Hideo Kojima. From a hard working student fresh out of college, to an inspiring game director complete

Similar documents
Manual Metal Gear Solid 1 Hd Collection Ps3

The Adventurer. The Adventurer

Essay 4: Arguing for a Superhero. on whether or not they are beneficial to society. I believe superheroes offer an abundance of

I m Looking for Someone to Share in an Adventure. I am looking for someone to share in an adventure that I am arranging, and it s very

Cheaper By The Dozen By Ernestine Gilbreth Carey, Frank B. Gilbreth READ ONLINE

READING GROUP GUIDE. 6. Describe Poe s relationship with his wife, Virginia, and Mrs.

CLC's Rand Marlis discusses the excellent global adventures of the Bill and Ted brand

Manual Metal Gear Solid 1 Hd Ps3 Remake Pc

Adventures in Literature

Somewhere In Time. By Richard Matheson

Rhetorical Analysis on Tears in Heaven. Rebecca Yu

Interview Rafael Grassetti

2001: A Space Odyssey By Arthur C. Clarke

The Great Science Fiction Series READ ONLINE

Following your own dreams is the most exciting thing ever! Massimo gave up his own bookstore for the bright lights of the CG industry and has been

in SCREENWRITING MASTER OF FINE ARTS Two-Year Accelerated

2001: A Space Odyssey By Arthur C. Clarke READ ONLINE

Manual Metal Gear Solid 1 Ps3 Remake Gameplay Part

Manual Metal Gear Solid 1 Ps3 Remake Gameplay

How to Write a Novel Part 1: Plan & Outline

Kelly Knapp Annotated Bibliography 11/23/2015 K-3 Research Project on Thomas Edison. Exploring Thomas Edison

Summer Reading Requirements

Wrong Number 2: Bk. 2 (Fear Street) By R.L. Stine

Maraslian 1. Shakespeare in a New Body

INTRODUCTION. What is

My exposure to entrepreneurship came at an early age. From

Working Out Loud Circle Guide

Book Box Agenda Notebook--open to yesterday's notes On the floor with 6 o'clock partners-facing the board

'Fallout 4' crowned game of the year at DICE Awards 19 February 2016, by Derrik J. Lang

Cary Sachs: â Success Requires Sacrifice'

Loser. By Jerry Spinelli READ ONLINE

Scanner Darkly By Philip K. Dick READ ONLINE

Let God Write Your Story

ready to work hard to achieve my dream. What are you working on at this time?

September Neil Gaiman. Stages Procedure Time

Appreciative Advising Questions Developed by advisors at Indiana University South Bend and Miami University of Ohio 10/20/08

Manvir S. Chahal - Business-Accounting Student Reflections Friday, May 20, 2016

THE 4 B S OF LEADERSHIP

~Ice Breakers for New and Experienced Groups~

Lucky Guy By Nora Ephron READ ONLINE

My working future. My life! My future!

INTERVIEW QUESTIONS FOR SALES MANAGERS

Kingdom Hearts II, Vol. 3 READ ONLINE

Wesleyan University. FILM : Screenwriting, Fall 2018 Monday, 1:20 pm - 4:10 pm, CFS 124

The Fears of Michael Myers

HOOVER TIMES LATE SPRING 2013 HOOVER TIMES. Hoover Street Elementary School Vol. 1, No. 2. The Life of Matt Martin

Horror, Science Fiction, And Fantasy Movie Posters (Horror, Sci-Fi & Fantasy Movie Posters)

Manual Metal Gear Solid 1 Hd Collection Ps3 Review

Sponsored Educational Materials Grades 7 12 IGNITE INSPIRATION! Lesson: Illustrating Characters

180 Questions for Connecting Circles and Delightful Discussions Compiled and modified by Elaine Shpungin, Ph.D., Conflict180.com

Langara College Spring archived

in SCREENWRITING MASTER OF ARTS One-Year Accelerated LOCATION LOS ANGELES, CALIFORNIA

TeamBuilding in the Office

Narrative Writing Study and Guided Notes CONLEY, WHEELER HIGH SCHOOL, ADAPTED FROM POWERPOINT GURU ON TPT

Copyright Pontcanna Publishing 2016 All rights reserved.

