NOTICE. This manual refers to Club Monopoly Moneybags machines bearing the part numbers

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9 7 77 NOTICE This manual refers to Club Monopoly Moneybags machines bearing the part numbers 9 07 795 This machine uses a Scorpion 5 MPU, 4 MEG game PROMS and 8 MEG sound PROMS Bell-Fruit Games Ltd, Mazooma Games Ltd and QPS Interactive reserve the right to make alterations to specifications without notice. Information on machine modifications, spare parts etc., can be obtained from your distributor:

This is a UK Club Machine with 5 line multi stake basic game, a Hi Lo main feature and when activated, a guaranteed prize board. Basic Game There are three reels, five win lines and three player selectable stakes. On the lowest stake, the centre winline is active. On the middle stake, the three horizontal winlines are active. On the highest stake, all five winlines are active. The basic game involves reels with standard fruit symbols. Access to the Hi Lo feature game is via reel wins. The following stake and jackpot options are available. 500 50 00 50 00 75 0/50/ play YES YES 0/0/50 play YES YES YES 0/0/0 play YES YES YES 5/0/0 play YES YES YES The top six values of the cash trail are potted to accommodate the different jackpots. Cash Trail The first 9 positions of the cash trail are printed on the glass 50p,,.50,,.50,, 4, 5, 6, 8, 0, 5, 0, 5, 0, 5, 40, 45, 50 The top 5 potted values are jackpot dependent 500 50 00 50 00 75 50 00 50 0 90 70 00 50 5 00 80 65 50 00 00 80 70 60 00 70 75 60 60 55

Win Plan Symbol Win Bell 0 Seven 5 Melon Lemon Cherry 50p Nb this means that there are wins <= stake on the higher stake versions, but the extra win frequency this allows, plus clumped symbols and the hilo make this feasible. Strips BELL BELL BELL BELL BELL BELL BELL BELL BELL LEMON CHERRY SEVEN LEMON CHERRY SEVEN LEMON CHERRY SEVEN CHERRY MELON LEMON CHERRY LEMON CHERRY CHERRY LEMON CHERRY LEMON LEMON CHERRY MELON CHERRY MELON MELON MELON LEMON MELON MELON LEMON SEVEN SEVEN LEMON SEVEN SEVEN MELON SEVEN SEVEN MELON

Hi Lo Number in the middle, dice above and bonus symbol below Number Dice Bonus 6 HAT 5 BOAT 5 4 DOG IRON 4 BOAT 8 IRON HAT IRON 6 DOG 6 5 HAT 0 4 BOAT 4 DOG 9 HAT 0 IRON 7 BOAT 9 DOG Hi Lo Game The player accesses the Hi lo cash trail via the reels. Non round-pound initial wins must be gambled once before they can be collected. Some green houses next to cash values will light. The player can now Hi lo gamble up the trail. An incorrect hi or low guess will terminate the feature (lose). If the player reaches one of the houses, a feature will be offered (see feature description). Change Number If the starting hi lo number is not,,,0, or then a change number bonus number will be awarded. The Monopoly symbol from the original number and from the new number will both be included in the bonus matrix. Bonuses Each hi lo number has one of four monopoly symbols associated with it. These symbols are arranged in a matrix: - HAT IRON DOG BOAT - - HAT IRON DOG BOAT - The bonus symbol from the starting number and any subsequent gambles adds to the matrix. 4

If a vertical line is completed e.g. HAT-HAT, a bonus is awarded to the player via a pseudo skill stop on the dappling bonuses. The two symbols are then removed from the matrix. If a horizontal line is completed e.g. HAT-IRON-DOG-BOAT, then the player selects a bonus via a sequential true skill stop through the bonuses. The four symbols are then removed from the matrix. Bonus Gamble: Once a bonus is awarded the player can gamble for another using the adjacent gamble button. The awarded bonus is eliminated, and pointers above the bonuses sweep back and forth slowing to a stop, if the arrow points to a lit bonus it is awarded, if it points to an eliminated bonus then game over. All bonuses are reinstated for the next hi lo bonus. Bonus Outcomes: Property Boom: See Below : Lights one if the repeat chance icons. Uncle Penny Bags: Adds an Uncle Penny Bags feature symbol. Change Number: Swaps the current Hi-lo number. Boost: Moves or more positions up the cash trail Shoe: Adds to the shoe trail Get out of Jail: Adds an Extra Life symbol Property Boom Can do one or either of: Light more houses next to cash trail, or turn some features red. Repeat chance icons are awarded via the hi lo bonus. A maximum of 5 can be accumulated. These are arranged in a circle with a 6 th win position. If the player has a cash win at the end of the game, it can be increased by the repeat feature. The repeat chance is awarded by spinning the icons clockwise. If the cycle stops with a lit segment outside in the Win area then no repeat is awarded and the game ends. However, if the cycle stops with a lit segment on the win area then the award is repeated, and arrow is removed, if any arrows are left the sequence is repeated until no repeat chance icons are left. This all occurs within the same game as the original win. The accumulating win is shown in the meter. Change Number Automatically replaces the current hi lo number with a better one. The bonus should bias towards this outcome if the current number is not,,,0, or. Boost Advances the player up the cash ladder, if an exchange position is reached a feature will be offered, however, if an exchange position is passed a feature will not be offered. 5

