CODEX: ADEPTUS MECHANICUS TITAN LEGION

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EPIK UK PRESENTS CODEX: ADEPTUS MECHANICUS TITAN LEGION An unofficial codex for use with Games Workshop s Epic Armageddon rule set 1 Version: 121013

INFORMATION MORE INFORMATION ABOUT ADEPTUS MECHANICUS TITAN LEGION For more information into the background of the Adeptus Mechanicus Titan Legion, please purchase the Warhammer 40,000 core rule book from Games Workshop. Alternatively you can visit Games Workshop s website for more information. THANK YOU A big thank you has to go to the EPIC UK committee; without their enthusiasm, for a game that they love, this army book wouldn t be a reality. The wish and will to improve a fantastic tournament wargame, within the UK, has been their only payment. A big thank you also has to go to Games Workshop; without their imagination, creativeness and support this game would not be around today. A special thank you has to go to Jervis Johnson and all the Fanatic team, both past and present. Also a big thank you has to go to all the independent EPIC developers, especially the army developers on the Tactical Command internet forum. Without their ideas some of the developments within this book would not be a reality. PICTURES All miniatures photographed within this book are Games workshop 2003. All rights reserved. Used without permission all pictures of painted models provided by Matt Otter, Alan Morley, David Thomas and Simon Jenkins. TEXT All text (including stories) is an unofficial production created by EPIC UK derived, without permission, upon the Warhammer intellectual property owned by Games Workshop Ltd. DISCLAIMER This book is completely unofficial and in no way endorsed by Games Workshop Limited. Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood Angels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, the Chaos device, Cityfight, the Chaos logo, Citadel, Citadel Device, City of the Damned, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dark Future, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Eldar, Eldar symbol devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor: Conspiracies, Keeper of Secrets, Khemri, Khorne, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim logo, Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Skaven, the Skaven symbol devices, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Talisman, Tau, the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tyranid, Tzeentch, Ultramarines, Warhammer, Warhammer Historical, Warhammer Online, Warhammer 40k Device, Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Blood Bowl game, the Warhammer world, the Talisman world, and the Warhammer 40,000 universe are either, TM and/or Copyright Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners. 1

CONTENTS Page 1. Page 2. Information Contents Page 3. Page 4-6. Page 7. Page 8. Adeptus Mechanicus Titan Legion Special Rules Adeptus Mechanicus Titan Legion Units Adeptus Mechanicus Titan Legion Weapons Adeptus Mechanicus Titan Legion Army List Page 9. EPIC UK Adeptus Mechanicus Titan Legion: What, How and Why 2

ADEPTUS MECHANICUS TITAN LEGION SPECIAL RULES VOID SHIELDS Imperial Titans are protected by void shield generators. The number of void shields each titan has is noted on the titan s datasheet. Each void shield will automatically stop one point of damage and then go down. Do not make armour saves for damage stopped by void shields, or allocate Blast markers. Once all of the shields have been knocked down, the titan may be damaged normally and you may make saving throws against any hits that are scored. Hits from close combat ignore void shields but units using their firefight values must first knock down any shields before they can damage the Titan. Void shields that have been knocked down can be repaired. Each Titan can repair one downed void shield in the end phase of each turn. In addition, if a Titan regroups it can use the dice roll to either repair void shields or remove Blast markers (e.g. if you rolled a 2 you could repair 2 shields, remove 2 blast makers, or repair 1 shield and remove 1 Blast marker). WEAPONS OF MARS Battle Titans may choose an appropriate number of tactical weapons. Warlord Titans may exchange a single tactical weapon for a support weapon. Scout titans may choose any two scout weapons. MACHINE SPIRIT Units with this rule have a very limited capacity to carry out independent actions. Unless they are part of a formation that includes other units that do not have this rule the formation can only take the following actions Engage, Marshall, Sustained Fire or Overwatch. 3

ADEPTUS MECHANICUS TITAN LEGION UNITS ADEPTUS MECHANICUS LEGATE Character n/a n/a n/a n/a Defence Turret (15cm) Small Arms Macro Weapon, Extra Attack (+1) Notes: Character, Supreme Commander. ADEPTUS MECHANICUS VETERAN PRINCEPS Character n/a n/a n/a n/a - - - - Notes: Character, Commander, Leader. If added to a Battle Titan allows one additional tactical weapon to be replaced by a support weapon. ADEPTUS MECHANICUS CARAPACE MULTILASERS Character n/a n/a n/a n/a Carapace Multilasers 30cm 4 AA6+ - Notes: Character. ADEPTUS MECHANICUS ROBOT Light Vehicle 15cm 4+ 5+ 5+ Autocannon 45cm AP5+/AT6+ - Power Fist (base contact) Assault Weapon Macro Weapon, Extra Attack (+1) Notes: Machine Spirit. 4

