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Colorized covers are for web display only. Most covers are printed in black and white.

Colorized covers are for web display only. Most covers are printed in black and white. A likable, lunatic spree through horror clichés, pop-culture gags it s great fun. Pitch Weekly Horror/dark comedy. By Mitch Brian. Cast: 5m., 4w., 10 to 25 or more zombies. It s 1978 and zombies in polyester walk the earth. A pair of SWAT officers take refuge with a perfume counter girl in a zombie-infested shopping mall. Hiding out in JC Penney s, they re soon joined by a TV weather girl, her traffic reporter beau, and a suburban punk chick who is still in love with the boy from the record store now a zombie! As ravenous hoards attack the frail security gate separating the living from the walking dead, the survivors make a desperate bid for weapons and supplies, eventually forming a makeshift family amidst the consumer trappings of the 1970s. But paradise is short-lived as betrayal, false identities and infection from a zombie bite threaten the belief that there s got to be a morning after. Danger lurks behind every mannequin in a play that blends horror, satire and melodrama with punk rock and disco music into a whirlwind of zombie mayhem. (Kansas City Star) Area staging. Approximate running time: 1 hour. Code: MH3. Cover artwork: Design by Kuhn & Wittenborn for the Coterie Theatre, Kansas City, Mo. Cover design: Jeanette Alig-Sergel. ISBN-10 1-58342-690-6 ISBN-13 978-1-58342-690-6 9 781583 426906 02010 www.dramaticpublishing.com Dramatic Publishing 311 Washington St. Woodstock, IL 60098 ph: 800-448-7469 Printed on recycled paper

MAUL OF THE DEAD By MITCH BRIAN Dra matic Pub lish ing Woodstock, Il li nois Aus tra lia New Zea land South Af rica

*** NO TICE *** The am a teur and stock act ing rights to this work are con trolled ex clu - sively by THE DRA MATIC PUB LISH ING COM PANY with out whose per mis sion in writ ing no per for mance of it may be given. Roy alty must be paid ev ery time a play is per formed whether or not it is pre sented for profit and whether or not ad mis sion is charged. A play is per formed any time it is acted be fore an au di ence. Cur rent roy alty rates, ap pli ca tions and re stric tions may be found at our website: www.dramaticpublishing.com, or we may be con tacted by mail at: DRA MATIC PUB LISH ING COM - PANY, 311 Wash ing ton St., Woodstock IL 60098. COPY RIGHT LAW GIVES THE AU THOR OR THE AU THOR S AGENT THE EX CLU SIVE RIGHT TO MAKE COP IES. This law pro - vides au thors with a fair re turn for their cre ative ef forts. Au thors earn their liv ing from the roy al ties they re ceive from book sales and from the per for mance of their work. Con sci en tious ob ser vance of copy right law is not only eth i cal, it en cour ages au thors to con tinue their cre ative work. This work is fully pro tected by copy right. No al ter ations, de le tions or sub sti tu tions may be made in the work with out the prior writ ten con sent of the pub lisher. No part of this work may be re pro duced or trans mit ted in any form or by any means, elec tronic or me chan i cal, in clud ing pho to - copy, re cord ing, vid eo tape, film, or any in for ma tion stor age and re trieval sys tem, with out per mis sion in writ ing from the pub lisher. It may not be per formed ei ther by pro fes sion als or am a teurs with out pay ment of roy - alty. All rights, in clud ing, but not lim ited to, the pro fes sional, mo tion pic - ture, ra dio, tele vi sion, vid eo tape, for eign lan guage, tab loid, rec i ta tion, lec tur ing, pub li ca tion and read ing, are re served. For per for mance of any songs, mu sic and re cord ings men tioned in this play which are in copy right, the per mis sion of the copy right own ers must be ob tained or other songs and re cord ings in the pub lic do main sub sti tuted. MMX by MITCH BRIAN Printed in the United States of Amer ica All Rights Re served (MAUL OF THE DEAD) ISBN: 978-1-58342-690-6

