My approach to participatory and user-centred development

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Transcription:

My approach to participatory and user-centred development University of Oulu, Finland In COLLA 2014

2 User-centred approach to design

3 Participatory & user-centred

Wilson and Haines, 2000

5 Technology in human and social context The product The product The user Technology in isolation, alone The task individual and organisational participation individual and organisational user people: 1)Individuals (citizens, users, customers, employees, entrepreneurs, ) and 2)representatives of organisations

6 Work System (WS), one concept, cf., Carayon & Smith 2000 modified; Väyrynen & Nevala 2010

7 EN ISO 6385 According to the above international standard of work systems, optimisation may be evaluated based on usability measures of three categories (1) health and well-being (medical / physiological, psychological, subjective) (2) safety, and (3) performance (the quantity and quality of production)

Performance and preference features Expected benefits Utilitarian (objective product attributes) Needs Alternative evaluation, purchase, use Hedonic/ experimental (Subjective/emotional) (modified Engel et al., 1990) (Kemp & van Gelderen 1996) 8

9 Performance and preference satisfaction (ISO 9241 11) subjectively pleasing (Nielsen 1993), appealing (Wiklund & Wilcox 2005), convenient and practicable (Merriam- Webster), attractive (ISO 9126) pleasure (Jordan 2002, 2003)

10 Performance and preference Pleasure, i.e., felt to be good or desirable; a feeling of happy satisfaction or enjoyment; delight, gratification. Opposed to pain... (Oxford English Dictionary) leads to effective medical diagnosis and treatment, increases the physical and mental well-being of patients and caregivers, and leads to commercial success in a crowded marketplace (Wiklund & Wilcox 2005)

Human-centred design ISO 9241-210:2010 Ergonomics of human-system interaction -- Part 210: Human-centred design for interactive systems Humans and Technology: Compatibility physically, psychologically, cognitively, socially, and organisationally

cf., ISO 9241

13 by improving existing and creating new work system and its components

14

15 Macro, society, general broader context regulation stakeholders, clusters value networks, suppliers, customers ecosystems open innovation, living labs sustainability, social responsibility, ecoefficiency, ecodesign universities, R&D

16 Five Ws and one H -Why -Who -When -Where -What -How

17 Why,Who,When,Where,What,How to focus effectively on usability and UX to speed implementation to be ready to market to gain acceptance to guarantee quality in use

18 Why,Who,When,Where,What,How Co-design group: R&D team of a project or company, with representatives of individual and organisational users, and researchers Other users, employees, customers, citizens for specific user-centred and user-driven contributions Value network Stakeholders

19 Why,Who,When,Where,What,How For improvements or innovations For building and evaluating From very beginning to implementation (and follow-up)

20 Why,Who,When,Where,What,How In the field In living lab In a lab Within a company or R&D institution

21 Why,Who,When,Where,What,How To get a lot of diverse contribution of various product, service, living or work experts and users To get results of creativity of all (eg, for scenarios) To get desired interaction of user-technology system within context (to achieve high ecological validity) To get optimal trade-offs of properties

22 Why,Who,When,Where,What,How By user studies in context (for identifying and listing carefully needs and requirements) By usability studies By benchmarking and benchlearning By a lot of relevant data, knowledge, ideas, scenarios, experimentation, and illustration

23 Improvements vs. Innovations Goffin & Mitchell [2010] present many definitions of innovation. The characteristic feature of most of them is introducing something new as far as technology, i.e. products are concerned. Innovations comprise, though, as well processes, services and business processes than products. Svensson & Nilsson [2008] emphasise that innovation is an intentional change, and further, that one form of innovation is a social one. As far as product design and development is concerned it is needed to distinguish conceptual one from detail one. Of course, innovation is much more related to conceptual design or development. The new is a relative issue sometimes an innovation is not totally new thing not yet existing at all. In that case it is new only in a particular field of businesses or organisations. Then it is more like an improvement, a good practice to be shared with already existing utilisers. One goal of this presentation is to deal with user-centred development by dividing it into the categories of improvements and innovations

24 Examples Project cases of the author with co-workers For improved daily life or working life

In current frictionless communication (FriCo) project (see COLLA 2014) Case company-specific implementation of each one s own conclusive results, participatory workshops, new training, changes in quality and management system More emphasis with stakeholders on general implementation of conclusions in final phase of project (national federation of employers, union of academic experts, Finnish Work Environment Fund)

26 -HSEQ AP (Assessment Procedure) -Finnish Safety Card Training System Big purchasing companies Auditing suppliers integrated management Training of key issues of safety and work environment Network collaboration with delivering suppliers and contractors Training of key issues of safety and work environment

Video and its analysis system - VIDAR As far as innovations, nowadays there is lively discussion about employee-driven ones. Due to their tight links with the users / employees, and hidden innovation potential Experiences in lorry transport R&D VIDAR (Forsman et al. 2003) can be said to be an instrument throughout which users can become promoters or even producers of innovation Design science consists of two basic activities, building an artefact / innovation and evaluating it. VIDAR gives help for both the basic activities.

Example of stakeholders

29 Technologies for older citizens usability of stair of sauna

30 Technologies for older citizens videophone with touch screen

31 Technologies for older citizens videophone with touch screen Public-private partnership Individual people ICT devices and service providers

32 Technologies for older citizens videophone prototype 2001-2002 Public-private partnership Individual people ICT devices and service providers

33 Technologies for older citizens outdoors mobility aids and services Game-assisted user study Mechanical and ICT devices and services Public-private Individual people

34 Participatory and user-centred approaches for innovations Goffin K & Mitchell: Innovation Management: Strategy and Implementation using the Pentathlon Framework, 2 nd Ed, Palgrave Macmillan, 2010 Den Ouden E: Innovation Design. Creating Value for People, Organisations and Society. Springer- Verlag, 2012.

Innovation Pentathlon (Coffin & Mitchell 2010) For new products, services, business models, and processes utilise 5-key factor model : (1) Ideas, (2) Prioritisation, (3) Implementation, (4) INNOVATION STRATEGY, (5) PEOPLE AND ORGANISATION

36 UTILISE MORE AND MORE SYSTEMATICALLY More user-centred participatory development is good for your technology, services, and business, And for people, too. Thank you!