SECME Competition Guidelines

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WATER ROCKET DESIGN COMPETITION THE MISSION The mission is to design a Water Rocket Vehicle capable of reaching the highest altitude possible given specific launch criteria. While promoting Space Propulsion Awareness, the Water Bottle Rocket Competition serves to familiarize students with the basic principles of rocketry, design engineering, and manufacturing engineering. Students will design and manufacture a water rocket using a 2-Liter bottle as the pressure vessel. The rocket must be capable of launching from the SECME Water Rocket Launcher given specific launch criteria. Additionally, each team will develop a patch design, technical report, and technical drawing. The team s complete success will not solely be judged on rocket performance, but the combined effort of the team. MISSION SUCCESS and Safe Flying!! *** Remember you will never be a winner unless you try and if you try your best, you have already made it to the bullseye :-) ***

RULES AND GUIDELINES MIDDLE SCHOOL AND HIGH SCHOOL 1. Each team is required to submit a completed entry form, technical paper, and patch design (due in the UCF Outreach by 4:00 pm February 4, 2011). Must have three (3) students on a team. All team members must be present at the event. Maximum of three (3) teams per school. 2. On the day of competition, but, prior to launch an actual operating rocket with its corresponding technical drawing must be submitted in order to compete in the competition. **Note: At this time each entry must pass a visual inspection and height requirement in order to be eligible to compete. Entries that fail inspection will be given ONE opportunity to make modifications to pass inspection, prior to the beginning of the water rocket launching competition. 3. An overall winner will be judged upon the following criteria (based on 100%): Hang Time of Rocket 45 % Patch Design 15 % Technical Paper 25 % Technical Drawing 15 % 4. Final Hangtime Score Calculation hangtime is defined as the time from when the rocket leaves the launch pad until the time it reaches the ground or strikes an object. This measurement will be taken using a stopwatch by at least three qualified judges; the average of the judges times will be used as the final hang time. max hangtime maximum hang time recorded during the competition The objective of the contest is for each team to launch a rocket propelled by water and air and reach a maximum height. The launch angle which can be adjusted from approximately 90 degrees, will be kept the SAME for all rockets launching during a particular competition. Each rocket will be launched using 12 ounces of water and at 70 psi of air pressure.

CONSTRUCTION AND OPERATION REQUIREMENTS 1. The pressure vessel must be ONE clear 2 liter bottle (i.e. NO tinted bottles allowed for use as pressure vessel), see Diagram 1. 2. Water and air pressure will be the sole source of propellant. 3. Do not use metal, glass, hard plastics, styrofoam, or spikes to construct the rocket. **Use of these materials will automatically disqualify the team from the competition. 4. On the bottom of the rocket, leave 7.5 cm from the throat of the exit plane clear of any coverings (paint, markings, drawings, etc.), see Diagram 1. 5. Maximum total height of rocket is 76.0 cm, see Diagram 1. 6. Nose-cone tip must have a minimum radius of 1.5 cm, see Diagram 2. 7. Fins may extend to throat exit plane, see Diagram 2. **Note: No forward swept type of fins are allowed to be used on the rocket. 8. The maximum fin width distance from the bottle is 10.0 cm (or 16.5 cm from center of bottle axis). See Diagram 3. 9. The use of parachutes is NOT allowed.

Materials and Tools Needed HOW TO BUILD THE WATER ROCKET 1. Pressure Vessel ( Clear 2-Liter Bottle) **Note: Be certain that your clear, 2-liter bottle is free of scratches, nicks, dents, and discoloration. 2. Adhesive, Caution Hot Glue Guns weaken walls of Pressure Vessel. 3. Foam mounting tape (approximately 1/16 thick, 2-sided adhesive) 4. Carpet tape (thin 2-sided adhesive) 5. Clear packing tape is HIGHLY RECOMMENDED FOR CONSTRUCTING ROCKETS 6. Use adhesive to bond fins, nose cone, and other allowed materials onto the water rocket 7. Cutting utensils (Scissors, Hacksaw Blade, Utility Knife, etc.) 8. Markers, spray paint, stickers, etc for decoration of the rocket (No water color paint). 9. Safety First: Children should be supervised at all times while constructing their Water Rockets 10. For Fin Construction: Balsa and Bass Wood, Plastic, Foam Board, 1/4 to 1/2 thick Styrofoam & Etha Foam, Plastic Plates, and/or PE (2L) Bottle Material

