A Nugget's Guide to HUD-Symbology Rev 2, 02/19/2006, Chewbakka, www.tattoine-skyworx.de Do you remember what all the little numbers in the different modes of the HUD mean? Well you should, because they're there for a reason: to give you all necessary information for a certain situation at a single glance, so you can fulfill your task successfully and efficiently without wasting time gathering the information from different instruments.. This guide provides screenshots of all possible HUD situations you might encounter in Falcon 4.0. I've tried to explain every symbol that is there. I do not give explanations on how the different modes are used check the manuals for this. If you think I missed something, check the General View or other previous pages sometimes I did not repeat explanations I have already given before. If you still think I missed something or got something wrong, send me a mail to chewbakka@tattoine-skyworx.de or PM Chewbakka at Frugals. I used NVG or night screenshots to provide better visibility of the HUD symbols and I've toggled FPM and Scales off in some cases to declutter the HUD. Therefore you might sometimes see more symbols in your HUD than in these screenshots. Content: NAV-MODE...3 GENERAL VIEW...3 ETE / TTG / ETA...4 ILS MODE...5 LANDING MODE...5 AA-MODE...5 AA-MODE...6 AIM-120 NO LOCK...6 AIM-120 LOCK, NOT LAUNCHED...7 AIM-120 LAUNCHED...7 AIM-9 NO LOCK...8 AIM-9 NO RADAR - IR LOCK ONLY...8 AIM-9 LOCK, NOT LAUNCHED...9 1 / 21
AIM-9 LAUNCHED...9 GUN EEGS NO LOCK...10 GUN EEGS LOCKED...10 GUN LCOS...11 GUN SNAP...11 GUN SSLC...11 DOGFIGHT-MODE...12 NO RADAR NO LOCK...12 RADAR NO LOCK...12 RADAR - LOCK...13 MSL MODE...13 AG - MODE...14 HTS (HARM TARGETING SYSTEM)...14 GUN STRAFING & ROCKETS...14 CCRP - BOMBING...15 CCIP BOMBING...16 DTOS BOMBING...17 LGB - BOMBING...17 MAVERICK PRE-SELECTED...18 MAVERICK - VISUAL...18 MAVERICK BORESIGHT...18 RECON POD TARS...19 NON F-16 HUD...19 MANUAL BOMBING...20 OTHER SYMBOLS AND TEXT DISPLAYS...21 MODES...21 2 / 21
NAV-MODE General View A/C is in 7 dive, wings level, STP 2 is 5.4 miles ahead and to the right, 51 seconds to reach STP, I'm going to be too late at STP Timing / Speed Carat (Velocity you need to get to the STP at the designated time) Gun Cross (A/C Nose) Horizon Line Actual G Velocity type (Ground, True, Calibrated) Velocity Master Arm Mach Peak G (highest G since take off) Mode (see List of Modes @ end of this guide) Bank indicator Pitch Ladder FPM (Flight Path Marker) Tadpole (put FPM on it to get to STP) STP (Steerpoint) Altitude Heading Radar Altitude A-LOW Slant Range to STP ETE / TTG / ETA Distance > STP STP is off HUD go this way to find it Vertical Velocity (if Scales is on VV/VAH) 3 / 21
ETE / TTG / ETA DES TOS: Designated time over selected steer point: the time at which you should be at the STP ETA: the time at which you will reach the STP at your current speed ETE: the time you need to the STP at your current speed ETE = ETA - System TTG: the time you have left to make it to the STP in time TTG = TOS - System You'll arrive too late ETE: Estimated Time Enroute TTG: Time To Go ETA: Estimated Time of Arrival Note: use FCC-submode switch in NAV-Mode to circle through display modes 4 / 21
ILS Mode Heading scale (now on top) ILS on not active ILS on and active Landing Mode Radar altitude (x100ft) Vertical velocity Altitude Bracket AOA Bracket 5 / 21