Alice Through The Looking-glass By Lewis Tenniel, Carroll, John,

Interview with Joonas Laakso, Executive Producer at Next Games Oy, Finland.

Paul Stevenson pieces are very desaturated, gritty and dark.

IDW Games Expands Tabletop Gaming Partnership with Toei Animation for Dragon Ball Franchise in USA and Canada

THE WRITING LIFE: AUTHORS SPEAK

Section 3: Break Through the Competition: Hands-On Workshop to Make Your Novel Pop to the Top

The Last Of The Red-hot Vampires (Wheeler Large Print Book Series) By Katie MacAlister

Table of Contents. SECTION 1: GOAL SETTING Goal Setting Visualization Writing Your Goal Statement Visualization Exercise Section 1 Review

Creating a Digital Picture Book

Most of these writers are well-educated people they have degrees in Journalism, Communications, or English Literature.

J.R.R. Tolkien (Christian Encounters Series) PDF

Advice for Emerging Designers

Great Minds: Vincent van Gogh by Lydia Lukidis

NOVEMBER-DECEMBER 2018 DISCUSSION GUIDE

Graphic Storytelling And Visual Narrative (Will Eisner Instructional Books) PDF

William Sanford Nye Biography

Creepy & Disturbing True Stories: Interestingly Creepy Series One By Simon Dwight

This is the title of the book about Vittorio Magni s dream. A dream that has come true! After a few days of rest from the great efforts for the

Kick-Ass 2 By Mark Millar, John Romita

Character Plot Subplot Setting Other

Signs of Great Gratitude

1º BACHILLERATO. QUESTIONS FOR ORAL EXAM Contrast 1. Burlington Books. 1st term

Magicians. Design Rapid Fire

The Woods Vol. 2 By James Tynion IV

SCHOOL PROGRAMS GUIDE

Contents. Arts and Leisure. Culture and History. Environment. Health. Science Facts. People Profiles. Social Science. Sports and Hobbies.

Windshields and Rearview Mirrors

The Ultimate Career Guide

How Women Can Make Money In The Stock Market By Colleen Moore

A Perfect Balance. A Performance Guide for Teachers. Designed and Performed by Kevin Reese Written and Directed by Mary Hall Surface

Books are definitely better than TV any day of the week. There are a number of reasons why this might be the

Motivation in Becoming and Being a Firefighter

Get Your Life! 9 Steps for Living Your Purpose. written by: Nanyamka A. Farrelly. edited by: LaToya N. Byron

A Slice of LifeRich: 5 STEPS. from Heart & Mind to Book & Beyond. What s Inside YOUR GUIDE TO PUBLISHING. Peek inside our book marketing toolbox.

THEORETICAL ANALYSIS. Hideo Kojima's METAL GEAR SOLID

A Disney Childhood: Comic Books To Sailing Ships - A Memoir By Cathy Sherman Freeman

Writing Stories for Film THEORY AND PRACTICE FROM CONCEPT TO SCREEN

Fantasy And Science Fiction Medievalisms: From Isaac Asimov To A Game Of Thrones READ ONLINE

The Ultimate Career Guide

PI Week 42 October 15 - October 21, Out Of The Blue A new live eight-part series celebrating the arts in Northern Ireland

INTRODUCTION WHAT S IN A NAME?

151 Blog Post Ideas. Ultimate Cheatsheet

31 days - #inharmoniemoment

Django By Bonnie Christensen READ ONLINE

René Magritte Biography

Transcription:

