Collaborative Pseudo-Haptics: Two-User Stiffness Discrimination Based on Visual Feedback

Similar documents
Images: Perceiving Local Elasticity of Images Through a Novel Pseudo-Haptic Deformation Effect.

Dynamic Platform for Virtual Reality Applications

Exploring Geometric Shapes with Touch

VR4D: An Immersive and Collaborative Experience to Improve the Interior Design Process

Evaluation of pseudo-haptic feedback for simulating torque: a comparison between isometric and elastic input devices

Globalizing Modeling Languages

Pseudo-Weight: Making Tabletop Interaction with Virtual Objects More Tangible

Power- Supply Network Modeling

Benefits of fusion of high spatial and spectral resolutions images for urban mapping

The Galaxian Project : A 3D Interaction-Based Animation Engine

A 100MHz voltage to frequency converter

Gis-Based Monitoring Systems.

RFID-BASED Prepaid Power Meter

3D MIMO Scheme for Broadcasting Future Digital TV in Single Frequency Networks

L-band compact printed quadrifilar helix antenna with Iso-Flux radiating pattern for stratospheric balloons telemetry

PMF the front end electronic for the ALFA detector

SUBJECTIVE QUALITY OF SVC-CODED VIDEOS WITH DIFFERENT ERROR-PATTERNS CONCEALED USING SPATIAL SCALABILITY

Optical component modelling and circuit simulation

Interactive Ergonomic Analysis of a Physically Disabled Person s Workplace

Convergence Real-Virtual thanks to Optics Computer Sciences

Nonlinear Ultrasonic Damage Detection for Fatigue Crack Using Subharmonic Component

Finding the Minimum Perceivable Size of a Tactile Element on an Ultrasonic Based Haptic Tablet

Small Array Design Using Parasitic Superdirective Antennas

Stewardship of Cultural Heritage Data. In the shoes of a researcher.

Toward Principles for Visual Interaction Design for Communicating Weight by using Pseudo-Haptic Feedback

Combining Multi-touch Input and Device Movement for 3D Manipulations in Mobile Augmented Reality Environments

A design methodology for electrically small superdirective antenna arrays

Running an HCI Experiment in Multiple Parallel Universes

Augmented reality as an aid for the use of machine tools

BANDWIDTH WIDENING TECHNIQUES FOR DIRECTIVE ANTENNAS BASED ON PARTIALLY REFLECTING SURFACES

Vibrations in dynamic driving simulator: Study and implementation

Compound quantitative ultrasonic tomography of long bones using wavelets analysis

Study on a welfare robotic-type exoskeleton system for aged people s transportation.

Gate and Substrate Currents in Deep Submicron MOSFETs

Psychophysical Power Optimization of Friction Modulation for Tactile Interfaces

Immersive Virtual Environment for Visuo-Vestibular Therapy: Preliminary Results

Floating Body and Hot Carrier Effects in Ultra-Thin Film SOI MOSFETs

A New Approach to Modeling the Impact of EMI on MOSFET DC Behavior

Design Space Exploration of Optical Interfaces for Silicon Photonic Interconnects

Linear MMSE detection technique for MC-CDMA

Wireless Energy Transfer Using Zero Bias Schottky Diodes Rectenna Structures

Augmented reality for underwater activities with the use of the DOLPHYN

Two Dimensional Linear Phase Multiband Chebyshev FIR Filter

Boundary of Illusion : an Experiment of Sensory Integration with a Pseudo-Haptic System

Electronic sensor for ph measurements in nanoliters

A sub-pixel resolution enhancement model for multiple-resolution multispectral images

UML based risk analysis - Application to a medical robot

On the role of the N-N+ junction doping profile of a PIN diode on its turn-off transient behavior

Concepts for teaching optoelectronic circuits and systems

Opening editorial. The Use of Social Sciences in Risk Assessment and Risk Management Organisations

Indoor Channel Measurements and Communications System Design at 60 GHz

A Study of the Modification of the Speed and Size of the Cursor for Simulating Pseudo-Haptic Bumps and Holes

3-axis high Q MEMS accelerometer with simultaneous damping control

Design of a Haptic Magnifier using an Ultrasonic Motor

Towards Decentralized Computer Programming Shops and its place in Entrepreneurship Development

Modelling and Hazard Analysis for Contaminated Sediments Using STAMP Model

Dictionary Learning with Large Step Gradient Descent for Sparse Representations

Indoor MIMO Channel Sounding at 3.5 GHz

Demand Response by Decentralized Device Control Based on Voltage Level

Modelling and Analysis of Static Transmission Error. Effect of Wheel Body Deformation and Interactions between Adjacent Loaded Teeth

