SF 10 CUT 8 MR 5 SPD 8 INIT +5 DGE +5. Claw. Bite. Weapon PAR +8 Hit +8 ATM -10. Special PAR +12 Hit +12 ATM -15

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Minor Creature (BR 6) Large rat, dog, wolf, imp, gremlin SF 8 CUT 6 MR 5 SPD 6 INIT +5 DGE +7 (includes +2 size bonus) Hit +3 ATM -5 Hit +2 ATM -5 PAR +5 HIT +5 ATM -10 PAR +10 Hit +10 ATM -10 Biped: St 6-20 KB 21-38 FKD 39 + Quadruped: St 12-41 KB 42-77 FKD 78 + Heavy: St 18-62 KB 63-116 FKD 117 + Natural TOU 10 Usual Armour TOU 15 TOU 50 L 1-10 M 11-20 H 21-30 S 31-40 C 41-50 D 51-60 Small Creature (BR 8) Goblin, kobold, skaven, halfling SF 8 CUT 7 MR 5 SPD 6 INIT +5 DGE +5 HIT +5 ATM -5 HIT +3 ATM -5 PAR +7 HIT +5 ATM -10 PAR +7 Hit +10 ATM -10 Biped: St 8-27 KB 28-51 FKD 52 + Quadruped: St 16-55 KB 56-103 FKD 104 + Heavy: St 24-83 KB 84-155 FKD 156 + Natural TOU 15 Usual Armour TOU 25 TOU 50 L 1-15 M 16-30 H 31-45 S 46-60 C 61-75 D 76-90 Average Creature (BR 10) Normal man, orc, lizard man, demi-human, deer SF 10 CUT 8 MR 5 SPD 8 INIT +5 DGE +5 HIT +5 ATM -5 HIT +3 ATM -5 PAR +8 Hit +8 ATM -10 PAR +12 Hit +12 ATM -15 Biped: St 10-34 KB 35-64 FKD 65 + Quadruped: St 20-69 KB 70-129 FKD 130 + Heavy: St 30-104 KB 105-194 FKD 195 + Natural TOU 30 Usual Armour TOU 50 TOU 100 L 1-20 M 21-40 H 41-60 S 61-80 C 81-100 D 101-120 Medium Creature (BR 13) Gnoll, werewolf, bugbear, wolven, hobgoblin, horse, buffalo SF 12 CUT 9 MR 6 SPD 10 INIT +5 DGE +5 Hit +8 ATM -7 Hit +5 ATM -10 PAR +10 Hit +10 ATM -10 Biped: St 24-83 KB 84-155 FKD 156+ Quadruped: St 48-167 KB 168-311 FKD 312 + Heavy: St 72-251 KB 252-467 FKD 468 + Natural TOU 30 Usual Armour TOU 50 TOU 100 L 1-40 M 41-80 H 81-120 S 121-160 C 161-200 D 201-240 Creature Templates

Creature Templates Large Creature (BR 15) Ogre, troll, beastman, small dragon SF 14 CUT 10 MR 5 SPD 13 INIT +5 DGE +5 Hit +10 ATM -7 Hit +8 ATM -10 PAR +13 Hit +13 ATM -10 Biped: St 30-104 KB 105-194 FKD 195+ Quadruped: St 60-209 KB 210-389 FKD 390 + Heavy: St 90-314 KB 315-584 FKD 585 + Natural TOU 50 Usual Armour TOU 50 TOU 100 Grandiose Creature (BR 18) Hill giant, cave troll, living tree, medium dragon, cyclops, elephant SF 15 CUT 12 MR 7 SPD 15 INIT +5 DGE +5 Hit +15 ATM -10 Hit +10 ATM -12 PAR +20 Hit +20 ATM -20 Biped: St 70-244 KB 245-454 FKD 455+ Quadruped: St 140-489 KB 490-909 FKD 910 + Heavy: St 210-734 KB 735-1364 FKD 1365 + Natural TOU 50 Usual Armour TOU 70 TOU 100 L 1-70 M 71-140 H 141-210 S 211-280 C 281-350 