Get out of Jail A get out jail card awards an extra life. These are awarded via the hi lo bonus. A maximum of can be accumulated. Shoe A shoe icon awards sneak preview. These are awarded via the hi lo bonus. A maximum of can be accumulated. When the player presses the Sneak preview button, the next hi lo number will be shown on the alphanumeric display. Monopoly The monopoly board is accessed when three Uncle Penny Bags symbols have been collected. When accessed every correct hi lo guess moves the player around the board a number of positions displayed on the dice (above the hi lo number). Subsequent Uncle Penny Bags bonus symbols advance the player to the next cash position. Cash from the board accumulates in the meter, and if the player loses the hi lo guess then this value is awarded. Monopoly Board Layout Go (see below) Old Kent Road Community Chest (see below) Station Euston Road Chance (see below) Visiting Jail Whitehall Northumberland Avenue Station Bow Street Community Chest Free Parking Nothing happens Chance Trafalgar Square 4 Station Leicester Square 0 Coventry Street 4 Go To Jail (see below) Regent Street 7 Bond Street 5 Station 5 Super Tax (see below) Mayfair 50 Go On the first go, and every subsequent time this is passed (not necessarily landed on), the multiplier increases (to x the first time), up to a maximum of x. Each cash value landed on in the board is multiplied by this amount before being added to the meter. 6

Super Tax A large amount is taken out of the meter Community Chest Gives one of the following: It s your birthday : Zoom around the board, adding in various cash values to the meter Get Out Of Jail Free : Lights an extra life. Bank Error : Adds a random amount to the meter Advance to Go : Does that, incrementing multiplier when it gets there. Street Repairs : Remove a random amount from the meter.? (Chance) Gives one of the following: Go To Jail : Move to jail, and board closed unless player has a Get Out Of Jail card. Get Out Of Jail Free : Lights an extra life. Go Back : Move back squares Parking Fine : Remove a random amount from the meter Advance to x : Move player around to x, where x is any square. Go to Jail Player is sent back to the jail square. The monopoly board feature is ended unless they have a get out of jail card. If the Monopoly board feature is ended because of a chance square, or Go to Jail, then a Mr Penny Bags symbol is turned off. If the player gets another, the Monopoly board is activated again, and the meter continues from its previous value. Features If a feature exchange position (Monopoly house) is reached during the hi lo gamble sequence, one of the following features will be offered. Win Series A winning streak on the reels is awarded. Monopoly Money Various combinations of values are shown on the cash trail. The player selects the best combination. Drop Shot A light flickers around the cash trail and stops at a particular point. The cash ladder sweeps down from the point stopped. The player must stop the best value. If it reaches the bottom then 50p is awarded. 7

Link up A block of wins is shown on the cash ladder. The player is then given a shot at the top value if it misses then a shot is awarded at a value below, and again until a third miss which awards the current value. If the player hits a value then a further block of wins is added above the current level and three shots are awarded again. Hot Property A single lamp dapples on the cash values around the Monopoly board, player pseudo skill stops the best offer. A repeat chance is awarded on the win Choose a Win The reels spin to wins and the player is offered the combined win. If the player doesn t collect, the reels spin off and a new combination is offered. The feature continues until the player either collects, or the feature times out (in which case the latest offer is awarded). The machine should not indicate to the player the total value of the wins either on the alpha or the cash trail. Big Shot One or more lamps dapple on the Monopoly board, player stops best combination and all values are added together. Take a Chance Starting at 50p the player skill stops a toggle between 50p and, if they hit the higher value then a toggle between and.50 and so on until the lower of the two values is stopped. Cash Seeker Alpha based find the pea, player must select the best cash value from different hidden and jumbled cash prizes. Selection is made using Hold buttons, and. Hi Lo K.O Awards x knockouts in the cash ladder x = Current number on the Hi Lo reel. Double your money Two cash values/ numbers either side of +, - and x symbols all constantly changing on the alphanumeric display. The player stops the best combination, and the sum of the calculation is awarded. E.g. 0 x 0.50.0 + 4.50..5.00 -.50 etc. Turbo Bucks A turbo gamble on the winplan starting at Pay Day Alpha based feature showing partly masked cash values. The mask constantly moves revealing other parts of the win but never reveals the complete value. E.g. *.0.** 0.*0.*0 *.0 *.70 etc. All three values change after the all sections have been revealed at least once. Player selects best combination using start button. 8

