SCENARIOS. TM & DC Comics (s12)

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SCENARIOS TM & DC Comics (s12) F I G U R E S F O R T H E C O L L E C T O R

SCENARIOS The Batman Miniature Game scenarios are quite simple to set up, check the rules Phase A: preparation of a game section. Remember: before playing any Strategie you must choose an scenario first. Roll a die to select an scenario: 1 Chance Encounter. 4 Skirmish. 2 Plunder. 5 Securing the area. 3 Patrol. 6 Ambush. Each scenario has objectives and special deployment rules that you must follow. 1-Chance Encounter. The bands cross the city towards a special mission. They suddenly encounter and the battle begins... -Game length: 8 rounds (Take the Lead: 4 counters per player). EDGE 2 30x30cm EDGE 5 EDGE 3 EDGE 4 All the miniatures begin outside the playing area. At the beginning of the round, roll a die per each miniature, place the miniatures in the edges following the die result (see image). - With a 1 result, the miniature must try again in the next round. - With a 6, you can choose the edge. All the objectives must be placed in the central zone wich is considered the enemy objective deployment zone. -Hurry up, take it all!!! 3VP to the first player who controls one of his own objectives (if both players do it in the same round 1VP per player). -First Strike!! 1VP for the first player who KOs an enemy. 2

2-Plunder. Two bands struggle trying to recover a supply shipment... which side will get all the loot? -Game length: 6 rounds (Take the Lead: 3 counters per player). 10cm. deployment zone Band A 30cm. 10cm. deployment zone Band B Each player deploys in one of the two zones. All the objectives must be deployed in the central zone (see image). This zone is considered the enemy objective deployment zone. -The more the better!!! 4 PVs to the player who controls 2 objectives at the same time in the Objective Control Stage (0VP if both players do it in the same round). -It s Mine!!! 1VP to the player who controls, in the last round, one of his own objectives. 3

3-Patrol. Bands patrol their territorial borders to detect enemy intruders. -Game length: 6 rounds (Take the Lead: 3 counters per player). 30cm edge a A Band A deployment zone B Band B deployment zone Each player deploys the miniatures in his zone (see image). Follow the normal rules. -Diversion... 3 PV if a miniature (the Band Leader doens t count) is in the enemy deployment zone at the end of the game. -Let s make some noise... 1 PV to the first player who Strkes the enemy. 4

4-Skirmish Two bands fight to test who is best. -Game length: 6 rounds (Take the Lead: 3 counters per player). a 20cm. a a a 20cm. Band A deployment zone Band B deployment zone Each player deploys in the indicated zone (see image). Follow the normal rules. -Bring me their leader s head!!! 3VP if the Band Leader is KO or casualty at the end of the game. -Send them to the hospital!!! 2VP if the casualties of your enemy sum 50% or more of the total band reputation at the end of the game. 5

5-Securing the area. You must control this territory, at any cost. -Game length: 8 rounds (Take the Lead: 4 counters per player). A Band B deployment zone a B 30x30cm Band A deployment zone a B A Each player must deploy, at least one Group, in each of his deployment zones inidicated in the image. Each player must place, at least, one objective in each of the enemy deployment zones, and another one in the central zone. -Hurry up, take it all!!! 3VP to the first player who controls one of his own objectives (if both players do it in the same round 1VP per player). -Send them to the hospital!!! 2VP if the casualties of your enemy sum 50% or more of the total band reputation at the end of the game... 6

6-Ambush. Your band has been attacked by surprise... -Game length: 8 rounds (Take the Lead: 4 counters per player). 10cm. Band A deployment zone 10cm. Band B deployment zone 10cm. Band A deployment zone -Band A will be the band with more miniatures and must deploy one group in each of his zones. If both bands have the same number of miniatures toss a coin to decide wich band is A. - Band B must place, at least, one objective in each of the enemy deployment zones -Bring me their leader s head!!! 3VP if the Band Leader is KO or casualty at the end of the game. -First Strike!! 1VP for the first player who KOs an enemy. Notes: LAMPPOSTS AND MANHOLES... - Each player must place 1d3 lampposts and 1d3 manholes. OBJECTIVES. - Always must be on playing area, can never get out of it. - Can not be placed inside sewers or enter them, if the miniature gets into the sewers the objective must stay outside. - Never can be placed within 10 cm distance of the own deployment area. - To control an objective only count the miniatures that are not KO. 7

Management: José Miguel Caballero Delso Artistic Management: Jorge Rubio Gonzalez José Miguel Caballero Delso Game Desing: Gustavo Adolfo Cuadrado Rules: Gustavo Adolfo Cuadrado Francisco Conde Nuñez Drafting: Francisco Conde Nuñez Andrés Herranz Alonso Translation: Andrés Herranz Alonso Alba Sanchez Galán Desing/Miniature Painting/Scenery: José Miguel Caballero Delso Alfonso Gozalo José María Alises Cosmen Grafic Desing and Layout: Jorge Rubio González Editor: Andrés Herranz Alonso Character Perfil Desing : Gustavo Adolfo Cuadrado Egea Luis Escudero Moran Francisco Conde Nuñez Testing Management: Luis Escudero Morán Testers and Collaborators: Adriana Egea Illescas Adrián Echeverría Ana Soto Errazquin Alejandro Fernández Castaño Daniel Mayoralas Martínez Diego Carlos Magdaleno Sanjuan Enrique Jalón Salcedo Gustavo Adolfo Cuadrado Jacinto Soriano Villaroel Jose Ramón Gallego Galán Luis Escudero Morán Luis Garcia Pelayo Mauro González Miguel Pérez Valencia Paco Conde Pedro Soriano Villaroel Raúl Fernandez Ricardo Garcia Solano Roberto Jose Magdaleno Sanjuan Sergio Segura Tania Retortillo Victor Saboya Bengochea Vicente Moran Del Saz TM & DC Comics WB Shield: TM & Warner Bros. Entertainment Inc. (s12) 34