D 351-420 Huge Creature (BR 20) Giant, large elemental, efreeti, large dragon, balrog SF 18 CUT 15 MR 8 SPD 25 INIT +5 DGE +5 Hit +15 ATM -10 Hit +10 ATM -12 PAR +20 Hit +20 ATM -15 PAR +20 Hit +20 ATM -20 Biped: St 100-349 KD 350-649 FKB 650+ Quadruped: St 200-699 KB 700-1299 FKD 1300 + Heavy: St 300-1049 KB 1050-1949 FKD 1950 + Natural TOU 80 Usual Armour TOU 90 TOU 200 L 1-100 M 101-200 H 201-300 S 301-400 C 401-500 D 501-600 Enormous Creature (BR 25) Dragon lord, Titan, leveller, leviathan, juggernaut SF 25 CUT 20 MR 10 SPD 35 INIT +7 DGE +5 Hit +15 ATM -15 Hit +10 ATM -20 PAR +20 Hit +20 ATM -20 DMG 1-5 120, 6-10 240, 11-15 360, 16-20 480. PAR +30 Hit +30 ATM -30 DMG 1-5 200, 6-10 400, 11-15 600, 16-20 800. Biped: St 250-874 KB 875-1624 FKD 1625 Quadruped: St 500-699 KB 1750-1299 FKD 3250 + Heavy: St 850-2974 KB 2975-4874 FKD 5525 + Natural TOU 200 Usual Armour TOU 150 TOU 400 L 1-200 M 201-400 H 401-600 S 601-800 C 801-1000 D 1001-1200

Bear, grizzly (BR 13) PH 9, DEF 5, Q 5, FIT 7, PER 5, MND 5, INT 1, CHA 1, LCK 0 SF 14 CUT 10 MR 5 SPD 15 INIT +5 DGE +5 Area Knowledge (50 km diameter of current abode) 8. Climbing 8. Notice 8. Odour Scenting 14. Stealth 7. Survival (forest) 6. Swimming 8. Hit +8 ATM -5 Hit +5 ATM -10 St 48-167 KB 168-311 FKD 312 + Natural TOU 10 Bison (BR 13) The statistics cover a wide variety of large, horned bovine creatures. PH 9, DEF 5, Q 4, FIT 7, PER 5, MND 3, INT 1, CHA 1, LCK 0 SF 12 CUT 5 MR 3 SPD 18 INIT +5 DGE +3 Notice 7. Survival (plains) 8. Swimming 4. Abilities Sense Danger 1 (6) Horn Hit +7 ATM -7 Hit +5 ATM -2 Trample Hit +6 ATM 0 Natural TOU 5 L 1-40 M 41-80 H 81-120 S 121-160 C 161-200 D 201-240 Dog, guard (BR 8) The statistics assume an average for a wide variety of medium-sized (usually) domesticated dogs often bred as guard dogs; including German Shepherd, Pitbull, Dobermann and Rottweiler etc. Size: Small PH 6, DEF 5, Q 5, FIT 7, PER 6, MND 5, INT 1, CHA 1, LCK 0 SF 8 CUT 11 MR 5 SPD 13 INIT +5 DGE +5 (includes +2 size bonus) Fighting Instinct 10. Notice 8. Odour Scenting 14. Stealth 6. Survival (var) 4. Swimming 6. Hit +3 ATM -5 St 12-41 KB 42-77 FKD 78 + Natural TOU 0 L 1-15 M 16-30 H 31-45 S 46-60 C 61-75 D 76-90 Dog, normal (BR 6) The statistics assume an average for a wide variety of medium-sized (usually) domesticated animal, including Labrador, Collie, Retriever, Dalmatian, Fox etc. Size: Minor PH 4, DEF 5, Q 5, FIT 6, PER 6, MND 5, INT 1, CHA 1, LCK 0 SF 8 CUT 8 MR 5 SPD 13 INIT +5 DGE +5 (includes +2 size bonus) Notice 6. Odour Scenting 10. Stealth 6. Survival (var) 4. Swimming 4. Hit +3 ATM -5 St 12-41 KB 42-77 FKD 78 + Natural TOU 0 L 1-15 M 16-30 H 31-45 S 46-60 C 61-75 D 76-90 Animal Templates