IM POR TANT BILL ING AND CREDIT RE QUIRE MENTS All pro duc ers of the play must give credit to the au thor of the play in all pro grams dis trib uted in con nec tion with per for mances of the play and in all in stances in which the ti tle of the play ap pears for pur poses of ad ver - tis ing, pub li ciz ing or oth er wise ex ploit ing the play and/or a pro duc tion. The name of the au thor must also ap pear on a sep a rate line, on which no other name ap pears, im me di ately fol low ing the ti tle, and must ap pear in size of type not less than fifty per cent (50%) the size of the ti tle type. Bio graph i cal in for ma tion on the au thor, if in cluded in the playbook, may be used in all pro grams. In all pro grams this no tice must ap pear: Pro duced by spe cial ar range ment with THE DRA MATIC PUB LISH ING COM PANY of Woodstock, Il li nois

The Co te rie Thea tre pre sented the world pre miere of Maul of the Dead, Oc to ber 16-31, 2009, at Off Cen ter Thea tre, Kan sas City, Mis souri. Jeff Church was the pro duc ing ar tis tic di rec tor and Joette Pelster was the ex ec u tive di rec tor. Cast in or der of ap pear ance Ush er ette....keely Siefers Frank...Tosin Morohunfola Lewis....Matt Weiss Cody...Cody Wy o ming Char lie....ashliegh Murray John....Greg Krumins Wendy...Kimberely Queen Donna...Meredith Wolfe Chain saw...mi chael Simbroff Throt tle...matt Weiss Pro duc tion Staff & Crew Di rec tor...ron Megee Set De sign ers...ron Megee, Scott Hobart Prop er ties De signer...ron Megee Cos tume De signer...megan Turek Light ing De signer....art Kent Sound De signer....da vid Kiehl Com poser...cody Wy o ming Make-up and Hair De sign...kimberely Queen Make-up De sign As so ci ate...matt Weiss Pro duc tion Stage Man ager....jaclyn Larson Tech ni cal Di rec tor, Mas ter Car pen ter....scott Hobart As sis tant Stage Man ager...tim Da vis Spe cial Ef fects...delinda Pushetonequa House Man ag ers... Keely Siefers, Tim Rus sel Car pen ter...matt Larson 4

MAUL OF THE DEAD CHAR AC TERS USH ER ETTE - fe male CODY - a gui tar-play ing zom bie FRANK - a SWAT of fi cer, Af ri can Amer i can LEWIS - a SWAT of fi cer, Cau ca sian CHAR LIE - a teen age per fume-coun ter clerk (fe male) JOHN - a he li cop ter pi lot traf fic re porter WENDY - a TV weather girl DONNA - a punk chick em ployed by Or ange Jul ius CHAIN SAW - an out law biker THROT TLE - his side kick (can be played by Lewis ac tor) ZOM BIES - as many as de sired TIME & PLACE 1978 - A JC Penney store in a shop ping mall. 5

MAUL OF THE DEAD IN THE AU DI TO RIUM The crowd finds their seats, wait ing for the show. An USH ER ETTE wear ing an old-fash ioned usher uni form and cap (or as much of it as the man age ment makes her wear) cir cu lates, even tu ally mak ing an an nounce ment as LIGHTS DIM. USH ER ETTE. La dies and gen tle men, please take the time now to turn off any cell phones or elec tronic de vices so we can get the show un der way. Please note that the tak - ing of pho to graphs or re cord ings of any kind is strictly pro hib ited (HOOOOOOOOOOONK! An AIR HORN sud denly blasts from out side the theatre doors, pref er a bly at the rear of the theatre.) FRANK S VOICE. In here! In here! (FRANK bursts into the theatre. He s in SWAT gear just like Hondo Harrelson in the 70s TV show black pants, shirt and boots, hol stered pis tol and an AR-15. He shouts to some body fol low ing.) 7

