Mortician s Guild Real old Guild, the Mortician s. Guess if there s one certainty in this life, it s death, eh? I don t think that they suffered none in the Century Wars when everyone else did. When your business is death, a war is good news I s ppose. Everyone hates playing them. Not one team out there that can t find something to not like about em. Players come and go, but whoever they are they re always there to trip you up, block your plays, and gang up on you. They used to be less hassle mind, but since the Ferryman took over, that s when they got to be tough. The Spooks might look like a circus of freaks, but each one of them is nails. Can t take your eye off of any of them. You re going to find you have to deal with them a lot differently to any other team, young blood. Odds are even a Meathead is going to leave you alone if he takes you out, but the Spooks? Well, best not let yourself find out whether you re going to get lucky, or be their next customer, if you catch my drift. - Greyscales, Fisherman s Guild Vice Captain
Mortician s Guild Union Players The following Union models may play for the Mortician s Guild in Season 3: Mist Minx Rage Fangtooth Avarisse & Greede
Obulus Melee Zone 2 MOV TAC KICK DEF ARM INF 4 /6 5 2/6 4+ 1 5/7 1 T 3 2 KD Character Play CST RNG ZON SUS OPT Confidence 1 4 - Target friendly model can reroll one or more dice during its next Attack or Character Play during its activation. Misdirection 2 8 - Target enemy model with at least [1] Influence loses [1] Influence. Immediately allocate [1] Influence to an other friendly Guild model within [4 ] of this model. Puppet Master 4 8 - Target model immediately makes a Jog, Pass or Attack without spending Influence. If the target model is an enemy model, it is a friendly model during this action. 14
Obulus Character Traits Shadow Like At the start of this model s activation it may make a [2 ] Dodge. Unpredictable Movement Once per turn when an enemy model ends an Advance in this model s melee zone, this model may immediately make a [2 ] Dodge. Legendary Play Rigor Mortis The enemy team lose all current MP. The friendly team gains MP equal to the MP loss caused by this action. This Legendary Play does not last until the end of the turn. Figeon, Human, Male, Defensive Midfielder, Captain i Size 30mm
Scalpel Melee Zone 1 MOV TAC KICK DEF ARM INF 7 /9 7 3/6 4+ 1 4/6 1 T 2 3 KD 1 4 2 2 3 3 Character Play CST RNG ZON SUS OPT Tormented Agony P - Target enemy model with at least [1] Influence loses [1] Influence. Choose an enemy model within [10 ] of this model that has not yet activated this turn, that model is allocated [1] Influence. Second Wind 2 4 - When target friendly model next ends an activation it may make a Jog. Wake the Dead 2 6 - Target friendly model gains Reanimate. (Once per turn when this model is reduced to [0] HP, before suffering the taken-out condition recover [3] HP and remove all conditions). 17
Scalpel Character Traits Anatomical Precision During an Attack from this model enemy models suffer [-1] ARM. Slippery During a Parting Blow that targets this model, this model gains [+1] DEF. Heroic Play Unnatural Stamina The next time this model uses Second Wind this turn it does so without spending Influence. Legendary Play Voodoo Strings [ 8 Pulse ] Enemy models within the pulse immediately suffer a [3 ] Push directly towards this model. Sultarish, Human, Female, Attacking Midfielder, Captain ii Size 30mm
Dirge Melee Zone 1 MOV TAC KICK DEF ARM INF 8 /10 2 1/4 5+ 0 1/2 1 T Character Play CST RNG ZON SUS OPT Singled Out P - Friendly models gain [+2] TAC against target enemy model. 5
Dirge Character Traits Dark Doubts If this model suffers the taken out condition as a result of an enemy Attack or Play, the enemy team suffers [ 2] MP after resolving the Attack or Play. Follow Up When an enemy model ends an Advance that caused it to leave this model s melee zone, this model may immediately make a Jog directly towards that model. Flying When this model moves it ignores other model s bases, terrain and ground. It cannot end its movement overlapping another base or barrier terrain. Skaldic, Animal, Mascot i Size 30mm