Nelson Guzman CDMG 1111 E450 May 24, 2016 Hideo Kojima From a hard working student fresh out of college, to an inspiring game director complete with his own private independent game development team, Hideo Kojima is a game developer who continues to push the boundaries within the video game industry. For a majority of his career as a game developer, Kojima is known for working under Japanese corporation entertainment giant, Konami. Kojima is most well known for his creation of the Metal Gear series (Fig. 1), as a director, writer, producer and the overall key game designer for each installment to the franchise, as well for smaller critically acclaimed titles. He has also developed a game engine, called the Fox Engine (Fig. 2), which has been used multiple times by Konami for the games they develop and publish. With the removal of him and his development team called Kojima Productions (Fig. 3), out of Konami, Kojima still continues to develop his work independently. Hideo Kojima is a video game designer that continues to inspire me and other future game designers through his work and his accomplishments in character and game design. Metal Gear Solid is one of the most critically acclaimed series, due to its writing and high quality production values (Metacritic). Through the Metal Gear series, you can clearly see the inspirations to make film and novels from Kojima's youth. The Metal Gear series is unique in its own way for its heavy use of cut scenes and movie like productions. All of his characters tend to be named after a movie character, his most famous main character Snake (Fig. 4), is named after Snake Pliskin from Escape From New York" (Good). Kojima does not hide his inspirations, he openly admits which movies his games are inspired from, or tropes he's taken use of (Good).

Within the series, there are these science fiction giant robots, called Metal Gears (Fig. 5), designed to produce sounds for that resembles the famous cries and roars of Godzilla. This series is his greatest contribution to the gaming industry and it has earned him many awards, accolades and recognition as one of greatest game designers of his generation(haynes). Though Metal Gear is his most popular and successful project, Kojima has also worked on other well known titles. He directed and produced Boktai, a special game that requires you to use real world illumination and sunlight to play the game. He worked on Castlevania: Lords of Shadows, which was the first game to take the classical and beloved series into a new direction by switching the game from its usual 2D perspective (Fig. 6), into a 3D one (Fig. 7), with spectacle fighter mechanics. Hideo Kojima is currently working on a new unnamed game (Makuch) and I am more than excited to see what he is coming up next for us and the innovative push he tends to perform. During his early years, Kojima spent much of his time watching movies with his parents (Parkin). The time he spent with them, watching film and movies was the initial spark that ignited his passion, and led him to become the famed game developer in the gaming industry that he is today. His father died during his adolescence, which caused his mother to be out of the house even more, leaving him with movies and television to help cope during his common periods of loneliness. His success is important to me because I feel like that I am personally following in similar footsteps. I am an aspiring game designer, and like, Hideo Kojima, I too wish to use inspirations from my favorite movies, shows and even games. Kojima s artistic direction and creativity has led him to write very complex array of characters. One particular character, is the antagonist in his first Metal Gear game, named Big Boss (Fig. 8). The character Big Boss goes from the final boss in the first metal gear game, to the

main protagonists in a third of the Metal Gear Solid franchise, without changing the character's views, personality and agenda. Metal Gear Solid 3 is a game where Big Boss is the main protagonists, and to this day, the game is seen in one of the strongest story driven games through character development and writing (Mackey). Kojima gives careful attention when it comes to writing each of his character's individuality and personality. He creates characters with interesting dynamic, characters that don t fit the typical cookie cutter mold of good guys or bad guys, he focuses on good writing and design. Another reason why Hideo Kojima is such a peculiar designer, is his ability to rise and do better, no matter what happens to him. With the death of his father, and the lack of a mother's time at home, he would continue to work hard in school and push himself onward to a great career. He was advised not to attempt his path towards the gaming industry, because at the time such a career was seen as very risky and not stable (Hideo Kojima Biography). He took his biggest hit last year in 2015 when he was released from Konami, the company that he singlehandedly kept relevant with his work. His name was stripped from the game that he poured his life into, but Kojima did not falter (Farokhmanesh). Now he has taken his loyal team and created his independent game development company, and once again adopting the name Kojima Productions (Fig. 3). This is inspiring to me and others who admire his tenacity because it has taught me that I can have a rough start, succeed and fail, but it does not mean I should ever stop. Hideo Kojima s initial dream was to make film, movies, and novels. You may think that he didn t live out his dream, but he did. Not only are his games praised for their story and theatrics, Kojima has also worked with a well known film directors such a Guillermo Del Toro on a horror game (McWhertor). Kojima has taught me that entrepreneurship and creating art based off of my own experiences, can in fact lead to success. He's educated me that failure is not

