Confrontation EVO-DEMO Orks of Bran-Ô-Kor December 18 th 2016 v:1.1 Scientifically engineered to be formidable warriors, the orcs have been one of Aarklash s most warlike peoples since their creation. Proud and strong, they have broken the chains of slavery and are fighting for freedom. All the orcs have ever known is war, but they are determined to build a peaceful civilization upon the ruins of the Rag narok. Description DISCLAIMER The complete army book contains many more profiles, capacities, artefacts, and so on. Few entries here have been simplified to enhance game speed. Contents Special Capacities 1 Artefacts 1 Example Lists 1 Fighters Profiles 2 Appendix: Mystics 3 Special Capacities of Mystics. 3 Spells of the Instinctive path. 3 Miracles............ 3 Example Lists......... 3 Mystics Profiles 4 Appendix: Affiliations 4 Example Lists......... 4 Appendix: Profile Cards 5 Special Capacities THE AMOK FLAIL: The bearer of this weapon benefits from +1 ATT and STR for the first Fray he takes part to if he makes an assault. Capacity: Let it go Reserved to: Tork the Animal If he did no exclusive actions, Tork can make a Reaction firing when assaulted even if already activated (see expansion rules for particular shots). Capacity: The orc Raptors Reserved to: Orc raptor Each Orc raptor has 1 drug. Once per dound, at the beginning of any game phase, a Raptor can use the drug in order to get 1d6 Mutagenic points that he can use at the normal condition of this ability. Capacity: Similies Reserved to: Jackal tracker Jackal tracker are Jackal warriors. Artefacts Artefact: The Vulture s totem Reserved to: Dayak of the hundred lives The bearer gets Leadership/10. Cost: 8 a.p. Artefact: Tribal tattoo Reserved to: Orc Characters Depending on the horde he is affiliated to, the Character gets a bonus: The Vulture s claws: +1 RES; The army of the two suns: +1 DIS; The trackers of Bran-O-Kor: +1 STR; No Affiliation: +1 DEF. Multiple tattoos can be present in the same army, but the same Character can only have one. Cost: 2 a.p. Example Lists Army General: Rantakh War-staff: Brute musician Brute standard-bearer 3x Orc brute/ Machete 1x Brontops rider with Sword 1x Orc raptor Total: 200 a.p. Notes: An army based on combat and on a tough General. The Brontops rider and the Raptor are your fighters to reach faraway enemies and to stop the most dangerous enemy fighters. Army General: Kal-Shadar 3x Orc crossbowman 3x Jackal warrior Total: 198 a.p. Notes: Kal-Shadar is a warmachine and together with the Jackal warriors he can be a real menace for the enemy. Be sure to weaken enemy fighters with the Crossbowmen before they arrive to have a simpler fight! Army General: Dayak of the hundred lives + The Vulture s totem 3x Orc tracker 2x Amok slayer Total: 190 a.p. Notes: This army fields the much feared Amok Slayers! Fast, powerful and resilient, these fighters have it all. Keep Dayak nearby to grant protection agains frightening fighters with his Leadership. 1 This document belongs to the Confrontation EVO-DEMO game. This document follows the same copyright of the Confrontation EVO-DEMO rulebook: cbna. Download the free Confrontation EVO-DEMO rulebook and material at: http://confrontationpills.altervista.org/.
