HST250 (section 740) Exam #2 Wednesday, March 17, 2010

Similar documents
COMS 465: Computer Mediated Communication

Overview. Sierra On-Line. Products. Sierra Overview. Divisions 2/21/2010

WeekI. , of video games IND - Survey of peers on Interactive Entertainment

Principles of Computer Game Design and Implementation. Lecture 1

? 5. VR/AR AI GPU

Interaction Design (IxD) (User Experience Design I) History

Introduction to Computer Games

A (Very) Brief History

Oleh. Salamun Rohman Nudin, S.Kom., M.Kom Pemrograman Game/ Teknik Informatika Unesa

ENGLIT 0522 INTERACTIVE FICTION AS LITERATURE. Dr. Patrick Scott Belk, Biddle Hall 225, Office Hours: 10:00 AM-12:20 PM TTh,

15-466/ Fall 14 Computer Game Programming Introduction

Unrepresented and Under-represented Video Game History

ABC-CLIO ebook Collection

Entertainment Systems. A game is a series of interesting choices. (Sid Meier)

Monopoly against the computer for free

CS 315 Intro to Human Computer Interaction (HCI)

Game Industry Presented by: Marcin Chady

Artificial Intelligence in the World. Prof. Levy Fromm Institute Spring Session, 2017

CYBER JACK. The Adventures of. Produced by: Brian Wiser & Bill Martens. Robert Clardy and Synergistic Software

1889 Fusajiro Yamauchi establishes the Marufuku Company to manufacture and distribute Hanafuda, Japanese playing cards. In 1907, Marufuku begins

A better world through BETter WORLDs

Game Industry Presented by: Pam Chow

Games Research: the Science of Interactive Entertainment

The Early Games. of Robert Clardy. Produced by: Brian Wiser & Bill Martens

Running Head: GAME DESIGN AND TECHNOLOGY 1. Justin Sobczak IT March 3, Game Design and Technology

History of Computer Games. First games s and Early 1970 s. John E. Laird Adapted by Matt Evett

Programming Assignment 4

TV Game Chronology Prepared by Ralph Baer, 2006

Requirements Specification. An MMORPG Game Using Oculus Rift

CSE440: Introduction to HCI

Digital Media & Computer Games 3/24/09. Digital Media & Games

AI in Computer Games. AI in Computer Games. Goals. Game A(I?) History Game categories

A guide to the Josh Brandt video game collection

Mass Effect 3 Multiplayer Guide Xbox To Pc Play Together

Introduction: Why Game Theory

Networking. Great Ideas in Networking. Central Themes. The Victorian Internet. Paul Otlet. Vannevar Bush and Hypertext. Vannevar Bush and the Memex

Gaming Development Fundamentals

IMGD 1001: Fun and Games

Game Design. Review of Jesper Juul s Half-Real: Video Games between Real Rules and Fictional Worlds. Simon Cutajar

A (Very) Brief History

IMGD 1001: Fun and Games

Programming of Graphics

The growth of the online gaming industry relating to the Internet

The Information Age. STSC 160 Fall 2007

Who am I? AI in Computer Games. Goals. AI in Computer Games. History Game A(I?)

Running the Commercialization Rapids with New Technology

Unit 23. QCF Level 3 Extended Certificate Unit 23 Human Computer Interaction

Asylum. The In stitute

Mage Arena will be aimed at casual gamers within the demographic.

Artificial Intelligence Paper Presentation

Online Gaming Is NOT Just for Kids Anymore

This one-semester elective course is intended as a practical, hands-on guide to help you understand the process of game development.

Two for Infocom. Boris Schneider

Winning Poker Tournaments One Hand At A Time Volume I

Sierra Online s. Conquests of the Longbow: The Legend of Robin Hood A REVIEW

CS39N The Beauty and Joy of Computing

the gamedesigninitiative at cornell university Lecture 26 Storytelling

From Jem to CastleVille A "Truly Outrageous" Game Narrative Postmortem. Christy Marx Principal Game & Narrative Designer Zynga

The Information Age. Science, Technology, and Society STSC-160 Professor Nathan L. Ensmenger

Rosen Educational Services materials copyright 2012 Rosen Educational Services, LLC. All rights reserved.

