Did you know? The Popsicle was invented by an 11-year-old.

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What s an Invention? The Popsicle was invented by an 11-year-old. A new and useful object, technique or process that a person creates. It can be a plant, machine, product or process, and it is usually developed from study and experimentation. Brainstorming Have you ever thought what life might be like without the telephone, the computer or even something as simple as toilet paper? Each of these products started with a problem that needed a solution. Every day, people work to solve these problems in new and creative ways. And every day, more inventions are being created to help people become more organized and efficient at school, work and home to make life easier. If you have ever thought about inventing something yourself, you don t need to be a math and science whiz to create something clever. The first step is to find a problem and brainstorm possible solutions. What problems can you identify and solve? SCAMMPER Your Way to an Invention! Take an everyday product and put in to practice the SCAMMPER technique to create something new: S Substitute: What else can it do? How can I change it to do that? C Combine: How can I combine this with another object or purpose? A Adapt: What else is like this? What could I copy and add to it? How can I change it? M Minify: How can I make it smaller? Miniature? Change form, shape or order? M Magnify: How can I make it larger? Higher? Longer? Greater Frequency? P Put to other uses: New ways to use the item? Other places to use it? E Eliminate: What can I subtract? Condense? R Rearrange: Can I interchange components? Brainstorm solutions! Remember, brainstorming is about quantity, not quality. List all possible solutions, even if they seem silly.

Did you know? Earmuffs were invented by a fifteen year old! When attempting to invent a new product or process, there are several steps to keep in mind to make sure your idea is a success. These steps involve questions you should ask yourself so your product works and meets a need that has not been met. FOUR I s Idea: Even after your first brainstorm, keep thinking of problems and possible solutions that can develop your ideas further. Ask yourself, Who can help me solve this problem? Who would benefit from solving this problem? Imagining: Once you have come up with a product or process, ask, Is it practical? What does my invention do? How do I know it will work? Inventing: Building a prototype of your invention is an important step to make sure it will work. Ask, What steps will I have to take to invent my model? What materials and equipment will I need to make my model? What problems could occur? Investigating: After you ve created a solid prototype, the next step is marketing your invention. Ask yourself, Will people use my invention, and who should I ask for feedback? Is my idea original, and what other products and inventions are like it? Naming Your Product When creating something new, inventors can be their own lexicographer, or product-namer. Coming up with a catchy name for an invention can help the public know what your product does in a quick way. Name your invention: For what it does: Play with the words until you find a catchy way to put them together. Examples: paper clip, toaster, calculator Its parts: Create word combinations to make a two- or three-word name. Examples: Cell phone, digital camera After the inventor: Name it after yourself! Examples: Levi s, Ford, Campbell s Soup With initials: Try out some combinations with yours or the words you have written about the invention. Examples: AOL, GE, IBM With a catch phrase or name: Email, Etch-a-Sketch, Magic Marker

What is intellectual property? The first U.S. patent was granted in 1790 to Samuel Hopkins of Philadelphia for making pot and pearl ashes a cleaning formula used in soapmaking. Many believe that if they haven t seen something in a catalog or at a store, it is a new invention. If someone else already came up with your idea, it may prevent you from exclusive rights to your idea. Intellectual property refers to products that come from the creative mind. It is something worth value, just like your home, your computer or your car. Just like other kinds of property, intellectual property needs to be protected from theft and misuse. Patents On April 10, 1790, President George Washington signed a bill that established the foundations of the American patent system. A patent is a grant issued by the U.S. Government providing exclusive rights to make, use, import, sell and offer for sale an invention for up to 20 years. Many of our forefathers were inventors themselves, and they believed people should have rights to owning their ideas. By establishing the Patent and Trademark Office, the government created a system for the filing, registering and organizing of these new ideas. Utility patents: for any new and useful process, machine, manufacturer, or composition of matter. Lasts for 20 years from the date the patent application was first filed. Examples: medications, computer hardware Plant patent: for any distinct and new variety of asexually reproduced plant. Examples: Better Boy tomatoes, hybrid tea roses Design patent: guards the unauthorized use of new, original and ornamental designs for articles of manufacture. Granted for a term of 14 years from the date of the grant. Examples: the look of an athletic shoe, the Star Wars characters Trademark: protects words, names, symbols, sounds and colors that distinguish goods and services. Examples: the roar of the MGM lion, the shape of the Coca-Cola bottle Copyright: protects works of authorship, such as writing, music and works of art. Registered by the Library of Congress lasting the life of the author plus 70 years. Examples: video games, The Wizard of Oz book and film Activity: In groups of two, find objects in your classroom with patent numbers. Visit the U.S. Patent and Trademark website at http://www.uspto.gov/ to search for your objects. How many patents have been granted in the last 20 years? Are there any patents similar to your objects?

Philo Farnsworth first conceived the idea of an electronic television at age 14 in 1920. When submitting a patent to the Patent & Trademark Office, inventors have to give detailed drawings of their work. What can you tell from these drawings? Match the patent drawings bellow to the invention they represent. Then write down one thing you can tell about the invention by observing the drawing. 1 4 2 3 Compact Hand-Held Video Game System Flying Machine Sneaker Board Game When you are building your invention, it s important to know what it looks like. Is it large or small? What are its measurements? Does it have sharp angles or is it bumpy? Will it be used by kids, grown-ups or animals? Is it made of metal, plastic, fabric or some other material? Activity: Take a piece of paper and divide into four spaces. Draw four different views of your invention: (1) from the top, (2) from the bottom, (3) from the left side, and (4) from the right side.

Did you know? Richie Stachowski invented the Walkie Talkie at age 11. He wanted to find a way to talk to his father underwater while they were snorkeling in Hawaii! Great Ideas, Great Thinkers Inventors are ordinary people who work to make their creative ideas a reality. Inventors can be male, female, old, young, and come from very diverse backgrounds and cultures. Many great thinkers had disabilities that did not prevent them from pursuing their ideas. Name the Inventor This junior achiever designed and built his first helicopter at age 19, which nearly flew in 1909. Years later, he changed aviation history. Who was it? At 18, this young inventor made the first calculator for his accountant father, 300 years before the device finally became a success. He later became a great scientist in his own right. Who was he? When this inventor was 15, he created a game called Banking. A year later, he and his brother started their own game company. Who were these entrepreneurs? Research one of the following inventors, and identify barriers and challenges they may have faced. Using the information you gather, draft a script to use to mock-interview the inventor, using assigned roles with your classmates and present your interview. Great Minority Inventors Benjamin Banneker George Washington Carver Pedro Flores Jam Ernst Matzeliger Lonnie G. Johnson Great Women Inventors Margaret Knight Bette Graham Stephanie Kwolek Gertrude B. Elion Dr. Patricia E. Bath