CMSC 421, Artificial Intelligence

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Last update: January 28, 2010 CMSC 421, Artificial Intelligence Chapter 1 Chapter 1 1

What is AI? Try to get computers to be intelligent. But what does that mean? Chapter 1 2

What is AI? Try to get computers to be intelligent. But what does that mean? Systems that think intelligently, or systems that act intelligently? Do it like humans do it, or some other way? Chapter 1 3

What is AI? Try to get computers to be intelligent. But what does that mean? Systems that think intelligently, or systems that act intelligently? Do it like humans do it, or some other way? Computers that think like humans think rationally act like humans act rationally Chapter 1 4

Acting like humans think like humans think rationally act like humans act rationally How many of you have heard of the Turing Test? Chapter 1 5

Acting like humans: The Turing test Turing (1950) Computing machinery and intelligence : the Imitation Game HUMAN HUMAN INTERROGATOR? AI SYSTEM Chapter 1 6

Acting like humans: The Turing test Turing (1950) Computing machinery and intelligence : the Imitation Game HUMAN HUMAN INTERROGATOR? AI SYSTEM Predicted that by 2000, a machine might have a 30% chance of fooling an ordinary person for 5 minutes Anticipated all major arguments against AI in following 50 years Suggested major components of AI: knowledge, reasoning, language, understanding, learning Problem: Turing test is not reproducible, constructive, or amenable to mathematical analysis Chapter 1 7

Thinking like humans: Cognitive Science think like humans think rationally act like humans act rationally Information-processing psychology Scientific theories of internal activities of the brain What level of abstraction? knowledge or circuits? How to validate? Requires 1) Predicting and testing behavior of human subjects (top-down) or 2) Direct identification from neurological data (bottom-up) Both approaches (roughly, Cognitive Science and Cognitive Neuroscience) are now distinct from AI But both share with AI the following characteristic: We don t yet have theories that explain or produce anything resembling human-level general intelligence Chapter 1 8

Thinking rationally: Laws of Thought think like humans think rationally act like humans act rationally Normative (or prescriptive) rather than descriptive Aristotle: what are correct arguments/thought processes? The ancient Greeks developed various forms of logic: notation and rules of derivation for thoughts Direct line through mathematics and philosophy to modern AI Problems: 1) Not all intelligent behavior is mediated by logical deliberation 2) What is the purpose of thinking? What thoughts should I have out of all the thoughts (logical or otherwise) that I could have? Chapter 1 9

Acting rationally think like humans think rationally act like humans act rationally Rational behavior: doing the right thing The right thing: that which is expected to maximize goal achievement, given the available information Doesn t necessarily involve thinking e.g., blinking reflex but means that thinking should be in the service of rational action Aristotle (Nicomachean Ethics): Every art and every inquiry, and similarly every action and pursuit, is thought to aim at some good Chapter 1 10

Rational agents An agent is an entity that perceives and acts Russell & Norvig s book focuses on designing rational agents Abstractly, an agent is a function from percept histories to actions: f : P A For any given class of environments and tasks, we seek the agent (or class of agents) with the best performance Caveats: Computational limitations make perfect rationality unachievable design best program for the available machine resources Not an absolute standard of rationality Instead, rationality relative to the performance measure When (and why) should we believe a performance measure is adequate? Chapter 1 11

Philosophy Mathematics Psychology Economics Linguistics Neuroscience Ideas Adapted from Other Fields logic, methods of reasoning mind as physical system foundations of learning, language, rationality formal representation and proof algorithms, computation, (un)decidability, (in)tractability, probability adaptation phenomena of perception and motor control experimental techniques (psychophysics, etc.) formal theory of rational decisions knowledge representation, grammar physical substrate for mental activity Control theory homeostatic systems, stability simple optimal agent designs Chapter 1 12