8 MAUL OF THE DEAD FRANK. Come on, come on. This way! (AN OTHER SWAT OF FI CER, a white guy named LEWIS, same out fit and gear 1970 s mus tache, runs in be hind him.) FRANK. I need a clip. LEWIS. My ri fle s got no ammo. We re all out! FRANK. Damn! (He scans the now dim theatre.) Gimme a light. (LEWIS pulls out a ZIPPO LIGHTER.) A flash - light, man! It s dark in here. (LEWIS, feel ing stu pid, pulls out a HEAVY-DUTY FLASH LIGHT. FRANK has shoul dered his ri fle and drawn his HAND GUN and FLASH LIGHT, one in each hand.) We gotta get the power back on. LEWIS. I m right be hind you. (LEWIS shoul ders his ri fle and draws his hand gun. FRANK re acts to the sight of LEWIS drawn gun. Not trust ing:) FRANK. Hol ster that side arm, Trooper. (LEWIS does as he s told.) You just gimme some light. Okay? LEWIS. Flash light on. FRANK. Okay. Fol low me. (FRANK leads LEWIS to ward the stage, but be fore they reach it THE USH ER ETTE SCREAMS. She s now stand ing by the rear door or a sec ond one if there are two scream ing at what she sees out side.)

USH ER ETTE. They re ev ery where! They re com ing this way! (A ZOM BIE lunges into sight, seiz ing her by the throat, drag ging her out the door.) FRANK. Se cure that door, Trooper! (LEWIS rushes to the door, push ing back AN OTHER ZOM BIE, clos ing the door.) LEWIS. Got it! (He closes the sec ond rear door if needed. Runs back to join FRANK.) ON STAGE: MAUL OF THE DEAD 9 We re in side a DARK, JC PENNEY store. A FE MALE MAN NE QUIN in a 70s dress stands frozen downstage on a ped es tal. UC is the store en trance blocked by a re - tract able metal SE CU RITY GATE. THE MALL is vis i ble be yond it: two dark ened STORE - FRONTS, Musicland and Or ange Jul ius. On one side of the se cu rity gate is a DIS PLAY WIN DOW, the mall vis i ble out side. On the other side of the se cu rity gate is A CUR TAINED DRESS ING ROOM. The rest of the store: a PER FUME COUN TER, racks of clothes at least two of which are over turned mak ing a BIG PILE OF CLOTHES DC. FRANK s and LEWIS flash light beams cut the hazed air, look ing like Star Wars light sa bres. LEWIS makes a

10 MAUL OF THE DEAD light-sa bre SOUND, swing ing his beam at FRANK who plays along for a min ute.) FRANK. Stop that! Straighten up. We gotta get some lights on. Look for light switches. Check over there. LEWIS. I don t see any thing. There must a mas ter con trol. This is the an chor store. Look for a cen tral con trol box. FRANK. There! (FRANK dis ap pears into the dark ness as LEWIS ex - plores alone, flash light streak ing across the space, re - veal ing a poster for this year s 1978 JC Penney Christ - mas Cat a log. Then it shines on a MAN S CORPSE up - stage. LEWIS screams. FRANK shouts from off stage or ap pears in the con trol booth in the back of the au di to rium.) FRANK. There s a con trol panel here. What s this do? (SPEAK ERS CRACKLE TO LIFE, play ing Musak. Lights be gin to flicker on in the cor ri dor out in the mall.) LEWIS (look ing out through the gate). The foun tains just came on in the mall. (Turn ing to look up to FRANK.) FRANK. What about this? See any thing? (A light flick ers on in the rear of the store.) LEWIS. Women s panty hose! FRANK. This do any thing?