AA-MODE AIM -120 No Lock Mostly the same as in NAV. The big circle (ASEC) and 2 MRM show that I have AIM-120 selected and I have 2 of them. 6 / 21
AIM -120 Lock, Not Launched 5.5 miles to bandit, closing speed 271 Kts, coming in on his FIVE, bandit is descending, 6 seconds to pitbull if I shoot now, flashing circle (ASEC) shows that I m ready to launch. (HUD is decluttered with the FPM and Scales Switch OFF) Target distance Target closure rate speed DLZ range (also radar range) DLZ (Dynamic Launch Zone) Distance to Pitbull Maneuver Zone (Distance with highest probability of kill against moving TGT) Time to Pitbull (Autonomous Mode) if launched now Heading Slant Range to TGT (5.5 miles) Intercept marker (put FPM on this to fly intercept course) AIM -120 Launched Missile is Pitbull and will hit in 12 seconds Target designator (TD) box ASEC with Aspect marker Time to Target for NEXT Missile (Time to Pitbull if A ) First missile is Pitbull (Tracking) and has 6 seconds to TGT 7 / 21
AIM -9 No Lock Mostly the same as in NAV. The small circle (Missile Reticle) and 2 SRM show that I have AIM-9 selected and I have 2 of them. The small Diamond in the center of the circle (Missile Seeker) shows that Sidewinder is still caged. AIM -9 No Radar - IR Lock Only No distance information, shoot at best tone. 8 / 21
AIM -9 Lock, Not Launched 2.2 miles to bandit, closing speed 638 Kts, coming in on his FOUR, 5 seconds to go for the Missile if I shoot now, small diamond shows missile still caged. (HUD is decluttered with the FPM and Scales Switch OFF) Target distance Closure rate DLZ range DLZ (Dynamic Launch Zone) Maneuver Zone Missile flight time if launched now TD-Box Aspect to TGT Slant Range to TGT Lock lost (recage) Uncaged Missile locked on TGT Distance to TGT (9 o clock = 9000ft, 6 o clock = 6000ft..) AIM -9 Launched Same symbology, but two missile flight times shown: Upper flight time for next missile if fired now, lower: flight time of missile 9 / 21
Gun EEGS No Lock Mostly the same as in NAV. The funnel and 51 EEGS show that I have the gun selected in EEGS-Mode and I have 510 rounds left. Funnel 510 Rounds + Gun Mode Manual 1500ft (standard Gun setting for no lock) MRGS (Multiple Reference Gun Sight Lines) Max Gun Range Gun EEGS Locked TD box Distance to TGT (9 o clock = 9000ft, 6 o clock = 6000ft..) Funnel Slant Range (3900ft) Closiure Rate Max Gun Range 10 / 21
Gun LCOS If you need a 'Nugget's guide' you probably don't need this mode. Gun SNAP If you need a 'Nugget's guide' you probably don't need this mode. Gun SSLC If you need a 'Nugget's guide' you probably don't need this mode. 11 / 21
Dogfight-Mode No Radar No Lock Funnel AIM-9 Seeker (caged) Manual Range 1500ft MRGS Radar No Lock (Radar in ACM 10x60 Mode) 12 / 21
Radar - Lock Funnel Distance to TGT (9 o clock = 9000ft, 6 o clock = 6000ft..) AIM-9 Seeker (uncaged) Closing speed Target aspect (six here) DLZ Range Max Gun Range (3000ft) DLZ Missile flight time if launched now 2 missiles + Gun Mode Slant Range (1.7 miles) Closure Rate MSL Mode The MSL mode switches to the missile with the longest available range (AIM-120 if you still have some, or AIM-9). The HUD is decluttered and the radar range is set to 20 Nm. The symbols are basically the same as those of the respective missile (see AIM-120 or AIM-9). 13 / 21
AG - MODE HTS (Harm Targeting System) DLZ Range DLZ Distance Circle flashes, when target in range Slant Range Target Strafing & Rockets Both modes have the same symbols. Gun Pipper with "Hat" = within firing range 14 / 21