Animal Templates Elephant (BR 18) Size: Grandiose PH 20, DEF 6, Q 5, FIT 15, PER 7, MND 7, INT 1, CHA 1, LCK 0 SF 15 CUT 12 MR 7 SPD 12 INIT +5 DGE +5 Listen 15. Notice 10. Odour Scenting 10. Survival (jungle, savannah) 8. Tusk Hit +5 ATM -7 Trunk Hit +10 ATM 0 Entangle +20 (any successfully entangled victim is TN 5 if the elephant then attacks using a tusk) Trample Hit +10 ATM -10 Quadruped: St 100-349 KB 350-649 FKD 650 + Natural TOU 10 L 1-70 M 71-140 H 141-210 S 211-280 C 281-350 D 351-420 Horse (BR 10) PH 9, DEF 5, Q 5, FIT 12, PER 6, MND 3, INT 1, CHA 1, LCK 0 SF 12 CUT 5 MR 6 SPD 27 INIT +5 DGE +5 Notice 9. Survival (forest) 6. Hit +3 ATM -2 Hoof Hit +5 ATM 0 St 30-104 KB 105-194 FKD 195 + Natural TOU 0 L 1-40 M 41-80 H 81-120 S 121-160 C 161-200 D 201-240 Transport statistics (see page 138) Lion (BR 13) PH 7, DEF 6, Q 6, FIT 7, PER 5, MND 6, INT 1, CHA 1, LCK 0 SF 14 CUT 12 MR 5 SPD 10 INIT +5 DGE +5 Ambush 8. Area Knowledge (50 km diameter of current abode) 8. Climbing 10. Notice 9. Odour Scenting 10. Stealth 9. Survival (jungle, savannah) 8. Swimming 6. Hit +6 ATM -3 Hit +7 ATM -6 Natural TOU 5 L 1-40 M 41-80 H 81-120 S 121-160 C 161-200 D 201-240 Rhinoceros (BR 13) PH 10, DEF 4, Q 5, FIT 7, PER 5, MND 5, INT 1, CHA 1, LCK 0 SF 14 CUT 12 MR 5 SPD 10 INIT +5 DGE +3 Listen 10. Notice 8. Odour Scenting 12. Survival (jungle, savannah) 9. Horn Hit +7 ATM -10 DMG 1-5 25, 6-10 50, 11-15 75, 16-20 100. Note that a charging rhino is required to move a minimum of 7cm (miniature scale) but, upon a successful strike (calculated as normal), will cause damage at a SA of +5 Natural TOU 20

Normal Man (BR 10) Very limited combat experience SF 10 CUT 5 MR 5 SPD 8 INIT +5 DGE +5 PAR +7 Hit +7 ATM -5 Shield (No additional Off Hands) PAR +8 PAR +12 Hit +12 ATM -10 DMG 1-5 25, 6-10 50, 11-15 75, 16-20 100. St 10-34 KB 35-64 FKD 65 + Usual Armour TOU 10 TOU 40 L 1-20 M 21-40 H 41-60 S 61-80 C 81-100 D 101-120 Average Warrior (BR 12) Town guard, thug, soldier SF 12 CUT 10 MR 6 SPD 7 INIT +5 DGE +5 PAR +10 Hit +10 ATM -10 Shield (2 Off Hands at additional +3) PAR +10 St 24-83 KB 84-155 FKD 156 + Usual Armour TOU 40 TOU 80 L 1-30 M 31-60 H 61-90 S 91-120 C 121-150 D 151-180 