MONEY BY THE HANDFUL (BEST FOR TWO OR MORE PLAYERS)

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MATH MATTERS DEENA S LUCKY PENNY PRINTABLE PAGE 1 WWW.KANEPRESS.COM MONEY BY THE HANDFUL (BEST FOR TWO OR MORE PLAYERS) Players will need a sizeable collection of play or real pennies and nickels. Players should place the coins in a large paper or cloth bag. Before beginning the game, remind children that Deena spent one day collecting and counting different coins. She collected and counted pennies, nickels, dimes, and quarters. GRAB AND COUNT The object of each round of this game is to see who grabs from the bag a handful of coins worth the greatest amount. Take turns reaching into the bag and grabbing a handful of pennies and nickels. Sort the coins into a pile of pennies and a pile of nickels. Then count your coins. Write the value of your coins on a piece of paper. (Players may count each other s collections to check the amounts.) The player with the greatest value wins the round. Repeat grabbing a handful of coins, sorting them, counting them, and recording the amounts. Continue for as many rounds as you want. The player with the greatest total value of coins at the end of the last round wins the game. CHALLENGE: As players become comfortable counting with pennies and nickels, add dimes and then quarters to the bag of coins. 1

MATH MATTERS DEENA S LUCKY PENNY PRINTABLE PAGE 2 WWW.KANEPRESS.COM RACE TO ONE DOLLAR (BEST FOR 2-4 PLAYERS) Players will need play money or 3 copies of page 5. If you use page 5, cut out all the coins and dollar bills. Sort the pennies, nickels, dimes, quarters, and dollar bills and place them in separate plastic containers, or piles. Print the spinner on page 3, cut out the arrow and attach it with a brad to the spinner. You might back the arrow with cardboard or construction paper to make it sturdier. Say: You re going to take turns using the spinner and the play money to see who can trade their coins for a 1 dollar bill first. SPIN FOR A DOLLAR! Players take turns. Spin the spinner. What number does the arrow land on? Take that many pennies from the bank (the container or pile of pennies) At any time, after you collect your money from the bank, you can trade for the next greater value coin. For example, if you spin a 6 on your turn, you should trade 5 of your pennies for a nickel. When you get two nickels, you should trade for a dime. When you get 2 dimes and 1 nickel, you should trade for a quarter. Return the coins you are trading in to the correct container or pile. Continue taking turns spinning the spinner, collecting pennies according to the number shown on the spinner, and trading in pennies for nickels, nickels for dimes, and dimes for quarters. The first player who can trade in coins for a 1 dollar bill wins! 2

MATH MATTERS DEENA S LUCKY PENNY PRINTABLE PAGE 3 WWW.KANEPRESS.COM For use with RACE TO ONE DOLLAR 4 3 5 2 6 1 7 8 3

MATH MATTERS DEENA S LUCKY PENNY PRINTABLE PAGE 4 WWW.KANEPRESS.COM SHOP WITH FEWER COINS Each child will need 1 copy of page 5. Cut out the coins and dollar bills and sort them into piles according to the type of coin. If you use play or real money, each child will need the number of coins and dollar bills shown on page 5. Use sticky notes or small pieces of paper to make at least 5 price tags for common household items. The price tags should be for amounts less than one dollar. For example: pencil 8, bar of soap 27, crayon box 33, ruler 42, plastic cup 76. Attach the price tags to the items you choose. LET S SHOP! Remind children that Deena wanted to use her money to buy her mother a present. Say: We re going to use our money to buy some of the items we have fixed with price tags. Hold up one of the tagged items. Have children say aloud the price. Say: Now use your coins to make a combination worth the cost of this item. Use the fewest possible coins. When everyone has finished, have volunteers describe the coin combination they made using the fewest coins. Have players compare their coin combinations. The player with the fewest number of coins gets to choose the next item. Repeat the procedure for the other items. CHALLENGE: Have children find the combination of the fewest coins to pay for several items at a time. They may also use the dollar bills. For example, say: What combination of fewest bills and coins would you use to buy three items for $1.51? Use other amounts under three dollars. 4

MATH MATTERS DEENA S LUCKY PENNY PRINTABLE PAGE 5 WWW.KANEPRESS.COM For use with RACE TO ONE DOLLAR AND SHOP WITH FEWER COINS 5 FOR MORE MATH ACTIVITIES, visit www.kanepress.com/mathmatters-activities.html