Feature Gamble Once a feature has been offered, the player can use the gamble button to shoot again for another feature. The initial feature that was offered is extinguished. If the gamble stops on that feature again, it is game over. If the player decides not to take a feature, and continues to hi lo gamble, the feature is no longer collectable. Any features that had been knocked out will turn red (unless of course the features were already red, in which case they will stay red). 9

SPARES SPECIAL TO THIS MACHINE LAMPMASKS. Display Mask Final Assembly 96.94.8 Mask Final Assembly 96.94.8 BUTTONS. Legends, 9.480.74 MECHS. Lower Mech Assy 96.7.4 6 Stop 79.5mm GM000 Mech 5.80.8 Mech Base 5.80.58 Gamesman Mini Mech Assy 96.7.6 Gamesman Mini Mech 5.80.47 Strips 9.49.790 ARTWORK. Display Glass Screened 9.94.5 Glass Screened 9.94.54 500 Pot 9.0.94 50 Pot 9.0.95 00 Pot 9.0.97 50 Pot 9.0.98 00 Pot 9.0.99 75 Pot 9.0.00 Winplan Pot 9.0.0 Stake Pot - 0p/50p/ 9.0.05 Stake Pot - 0p/0p/50p 9.0.06 Stake Pot - 0p/0p/0p 9.0.07 Stake Pot - 5p/0p/0p 9.0.08 Set Back Pot 9.0.09 HARNESSES. Harness 96.877.07 Display s Harness 96.877.06 9 s Switches Harness 96.876.899 Mech Harness 96.876.400 MPU To Buffer Interface And Led Harness 96.877.459 Led Buffer Interface Power Harness 96.877.6 MISC. ITEMS Breakout board 6.49.00 DISPLAYS. Alphanumeric 6.06.00 Digit Interlocking.5" 77.5.99 0

BUTTON PANEL LAYOUT (Where options applicable) Cancel Collect Hold Hold HI Hold LO Stake Take Feature Transfer Start SCP 5 ECLIPSE SUITS U SIR 9

INPUT ALLOCATION SWITCHES INPUT Data 00 INPUT Data 0 INPUT Data 0 INPUT4 Data 0 INPUT5 Data 04 SW SW SW SW4 SW5 0 Cancel of Panel Collect Hold Hold Hi Hold Lo SW6 SW7 SW8 SW9 SW0 0 Stake Take Feature Transfer Start of Panel 0 SW SW SW SW4 SW5 04 05 06 SW6 SW7 SW8 SW9 SW0 Hopper Refloat SW SW SW SW4 SW5 TAKE CASH TAKE POT BONUS SW6 SW7 SW8 SW9 SW0 07 SW SW SW SW4 SW5 08 09 0 SW6 SW7 SW8 SW9 SW40 % Key % Key % Key % Key NOT YET NOT YET NOT YET NOT YET USED USED USED USED SW4 SW4 SW4 SW44 SW45 % Key Switch % Key Switch % Key Switch % Key Switch 4 SW46 SW47 SW48 SW49 SW50 Prize Key Prize Key Prize Key Prize Key Switch Switch Switch Switch 4 SW5 SW5 SW5 SW54 SW55 Stake Key Stake Key Stake Key SCP 5 ECLIPSE SUITS U SIR 0

Switch 4 Switch Switch INPUT ALLOCATION SWITCHES INPUT Data 00 INPUT Data 0 INPUT Data 0 INPUT4 Data 0 INPUT5 Data 04 8 Refill Key Door Lock Door Frame Cash Box Door Hopper Dump 4 Data 0 Data Data Data Data 4 DIL DIL DIL DIL 4 DIL 5 5 Data 0 Data Data Data Data 4 DIL 6 DIL 7 DIL 8 DIL 9 DIL 0 6 Data 0 Data Data Data Data 4 DIL DIL DIL DIL 4 DIL 5 7 Data 0 DIL 6 SCP 5 ECLIPSE SUITS U SIR