Water Rocket Assembly Method

OFF-LIMIT MATERIALS The following list of materials should NOT be used in any form in the construction of the water rocket. They are dangerous and could cause harm to the operator and those present in the presence of the water rocket launch. METALS GLASS SPIKES AND ANTENNAES OF ANY KIND HARD PLASTICS ROCKS

Nose Cone Design and Construction 1. Determine what material you want to use. 2. Pattern the nose cone and cut it out. 3. Attach the nose cone to the top of the rocket by using some recommended adhesives. **Note: Remember use only the material recommended MAINTAIN A NOSE RADIUS OF 0.5 INCH OR GREATER. Step 1: Cut a Circle out of thick stock paper or thin poster material (Using 16 or larger diameter). Step 2: Cut a line along the radius as shown. Uniform Fit All- Around Here Step 3: Rotate the paper into a cone. Next Tape or Glue the seam to maintain the cone s shape. You can adjust the angle of the cone with more rotation. Step 4: If needed trim the base of cone as required so that it has a uniform fit with the diameter of a 2L bottle.

Step 5: Uniformly trim top of paper nose cone to accept a craft foam or Styrofoam ball or cone. Step 6: Add the foam ball or cone to create a 0.5 or larger nose cone radius. Step 7: Secure the resulting nose cone to the pressure vessel using an adhesive like tape, glue, velcro etc...

Fin Design and Construction 1. Determine a fin pattern from your analytic design or trial and error. 2. Use the recommended materials, however we encourage you to be creative. Keep in mind not to use the off-limit materials. 3. Cut fins out of the material you choose. 4. You can use as many fins as you feel are needed. 5. Attach the fins to the lower section of the rocket using glue, Velcro, tape, or other adhesives. 6. Tip: It is easier to attach fins to a bottle that is slightly pressurized. You can pressurize the bottle by placing the bottle with its top off in a freezer for 2-3 hours. Next, take it out of the freezer and put the top on very tight, eventually, the air inside warms and the bottle will become slightly pressurized. 7. Tip: Using a Low melt glue gun is an excellent way to quickly bond fins. First clearly mark desired locations on the bottle prior to bonding. Try applying glue to a fin; then apply the fin to one of the marked locations on your bottle. This technique will aid in preventing your pressure vessel (ie. bottle) from deforming due to the initially very warm temperature of the glue. 8. Fin design examples:

ROCKET IDENTIFICATION DIAGRAMS Diagram 1

Nose Cone Diagram Diagram 2 Fin Diagram Diagram 3

WHAT IS A PATCH? PATCH DESIGN It is a creative display that reflects the dedication and mission of the team. This symbolic picture must comply with the following rules: 1. Each entry is to be prepared and submitted by the SECME School Teams who will be participating in the Water Rocket Design Competition. 2. Patch designs must be submitted on 13 X 13 poster board. 3. All entries must contain the team name and follow the theme of this year s SECME competition. 4. A short (less than 1-page) explanation of the symbols of the patch must be included on the back of the patch (Refer to example on next page) 5. All teams participating in the Water Rocket Competition must be prepared to display their patch prior to the launch of their rocket. 6. Patches must be hand-made original work. 7. Only Ink pens, pencils, markers, or paint may be used. **NOTE: Any Patch Design deemed inappropriate will be pulled from the competition. THE PATCH DESIGN WILL BE JUDGED ON: ORIGINALITY: Innovation of the design. 30 CREATIVITY: Uniqueness of the information depicted. 30 APPEARANCE: The attractiveness and neatness of the presentation. 20 CONTENT: Design representation of the Team s name and SECME theme. 20 100