Characters Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz Abilities Pure warriors Regulars Rantakh 54 10 4 6 8 5 8-6 4 - - M Leadership/10; Brutal Dayak of the hundred lives 63 10 4 6 9 6 9-6 4 - - M Bravery; Hard-boiled; Brutal Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz Abilities Elites Kal-Shadar [The Amok Flail] 96 12,5 4 7 10 5 10-7 5 - - Amok flail M Master strike/2; Bravery; War fury; Brutal Troops Pure warriors Regulars Orc crossbowman 13 10 2 3 5 3 5 2 5 2 - - Crossbow, STR 6: 10/20/40 M 3 Brutal Orc brute/ Machete 16 10 2 4 9 3 6-4 2 - - M 3 Brutal Orc tracker 16 10 2 4 7 3 8-4 3 - - M 3 Brutal Brute musician 17 10 3 4 7 3 6-4 3 - - M 2 Leadership/10; Brutal Brute standardbearer 17 10 3 4 7 3 6-5 2 - - M 2 Leadership/10; Brutal Veterans Tribal bruiser 15 10 3 4 8 3 5-5 2 - - M 3 Bravery; Brutal Jackal warrior with Axe 21 10 2 5 10 5 6-4 3 - - M 3 Fanaticism; Brutal Jackal tracker [Similies] 24 10 2 5 10 5 8-4 3 - - M 3 Fanaticism; Brutal Specials Orc raptor [The orc Raptors] 18 10 3 4 7 3 6-4 3 - - M 3 Scout; War cry/6; Brutal Elites Amok slayer (2) [The Amok Flail] 35 12,5 3 5 9 5 9-5 3 - - Amok flail M 2 War fury; Bravery; Brutal Brontops rider with Sword 46 15 3 5 9 5 10-6 3 - - Brontops L 2 Charging STR/12; Bravery; Brutish charge; Implacable/2; Brutal 2
Appendix: Mystics This Section contains all you need to field Magicians and Faithful in your army. Special Capacities of Mystics Capacity: The blood of Bran-Ô-Kor Reserved to: Mystic Warrior and Tork the Animal This fighter get Master Strike/1 as long as he is in contact with the ground. Capacity: The servants of the Jackal Reserved to: Jackal master of rites Master of rites are considered to be Jackal warriors. When a Jackal master of rites successfully call a miracle on a friendly fighter, that fighter benefits from +1 ATT until the end of the round. Spells of the Instinctive path Cunning of the Jackal Power: 3 Gems: 1 Neutral Difficulty: Magician s DIS + 3 Area of effect: special Range: the whole battlefield Duration: special Frequency: 1 This spell must be cast before the Tactical Roll. The Magician gets 1 Authority token and benefits from 1 additional reserve for this round. Embrace of the Earth Power: 2 Gems: X Neutral Difficulty: Magician s POW +3 Area of effect: a friendly fighter without Rapidity Range: 10 cm Duration: Until the end of the activation phase Frequency: 4 X is equal to the target s Force. The target has his MOV increased or reduced by 5 cm, at the Magician s choice. Flint shard Reserved to: Mystic Warrior Power: 1 Gems: 1 Neutral Difficulty: target s DEF +2 Area of effect: a friendly fighter Range: 10 cm Duration: instantaneous Frequency: 2 The target suffers a STR 4 Damage Roll that also has the Ferocious ability. Vortex of quartz Reserved to: Mystic Warrior Power: 1 Gems: 2 Neutral Difficulty: 5 Area of effect: 5 Range: special Duration: 5 Frequency: 1 At the start of the Combat Phase, all fighters located even partially within range of the Mystic warrior suffer a STR 6 Damage Roll. Miracles Breath of the Jackal Aspects: Alteration Fervour: 2 Difficulty: 5 Area of effect: special Range: 15 cm Duration: a friendly Magician that dominates the Instinctive path The Magician gets 1 dice that he an use as a Mastery die when casting a spell. Indulgence of the Vulture Aspects: Alteration(2) Fervour: 1 Difficulty: special Area of effect: a friendly fighter Range: Aura of Faith Duration: instantaneous No Line of Sight is needed to call this miracle. Call this Miracle just before the target suffers a Damage Roll, the difficulty of the Miracle is equal to the STR of that Damage Roll (minimum: 4). If the Miracle is successfully called, the Damage Roll is cancelled. This miracle can be called twice per round. Rage of the Jackal Reserved to: Jackal master of rites Fervour: X Difficulty: 3+X Area of effect: special Range: Aura of Faith Duration: until the end of the round This miracle has effect on 2 Jackal