 0.9 Property, plant and equipment, net 75.6 79.1 3.5 Total non-current liabilities 45.1 39.3 5.8 Goodwill and intangible assets 34.8 36.9 2.1 Total liabilities 102.0 108.6 6.6 Investments accounted for using Total equity attributable to 2.8 3.0 0.2 the equity method owners of the parent 234.4 253.8 19.3 Deferred tax assets 22.3 22.0 0.4 69.5% 69.9% Other non-current assets 26.7 26.5 0.2 (per share: JPY) (1,733.57) (1,876.62) (143.05) Total non-current assets Total assets 162.2 167.4 5.2 Non-controlling interests 0.8 0.8 0.0 48.1% 46.1% Total equity 235.2 254.5 19.3 337.1 363.1 26.0 Total liabilities and equity 337.1 363.1 26.0 18

Consolidated Cash Flows FY 2018 Apr 1, 2017 134.7 Operating CF +54.0 Investing CF 18.5 Financing CF (JPY in billions) 14.8 FX Mar 31, 2018 1.0 19.7 billion increase 154.5 FY 2017 Apr 1, 2016 Operating CF +43.8 Investing CF FX Financing CF Mar 31, 2017 13.6 +0.1 9.4 113.9 20.8 billion increase 134.7 19

THANK YOU KONAMI