Analysis of the Frequency Locking Region of Coupled Oscillators Applied to 1-D Antenna Arrays

A generalized white-patch model for fast color cast detection in natural images

HCITools: Strategies and Best Practices for Designing, Evaluating and Sharing Technical HCI Toolkits

Robust Optimization-Based High Frequency Gm-C Filter Design

Influence of ground reflections and loudspeaker directivity on measurements of in-situ sound absorption

A technology shift for a fireworks controller

Resonance Cones in Magnetized Plasma

Interaction and Humans in Internet of Things

Application of CPLD in Pulse Power for EDM

Welcome to this course on «Natural Interactive Walking on Virtual Grounds»!

Ironless Loudspeakers with Ferrofluid Seals

The Virtual Mitten: A Novel Interaction Paradigm for Visuo-Haptic Manipulation of Objects Using Grip Force

DUAL-BAND PRINTED DIPOLE ANTENNA ARRAY FOR AN EMERGENCY RESCUE SYSTEM BASED ON CELLULAR-PHONE LOCALIZATION

Design of an Efficient Rectifier Circuit for RF Energy Harvesting System

A system for creating virtual reality content from make-believe games

Electrical model of an NMOS body biased structure in triple-well technology under photoelectric laser stimulation

Simulation Analysis of Wireless Channel Effect on IEEE n Physical Layer

Design of Cascode-Based Transconductance Amplifiers with Low-Gain PVT Variability and Gain Enhancement Using a Body-Biasing Technique

UV Light Shower Simulator for Fluorescence and Cerenkov Radiation Studies

70km external cavity DWDM sources based on O-band Self Seeded RSOAs for transmissions at 2.5Gbit/s

A Tool for Evaluating, Adapting and Extending Game Progression Planning for Diverse Game Genres

Pushing away the silicon limits of ESD protection structures: exploration of crystallographic orientation

MAROC: Multi-Anode ReadOut Chip for MaPMTs

A high PSRR Class-D audio amplifier IC based on a self-adjusting voltage reference

Tutorial: Using the UML profile for MARTE to MPSoC co-design dedicated to signal processing

PANEL MEASUREMENTS AT LOW FREQUENCIES ( 2000 Hz) IN WATER TANK

INVESTIGATION ON EMI EFFECTS IN BANDGAP VOLTAGE REFERENCES

FeedNetBack-D Tools for underwater fleet communication

High finesse Fabry-Perot cavity for a pulsed laser

An On-Line Wireless Impact Monitoring System for Large Scale Composite Structures

Computational models of an inductive power transfer system for electric vehicle battery charge

Long reach Quantum Dash based Transceivers using Dispersion induced by Passive Optical Filters

A simple LCD response time measurement based on a CCD line camera

On the robust guidance of users in road traffic networks

Classic3D and Single3D: Two unimanual techniques for constrained 3D manipulations on tablet PCs

arxiv: v1 [cs.hc] 2 Feb 2016

Arcing test on an aged grouted solar cell coupon with a realistic flashover simulator

Radio Network Planning with Combinatorial Optimization Algorithms

Spatial augmented reality to enhance physical artistic creation.

MODELING OF BUNDLE WITH RADIATED LOSSES FOR BCI TESTING

Transcription:

Collaborative Pseudo-Haptics: Two-User Stiffness Discrimination Based on Visual Feedback Ferran Argelaguet Sanz, Takuya Sato, Thierry Duval, Yoshifumi Kitamura, Anatole Lécuyer To cite this version: Ferran Argelaguet Sanz, Takuya Sato, Thierry Duval, Yoshifumi Kitamura, Anatole Lécuyer. Collaborative Pseudo-Haptics: Two-User Stiffness Discrimination Based on Visual Feedback. Eurohaptics 2014, 2014, Versailles, France. Haptics: Neuroscience, Devices, Modeling, and Applications, Lecture Notes in Computer Science, pp.49-54, 2014, <10.1007/978-3-662-44196-1_7>. <hal-01086248> HAL Id: hal-01086248 https://hal.inria.fr/hal-01086248 Submitted on 23 Nov 2014 HAL is a multi-disciplinary open access archive for the deposit and dissemination of scientific research documents, whether they are published or not. The documents may come from teaching and research institutions in France or abroad, or from public or private research centers. L archive ouverte pluridisciplinaire HAL, est destinée au dépôt et à la diffusion de documents scientifiques de niveau recherche, publiés ou non, émanant des établissements d enseignement et de recherche français ou étrangers, des laboratoires publics ou privés.

