Welcome to the Brain Games Chess Help File.

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HELP FILE

Welcome to the Brain Games Chess Help File. Chess a competitive strategy game dating back to the 15 th century helps to developer strategic thinking skills, memorization, and visualization of positions. Today, Chess is one of the world s most popular sports, played by over 600 million people. It is the Original Brain Game. Brain Games Chess is designed to challenge you and improve your skills using enhanced tutorials. Play at any level against the program or use the tutorial to improve your game. Click on any link on the left to jump to that page and learn more about the program.

QUICK START MAIN MENU Upon launching Brain Games Chess the main menu screen will appear with the following options: Play Game Click here to begin play right away. Load Game Continue a saved game by clicking here. There will be no games available when you first play Brain Games Chess. Game Setup Choose your opponent, change the clock settings, or select the opening moves. Learning Tools You can adjust the tutorial and hint modes, view a classic game, or create your own chess scenario. Players Brain Games Chess will try to guess your name using your Windows settings. If it is wrong, click here to add a new player. Options Change the look and feel of the game by clicking here. Exit Click here to leave Brain Games Chess.

PLAYER SETUP When you begin Brain Games Chess, the program is ready to go and you don't need to change any settings. However, you may want to take a quick look to make sure things are set to your liking. Below the Players button you will see the name of the current player. If your name is not displayed here, you can click the Players button and add a new player. Your current opponent will be listed under the Play Game button. If you would like to choose an easier or harder opponent for your first game, select Game Setup to change opponents.

MOVING THE PIECES To move the pieces in Brain Games Chess, simply click on the piece you wish to move and hold the mouse button down. Now drag the piece to the desired location and release the mouse button. If the move you have tried to make is illegal, the piece will be returned to its original location. For help on the allowed movements of each piece, see the Piece Movements section.

STARTING A GAME After you have become familiar with the interface and have selected your game options, make your first move to begin the game!

CHESS BASICS THE CHESS BOARD The Chess Board is divided into 8 rows and 8 columns, each square alternating between Black and White and named by coordinates. The lower left hand corner should always be a black or dark colored square; while the lower right hand corner should be a white or light colored square. COORDINATES The squares on the chess board are identified by alpha-numeric coordinates. The squares running horizontally across the board, or ranks, are represented by the numbers 1 through 8. The columns of squares extending vertically from one player's end to another represented by the letters A through H are called files. RANKS Any of the rows of squares on a chessboard extending from side to side, perpendicular to the files. They are numbered 1 to 8 from the bottom of the board to the top. FILES Any of the columns of squares on a chessboard extending from one player's end to another. They are lettered a to h from left to right.

CHESS PIECES There are 6 types of pieces making up your chess board. - King - Queen - Rooks - Bishops - Knights - Pawns Click on a piece type to the left to learn more about that piece and it s movements.

KING The game of chess is centered around the King. Your goal in the game of chess is to Checkmate your opponent's King, while defending your King from attack. The King is very limited in ability and movement, therefore it is up to the player to strategize for the best opportunity to use this piece offensively. Movement The king can move one square in any direction (an exception is castling). The king may never move into check.

QUEEN This is, by far, the most powerful piece in the game of chess. The Queen has basically no weaknesses and almost unlimited capability of movement and attack. MOVEMENT The queen can move any number of squares in any direction -- horizontal, vertical or diagonal -- if her path is not blocked.

ROOK The Rook, sometimes called the Castle, is the next most important piece after the Queen. The Rook can be used to control the gameboard either horizontally or vertically, but it also has a special capability. Given certain criteria, the player has the option of Castling which results in the King being moved away from the middle of the board and towards the Rook where it is then nested away from "danger" and it is under the protection of the Rook. This is the only move in Chess in which two pieces are moved in one turn. MOVEMENT The rook can move any number of squares vertically or horizontally if its path is not blocked.

BISHOP Bishops have the ability to move diagonally across the game board. However, they have one major limitation - each Bishop must always remain on the same color board space that they originally began from. Therefore, each Bishop can only move or land on 32 of the 64 spaces on the game board. MOVEMENT The bishop can move any number of squares diagonally if its path is not blocked.

KNIGHT Knights have one advantage over all other Chess pieces. They have the ability of skipping over any piece (friend or foe), while making their move. Another attribute that belongs solely to the Knight, is its ''L'' shaped movement. It is the only piece that does not rely on horizontal, vertical or diagonal type movements. MOVEMENT The knight moves in an "L" shape, jumping two squares horizontally or vertically and then moving one more square at a right angle to the original direction. The knight is the only piece that can jump over other pieces.