EXAMPLE PATCH DESIGN

TECHNICAL REPORT MIDDLE AND HIGH SCHOOL ONLY As a part of the Water Rocket Competition, the team is required to write a Technical Report describing the design, construction and operation of the Water Rocket. Numbers 1, 2, 3, 4, 5, 7, and 8 are required to be presented together within a maximum of 8 pages. Add Pages as appropriate for numbers 6, 9, and 10. Drawings, sketches, and tables may be included in appendix. *NOTE: Please read Tips for Writing a Technical Paper GENERAL REQUIREMENTS: White Paper 12-pt Type/Standard Font Double-spaced Text 1 Borders 1. COVER PAGE: Title of the Technical Report Name, addresses, grades of team members Team's school name and address School System name School Coordinator's name Date 2. ABSTRACT: One half to one page summary of Technical Report 3. TABLE OF CONTENTS 4. INTRODUCTION 5. DESIGN BACKGROUND 6. CALCULATIONS: Table of equations and constants High Time Assumptions Mass flow rate calculations Drag calculations Final time aloft in seconds (Calculations will be scored on units, assumptions, accuracy, etc..) 7. CONCLUSIONS / RECOMMENDATIONS 8. ACKNOWLEDGMENT / REFERENCES 9. APPENDIX

SECME WATER ROCKET TECHNICAL REPORT (Evaluation Sheet) Please Check: Middle School High School Team Name School Name District Student Name #1 Student Name #2 Student Name #3 State Judge s Name Date Regional Sponsor Requirements Check: Zero points for the Technical Report if the requirements are not met. Cover page with required information 12 pt. Type/Standard Font Double-spaced Text 1" Borders White paper EVALUATION CATEGORIES POINTS I. ABSTRACT (1 10 points) II. DESIGN BACKGROUND (1 15 points) III. PAPER STRUCTURE (1 5 points) IV. CALCULATIONS (1 40 points) V. CONCLUSIONS/RECOMMENDATIONS (1 20 points) VI. GRAMMAR, PUNCTUATION, REFERENCE CITATIONS (1 10 points) SUB-TOTAL (The highest possible score is 100) Zero points for the Technical Report if the requirements are not met. TOTAL (ATTACH TECHNICAL REPORT TO EVALUATION SHEET)

SECME WATER ROCKET TECHNICAL DRAWING (Evaluation Sheet) Please Check: Middle School High School Team Name School Name District Student Name #1 Student Name #2 Student Name #3 State Judge s Name Date Regional Sponsor NOTE: Drawing requirements are 22 x 34 or 24 x 36 size paper. EVALUATION CATEGORIES POINTS I. PAPER SIZE (1 5 points) II. III. IV. RESEMBLANCE (1 45 points) a. Resemblance between drawing and actual rocket. SCALE (1 20 points) NAMING/LABELING OF ALL PARTS (1 10 points) a. All parts should be clearly labeled. V. APPEARANCE/NEATNESS (1 20 points) TOTAL (The highest possible score is 100) (ATTACH TECHNICAL DRAWING TO EVALUATION SHEET)

SECME WATER ROCKET PATCH DESIGN (Evaluation Sheet) Please Check: Middle School High School Team Name School Name District Student Name #1 Student Name #2 Student Name #3 State Judge s Name Date Regional Sponsor EVALUATION CATEGORIES POINTS I. ORIGINALITY (1 30 points) a. Innovativeness of the design. II. III. IV. CREATIVITY (1 30 points) a. Uniqueness of the information depicted. APPEARANCE (1 20 points) a. Attractiveness/neatness of the presentation CONTENT (1 20 points) a. Representation of the team s name and SECME theme. SECME: STEMULATING MINDS TOTAL (The highest possible score is 100) (ATTACH PATCH DESIGN TO EVALUATION SHEET)

SECME Water Rocket Vehicle Competition Construction and Operation Evaluation Worksheet Please Check: Middle School High School Rocket Name School Name District Student Name #1 (Mission Captain) Student Name #2 (Mission Specialist) Student Name #3 (Mission Specialist) State Launch Site Date Regional Sponsor EVALUATION CATEGORIES: Overall Height: max. 76.0 cm Fin Width Distance: max. 10.0 cm Fin-Base Distance from Throat Exit: min. 10 cm Nose Cone Tip Radius: min. 1.5 cm Throat Exit Clearance: min. 7.5 cm Measurement SCORING: JUDGE #1: JUDGE #2: JUDGE #3: Hang-time (sec) AVERAGE HANGTIME (SEC): FINAL SCORE: Average Hang-time (sec) Maximum Hang-time (sec) X 100 =