Collaborative Pseudo-Haptics: Two-User Stiffness Discrimination Based on Visual Feedback Ferran Argelaguet, Takuya Sato, Thierry Duval, Yoshifumi Kitamura, and Anatole Lécuyer Tohoku University Research Institute of Electrical Communication Inria Rennes Université de Rennes 1, IRISA {takuyas6,kitamura}@riec.tohoku.ac.jp, {fernando.argelaguet_sanz,anatole.lecuyer}@inria.fr, {thierry.duval}@irisa.fr Abstract. Pseudo-Haptic feedback has been the object of several studies exploring how haptic illusions can be generated when interacting with virtual environments using visual feedback. In this work we explore how the concept of pseudo-haptic feedback can be introduced in a collaborative scenario. A remote collaborative scenario in which two users interact with a deformable object is presented. Each user, through touch-based input, is able to interact with a deformable virtual object displayed in a standard display screen. The visual deformation of the virtual object is driven by a pseudo-haptic approach taking into account both the user input and the simulated physical properties. Particularly, we investigated stiffness perception. In order to validate our approach, we tested our system in a single and two-user configuration. The results showed that users were able to discriminate the stiffness of the virtual object in both conditions with a comparable performance. Thus, pseudo-haptic feedback seems a promising tool for providing multiple users with physical information related to other users interactions. Keywords: Pseudo-haptics, User Interfaces, Multi-user Interaction 1 Introduction Collaborative interaction has a wide range of applications such as virtual prototyping, training environments, project reviews and video games. In such applications, it is critical to ensure the communication between users (user awareness). All users must have knowledge about the state of the system and the actions performed by other users. In this work we explore how the concept of pseudohaptic feedback can be introduced in such multi-user scenarios. Specifically, how the perception of physical properties of objects can be enhanced during of coexploration and co-manipulation.

2 Takuya et al. Pseudo-haptic research has been conducted in order to explore how physical properties of virtual objects (e.g. stiffness, friction, mass) can be simulated without the need of dedicated haptic devices [5]. By delivering appropriate visual feedback accounting for users actions and the simulated physical properties, some kind of haptic illusions can be induced [6]. Among them, the first pseudohaptic paper focused on stiffness perception [5]. Users, by interacting with an isometric input device manipulated a virtual piston displayed on a computer string. The user could displace the virtual piston according to simulated stiffness. Varying the degrees of visual compression of the virtual piston leaded to different levels of perceived stiffness. However, pseudo-haptic studies have not only considered the simulation of physical parameter (e.g. stiffness, torque, friction). For example, Lécuyer et al. [4] explored how the relief of textures could be simulated by adjusting the Control/Display (CD) ratio of the mouse cursor based on the underlying texture information. Other studies have focused on the perception of the shape of 3D objects [1] or on graphical user interfaces [7]. In this research, in contrast to existing pseudo-haptic research on stiffness perception [5], we investigate the stiffness perception when two users interact in a non-colocated setup with deformable objects. The proposed setup enables two users to interact through a tactile interface with a deformable object. The feedback provided to the user is only visual, which is expected to enable stiffness discrimination [2]. The interaction with the deformable object is dependent on the users actions and its physical properties. The results showed that participants were able to perceive the stiffness of virtual objects during co-manipulation through pseudo-haptic feedback. From this, we conclude that pseudo-haptic feedback can be introduced in collaborative environments. The remaining of the paper details the interaction model and its evaluation. 2 Concept of Pseudo-Haptic Stiffness Simulation in a Two-User Collaborative Scenario The virtual environment considered is composed by a deformable object (cube), and two actuators at each side (see Figure 1 left). In our two-user scheme, each user is able to manipulate one actuator in order to interact with the deformable object. For simplicity, the actuators only have one degree of freedom (horizontal axis). The system is designed in a way that users, in order to deform the object, have to work in a coordinate way. For example, if only one user is pushing, it results only in the translation of the cube without any deformation. In such a system, we have to determine (1) how the user input determines the force exerted by the actuator, and (2) how the forces applied by both actuators modify the state of the deformable object. Regarding the user input, in our prototype, each user interacts with one of the actuators by moving his finger along a touch surface (see Figure 1 right). The force (F ) delivered by the actuator is linked with the amount of displacement accumulated is F = x f /a. Where x f is the displacement of the user s finger in the touch surface and a is a scaling factor. Each actuator is manipulated