WARLORD CLASS BATTLE TITAN War Engine 15cm 4+ 2+ 3+ Carapace Weapon Varies See Battle Titan weapon description Fixed Forward Arc Carapace Weapon Varies See Battle Titan weapon description Fixed Forward Arc Arm Weapon Varies See Battle Titan weapon description Forward Arc Arm Weapon Varies See Battle Titan weapon description Forward Arc Damage Capacity: 8 Void Shields: 6 Critical Hit Effect: The Warlord's plasma reactor has been damaged. Roll a D6 for the Warlord in the end phase of every turn: on a roll of 1 the reactor explodes destroying the Warlord, on a roll of 2-3 the Warlord suffers one more point of damage, and on a roll of 4-6 the reactor is repaired and will cause no further trouble. If the reactor explodes, any units within 5cm of the Warlord will be hit on a D6 roll of 4+. Notes: Fearless, Reinforced Armour, Thick Rear Armour, Walker. May step over units and impassable or dangerous terrain that is lower than the Titans knees and up to 2cm wide. REAVER CLASS BATTLE TITAN War Engine 20cm 4+ 3+ 3+ Carapace Weapon Varies See Battle Titan weapon description Fixed Forward Arc Arm Weapon Varies See Battle Titan weapon description Forward Arc Arm Weapon Varies See Battle Titan weapon description Forward Arc Damage Capacity: 6 Void Shields: 4 Critical Hit Effect: The Reaver's plasma reactor has been damaged. Roll a D6 for the Reaver in the end phase of every turn: on a roll of 1 the reactor explodes destroying the Reaver, on a roll of 2-3 the Reaver suffers one more point of damage, and on a roll of 4-6 the reactor is repaired and will cause no further trouble. If the reactor explodes, any units within 5cm of the Reaver will be hit on a D6 roll of 5+. Notes: Fearless, Reinforced Armour, Walker. May step over units and impassable or dangerous terrain that is lower than the Titans knees and up to 2cm wide. WARHOUND CLASS SCOUT TITAN War Engine 30cm 5+ 4+ 4+ Arm Weapon Varies See Scout Titan weapon description Forward Arc Arm Weapon Varies See Scout Titan weapon description Forward Arc Damage Capacity: 3 Void Shields: 2 Critical Hit Effect: Staggering blow, the Warhound immediately staggers a full D6cm in a random direction (move as barge see 3.3.1, ignore ZOC, all units count as part of target formation) and takes an additional point of damage. If this move takes the Warhound into impassable terrain or another unit it can t move over then it stops immediately and is destroyed. Any units moved over or contacted take a hit on a D6 roll of 6. Notes: Fearless, Reinforced Armour, Walker. May step over units and impassable or dangerous terrain that is lower than the Titans knees and up to 2cm wide. ADEPTUS MECHANICUS MARS CLASS BATTLECRUISER Spacecraft n/a n/a n/a n/a Orbital Bombardment n/a 3BP Macro Weapon Pin-point attack n/a MW2+ Titan Killer (D3) Notes: 5

ADEPTUS MECHANICUS THUNDERBOLT FIGHTER Aircraft Fighter Bomber 6+ n/a n/a Storm Bolters 15cm AP4+/AA5+ Fixed Forward Arc Multilaser 30cm AP5+/AT6+/AA5+ Fixed Forward Arc Underwing Rockets 30cm AT4+ Fixed Forward Arc Notes: ADEPTUS MECHANICUS MARAUDER BOMBER Aircraft Bomber 4+ n/a n/a 2 Twin Heavy Bolters 15cm AA5+ - Twin Lascannon 45cm AT4+/AA4+ Fixed Forward Arc Bomb Racks 15cm 3BP Fixed Forward Arc Notes: 6

ADEPTUS MECHANICUS TITAN LEGION WEAPONS Scout Weapons Rocket Launcher 45cm 3BP - Scout Turbo Laser 45cm 4 AP5+/AT3+ - Plasma Blastgun 45cm 3 MW2+ Slow Fire Scout Inferno Gun 30cm 3BP Ignore Cover Vulcan Mega Bolter 45cm 6 AP3+/AT5+ - Battle Titan Tactical Weapons Gatling Blaster 60cm 6 AP4+/AT4+ - Turbo Laser Destructor 60cm 6 AP5+/AT3+ - Titan Plasma Cannon 60cm 4 MW2+ Slow Fire Multiple Rocket Launcher 60cm 4BP - Inferno Gun 30cm 4BP Ignore Cover Titan Melta Cannon 30cm 2 MW4+ Titan Killer (1) and (15cm) Small Arms Titan Killer (1), Extra Attack (+1) Lasburner (15cm) Small Arms Macro Weapon, Extra Attack (+3) Titan Combat Weapon (base contact) Assault Weapon Titan Killer (D3), Extra Attack (+3) Must be arm mounted Hydra Platform 45cm 2 AP4+/AT5+/AA5+ Must be carapace mounted May fire all around Carapace Landing Platform - - Must be carapace mounted One barrage weapon gains indirect fire. Vulcan Mega Bolter 45cm 6 AP3+/AT5+ - Battle Titan Support Weapons Quake Cannon 120cm 3BP Macro Weapon, Slow Fire Volcano Cannon 90cm MW2+ Titan Killer (D3) Plasma Destructor 90cm 4 MW3+ Slow Fire Deathstrike Missile Unlimited MW2+ Titan Killer (D6), Single Shot, Indirect Fire Must be carapace mounted Barrage Missile Unlimited 8BP Single Shot, Indirect Fire Must be carapace mounted 7