PAWNS Pawns perform most of the gruntwork in the game of chess. When isolated, Pawns are defenseless. However, when Pawns are chained together, they prove an invaluable resource in a player's attempt to control the board. Pawn movement is limited to one square forward, except when the pawn is in its opening spot, when it can move two squares forward. The Pawn can also serve as an offensive force. If you are able to cross the length of the game board with your Pawn, it is then transformed into another piece (Either a Queen, Rook, Bishop, or Knight). The advantage in this Pawn promotion is obvious. Another peculiarity left solely to the Pawn is an attack known as "en passant". When your pawn has moved three squares forward from its opening square and your opponent moves his/her pawn from an adjacent column forward two squares (in an attempt to avoid being captured by your pawn); then you have the option of capturing that pawn "en passant" (from the French for "in passing") by placing your pawn directly behind the opponent's pawn. MOVEMENT The pawn moves straight ahead (never backward) and captures diagonally. It moves one square at a time, but on its first move has the option of moving two squares. The pawn also has special abilities for promotion and en passant. PAWN PROMOTION: Pawns may seem to be extremely weak, with attacking and moving limitations; however, they can be very useful in your efforts to control the game board. Pawns also have a very special attribute: if you are able to successfully move your pawn from its opening position across the board six squares, then that Pawn becomes promoted to another piece of your choice. EN PASSANT: When your pawn has moved three squares forward from its opening square and your opponent moves his/her pawn from an adjacent column forward two squares (in an attempt to avoid being captured by your pawn); then you have the option of capturing that pawn "en passant" by placing your pawn directly behind the opponent s pawn. Note: You only have one opportunity to capture an opponent's pawn "en passant"; after you move, you lose the chance to capture that pawn, in passing.

GAME OBJECTIVES The one and only goal in the game of chess is to achieve "Checkmate" on your opponent. "Checkmate" is reached when your opponent is in "Check" and cannot make a move that does not result in his/her King being in "Check". "Check" is a term used to describe an imminent attack on the King. When "Check" is reached the player must either move the King out of danger, move another piece in the path of the attacking piece (unless the attacking piece is a Knight) or capture the attacking piece. Stalemate If one player is trapped and cannot make a legal move, but is NOT in "Check" then the game is over and the game ends, as a draw or "Stalemate".

CHESS TERMS EXPLAINED For those of you who are new to Chess or those who may need a refresher, we ve gathered explanations of some terms used in Chess that may be helpful as you get into the game.

A thru E Abbreviations Symbol K Q R B N P Definition King Queen Rook Bishop Knight Pawn x Capture + Check # Checkmate 0-0 Castle Kingside 0-0 - 0 =Q (or other piece) Castle Queenside Pawn Promotion Algebraic Notation A system of recording the moves in a chess game. Algebraic notation consists of two components: the one letter symbol of the piece name the square of arrival Pawns are not indicated by their first letter, but are recognized by the absence of such a letter. The squares are indicated by their Rank and File. Examples: Be5 Nf3 Rd1 e5 d4 When a piece (other than a pawn) makes a capture, an x is inserted between the piece name and the square of arrival.

When a Pawn makes a capture, an x is inserted between the File name of the departure square and the coordinate name of the arrival square. Examples: Bxe5 Nxf3 Rxd1 exf5 dxe3 Chess Basics The goal in the game of Chess is to reach "Checkmate" on your opponent. The player with the White Chess Pieces always goes first. Then, the players alternate moves. The only pieces that can be moved as your opening move are your pawns or your knights. Capturing is done by placing one of your pieces on a square occupied by your opponent's piece. The only piece that can skip over other pieces is the Knight. Castling is a useful defensive movement that is usually done near the beginning of the game. You can promote your pawns to more valuable pieces by moving them six squares forward from their opening position. There is a definite value to pieces; with the point values usually accepted as: Queen Rooks Bishops Knights Pawns 9 points 5 points 3 points 3 points 1 point Capture The act of moving one of your pieces, via a legal move, into a square occupied by an opposing piece. The opposing piece is then removed form the board. Castling King s Side There are a few things that must apply to the game situation in order for you to Castle your King. 1. Neither of the two pieces involved in the move (the King and the Rook) could have previously moved. 2. The King cannot be in "Check", castle out of "Check" or castle through "Check".

3. There must be a clear path between the two pieces. All pieces including the Queen, the Bishop and the Knight must have been moved previous to the "Castling". Castling Queen s Side There are a few things that must apply to the game situation in order for you to Castle your King. 1. Neither of the two pieces involved in the move (the King and the Rook) could have previously moved. 2. The King cannot be in "Check", castle out of "Check" or castle through "Check". 3. There must be a clear path between the two pieces. All pieces including the Queen, the Bishop and the Knight must have been moved previous to the "Castling". Check A term in Chess which indicates that the King is in immediate danger of being captured! The player must either move the King out of danger, move another piece in the path of the attacking piece (unless the attacking piece is a Knight) or capture the attacking piece. Checkmate A term in Chess which indicates that the King has no more legal moves that allow it to escape from Check. "GAME OVER" Draw A game where neither side wins; a tie. Draw by 50 - If 50 (fifty) consecutive moves are made by each side without either side taking a piece or moving a pawn, the game is a draw. Draw by Lack of Force - Game ending that results from neither chess player having sufficient pieces to mount an offensive against the other. Draw by Repetition - Game ending that results from the same board position being played on three consecutive moves. Endgame The final phase of the game, usually when after the queens have been exchanged and there are few pieces left on the board. En Passant When your pawn has moved three squares forward from its opening square and your opponent moves his/her pawn from an adjacent column forward two squares (in an attempt to avoid being captured by your pawn); then you have the option of capturing that pawn "en passant" by placing your pawn directly behind the opponent s pawn. Note: You only have one opportunity to capture an opponent's pawn "en passant"; after you move, you lose the chance to capture that pawn, in passing.