Patent Trivia. Things you never knew to ask

CIDM 2315 Final Project: Hunt the Wumpus

CD: (compact disc) A 4 3/4" disc used to store audio or visual images in digital form. This format is usually associated with audio information.

the gamedesigninitiative at cornell university Lecture 4 Game Components

Winning Poker Tournaments One Hand At A Time Volume I

4.2.5 How much can I expect to win?

Tech Talk. This module is designed to help you explore how technology affects your life each day.

Welcome to the Best of Poker Help File.

OVERVIEW + CONTENTS. 12 Network Boosters (3 per player color) 12 Virus tokens (3 per player color) 16 Informants (4 per player color)

CompuScholar, Inc. Alignment to Utah Game Development Fundamentals Standards

Summer Reading List. Incoming Kindergarten. Incoming 1 st grade

Chapter 1 : Historical Elements: How Did We Get Here? (pp. 3 35)

Tomorrow s Technology and You

Computer Gaming John K. Bennett

HERO++ DESIGN DOCUMENT. By Team CreditNoCredit VERSION 6. June 6, Del Davis Evan Harris Peter Luangrath Craig Nishina

TechKnowledgy. December 2016 BACK IN TIME: COMPUTERS THAT CHANGED THE COURSE OF HISTORY

SETTING THE STAGE FOR THE NEED OF A VIDEO GAME GENRE VOCABULARY

Online Gaming Support for Parents (source YHGFL) JE

I Play To Beat The Machine: Masculinity And The Video Game Industry In The United States

Emerging Technology Design ACM2012

100 COMPUTER GAMES TO PLAY BEFORE YOU DIE

05/2008 today: Braingame Publishing GmbH (R&D) 04/2002 today: Editor at Adventure Treff.de

Interactive Drama. John E. Laird Edited by Matt Evett

A game by DRACULA S CAVE HOW TO PLAY

Datakom II Seminar Lecture 2005 Erik Nordström

Finding Aid to the Guy Welch Collection,

POOL THE. A role-playing game by James V. West

The Human Calculator: (Whole class activity)

KEY ECONOMIC CONCEPTS ILLUSTRATED IN THIS DOCUMENTARY

From Diablo to Gate: Differences in Computer RPG Theory

The Broadcasters' Desktop Resource. ... edited by Barry Mishkind - the Eclectic Engineer. Tools You Can Use. By Phil Alexander

LEARNING COMPETENCIES

Grade 6 Unit A Sub-unit overview

Global Focus on Knowledge Lecture Series Information Changes the World. Why Information Technology Now? Hiroshi Harashima

Milestone 2. Presentation Demonstration? Due July 5 th at noon. Additional requirements info User testing results

MOVIE MAKERS IN THIS ISSUE MEETING NIGHTS MEETING VENUE CONTACT DETAILS. August/September. Last Month at the Club Page 2

Embedding a Video Game Museum in a University Curriculum

Designing, developing and playing KEEP ME SAFE IN EUROPE 2

Task talk notes Gaming

Retrogaming Roundup interview with Ted Dabney Sept 2010 Transcribed by ComputerSpaceFan.com

Transcription:

HST250 (section 740) Exam #2 Wednesday, March 17, 2010 NAME: PID: Instructions Make sure you enter your name & PID on the exam sheet Select the best answer from those provided You may not leave the class until you have completed and turned in your exam Cheating of any kind is absolutely unacceptable, and will be dealt with harshly. Good Luck! 1. The beginnings of pinball can be traced to a game called Bagatelle, a form of billiards in which players used a cue to shoot balls up a sloped table. 2. In New York City during the 1930s, pinball was made illegal because it was considered an extension of gambling. 3 In 1977 Scott Adams creates which of the following text based PC adventure games? a. Hunt the Wumpus b. MUD c. Zork II d. Adventureland 1

4 The first videogame was created by which of the following people? a. A.S. Douglas b. Al Alcorn c. Sid Meier d. William Higinbotham 5 What was the name of the game that MIT s Tech Model Railroad Club invented in 1962 in order to highlight the capabilities of the new PDP-1 mainframe? a. PONG b. Tank c. SpaceWar! d. Breakout 6 After breaking ties with Personal Software, Inc., Infocom made a deal with Sierra On-Line to publish Zork II 7 Initially, the term Zork referred to a coding project in progress. 8 In 1975, the code for Hunt the Wumpus was published in Creative Computing. 9 Which of the following games was produced by Sierra in order to highlight the capabilities of the IBM PCjr? a. Space Quest b. Leisure Suit Larry c. King s Quest d. Police Quest 2

