The Frightening Temple Of Set

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The Frightening Temple Of Set Rules By Miska Isotalo

Game components included: - The game board - 9 treasure pieces (5 common treasure, 1 golden ouroboros and 1 of each snakes heart) - 3 snake pieces (the feathered snake, the demon snake and the divine snake) - 6 burst pieces (2 per snake) - 20 foldable gut cards For playing the players also need to supply themselves with one standard six-sided dice (or D6 as referred later on) and two small player pieces. You can use almost anything as player pieces as long as they are small enough to fit the board spaces and are distinct from each other. The Story Two priests of the snake god Set have gone greedy and corrupt and separately have decided to raid the temple s basement where the awe-inspiring golden ouroboros statue is kept. Unlucky for them they are at it at the same time and must compete each other. Also in the basement clutches dwell three horrible spawns of Set. The three great serpents. The feathered-, the demon and the divine one. Fortunately you as a priest have a couple of useful spells to combat the snakes when you enter the frightening tiers of the temple basement... Game object The goal of the game is simply to hoard more treasures from the temple than the opponent and return alive to the safe room. Game setup First set up the game board, make a deck from the gut cards and place the deck in its place on the board. Decide which player uses which safe room and put your player pieces to the corresponding safe room s footprints. As for the snakes, throw D6 to determine their starting position. If you roll 1-3 the snakes start at the bottom of the rings and with 4-6 at the top. Note: that is, place the snakes so they are

centered around the ring as in the picture. Notice the middle tier snake rotates counter clockwise. You can determine who starts playing by seeing who throws a bigger number with D6. Aight, now you are ready to play. Board Overview 1. Safe room / loot stash. This is where players start and the extra room is for stashis your accumulated loot. 2. The snakes bellies. This is where you place your player piece when you get eaten. The upper left belly is for the divine snake, the upper right one for the demon snake and the bottom one for the feathered snake. 3. The golden ouroboros treasure room. 4. The place to put your gut card deck. 5. The 1st and outer tier of the basement. This is where the feathered serpent dwells. 6. The 2nd and middle tier of the basement. The demon snake lives here. 7. The 3rd and centermost tier of the basement. Home of the divine serpent.

Game Progress One play round consists of both players turns and after them, the snakes turn. On one turn the player has a number of choices depending if he s circling the tiers, in a snake belly or riding on a snake s back. The tiers To move in the temple tiers players must choose one direction to follow (clockwise or counter-clockwise) and throw D6 to see how many tiles they can move. A player can t change his rotation direction unless he has visited another tier and come back. Note: The safe rooms, the treasure room in the middle and the the tiles between the tiers all are counted as one tile. Players can occupy a same tile simultaneously with an exception of the tiles between tiers (you can block another player from advancing through). You also always have the option to wait it out and pass your turn (for example in the between tiles to wait a snake to pass or block your opponent). The snake belly If you get eaten by a snake (see the snake turn), put your player piece to the corresponding snake s gut area in the right side of the game board. Your piece is to stay there until you escape the belly. Each turn you spend in a snake s belly you have to draw a card from the gut card deck and follow its instructions (see the gut cards). After the card has been dealt you have the following options: The burst Try to blow a hole in the snake (you are a priest with cool spells anyways) and use D6 to determine if you succeed. A snake can have two blown holes and the result of D6 is affected with them. If the snake doesn t have any holes yet blown you succeed by throwing 5-6. If the snake already has one hole, you need to throw 6 to succeed. If your spell succeeds, take a burst piece and place it on a tile of your choosing on the snake s (the snake whose belly you are occupying) back. Now insert your player piece on the burst tile you just placed. This concludes your turn and during the next turn you follow the snake back rules (see the snake back). If you blow the second blow to the snake, the snake dies and you get the corresponding snake s heart to your loot stash. Also, you can t move the snake you just killed on the following snake turns (also see the dead snake). Note: you can also