defeat and defeat is not failure, we can all recover from any kind of obstacle and it is important to never give up. Regardless of the soured relationship that has happened between him and Konami, he still continues and refuses to give up on his ambition to create high quality video games. The reasons why I am inspired by Hideo Kojima, is because he is more than just a designer. He is not just a celebrity or famous person in the gaming industry, to me, Hideo Kojima is a historical figure in the gaming industry. He uses from experience to design his games, something I wish to do myself. Even when things get tough, he does not give up with a smile on his face, pushing the industry to make high quality games. His work as a game designer has shown all current and upcoming video game designers, such as myself, how much you can really accomplish and to never stop pushing to innovate. Figure Reference Fig. 1

vignette4.wiki.nocookie.net. Metal Gear Solid Series. 2011 Fig. 2 upload.wikimedia.org. Fox Engine Logo. 2008 Fig. 3 upload.wikimedia.org. Kojima Productions Logo. 2015 Fig. 4

pixelatedgeek.com. Solid Snake. 2010 Fig. 5 vignette1.wikia.nocookie.net. All Metal Gears. 2010 Fig. 6

wizarddojo.files.wordpress.com Castlevania Symphony of the Night screenshot. 2015 Fig. 7 static2.gamespot.com. Castlevania Lord of Shadows screenshot. 2014 Fig. 8

upload.wikimedia.org. Big Boss. 2008 Works Cited "Metacritic Metal Gear Reviews, Articles, People, Trailers and More at Metacritic - Metacritic." Metacritic Metal Gear - Reviews. N.p., n.d. Web. 24 May 2016. <http://www.metacritic.com/search/all/metal%20gear/results>. Good, Owen S. "Metal Gear Solid Wasn't Sued over Escape From New York Ties Because

Kojima's 'a Nice Guy'" Polygon.com. N.p., 28 Oct. 2015. Web. 24 May 2016. <http://www.polygon.com/2015/10/28/9625556/metal-gear-solid-escape- from-new-york-lawsuit-kojima-john-carpenter>. Haynes, Jeff. "GDC 2009: Kojima To Receive Lifetime Achievement Award-IGN." IGN. IGN, 17 Feb. 2009. Web. 24 May 2016. <http://www.ign.com/articles/2009/02/17/gdc-2009-kojima-to-receive-lifetime- achievement-award>. Makuch, Eddie. "More Details on Hideo Kojima's New Game Studio."GameSpot. N.p., 24 May 2016. Web. 24 May 2016. <http://www.gamespot.com/articles/more- details-on-hideo-kojimas-new-game-studio/1100-6440110/>. Parkin, Simon. "Hideo Kojima: Video Game Drop-out-interview."Www.theguardian.com. N.p., 23 May 2012. Web. 24 May 2016. <https://www.theguardian.com/technology/gamesblog/2012/may/23/hideo- kojima-interview-part-1>. Mackey, Bob. "Five Reasons Why Metal Gear Solid Will Never Top Snake Eater." USgamer.net. N.p., 19 Nov. 2014. Web. 24 May 2016. <http://www.usgamer.net/articles/metal-gear-solid-3-snake-eater retrospective>. Seguin, Georges. "Hideo Kojima Biography." Hideo Kojima Biography. N.p., n.d. Web. 24 May 2016. <http://www.thefamouspeople.com/profiles/hideo-kojima- 5614.php>.

Farokhmanesh, Megan. "Konami Removes Kojima Name from Metal Gear Games, Kojima Rumored to Leave (update)." Polygon. N.p., 19 Mar. 2015. Web. 24 May 2016. <http://www.polygon.com/2015/3/19/8257283/metal-gear-solid-konami- branding>. McWhertor, Michael. "A New Silent Hill Is Coming from Hideo Kojima and Guillermo Del Toro." Polygon. N.p., 12 Aug. 2014. Web. 24 May 2016. <http://www.polygon.com/2014/8/12/5996537/silent-hill-ps4-hideo-kojima- guillermo-del-toro>.