(AN ALARM sud denly blares. Star tling us. LEWIS cov - ers his ears.) LEWIS. Turn off the alarm! FRANK (af ter the noise stops). Sorry bout that. What about this? LEWIS. Home de cor. Just hit ev ery switch, power the whole place up. (Ugly green flu o res cents flicker to life il lu mi nat ing even ug lier brown walls, or ange floors and beige dress - ing-room cur tains.) LEWIS. Now we re cookin! MAUL OF THE DEAD 11 (Be hind him, the SE CU RITY GATE au to mat i cally rises. NOTE: While the se cu rity gate is vi tal to the play, a sim - pler so lu tion to it go ing up and down might be to use plas tic chainlink hung from a trav eler rod, which would mean the gate could be opened side to side with a drape chord in stead of up and down with a mo tor. An ELEC TRIC-GUI TAR CHORD screams, drown ing out the Musak as a ZOM BIE MU SI CIAN rises up in side Musicland. NOTE: This gui tar-play ing ZOM BIE is CODY a char ac ter in the play and will also pro vide a live score for the show. ZOM BIES now come into view, headed for the OPEN GATE.) LEWIS. Frank! The gate! The gate s open! FRANK. Close it!

12 MAUL OF THE DEAD LEWIS. You opened it! You close it! FRANK. I don t know what I did. Check that wall plate by the gate. (LEWIS runs to the WALL PLATE CON TROL just in side the store by the dress ing room. A num ber above it reads 222. A ZOM BIE stag gers in. LEWIS shoves it back out into the mall.) LEWIS. It needs a key! There s no key. FRANK. There s a key ring up here. Heads up! (FRANK tosses a RING OF KEYS to LEWIS, who fum - bles with keys. LEWIS in serts one key af ter an other into the wall plate. ZOM BIES lum ber to ward the now fully raised gate.) FRANK. Hurry up! LEWIS. I can t find the right one! There must be two hun - dred keys here! FRANK. Are the keys num bered? LEWIS. Yeah! FRANK. Find 222! (A ZOM BIE stag gers to ward LEWIS. FRANK rushes in and fires his pis tol. BANG! The ZOM BIE falls. FRANK runs into the mall, fir ing at ap proach ing ZOM BIES.) LEWIS. I think I found it! FRANK. It s about time!

(LEWIS in serts the key and turns it. The gate shud ders to life, de scend ing. FRANK fires. Click. Click. Click.) FRANK. I m all outta ammo! (FRANK ducks un der the de scend ing gate, join ing LEWIS in side. The gate reaches the floor, seal ing the SWAT guys in. ZOM BIES hands come through the gate, try ing to get to FRANK. He bangs the butt of his ri fle against ghouls faces on the other side of the gate, knock ing them back. LEWIS with draws the key, turn ing to shout to FRANK.) LEWIS. We re A-OK, man! MAUL OF THE DEAD 13 (WHOOSH! TWO DE CAY ING ARMS shoot out from the dress ing room be hind LEWIS, grab bing him. He drops the key ring. A ZOM BIE wraps its arms around LEWIS, who screams for help. The ZOM BIE s teeth are gnash - ing, try ing to bite LEWIS, but the an gle is off.) LEWIS. Get it off me! Get it off me! (FRANK, out of bul lets, pulls a SUR VIVAL KNIFE from his belt. Grabs LEWIS face with one hand to steady him and Drives his knife into the head of the ZOM BIE. NOTE: One way to achieve this ef fect is to use a re tract - able blade to the head fol lowed by the ZOM BIE palm ing a hid den blood blad der.

14 MAUL OF THE DEAD ZOM BIE blood spurts onto LEWIS. The crea ture falls back into the cur tained dress ing room. LEWIS lurches into FRANK s arms. He s scream ing, ter ri fied. Cling ing to FRANK.) FRANK. You re okay! You re okay! Get it to gether, man! (LEWIS still screams. FRANK grabs LEWIS shoul ders, shout ing into his face. Shakes him with each word:) FRANK. GET-IT-TO-GETH-ER! (LEWIS locks eyes with him. Seems to have got ten a grip or maybe gone into shock. FRANK searches his eyes un sure.) FRANK. Are you okay? Come on, talk to me. Talk to me. Tell me some thing. Uh, what s your name? (LEWIS just stares. FRANK s back is now to the DRESS ING ROOM. A ZOM BIE emerges headed for FRANK. LEWIS sees it. Sud denly punches FRANK, knock ing him out of the way. The ZOM BIE charges LEWIS, who grabs the fe male man ne quin, pull ing the top half off, dress and all, leav ing bare legs on the ped es tal. LEWIS tosses it at the ZOM BIE, dis tract ing it. Re mem - bers his pis tol and draws it. LEWIS fires at the ZOM - BIE, who falls back into the dress ing room. LEWIS gun clicks empty.