use an existing hole to escape to the snake back. You must roll D6 and if you throw 5-6 you succeed and may place your player piece to the burst piece on the snake s back concluding your turn. The failed D6 throw concludes your turn. The gag reflex You try to tickle the insides of the snake to make it gag you out. Determine your success with D6. If you throw 3-4 you succeed and can place your player piece to the adjacent tile from the snake s head. Also, you can now continue with the normal tier movement rules (to get a chance to escape the snake a bit), except your rotation direction is now fixed to the same as the snake s. If your D6 throw fails your turn is concluded. Disturbing the guts To make the snake go faster, you attempt all sorts of queer spells to disturb it s guts. Throw D6 again. If you throw 1-2 you succeed and on the next snake turn the corresponding snake gets an extra D6 roll to his normal movement rolls (see the snake turn) thus making the snake go even faster. After the throw, no matter the outcome, your turn is concluded. Important: You must announce out loud which option you re aiming at before rolling the dice. The snake back Should you reach the snake s back you can throw D6 and determine how many tiles you can move around. On the snake s back the rotation is not fixed and you can move which direction you like. If you hit an end part on the snake (the head or tail) and still have number of tile moves unused, you can simply turn around and use your moves backwards. Note: you can walk on the head and tail tiles and the burst pieces don t affect the movement. You can exit the back two ways. You can go back from a burst hole if you want. This happens by moving to the burst hole (you don t have to get an even roll here, you can enter the hole mid-movement) and moving your player piece again to the corresponding snake s gut area on the board. Note: you can t do this if there s already a player inside the snake s belly.

Should you reach the belly your turn is concluded and next turn you must follow the snake belly rules (see the snake belly). It is possible to step down from the snake too, but only to the in between tier tiles, the safe rooms and the treasure room in the middle. You can t step down from the head or tail. For stepping down normal movement rules apply (the tiles your stepping down on must be next to the snake tile your occupying etc.). On the snake back, two players can occupy a same tile. Note: in the middle tier the snake back tiles are bigger than the actual tier floor tiles. This however shouldn t affect the playing in any way. Note: you can t step back at the snake s back from the tiles you are able to step down on, except if the snake is dead. The snake turn After both players have used their turns comes the snake turn. In this turn you determine the snakes movement. They also move with D6, they are just faster than the players and use multiple throws. Use the combined number received from the throws to move the snakes. The movement goes as follows: - The feathered snake (in the 1st/outer tier): 2 rolls - The demon snake (in the 2nd/middle tier): 3 rolls - The divine snake (in the 3rd/center tier): 1 roll Tip: To save time you can throw the dice once and move all the snakes. Then throw it the second time and move only the 1st and 2nd tier snakes. Finally throw once more and move the 2nd tier snake. Player eating When a snake moves over a player the player gets eaten and he s piece transferred to the snake gut area.

Important: There can always be only one player in the snake s belly. If a player gets eaten while another is in the belly, the just eaten player takes the other s place in the belly and the now saved player is moved to the tile adjacent to the snake s head (his rotation direction also fixed to the same as the snake s). Note: In any case the snake happens to gallop both players originally outside of the belly a D6 roll is made to determine who gets eaten. If the throw goes 1-3 player 1 gets eaten, with 4-6 player 2. The player who does not get eaten, gets his player piece placed to the adjcent tile to the snake s tail. Also the saved player can determine his rotation direction himself now. The Dead Snake When a snake has died you don t get to move it anymore in the snake turn. Also, the snake blocks the tiles it s corpse occupies. However, you can still enter the snake s back through it s mouth. This happens as follows: the floor tile adjacent to the snake s head and a burst tile (a player may choose which one) in the snake s back are now considered adjacent tiles. So, from the tile next to snake s head you can move straight to the snake s back (the burts tile of your choosing). On the snake s back the normal snake back (see the snake back) rules apply, except when you exit through a burst hole your player piece gets transferred to the adjacent tile to the snake s head again and you may use up any still unused tile moves. Winning the game To win the game, you must have returned to the safe room you left from and have some loot. If you return empty handed, even if your opponent has died, it s still not a win. The player who has hoarded the most valuable loot wins the game.

The ouroboros treasure room The first player to reach the treasure room in the center of the board gets the golden ouroboros and may add the corresponding loot piece to his loot stash. The loot values - The golden ouroboros: 10 gold - The common treasure: 2 gold - The feathered snake s heart: 5 gold - The demon snake s heart: 6 gold - The divine snake s heart: 7 gold The gut cards - Stomach acid: decice and announce out loud a number between 1-6 and throw D6. If you throw the number you announced you die. Game over, man. - Dead adventurer: you search the body and find phat lewt. You receive a common treasure piece to your loot stash and the dead adventurer card is removed from the deck. Note: you may also leave the loot there and thus the card is not removed. - Spooky silence: Nothing happens. Except you get scared.

The printables Note: after printing and cutting the pieces from the paper you can reinforce the pieces by glueing them to cartboard or such. The loot: 1. The golden ouroboros 2. The divine serpents heart 3. The demon serpents heart 4. The feathered demons heart 5. Common treasure Next page is the game board itself.

The snakes and their burst pieces: A. The divine serpent B. The demon serpent C. The Feathered serpent The following pages contain the gut cards. They are made foldable to make them for sturdy to play with.