Vileswarm Melee Zone 1 MOV TAC KICK DEF ARM INF 6 /8 3 1/4 4+ 0 1/2 T 1 2 Character Play CST RNG ZON SUS OPT Rabid Animal P - Target enemy model suffers [-4 /-4 ] MOV and the poison condition. 7
Vileswarm Character Traits Noxious Death [ 3 Pulse ] When this model suffers the taken-out condition during the Activation Phase, all other models within the pulse suffer [3] DMG and the poison condition. Vindictive [ Human ] This model pays [1] less Influence to Charge when targeting an enemy model with the named Character Type. Raed, Animal, Mascot i Size 40mm
Bonesaw Melee Zone 1 MOV TAC KICK DEF ARM INF 6 /8 4 3/8 4+ 0 2/4 1 T T T 2 Character Play CST RNG ZON SUS OPT Meditation 1 S - This model may reroll one or more dice during its next Kick during its activation. Unexpected Arrival S Pulse 3 Enemy models within the pulse suffer a [4 ] Push directly away from this model. 12
Bonesaw Character Traits Slippery During a Parting Blow that targets this model, this model gains [+1] DEF. Offensive Defense The first time this model scores a goal, this model gains [+1] DEF for the remainder of the game. Football Dervish When a friendly model receives a successful Pass from this model, the friendly model may immediately spend [1] MP to make a Pass that targets this model instead of making a Teamwork action. Heroic Play Swift Wind When this model performs an Advance it may pass over other model s bases. It cannot end its movement overlapping another model s base. This model ignores the movement penalty while moving through rough-ground. Piert, Human, Male, Striker ii Size 50mm
Casket Melee Zone 1 MOV TAC KICK DEF ARM INF 5 /7 5 2/6 3+ 1 1/4 KD 3 1 2 T 2 3 Character Play CST RNG ZON SUS OPT Ghostly Visage 1 4 AOE 3 An enemy model suffers [-0 /-4 ] MOV when it targets a friendly model within this ongoingeffect AOE with a Charge. The enemy model also suffers [-2] TAC for the duration of the Charge. Heavy Burden 1/ 6 - Target enemy model suffers [-4 /-4 ] MOV and [-2] to their dice-pool on Character Plays. 17
Casket Character Traits Tough Hide Enemy Plays that cause damage to, or Playbook damage results that hit this model are reduced by [ 1] DMG. Foul Odour [ 3 Aura ] Other models within the aura treat open ground as rough ground. Reanimate Once per turn when this model is reduced to [0] HP, before suffering the taken-out condition, recover [3] HP and remove all conditions. Legendary Play Casket Time The next time this model inflicts the taken out condition on an enemy [Human] model, the friendly team scores an additional [+2] VPs. In addition, the model which suffered the taken out condition may not return to the Pitch in the next Maintenance Phase. Piert, Human, Male, Centre Back i Size 40mm
Cosset Melee Zone 1 MOV TAC KICK DEF ARM INF 7 /9 4 2/6 4+ 0 2/2 1 2 T 3 4 Character Play CST RNG ZON SUS OPT Lure 2 8 - Target enemy model immediately makes a Jog directly towards this model. The target enemy model is a friendly model during this action. Screeching Banshee P - Target enemy model suffers [-1] DEF and [2] DMG. 12
Cosset Character Traits Crazy Once per turn during its activation, this model may suffer [3] DMG to gain [+3] TAC for the remainder of the turn. Furious This model may Charge without spending Influence. Assist [ Dirge ] When making an Attack against an enemy model engaged by the named model, this model gains [+1] TAC and [+1] DMG to Playbook damage results. Valentian, Human, Female, Winger i Size 30mm
Ghast Melee Zone 2 MOV TAC KICK DEF ARM INF 4 /7 6 1/6 3+ 1 1/3 2 KD T 1 KD 3 4 Character Play CST RNG ZON SUS OPT The Unmasking S Pulse 3 All other models within the pulse suffer a [4 ] Push directly away from this model and [3] DMG. 21
Ghast Character Traits Rising Anger The first time this model is damaged by an enemy model each turn, the friendly team gains [2] MP. Fear The first time each turn an enemy model spends Influence on an Attack, Charge or Character Play that targets this model, the cost of the Attack, Charge or Character Play is increased by [1] Influence. Valentian, Human, Male, Centre Back i Size 40mm