Seasoned Warrior (BR 13) Lieutenant, hired thug, commissioned soldier SF 12 CUT 10 MR 7 SPD 7 INIT +6 DGE +7 PAR +12 Hit +13 ATM -10 Shield (2 Off Hands at additional +3) PAR +12 DMG 1-5 50, 6-10 100, 11-15 150, 16-20 200. St 30-104 KB 105-194 FKD 195 + Usual Armour TOU 40 TOU 80 L 1-40 M 41-80 H 81-120 S 121-160 C 161-200 D 201-240 Advanced Warrior (BR 15) Mercenary, captain of the guard, thug leader SF 12 CUT 11 MR 8 SPD 7 INIT +7 DGE +8 (Combat Analysis +3 SA, Dirty Fighting (+9) 1/ Rd, Focused Attack +5) PAR +15 Hit +15 ATM -10 Shield (3 Off Hands at additional +3) PAR +15 St 34-118 KB 119-220 FKD 221 + Usual Armour TOU 60 TOU 100 Warrior Templates

Skilled Warrior (BR 17) forces, adventurer, commanding officer SF 13 CUT 11 MR 9 SPD 7 INIT +8 DGE +9 (Combat Analysis +4 SA, Dirty Fighting (+10) 1/Rd, Focused Attack +5, Multi Attack 2/Rd) PAR +15 Hit +15 ATM -10 Shield (3 Off Hands at additional +3) PAR +18 PAR +20 Hit +20 ATM -18 St 38-132 KB 133-246 FKD 247 + Usual Armour TOU 80 TOU 150 Expert Warrior (BR 20) Champion, bodyguard, seasoned adventurer, man at arms SF 15 CUT 12 MR 10 SPD 7 INIT +10 DGE +10 (Combat Analysis +5 SA, Dirty Fighting (+11) 1/ Rd, Focused Attack +5, Multi Attack 3/Rd, 2 Multi Targets, 2 Secondary Parries) PAR +20 Hit +20 ATM -15 Shield (4 Off Hands at additional +3) PAR +20 PAR +25 Hit +25 ATM -20 Usual Armour TOU 100 TOU 200 L 1-60 M 61-120 H 121-180 S 181-240 C 241-300 D 301-360 Master (BR 25) SF 20 CUT 13 MR 11 SPD 7 INIT +12 DGE +13 (Combat Analysis +6 SA, Dirty Fighting (+12) 2/ Rd, Focused Attack +6, Multi Attack 4/Rd, 2 Multi Targets, 2 Secondary Parries) PAR +25 Hit +25 ATM -15 Shield (4 Off Hands at additional +4) PAR +25 PAR +30 Hit +30 ATM -20 DMG 1-5 150, 6-10 300, 11-15 450, 16-20 600. St 60-209 KB 210-389 FKD 390 + Usual Armour TOU 100 TOU 200 L 1-60 M 61-120 H 121-180 S 181-240 C 241-300 D 301-360 Grand Master (BR 30) SF 25 CUT 14 MR 12 SPD 8 INIT +15 DGE +15 (Combat Analysis +8 SA, Dirty Fighting (+13) 2/Rd, Focused Attack +7, Killing / Knock Out Strike SA 7, Multi Attack 5/Rd, 3 Multi Targets, 3 Secondary Parries) PAR +30 Hit +30 ATM -20 DMG 1-5 120, 6-10 240, 11-15 480, 16-20 600. Shield (up to 7 defensives /Rd plus 5 Off Hands at additional +5) PAR +30 PAR +50 Hit +50 ATM -25 DMG 1-5 200, 6-10 300, 11-15 400, 16-20 500. St 80-279 KB 280-519 FKD 520 + Usual Armour TOU 150 TOU 300 L 1-70 M 71-140 H 141-210 S 211-280 C 281-350 D 351-420 Version 1.1 Warrior Templates