Introduction Choose and Tell: Fairy Tales Choose and Tell: Fairy Tales

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Introduction Choose and Tell: Fairy Tales is a beautifully illustrated story program that allows the learner to select a popular fairy tale character and create their own story. Modern yet magical, it brings the classics to life. You decide what happens next! Choose from Snow White, Beauty, Cinderella, Princess Aurora (also known as Sleeping Beauty) or Rapunzel. Then take them on a magical adventure with special appeal for today s children. Decide whether to travel in a pumpkin coach, or go for a funky moped or some groovy rollerblades. Will your heroine visit a fairy tale castle, a palace, a candy cottage or a tower - or will she go to the supermarket? This is a great way to get children using their imagination and taking control of the story by making choices. Choose and Tell: Fairy Tales engages and motivates the student. It encourages them to respond to the unfolding story and to make their own decisions, using a combination of cause and effect and choice-making activities. It also helps them to gain an understanding of sequences of events. The images can be printed out to use in activities away from the computer and black and white versions are available for learners to colour in. 1

Installation Please note: an active internet connection is required To install Choose and Tell: Fairy Tales, simply run the following file: choose_and_tell_fairy_tales.exe The installer will prompt you to enter your name, email address and activation key (sent to you at the time of purchase ). All fields are required. When the activation key has been successfully validated, the installation will begin. 2

Running Choose and Tell: Fairy Tales If a Choose and Tell: Fairy Tales icon is visible on the the desktop, you can double- click to launch directly into the program. If there isn't a desktop shortcut, you can find the software in the Programs list of your Start menu / screen. Stopping Choose and Tell: Fairy Tales Whilst playing an activity, press the Esc or M key on the computer s keyboard. This will take you to the Options screen. To exit the program completely, click on the Exit button on the Options screen. Print You can print out a picture from Choose and Tell: Fairy Tales at any time. Colour or black and white images are also available on the CD to print out. Hold down Control and press the P key. A standard Windows Print Dialogue Box will appear. Click the Print button to print. 3

How to Operate Choose and Tell: Fairy Tales When Choose and Tell: Fairy Tales begins, simply choose Play Game from the title screen. The first page of the story will then appear. The learner is given audio and visual prompts to encourage them to engage with the story. Where the learner simply needs to press their mouse button to make the story progress, a picture of a mouse will appear. Alternatively, if the program is set up to use switch access (see Options for details), a picture of a switch will appear. Where a choice needs to be made from different on-screen options, simply move the mouse pointer over the required object. The pointer changes to a hand and a scan outline will appear around the item. Now click! When the program is set up to use switch scanning, each object will be highlighted automatically in turn. Back Button: clicking this button gives the learner the option to go back and make a different choice (the button will not appear when using switch scanning). 4

Playing the Choose and Tell: Fairy Tales Game Choose a Character First, pick a character! Choose from Snow White, Beauty, Cinderella, Princess Aurora (also known as Sleeping Beauty) or Rapunzel. Choose the Mode of Transport Now it is time for the learner to create their own story. The character wants to go on a journey. But how will they travel? The voice will prompt the learner to make a choice and the options will appear on-screen. When the learner makes their choice, the character will set off on their journey. Choose from a moped, rollerblades, a pumpkin coach, a helicopter or a limousine. The computer will randomly select from these to offer the learner three things to choose from (this can be reduced to two if required - see the Options section). 5

Choose a Destination Now decide where the character will go! When the choice is made, the character will travel to the destination. The possibilities are a candy cottage, a palace, a fairy tale castle, a tower or the supermarket. Eating the Porridge At the destination, the character will discover three bowls of porridge. She can choose from a great big bowl, a medium sized bowl, or a little baby bowl. Find out what happens when she has a taste. 6

The Bedroom Now your heroine is feeling quite tired. Upstairs, she finds three beds. Which one will she try? The Owner Comes Home Just then, someone else comes into the room and disturbs her. But who will it be? Choose from a beast, a bear, a wolf, a frog or Rumplestiltskin. Together, they decide to do something exciting. But will they dance, eat cake, play football, read fairy tales or make music? 7

A Magic Kiss The character has fallen in love with her visitor and when they kiss, it s magical! But will it have the expected outcome? Maybe the beast will turn into Prince Charming... or will Beauty become a Beast? Whatever happens, they are bound to live happily ever after. Replay the Story At the end of the game the learner can choose to see their story again. This option will replay their story, without the decision-making screens. Choose and Tell: Fairy Tales Options When the program starts, click the Options button to access the Options menu. Alternatively, when a story page is displayed, press the Esc or the M key. On the left-hand side of the Options menu you will see a column of buttons where different options can be set. Click on these to see the changes you can make. 8

Choices Here you can decide whether the learner will be offered a choice of two or three items on each decision-making page. (They will always be offered all five fairy tale characters to choose from, regardless of the selection made here.) Back Button This option allows the Back Button, which lets the learner go back and choose a different item, to be removed. 9

Scan Speed This controls the speed of the single switch scanning function, which automatically selects each interactive object on the screen in turn. It controls the length of time that each object is highlighted before moving on to the next. 12 Choose and Tell: Fairy Tales 10

Scan Colour The Scan Colour menu controls the colour of the scan outline that appears when interactive objects on the screen are selected. Auditory Scanning Here you can decide to have the name of each choice shown on the screen read out as they are scanned. They will also be read out if you roll over the choices with the mouse pointer. 11

Delay Choose and Tell: Fairy Tales includes a pre-acceptance delay function. This is useful for students who make brief involuntary switch presses which you don t want the program to recognise. If you set the delay to 0.4 seconds, the program will only accept switch presses that last longer than 0.4 seconds. Print This section is a quick and simple reminder of how to access ready to print pictures from the game that can be used in activities away from the computer. Black and white versions are also available for your learners to colour in. 12

Access Options Mouse and Touch Screen If the program is set for mouse access, simply point and click on the required object. Touch screens will also work as a single switch. Just touch anywhere on the screen! Keyboard If Choose and Tell: Fairy Tales is set up for single switch operation, the Enter key or Spacebar will act as the switch. If the software is set up for two switch use, then Spacebar and Enter operate as two separate switches. IntelliKeys Keyboard You may wish to use an IntelliKeys keyboard as either a single switch or as two switches, using the left and right sides of the board. The program comes with Overlay Sender and an overlay file. Go to the Switch Access menu screen and click on the IntelliKeys button. This will set up the IntelliKeys for use with Choose and Tell: Fairy Tales. 13