OUTPUT ALLOCATION LAMPS Data 5 Data 4 Data Data Data Data 0 Data 9 Data 8 Data 7 Data 6 Data 5 Data 4 Data Data Data Data 0 0 Winline Winline Winline 4 5 x 7 s 0 x Bells 8. Transfer 7. Take Feature 6. Stake 5. Hold Lo 4. Hold Hi. Hold. Collect. Cancel.50 note note note.50 note.50 note note 50p note Winline 5 Winline 50p x Cherries x Lemons x Melons 9. Start.50 note note 4 note note 4 note Acceptor Lamp ( 4 note) Bot Cent Bot Cent 5 note 6 note 8 note 5 note 6 note 8 note ( 5 note) ( 6 note) ( 8 note) Stake Stake Mid Stake Bot Cent 4 Extra Lives Get Out Of Jail Free Mid Get Out Of Jail Free Go to Jail Gen Illum Gen Illum Gen Illum Gen Illum Gen Illum 0 note 0 note 5 Cent ( 0 note) 5 note note Mid note ( note) X X X Warning Insufficient Coins Get Out Of Jail Free Bond Street 5 Regent Street 7 Chance d Go To Jail Coventry Street 4 Leicester Square 0 6 nd top note nd top note ( nd top note) Boot Go Go Mayfair 50 Super Tax Ring Train (top ) 5 Train (top ) Trafalgar Square 4 Chance? () Free Parking 7 50 note 50 note ( 50 note) Boot Boot Mid Monop. Man Old Kent Road Community Chest ( brd) Train (btm ) Community Chest d Bow Street Community Chest ( brd) Free Parking 8 5.00 Note Acceptor rd top note rd top note ( rd top note) Sneak Preview Monop. Man Mid Euston Road Northumber land Ave. Train (btm ) Repeat 9 0.00 Note Acceptor 4 th top note 4 th top note (4 th top note) Light All For Monopoly Monop. Man Chance? (Blue) Just Visiting In Jail Whitehall 0 0.00 Note Acceptor 45 note 45 note ( 45 note) 5 th top note 5 th top note (5 th top note) Link Up Link Up Link Up Choose a Win Choose a Win Choose a Win Turbo Bucks Turbo Bucks Turbo Bucks No Change 5 note 5 note ( 5 note) 40 note 40 note ( 40 note) Monopoly Money Monopoly Money Monopoly Money Win Series Win Series Win Series Drop Zone Drop Zone Drop Zone 5 note 5 note ( 5 note) 0 note 0 note ( 0 note) Gamble Feature Hi-Lo K.O Hi-Lo K.O Hi-Lo K.O Hot Property Hot Property Hot Property Cash Seeker Cash Seeker Cash Seeker 5 note 5 note ( 5 note) 0 note 0 note ( 0 note) Boat Pay Day Pay Day Pay Day Double Ya Money Double Ya Money Double Ya Money Take A Chance Take A Chance Take A Chance 4 Boat Dog Dog Out Jail Free Iron Out Jail Free Iron Boot Hat Boot Hat Boost Bonus Lo Property Boom Boost Chng. Nmbr Chng. Nmbr Gamble Bonus Man Hi Man Big Shot Big Shot Big Shot Property Boom SCP 5 ECLIPSE SUITS U SIR

5 SCP 5 ECLIPSE SUITS U SIR

OUTPUT ALLOCATION Data 5 Data 4 Data Data Data Data 0 Data 9 Data 8 Data 7 Data 6 Data 5 Data 4 Data Data Data Data 0 0 4 5 6 7 8 9 0 4 Units G 0 s G 00 s G 000 s G Units F 0 s F 00 s F 000 s F Units E 0 s E 00 s E 000 s E Units D 0 s D 00 s D 000 s D Units C 0 s C 00 s C 000 s C Units B 0 s B 00 s B 000 s B Units A 0 s A 00 s A 000 s A Units D.P. 0 s D.P. 00 s D.P. 000 s D.P. 4 8 4 4 8 4 7 7 6 0 6 0 5 9 5 9 SCP 5 ECLIPSE SUITS U SIR 4

5 SCP 5 ECLIPSE SUITS U SIR 5