F thru J File Any of the columns of squares on a chessboard extending from one player's end to another. They are lettered a to h from left to right. Gambit When a player voluntarily gives up a piece (usually a pawn) for positional superiority. This can be a risky tactic but can lead to an exciting game. Interpose One way to remove your King from Check is to place a friendly piece, in the path of the attacking piece. This defense only works when the attacking piece is a Queen, Rook or Bishop. A Knight cannot be blocked because it has the special movement which allows it to jump over pieces Gambit When a player voluntarily gives up a piece (usually a pawn) for positional superiority. This can be a risky tactic but can lead to an exciting game.

K thru O Long Algebraic Notations A system of recording the moves in a chess game. Long algebraic notation consists of three components: the one letter symbol of the piece name the square of departure the square of arrival The squares are indicated by their Rank and File. Pawns are not indicated by their first letter, but are recognized by the absence of such a letter. The squares of departure and of arrival are joined by a hyphen. Examples: Bd4-e5 Ng1-f3 Ra1-d1 e4-e5 d2-d4 When a piece or pawn makes a capture, the hyphen is replaced by an x. Examples: Bd4xe5 Ng1xf3 Ra1xd1 e4xf5 d2xe3 Essential Abbreviations Symbol K Q R B N P Definition King Queen Rook Bishop Knight Pawn x Capture + Check # Checkmate 0-0 Castle Kingside 0-0 - 0 =Q (or other piece) Castle Queenside Pawn Promotion

Offer Draw A term used by a player towards their opponent to end the current game in a draw. This usually happens when neither side has an advantage. This ending will occur only if both players agree to it.

P thru T Pawn Promotion Pawns may seem to be extremely weak, with attacking and moving limitations; however, they can be very useful in your efforts to control the game board. Pawns also have a very special attribute: if you are able to successfully move your pawn from its opening position across the board six squares, then that Pawn becomes promoted to another piece of your choice. PGN PGN is a widely supported file format that stores game information and moves. Most games found on the Internet, as well as most other computer chess games use it. You may also download saved games from the Internet and load them into Brain Games Chess. To load a PGN, you must copy the file into the PGN folder. Assuming you kept the default installation settings, this folder is located at c:\program Files\On Hand Software\ Brain Games Chess\PGN. Once a file has been copied here, the games will be available in Brain Games Chess by clicking "Learning Tools" and selecting the "Classic Games" tab. Rank Any of the rows of squares on a chessboard extending from side to side, perpendicular to the files. They are numbered 1 to 8 from the bottom of the board to the top. Resingation When one player decides that the game situation is so unfavorable that they prefer to resign rather than continue play. This resignation counts as a loss in your game statistics and rating. StaleMate If one player is trapped and cannot make a legal move, but is NOT in "Check" then the game is over and the game ends, as a draw or "Stalemate"

SUPPORT INFORMATION System Requirements Windows 2000 / ME / XP / Vista Pentium 500MHz or faster 128MB RAM or higher 100MB free hard drive space 16MB Video Card DirectX compatible video and sound cards CD-ROM / Mouse / Keyboard Installing Brain Games Chess on your PC 1. Insert the Brain Games Chess CD into your CD-ROM drive 2. If your computer is configured to detect a newly inserted CD, the Autorun menu will appear. If the Autorun menu does not appear after a few moments, click on the Start button, then select Run, and type D:\setup.exe (where D is the letter of your CD-ROM drive). If you are not sure of your CD-ROM drive s letter, double-click on the My Computer icon. 3. Click on the Install option, and follow the onscreen instructions for installation and setup. 4. Upon successful completion of the install, you can launch the program either from the Brain Games Chess icon on your desktop OR by going to Start/Programs/On Hand Software/Brain games Chess Customer Support The quickest way to find an answer to your question is to click on this link: http://www.onhandsoftware.com/support.html This will take you immediately to the On Hand Software support site where we have posted the most frequently asked questions (FAQ s) and help files. There are also some patches to programs that you can download. In a minute or two you can often find the answer you are seeking. However if you don t find an answer to your specific question there, we have also included a Support Form so that you can tell us which operating system and computer you are using, as well as including your question. This form provides us with a more complete picture of the technical specs (computer brand, operating system) that we need to analyze and respond to your question. You ll find the form at the bottom of the support page. We hope that you will quickly and easily find the information that you need on the support site or by using the product form.

REPORTING BUGS If you find a bug in our software, it would be helpful if you reported the bug to us via email to info@onhandsoftware.com To report a bug, please email us with BUG REPORT in the subject line. Please include the following information in your email: What operating system you are using The software name and version # from the CD (ie PC103-01) The error message A brief description of what you were doing when the error appeared (ie did it happen upon launching of the game, or on a specific game level) Your name and email address so we can contact you when the bug is fixed. When reporting bugs, detailed emails are necessary so we have a written record of the information our programmers will need to fix the problem.