Graves Melee Zone 2 MOV TAC KICK DEF ARM INF 5 /7 6 3/6 4+ 1 2/4 T 1 2 3 2 Character Play CST RNG ZON SUS OPT Scything Blow P - All models within this model s melee zone suffer [3] DMG. Tooled Up 1 4 - Target friendly Guild model gains [+1] DMG to Character Plays that cause damage and Playbook damage results. 14
Graves Character Traits Damaged Target When this model declares a Charge against a damaged enemy model it gains [+0 /2 ] MOV for the duration of the Charge. Crucial Artery When damaged by this model enemy models suffer the bleed condition. Raed, Human, Male, Winger i Size 30mm
Graves Melee Zone 2 MOV TAC KICK DEF ARM INF 5 /7 5 3/6 3+ 2 2/4 1 1 KD 2 3 T 2 KD Character Play CST RNG ZON SUS OPT Blood P - Target enemy model suffers the bleed condition. Gravedigger 2/ 6 - If target enemy model suffers the taken-out condition this turn, the friendly team gains an additional [+1] VP. 14
Graves Character Traits Heroic Play Packmaster [ Vileswarm ] Target friendly named model within [4 ] gains [+1] DMG to Playbook damage results. Heroic Play Creation [ Vileswarm ] If the named friendly model is suffering the taken-out condition, remove the taken-out condition from the named friendly model and place it in base contact with this model with full HP. The named friendly model can activate as normal. Raed, Human, Male, Defensive Midfielder, Veteran ii Size 30mm
Silence Melee Zone 1 MOV TAC KICK DEF ARM INF 5 /7 5 3/6 5+ 0 2/4 1 2 3 T Character Play CST RNG ZON SUS OPT Tucked 1 8 - If target enemy model has not activated this turn, it must be the next model the enemy team activates. Shutout 1 8 - If target enemy model has not activated this turn, it must be the last model the enemy team activates. Fire Blast 2 8 AOE 3 All models hit suffer [2] DMG and the burning condition. Models entering or ending their activation in this ongoing-effect AOE suffer the burning condition. 12
Silence Character Traits Kick Support [ Dirge ] While within [4 ] of the named friendly model this model gains [+1/+1 ] KICK. Heroic Play Creation [ Dirge ] If the named friendly model is suffering the taken-out condition, remove the taken-out condition from the named friendly model and place it in base contact with this model with full HP. The named friendly model can activate as normal. Indar, Human, Male, Central Midfielder i Size 30mm
Brainpan Melee Zone 1 MOV TAC KICK DEF ARM INF 5 /7 3 2/6 4+ 1 2/4 T 1 Character Play CST RNG ZON SUS OPT I m Open! 2 6 - Target friendly model immediately makes a Pass, which targets this model, without spending Influence. Puppet Show 1 8 - Target friendly [Memory] model may make an Attack without spending Influence, or make a [2 ] Dodge. Pulling the Strings 1 8 - Target friendly [Memory] model may make a Kick without spending Influence. 14
Brainpan Character Traits Thought [Memory] At the start of this model s activation, if the friendly named model is suffering the taken-out condition, remove the taken-out condition from the friendly named model and place it within [2 ] of this model with full HP. One, Two! [Memory] When this model makes a Pass that targets the friendly named model, this model gains [+2/+2 ] KICK for the duration of the Pass. If the friendly named model makes a Teamwork action as a result of this Pass, it may spend [1] less MP to do so. Unknown, Human, Male, Defensive Midfielder iii Size 30mm
Memory Melee Zone 1 MOV TAC KICK DEF ARM INF 0 /0 5 3/4 5+ 0 0/0 1 2 3 Character Play CST RNG ZON SUS OPT 3
Memory Character Traits Benched [ Brainpan ] This model cannot be selected for a team but is automatically added when the named friendly model is selected for a team. This model does not count towards your maximum team size allowance. Control Strings At the start of each other friendly Guild model s activation, this model may make a [2 ] Dodge. Inanimate Object This model does not have an activation. This model does not generate VP when it suffers the taken-out condition. Unknown, Mechanica, Striker iii Size 30mm