Warriors within range. The target gets the ability Sequence/1 or +1 to it. Example Lists Army General: Tork the Animal with: Cunning of the Jackal and Embrace of the Earth 2x Amok slayer 1x Brontops rider with Sword 3x Orc brute/ Machete Total: 197 a.p. Notes: Tork s spells can grant tactical advantages as well as combat ones. By enhancing your fighter s MOV, you ll make a nasty surprise to your opponent! Army General: Rantakh War-staff: Brute musician Brute standard-bearer Shaka-Umruk with: Breath of the Jackal and Indulgence of the Vulture 1x Mystic Warrior with: Flint shard 3x Jackal warrior Total: 198 a.p. Notes: Rantakh and his War-staff provide protection against fear. Shaka can grant extra mastery dice to the Mystic warrior, who in turn can be more effectful with his spell. 3
Characters Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz Abilities Magicians Initiates Tork the Animal [The blood of Bran-Ô-Kor] 33 10 3 5 5 3 7-5 3 3 - M Instinctive; Brutal Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz Abilities Faithfuls Devouts Shaka-Umruk 29 10 2 3 7 3 5-6 3-1/2/0 M Faithful of the Jackal/10; Brutal Troops Magicians Initiates Mystic Warrior (1) [The blood of Bran-Ô-Kor] 18 10 4 5 7 4 5-4 2 1 - M 3 Faithfuls Devouts Jackal master of rites [Battles] [The servants of the Jackal] 23 10 2 5 8 4 7-4 4-1/1/0 M 2 Instinctive; Warrior-mage Brutal Faithful of the Jackal/10; Fanaticism; Warriormonk; Brutal Appendix: Affiliations The following, short affiliations provide a way to improve fighters and bring variety to the game. Horde: The army of the two suns Raik: Kal-Shadar Horde/Army of the brave (1 a.p.): Affiliated fighters get Bravery. Solo/Powerful warriors (special a.p.): The fighter gets Hard-boiled. The cost of this Solo is equal to half the fighter s RES rate (rounded down). Horde: The Vulture s claws Raik: Dakhran Horde/Carrion fowl (1 a.p.): Affiliated fighters get Bane/X where X is any wounded enemy. Solo/Marauder (1 a.p.): The fighter gets Disengagement/4. If he fails the disengagement, he can place his dice as he likes. Horde: The trackers of Bran-O- Kor Raik: Avangorok Horde/Fighting group (0 a.p.): The army must include Dayak of the hundred lives with the The Vulture s totem. Solo/Scouts (2 a.p.): The fighter gets Scout. Up to 5 fighters can be given this Solo. Example Lists The army of the two suns Army General: Rantakh + affiliation + solo + Tribal tattoo 2x Amok slayer + affiliation + solo 3x Orc raptor + affiliation Total: 198 a.p. Notes: This affiliation improves the combat guys with extra resistance against blows. All fighters get Bravery, so they need to worry less about fear. Do not sacrifice the Raptors, but use them to keep the enemy centrepieces at bay. The Vulture's claws Army General: Kal-Shadar + affiliation + solo + Tribal tattoo 3x Tribal bruiser + affiliation 3x Orc brute/ Machete + affiliation + solo Total: 200 a.p. Notes: While the bonus of this affiliation will not be immediately enjoyable, it builds up momentum as the combats progress. Try to team up against a common enemy to improve its benefits! The trackers of Bran-O-Kor Army General: Dayak of the hundred lives + The Vulture s totem + affiliation + solo. 3x Orc tracker + affiliation 2x Jackal tracker + affiliation 2x Orc crossbowman + affiliation + solo Total: 200 a.p. Notes: This army lets us deploy crossbowmen closer to the enemy to maximise their efficiency. Additionally, Dayak is also a Scout, but as a means of protection (being Hidden) instead of an offense mechanism. The trackers of Bran-O-Kor Army General: Dayak of the hundred lives + The Vulture s totem + affiliation + solo. 2x Orc tracker + affiliation 3x Jackal tracker + affiliation 1x Jackal master of rites + affiliation. With: Rage of the Jackal Total: 200 a.p. Notes: This variation of a list above sees the Master of rites, whose Miracle can affect all but the General and grant fighters extra combat dice an extremely useful resource! 4