10 Which was the first personal computer game to use text and graphics? a. Zork b. Adventureland c. Ultima d. Mystery House 11 The design of the Colossal Cave in the game Adventure was based on Willie Crowther s experience exploring Mammoth Cave National Park in Kentucky 12 What was the name of Richard Garriot s first game? a. Ultima b. Ultima Online c. Akalabeth d. Origin 13 Leisure Suit Larry was based on a 1982 text-only game called Softporn by Chuck Benson 14 Which of the following games was Sierra On-Line Systems first attempt at making a title based on a movie property? a. Labyrinth b. Indiana Jones and the Last Crusade c. The Dark Crystal d. The Black Cauldron 3

15 Which of the following was Sierra s first CD-ROM game? a. Hero s Quest b. Space Quest c. Mixed Up Mother Goose d. Time Zone 16 Richard Garriot chose to publish Ultima II with Sierra because they were only company that would include a real compass with the game. 17 Ken and Roberta Williams are responsible for founding which early home computer game company? a. Infocom b. Epyx c. On-Line Systems d. Origin 18 Ultima IV is particularly important because it features which of the following design innovations? a. NPC System b. ethics based gameplay c. combat zoom feature d. character voices 19 For a number of years, Richard Garriot takes on which of the following alter egos? a. Richard the Lionhearted b. His Royal Highness c. Lord British d. Lord Ultima 4

20 Who was responsible for inventing the first home videogame system? a. Nolan Bushnell b. Ralph Baer c. William Higinbotham d. Ted Dabny 21 Which famous singer acted as spokesman for the Magnavox Odyssey? a. Sammy Davis Jr. b. Dean Martin c. Frank Sinatra d. None of the Above 22 Which of the following individuals is responsible for writing the very first MUD (multi user dungeon) while at Essex University in 1979 a. Roy Trubshaw b. Sid Meier c. Noal Bushnell d. Al Alcord 23 When MUD was written, it had a modifiable database which allowed changes to be made quickly and easily, without having to recompile the MUD program itself 24 Which computer did A.S. Douglas create his Noughts & Crosses game for? a. PDP-1 b. EDSAC c. ENIAC d. Colossus 5

25 When he wrote the game Adventure, Willie Crowther was working for the University of Texas. 26 Which of the following engineers was responsible for heading up the development of the first IBM personal computer a. Bill Lowe b. Al Alcorn c. Nolan Bushnell d. Tom Watson 27 At IBM, the term Open Architecture referred to what? a. Buying off the shelf (non-ibm) components, and assembling them into a PC b. Allowing many programmers to contribute to a PC operating system c. Allowing non-ibm companies to sell an IBM PC d. None of the above 28 Gary Kildall developed which of the following operating systems a. BASIC b. OS2 c. Digital Research d. CP/M 29 Tim Patterson created an operating system he named QDOS for Microsoft - which was eventually released as PC DOS 1.0 30 The killer application for the first IBM PC was Lotus 1, 2, 3 6

31 Which of the following companies was founded to specifically to reverse engineer the IBM PC a. Hewlett Packard b. Compaq c. Digital Research Innovation d. Texas Instruments 32 What was the name of the operating system that IBM developed which was designed to compete directly with Microsoft DOS a. PC DOS 2 b. OS/2 c. Windows d. IBMOS 33 Which of the following were characteristics of the Xerox Alto computer? a. Networked with other local computers using Ethernet b. Graphic User Interface using a mouse to point to information on the screen c. Content displayed on the screen looked exactly like what the computer printed out d. All of the above 34 What was the name of the name of Apple s first personal computer with a graphical user interface a. MacIntosh b. Lisa c. Fuji d. Apple II 35 What was the killer application for the Apple MacIntosh a. desktop publishing b. games c. video editing d. audio editing 7

35 Briefly discuss the impact that IBM had on the development of the personal computer industry (5 points) A little more open than previous short answer questions. If answer exhbited a passing knowledge of IBMs involvement in the PC industry, it got at least 1 point. Beyond that, here are some points that I wanted to see: Discussion of open architecture (and the impact that had on production cost and tie to market) Discussion of reverse engineering (Compaq, etc.) and the development of IBM PC clones Discussion of IBM PC clone/software - ubiquity of software across all PCs Discussion of IBM making PCs acceptable in the business world (ie. business world being a lot more familiar with IBM than Apple) 8