LEWIS turns back to see FRANK ris ing, rub bing his chin.) LEWIS (friendly). Sorry bout that. MAUL OF THE DEAD 15 (FRANK co mes close, tense. Then looks away and picks up the key ring just a mess of keys.) FRANK. Maybe you better keep track of the gate key so you can find it when we need it. LEWIS. Oh, yeah, you re right. (LEWIS turns back to the wall plate, go ing through the keys again, one at a time. FRANK looks in the dress ing room, then to the CORPSE on the floor.) FRANK. Guess when the se cu rity gates dropped not ev ery - one was out of here. Alive or dead. LEWIS. You think there might be more of em around? Lotsa places to hide FRANK (shines his flash light back into the dark depths of the store.) Don t see noth ing back there. Noth ing but (he starts to smile) JC Penney! Yeah! This is righ - teous! We re in side JC Penney. You know what that means? We got ev ery thing right here. Hard ware, kitch - en ware, silverwear LEWIS (en joy ing it but still work ing through the keys). Un der wear, outerwear (Downstage, un der the PILE OF CLOTHES from an over turned rack, some thing moves, shiny fab ric catch ing the light.)

16 MAUL OF THE DEAD FRANK. And any thing else we need is just out side this gate. We can hole up for ever in here while the world out there eats it self up. Let it all go straight to hell. Lewis, my man, we are set up! (A HAND thrusts up out of the pile, like the undead from a grave. FRANK does n t see it.) LEWIS (turns to FRANK, hold ing up a key). Found it! (He sees the hand. Points.) Frank, look out! (FRANK raises his ri fle like a club as IT springs up from the pile of clothes and screams. IT is A TEEN - AGE GIRL: CHAR LIE.) CHARLIE. Don t hurt me! I work here! (FRANK freezes. CHAR LIE rushes to LEWIS, slam ming into him mak ing him drop the keys again. She clings to him, afraid of FRANK, who stands frozen with the ri fle in mid-swing. LEWIS picks up the key ring. He s lost the key again.) LEWIS. Oh, man (CHAR LIE screams again, see ing the CORPSE ON THE FLOOR. LEWIS grabs her.) LEWIS. It s okay. It can t hurt you. It s dead!

MAUL OF THE DEAD 17 (The CORPSE sud denly sits up. CHAR LIE screams as it rises to at tack. FRANK charges it. Kills it with his knife.) LEWIS. Okay, now it s re ally dead. CHAR LIE. What s re ally dead? FRANK. You gotta de stroy the brain to re ally waste em. Shoot in the head, stab em in the skull, de cap i tate em, sever the CHAR LIE (dis turbed). I get it. (She now sees the wrecked store around her. Gasps at the sight of the bare, bot tom half of the man ne quin on the ped es tal. Pro fes sion ally re - moves the legs, car ry ing them back be hind her per fume coun ter, ex plain ing, look ing at her hid ing place:) They did n t know I was here. If you don t move, they don t see you. They wan dered around me for hours. I just stayed still and did n t move. FRANK. Seen any oth ers in side? CHARLIE. No. Just those two. But it s a big store. FRANK. What are you do ing here, any way? CHARLIE. I told you, I work here. Per fume coun ter. FRANK. Yeah, but there ain t any body else around I mean ex cept for those things. CHARLIE. Ev ery body ran. Right out into the mall right out into those things. I was back in the break room when I heard the screams. I locked the door. When I fi nally came out ev ery body was gone ex cept for Mitzi, she s the other per fume girl. She was two of those things had her right out side there. Mitzi saw me. She yelled to me for help and one of them bit into her. Then all the lights went out. I hid un der there, like I said. I just hid and did n t move.