Rainforest Adaption Connect Four Games. Two Games each with variations

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Rainforest Adaption Connect Four Games A game for two teams Aim of the game - to get 4 cards in a row (vertically, horizontally, diagonally) You need one baseboard and two sets of cards in two different colours. How to play: Each team puts their cards face down in a pile in front of them. Team A turns over the top card. They must decide where on the board it can go and put it down. Talk to your team. Team B does the same. Keep on taking turns. Try to choose the best space for your card to get your row and to block the other team. If you think a card is wrong you can challenge it - they must alwayes explain their reasons for their choice. The winning team has the first row of four in any direction. The ability to sleep hanging from a tree. Very good balance. Heat sensors to find prey. Big eyes with large pupils. Strong talons for good grip. A rib cage that can spead wide and flat to enable gliding short distances. Loud voice. Very windy Roots that can take in water from air. Patterned leaves to trap light. Very fast growing. Huge triangle shaped roots for support. Long flexible arms that can swing between trees. Two Games each with variations Very good eyesight.

Rainforest Adaption Connect 4 These two versions of the game form the last part of a sequence of activities that can be used in a variety of ways and are very suitable for adaption to suit the children you are working with. There is an Introduce Me character card activity and there are two information gap activities - one leading to photograph sorting and one leading to writing. There is a notetaking grid to complete from the text in both. Once children have done one or other of these, or have worked generally on rainforests they will be able to play the Connect 4 games. There are two different games and 3 cardset variations. The Connect Four baseboards are in two halves which must to glued together as most people find this easier for photocopying than enlarging a single sheet to A3. Base board for Game One describes features of plants and animals which have adapted to the rainforest conditions. Card set 1 has where in the rainforest this applies, Card set 2 has the names of living things found in the rainforest. You could go for advanced games using a mixture of cards. Baseboard for Game Two names the layers of the rainforest, the cards in this case describe conditions or features. One pair has set 3a and one pair 3b. We have labelled the set to help tidying up which we hope you will ask the children to do. Like all good connect 4 s there is possible overlap and ambiguity which promotes discussion, for example some cards apply to all four layers. Thanks to Rachel Owen and the Year 6 children at Camelot Primary school, Southwark for helping to develop these games. The webaddress for this activity is http://www.collaborativelearning.org/adaptingtotherainforestc4.pdf Last updated 26th July 2017 Collaborative Learning = Oracy in Context makes challenging curriculum accessible. improves social relations in the classroom. provides scaffolding for exploratory talk. COLLABORATIVE LEARNING PROJECT Project Director: Stuart Scott We support a network of teaching professionals to develop and disseminate accessible talk-for-learning activities in all subject areas and for all ages. 17, Barford Street, Islington, London N1 0QB UK Phone: 0044 (0)20 7226 8885 Website: http://www.collaborativelearning.org Basic principles: 1. Build on prior knowledge. 2. Move from concrete to abstract. 3. Ensure everyone works with everyone else. 4. Extend social language into curriculum language. 5.Provide motivating ways to go over the same knowledge more than once. Good for all pupils! Vital for EAL pupils!

Rainforest Adaption Connect Four Game One A game for two teams Aim of the game - to get 4 cards in a row (vertically, horizontally, diagonally) You need one baseboard and two sets of cards in two different colours. How to play: Each team puts their cards face down in a pile in front of them. Team A turns over the top card. They must decide where on the board it can go and put it down. Talk to your team. Team B does the same. Keep on taking turns. Try to choose the best space for your card to get your row and to block the other team. If you think a card is wrong you can challenge it - they must alwayes explain their reasons for their choice. The winning team has the first row of four in any direction. Heat sensors to find prey. Big eyes with large pupils. Strong talons for good grip. A rib cage that can spead wide and flat to enable gliding short distances. Loud voice. Very windy Roots that can take in water from air. Patterned leaves to trap light. Very fast growing. Huge triangle shaped roots for support. Base board 1 This is the top half of the connect four board which you need to glue to the bottom half using this as the flap.

This is the bottom half of the connect four board which you need to glueto the top half after you have cut this bit off. Game 1 The ability to sleep hanging from a tree. 25-45 metres above the ground Long flexible arms that can swing between trees. Claws for good grip. A huge wing span. Slow moving to save energy. ground level Very good balance. Very dark because no light gets through the leaves above. Very good eyesight. A long strong tail. Cup shaped leaves to hold water. The ability to glide. Short wing span. Radar to fly in the dark. Very good camouflage. Long toes and fingers for good grip. 60-70 m above the ground. Flaps of skin that spread out to enable short flights. Sticky pads on feet to give good grip.

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Harpy Eagle. Mahogany Liana Banded Pitta Bird Monkey Vulture Bromeliad Tarsier Howler Monkey Silky Anteater Sloth Orchid Bat Toucan Fittonia Flying Frog Epiphytes Lancehead Snake Night Monkey Macaw Sugar Glider Gibbon Gaboon Viper Three Toed Sloth Tree Frog

Rainforest Adaption Connect Four Game Two A game for two teams Aim of the game - to get 4 cards in a row (vertically, horizontally, diagonally) You need one baseboard and two sets of cards in two different colours. How to play: Each team puts their cards face down in a pile in front of them. Team A turns over the top card. They must decide where on the board it can go and put it down. Talk to your team. Team B does the same. Keep on taking turns. Try to choose the best space for your card to get your row and to block the other team. If you think a card is wrong you can challenge it - they must always explain their reasons for their choice. The winning team has the first row of four in any direction. Baseboard 2 This is the top half of the connect four board which you need to glue to the bottom half using this as the flap.

Baseboard 2. This is the bottom half of the connect four board which you need to glueto the top half after you have cut this bit off.

Huge triangle shaped roots for support. ground level 25-45 metres above the ground Long flexible arms that can swing between trees. Very hot sun Very good camouflage. Found in Brazil and Indonesia Short wing span. A long strong tail. 60-70 m above the ground. Heat sensors to find prey. Big eyes with large pupils. The ability to glide. Very good balance. Strong talons for good grip. Patterned leaves to trap light. Sticky pads on feet to give good grip. The ability to sleep hanging from a tree. Loud voice. Wide wingspan Very little light. Cup shaped leaves to hold water. Radar to fly in the dark. Strong pointed beak to open tough fruit and nuts. Very windy.

Very good eyesight. Able to climb up tree trunks. Lots of thick leaves and tree branches. Flexible shoulders. Slippery branches that sway in the wind. Lots of tree roots and creepers. Very fast growing. Roots that can take in water from air. Small wings to get through branches easily. Very strong talons. Patterned to look like leaves. A rib cage that can spead wide and flat to enable gliding short distances. Flaps of skin that spread out to enable short flights. Not much wind or breeze. Long toes and fingers for good grip. Very good sense of smell. Long snout for eating insects. Claws for good grip. Daily rain. A huge wing span. Very dark even in the daytime. Damp air. Slow moving to save energy. Near the equator Lots of rain.