ADEPTUS MECHANICUS TITAN LEGION ARMY LIST Adeptus Mechanicus Titan Legion armies have a strategy rating of 3. Adeptus Mechanicus Air Cohorts have an initiative rating of 2+. All other Adeptus Mechanicus formations have an initiative rating of 1+. ADEPTUS MECHANICUS TITANS FORMATION UNITS UPGRADES POINTS COST 1+ Warlord One Warlord Class Battle Titan Carapace Multilasers, Legate, Veteran Princeps 850 Reaver One Reaver Class Battle Titan Carapace Multilasers, Veteran Princeps 650 Warhound One Warhound Class Scout Titan Veteran Princeps 300 Warhounds Two Warhound Class Scout Titans Veteran Princeps 550 ADEPTUS CYBERNAUTIC (Up to one for each Adeptus Mechanicus Battle Titan taken) FORMATION UNITS UPGRADES POINTS COST Cybernautic Guards Eight Adeptus Mechanicus Robots - 200 ADEPTUS MECHANICUS AUXILIA FORMATION UNITS UPGRADES POINTS COST 0-1 Spacecraft Adeptus Mechanicus Mars Class Battlecruiser - 150 Air Cohort Two Thunderbolt Fighters or Two Marauder Bombers - 150 250 ADEPTUS MECHANICUS UPGRADES (each different allowed upgrade may be taken once by a formation) UPGRADE UNITS POINTS COST 0-1 Legate Add one Adeptus Mechanicus Legate character 50 Veteran Princeps Add one Adeptus Mechanicus Veteran Princeps character 50 Carapace Multilasers Add one Adeptus Mechanicus Carapace Multilasers character 50 USING THE ARMY LIST The army must include at least one Warlord Class Battle Titan. You must include one additional Battle Titan for every full one thousand points over and above two thousand points in the army. A maximum of up to a sixth of the points available to the army may be spent on Adeptus Mechanicus Auxilia formations. 8

EPIC UK ADEPTUS MECHANICUS TITAN LEGION WHAT, HOW AND WHY So you ve just finished reading through the new EPIC UK Adeptus Mechanicus Titan Legion codex, however you have some questions; what has EPIC UK done? How have we done it and why? Well this part of the army book is here to help you out! Below you will find out what we ve done, how and why we did it. Have a read though this and find out what was in the EPIC UK team s head when we designed the Adeptus Mechanicus Titan Legion army list. But where is everything else? This list has been cut back down to the bare essentials of a titan list without the support of other units the titans have to fight in a co-ordinated and mutually supported manor. With the dropping of Imperial Guard support options and not adding in Skitarii or Adeptus Mechanicus units the list became more manageable and allowed for all titans to be taken. However to ensure that that armies taken were not just a Warlord and host of Warhounds the restriction of needing to take a minimum of a Warlord and further Battle Titans for every 1000 point over 2000pts was added to give a restriction of the number of Warhounds taken as well as to give the feel of the titan legion heading out to war. To further prevent the army from being able to have an activation parity the number of aircraft formations was restricted to a maximum of the number of battle titans that had been taken. Testing showed that the list was too restrictive when played and armies were being stripped of activations and then broken by weight of fire. The opportunity to increase the size of the army was included with the addition of Robots, but these were added with their own restrictions Machine Spirit to leave the titans as the main offensive units in the list. This resulted in the list gaining a degree of parity, but the list quickly became a draw or win list. If your opponent had played against the list then he knew where to target and reduced the AMTL to just being able to contest objectives and look to win at the end of the fourth turn on points. The resulting testing showed that although the list worked to a certain degree it was not as fun to play with or against as other lists. To facilitate this, make the list more aggressive and bring in more of the feel of a titan legion going to war the radical option of changing the weapon stats was introduced. With the up-gunning of the weapons a titan suddenly came into its own. A Warlord could stand in the centre of the table challenging the enemy to take it on. Reavers could sit back and fire or be configured to charge forwards and push past the Warlord deep into enemy territory. Warhounds became true hunters of small to medium formations darting out or sweeping around to pounce on the flanks or try to work their way around to the rear of the army. This change has meant that a titan can now wipe out an enemy formation in a single activation. Which has resulted in more fun, if bloodier, games taking place. Well I hope this answers your questions of What, How and Why. If not please send the EPIC UK team an email and we will try to answer any queries you may have. Thank you The EPIC UK Team 9