Interactive Art
Interface Design Computer Vision Sensors Actuators Software as art Max/MSP/Jitter Processing Arduino Immersive 3D Stereoscopic Vision Embodiment Game studies Action in Perception Augmented Reality Networks Network Culture/Critique Protocols Programming Code Code as Material Code as Symbolic Language? Gaming as social critique/ philosophical toy net.art DIY Electronics Circuits Interlocking Human-Machine Systems Bio-media Algorithms Live Cinema V-Jaying Media performance Media improvisation Interactive Art Social Media Real-time processes Gaming as emergent systems Participation as the behavior actualization of dynamic systems Images and sounds with Behaviors Hacking / Hacktivism Emergent Behaviors (software that recursively modifies itself) Emergent Behaviors of human participants (who actualize systems)
Interactive Art involves: Computational systems. Multisensory modes of perception Actualizations by an audience
We make Interactive Art to generate and multiply ways of perceiving and experiencing the world.
Interactive Art is actualized by an audience and is coupled with computational systems.
Interactive Art a few areas of experimentation Networked Performances Interactive Narratives staged in public spaces Live cinema / V-jaying Physical Interface Design and Software Art Immersive and Stereoscopic Environments Performances in Virtual Game Spaces Computer Vision and Motion Capture Visualization and Sonification Web Production Machinima and Animatronics
Interactive Art networked performance Second Life performance with simultaneous audio-casting
Interactive Art Animatronic Assemblage Mixed media including Arduino, piezo sensor, living flies
Interactive Art software art ( apps ) Drawing by means of hand-held objects in primary colors
Interactive Art web production, net art Web mash-up using hacked and manipulated html code
Interactive Art web production, net art Web mash-up using hacked and manipulated html code
Interactive Art web production, net art Web mash-up detail
Interactive Art Live Cinema performance Original video, sound, and custom-designed software
Interactive Art Live Cinema performance Original video, sound, and custom-designed software
Interactive Art Live Cinema performance Tattoo device refunctioned to trigger projected video and sounds
Interactive Art Visualization of sensor data Sensor on body triggers the flicker of lighting
Interactive Art Immersive Sonic Environment Audience movement triggers changing sounds
Interactive Art SIM Game Machinima Scripted narrative enacted in SIM game, recorded & edited
Interactive Art Physical Interface Design Acupuncture triggers sounds
Interactive Art class project at Wegman s Video & audio on cart, triggered by barcodes in supermarket aisles
Interactive Art class project at Wegman s Video & audio on cart, triggered by barcodes in supermarket aisles
Interactive Art class project in Holmes Live Cinema Performance directed by visiting artist
Interactive Art class project in Holmes Live Cinema Performance directed by visiting artist
Interactive Art Computer Vision Movement of passers-by is analyzed to trigger system response
Interactive Art Motion Capture Dance gestures are analyzed to translate into light traces
Interactive Art Motion Capture Dance gestures are analyzed to translate into light traces
Interactive Art Stereoscopic Animation Geowall Stereoscopic Immersive Visualization/Animation
Interactive Art Stereoscopic System Geowall Stereoscopic System components
Interactive Art Stereoscopic System Geowall Stereoscopic System components
Interactive Art Video Studio Production / Post-Production Facilities
Interactive Art Video Studio Production / Post-Production Facilities
Interactive Art Video Studio Production / Post-Production Facilities
Interactive Art Sonic Environment Multi-channel sounds installed on staircase of Harder Hall.
Interactive Art Site-Specific Installation Large-scale projection integrated with Harder Hall facade