CCRP - Bombing Turn this way to TGT Steering Line Slant range Distance Release maker scale start Pullup for Loft delivery Release maker scale release bomb Slant Range to TGT Time to Release Bearing & Range to release point (needs to be 00 so turn 10 left here) Release Cue (Bombs will release when it hits the FPM the second time and ou hold Pickle) 1st Solution (Toss) Cue (appears, when Release Cue hits the FPM the first time, start 2G climb for Loft now) TD - Box STP 15 / 21
CCIP Bombing Pullup Cue (Pull up before this hits the FPM or you'll lawn dart!) Bomb Fall Line Delay Cue (If you pickle now the HUD will switch to CCRP Mode) CCIP Pipper ("put the Thing on the Thing" and pickle) No delay cue here: bomb will drop as soon as you pickle. 16 / 21
DTOS Bombing DTOS - Bombing symbology is basically the same as CCRP after the target was designated by placing the TD-box over the target visually. The only difference is that you need to pull up at a preplanned angle and G when the toss cue hits the FPM (1st Solution circle appears). See CCRP. LGB - Bombing LGB Bombing is basically CCRP bombing after the target was locked with the TGP. See CCRP. Radar lock TGP designator box 17 / 21
Maverick Pre-selected Maverick - Visual Pre-select and Visual look basically the same. Targeting box is slewed around by Radar (PRE) or in HUD (VIS) when HUD is SOI. After designating the TGT the box turns into a small circle. Targeting Box DLZ Range DLZ Target Range Designated Target Missile Flight Time Maverick Boresight Slant Range Boresight Cross (aim at target and designate) (Drift correction is ON here, if it is OFF the FPM will be in the middle of the Boresight Crosshairs) 18 / 21
Recon Pod TARS Place Piper over TGT ad hold Pickle to take pictures, make sure that range is less than 2 miles Non F-16 HUD Vertical velocity AOA Mach G 19 / 21
Manual Bombing Go ask a WWII pilot how to hit anything in this mode. Remember: this is the 'Nugget's guide...' Manual Reticle Depression in mils 20 / 21
Other Symbols and Text Displays Fuel Bingo Warning Fuel 007 x100lbs is what you will have left over Home STP, if it is 000 - you're not going to make it TRP FUEL Something is wrong with the fuel flow from external tanks ALIGN INS has finished alignment LOSE AIM-120 has lost target HOJ AIM-12 homes on jammer WARN General Warning No Rad Your radar is off for one reason or the other RDC SPEED You are too fast for what you want to do (e.g. deploy flaps in F-14) * HUD is SOI R Radar altitude Arm Master Arm ON SIM Master Arm SIM Go STT AIM-7 missiles need to be locked up in STT (Single Target Track) radar mode before they can be launched, Large X Break away / Pull up LOW You are too low to drop selected weapon. FLY UP TFR Warning OBSTACLE TFR Warning Modes CCIP Continuously Computed Impact Point NAV Navigation CCRP Continuously Computed Release Point RCKT Rockets DTOS Dive-Toss RPOD Recon Pod (Low Altitude Camera) EEGS AA Gun Mode (Enhanced Envelope Gunsight) SLAV Slaved to Radar&TGP for LGB - Bombing SSLC AA Gun Mode SRM Short Range Missile LCOS AA Gun Mode HTS Harm Targeting System SNAP AA Gun Mode (Snapshot) VIS Maverick Mode Visual STRF AG Gun Mode (Strafe) BORE Maverick Mode Boresight ILS Instrument Landing System PRE Maverick Mode Pre-selected LGB Laser Guided Bomb DGFT Dogfight Override Mode MRM Medium Range Missile MSL Missile Override Mode JETT Selective Jettison Mode 21 / 21