Brief History of AI 1943 McCulloch & Pitts: Boolean circuit model of brain 1950 Turing s Computing Machinery and Intelligence 1952 69 Look, Ma, no hands! 1950s Early AI programs, including Samuel s checkers program, Newell & Simon s Logic Theorist, Gelernter s Geometry Engine 1956 Dartmouth meeting: Artificial Intelligence adopted 1965 Robinson s complete algorithm for logical reasoning 1966 74 AI discovers computational complexity Neural network research almost disappears 1969 79 Early development of knowledge-based systems 1980 88 Expert systems industry booms 1988 93 Expert systems industry busts: AI Winter 1985 95 Neural networks return to popularity 1988 Resurgence of probability; general increase in technical depth Soft computing (fuzzy logic, genetic algorithms, etc.) 1995 Popularity of the notion of agents 2003 Human-level AI back on the agenda Chapter 1 13

Drive safely along a curving mountain road Chapter 1 14

Drive safely along a curving mountain road Drive safely along US 1 Chapter 1 15

Drive safely along a curving mountain road Drive safely along US 1 Buy a week s worth of groceries on the web Chapter 1 16

Drive safely along a curving mountain road Drive safely along US 1 Buy a week s worth of groceries on the web Buy a week s worth of groceries at the local Giant Chapter 1 17

Drive safely along a curving mountain road Drive safely along US 1 Buy a week s worth of groceries on the web Buy a week s worth of groceries at your local Giant Play a decent game of bridge Chapter 1 18

Drive safely along a curving mountain road Drive safely along US 1 Buy a week s worth of groceries on the web Buy a week s worth of groceries at your local Giant Play a decent game of bridge Write an intentionally funny story Chapter 1 19

Drive safely along a curving mountain road Drive safely along US 1 Buy a week s worth of groceries on the web Buy a week s worth of groceries at your local Giant Play a decent game of bridge Write an intentionally funny story Give competent legal advice in a specialized area of law Chapter 1 20

Drive safely along a curving mountain road Drive safely along US 1 Buy a week s worth of groceries on the web Buy a week s worth of groceries at your local Giant Play a decent game of bridge Write an intentionally funny story Give competent legal advice in a specialized area of law Translate spoken English into spoken Swedish in real time Chapter 1 21

Drive safely along a curving mountain road Drive safely along US 1 Buy a week s worth of groceries on the web Buy a week s worth of groceries at your local Giant Play a decent game of bridge Write an intentionally funny story Give competent legal advice in a specialized area of law Translate spoken English into spoken Swedish in real time Converse successfully with another person for an hour Chapter 1 22

Drive safely along a curving mountain road Drive safely along US 1 Buy a week s worth of groceries on the web Buy a week s worth of groceries at your local Giant Play a decent game of bridge Write an intentionally funny story Give competent legal advice in a specialized area of law Translate spoken English into spoken Swedish in real time Converse successfully with another person for an hour Play a decent game of ping-pong Chapter 1 23

Drive safely along a curving mountain road Drive safely along US 1 Buy a week s worth of groceries on the web Buy a week s worth of groceries at your local Giant Play a decent game of bridge Write an intentionally funny story Give competent legal advice in a specialized area of law Translate spoken English into spoken Swedish in real time Converse successfully with another person for an hour Play a decent game of ping-pong Unload any dishwasher and put everything away Chapter 1 24

Drive safely along a curving mountain road Drive safely along US 1 Buy a week s worth of groceries on the web Buy a week s worth of groceries at your local Giant Play a decent game of bridge Write an intentionally funny story Give competent legal advice in a specialized area of law Translate spoken English into spoken Swedish in real time Converse successfully with another person for an hour Play a decent game of ping-pong Unload any dishwasher and put everything away Explore the Martian landscape Chapter 1 25

Drive safely along a curving mountain road Drive safely along US 1 Buy a week s worth of groceries on the web Buy a week s worth of groceries at your local Giant Play a decent game of bridge Write an intentionally funny story Give competent legal advice in a specialized area of law Translate spoken English into spoken Swedish in real time Converse successfully with another person for an hour Play a decent game of ping-pong Unload any dishwasher and put everything away Explore the Martian landscape Explore downtown Washington Chapter 1 26

Drive safely along a curving mountain road Drive safely along US 1 Buy a week s worth of groceries on the web Buy a week s worth of groceries at your local Giant Play a decent game of bridge Write an intentionally funny story Give competent legal advice in a specialized area of law Translate spoken English into spoken Swedish in real time Converse successfully with another person for an hour Play a decent game of ping-pong Unload any dishwasher and put everything away Explore the Martian landscape Explore downtown Washington Chapter 1 27