Collaborative Pseudo-Haptics: Two-users Stiffness Discrimination 3 independently. When the user removes the finger from the tactile surface the actuator will no longer exert any force (F = 0). Considering the environment and the user interaction, the system presents five different cases. They are characterized by the force delivered by each actuator (left F l and right F r ) and whether the actuators are in contact with the deformable object or not: 1. The actuator is not in contact with the interactive object. The movement of the actuator is mapped directly with the user s input. 2. Only one actuator is pushing the interactive object. The actuator displaces the object along the horizontal axis with a 1:1 CD ratio. 3. Both actuators are in contact with the interactive object but one of them does not deliver any force. The behavior is the same as case 2 but the actuator with F = 0 is also displaced. 4. Both actuators are in contact with the interactive object, and F l > 0 and F r > 0. In this case, the force is transmitted to the deformable object which is deformed based on Hooke s law x d = F/k. k determines the stiffness of the virtual cube and x d is the compression of the cube in the x-axis. The force applied is F = min(f l, F r ). The exceeding force will displace the object and the actuator delivering less force. 5. The virtual object is compressed and F = 0. The virtual object will recover its original size (elastic deformation). If an actuator is in contact with the virtual object and their force is equal to zero, it will be displaced. The recovery time was not dependent on the cube s stiffness. The simulation requires participants to interact synchronously when interacting with the virtual object. If both users do not deliver a similar force it will result in the displacement of the virtual object without any deformation. Fig. 1. (Left) the virtual environment considered is composed by one interactive object (center object) and two actuators. The deformation of the virtual object is only triggered when both users interact synchronously. (Right) System s architecture. Each user controls one actuator by swiping his finger on a touch device.

4 Takuya et al. The pseudo-haptic feedback is linked with the stiffness of the deformable object which modifies the force required to deform it. The higher the value of k is, the higher is the force required to deform the object and vice-versa. Additionally, to increase the visual feedback provided, we preserved the volume of the object while it is being deformed (see Figure 1 left). Implementation details. Rendering and simulation were handled by a Unity 3D application while the communication between the touch devices (ipads) and the main application was achieved using websockets. The system architecture is displayed in Figure 1. 3 User Evaluation A user evaluation of the system was conducted in order to explore its usability and explore the effects of the user collaboration on the perception of the pseudohaptic feedback. The questions posed in the evaluation were the computation of the Just Noticeable Differences (JND) of the virtual stiffness and whether the fact that both users had to interact synchronously influenced their perception or not. These results are needed both to validate our approach and to provide guidelines to the integration of the proposed effect in a real application. Design and Procedure. The evaluation followed a 2AFC (two alternative forced choice) procedure with two main conditions: single-user (S) and multi-user (M). For each trial, participants were presented with two virtual cubes (one after another) with different stiffness coefficients (k). Participants had to determine which one was the stiffest. While for the multi-user condition we used the system described in Section 2, for the single-user condition, the user interacted with two ipads at the same time with his two index fingers. For the 2AFC task, the comparisons were based on one reference value (k f = 4) and six comparison values (±30%, ±20%, ±10%). The order of the conditions (single vs multi) was balanced and the comparisons randomized. For each combination, users performed ten repetitions, resulting in a total of 2x6x10 (120) trials. Regarding the procedure, for each trial, users were presented with a discrimination task. They had five seconds to interact with each virtual cube and then, they had to answer which cube was the stiffest. Users were able to answer the question through a GUI displayed on their ipads. For each trial, we recorded the answer for the question Which virtual cube is the stiffest?. Furthermore, we also recorded the displacement of the virtual cube and the difference between the force applied by each effector, which are measures of the users synchronization. Our hypotheses were [H1]: Stiffness discrimination accuracy will be higher for the single user condition and [H2]: The synchronization between both effectors will be higher for the single-user condition. Participants. 16 users aged from 21 to 31 (11 male and 5 female) took part in the experiment. All users had no known perception disorders, and used their dominant hand to perform the task.

Collaborative Pseudo-Haptics: Two-users Stiffness Discrimination 5 Apparatus. The evaluation was conducted using two displays of 20 (see Figure 2 right). Users interacted with the application sitting down, at 50cm from the display. In the multi-user condition, users were not able to see neither the others user s display nor the others interface. Oral exchange was not allowed. Results. The analysis of the results followed a classical psychophysical analysis as described in [3]. First, we consider the answers in which the reference is considered to be stiffer (see Figure 2 left). The JND threshold is computed as the difference between the reference value and the value of the psychophysical curve x α (f (x) = 1/(1 + e β )) at the 84% ordinate. Multi-user: IM = 4 2.93 = 1.07 and single-user: IS = 4 2.96 = 1.04. With this information, we compute the Weber fraction as k = I/I where I is the value of the reference stiffness. This computation results in km = 0.267 and ks = 0.26. The two-way ANOVA of Condition (multi,single) and Comparison (±30%, ±20%, ±10%) versus Accuracy showed a significant difference for Comparison (F5,75 = 26.12;p < 0.001) but no significant difference was found between conditions (F1,75 = 0.49;p = 0.494). The fact that there are no significant differences on the user accuracy is consistent with the fact that the Weber fractions for each condition are similar. In contrast, when analyzing the data regarding the synchronization between both actuators the two-way ANOVA for the cube displacement showed a main effect for Condition (F1,15 = 712.43;p < 0.001). Posthoc tests (Bonferroni) showed that the cube displacement was significantly lower (p < 0.05) for the singe-user condition (38% smaller). Regarding the force difference, there is also a significant effect on Condition (F1,15 = 411.93;p < 0.001). Post-hoc (Bonferroni) tests showed that the difference was significantly higher (p < 0.05) for the multi-user condition (29% higher). Is the reference object stiffer? (%) Discussion. The results show that users were able to perceive differences of stiffness with a comparable performance for single and multi-user conditions (similar Weber fractions and no significant differences in accuracy). Although we expected a reduced discrimination for the multi-user condition, this was not Reference 100 90 80 70 60 50 40 30 20 10 0 84 PSE Single-User Two-User 2,5 3 3,5 4 4,5 5 5,5 Stiffness for the comparison object Fig. 2. Left, psychometric curves obtained for the single-user (α = 4.113, β = 0.711) and multi-user (α = 4.098, β = 0.681) conditions. Right, experimental setup.

6 Takuya et al. the case, thus we reject [H1]. Nevertheless, considering the results on cube displacement and force difference, we clearly observe differences in the degree of synchronization between conditions. Both measures are correlated, the higher is the difference between forces the more the cube is displaced. The deformation is determined by the minimum of the forces delivered by the effectors. In both cases, the values were higher for the multi-user condition, thus we accept [H2]. Hence, for the given simulation, users seem to perceive the stiffness property of the deformable object at the same level between single and multi-user conditions, although their motions are naturally less accurate during a co-manipulation. 4 Conclusion In this work, we have studied the introduction of pseudo-haptic feedback in a collaborative perceptive task: two-user stiffness discrimination task based on visual feedback and tactile input. We have proposed and evaluated the interaction model. In the proposed simulation, two users could feel the stiffness of a deformable cube in a collaborative task. The evaluation conducted investigated the effects of the collaborative interaction in terms of user perception and synchronization. Although we expected a decrease in performance of stiffness discrimination for the collaborative task, the results surprisingly showed that it was not the case. The Weber fraction for single-user was 0.267 and 0.26 for the multi-user scenario. This result could be applied in various applications such as future remote co-exploration, assembly/maintenance simulations or multi-player video games. References 1. Y. Ban, T. Kajinami, T. Narumi, T. Tanikawa, and M. Hirose. Modifying an identified curved surface shape using pseudo-haptic effect. In IEEE Haptics Symposium, pages 211 216, Mar. 2012. 2. K. Drewing, A. Ramisch, and F. Bayer. Haptic, visual and visuo-haptic softness judgments for objects with deformable surfaces. In World Haptics, pages 640 645. IEEE, 2009. 3. G. A. Gescheider. Psychophysics : Method, Theory, and Application. Lawrence Erlbaum Associates, New Jersey, US, 1985. 4. A. Lécuyer, J.-M. Burkhardt, and L. Etienne. Feeling bumps and holes without a haptic interface. In Proceedings of the 2004 conference on Human factors in computing systems - CHI 04, pages 239 246, New York, New York, USA, 2004. 5. A. Lecuyer, S. Coquillart, A. Kheddar, P. Richard, and P. Coiffet. Pseudo-haptic feedback: can isometric input devices simulate force feedback? In IEEE Virtual Reality, pages 83 90, 2000. 6. A. Pusch and A. Lécuyer. Pseudo-haptics : From the Theoretical Foundationsto Practical System Design Guidelines. In 13th international conference on multimodal interfaces, page 57, 2011. 7. M. E. Rodgers, M. E. Rodgers, R. L. Mandryk, and K. M. Inkpen. Smart sticky widgets: Pseudo-haptic enhancements for multi-monitor displays. In SmartGraphics, pages 194 205, 2006.