Game Design Document

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Game Design Document 2900 Townsgate Rd. Ste. 210 Westlake Village, CA91361 (805) 373-6599 ext. 103 (805) 778-9187 www.left.com

1.0 High Concept: 1.1 Essence: Travis Pastrana s Pro MotoX (TPPM) is a high speed, action-racing game that offers the player the fantasy of being a professional motocross rider. 1.2 Overview: TPPM will be brought to life using the Tony Hawk Engine. Our goal is to create a next generation, innovative Motocross game that appeals to the mass-market console gamer. We expect our audience to be impressed with the lush environments and surprised by how easy the game is to pick up and learn. Our vision for TPPM is to successfully accomplish the following goals: 1. Make a solid racer that is consistently fun to play. With a lenient difficulty curve and great track design, we re committed to making this game fun to play for all ages. To accomplish this goal we ll start with the physics. Once we are happy with the general feel of the bike, TPPM will come to life with its lush environments and challenging AI. 2. Make a game that is simple to play but challenging to master. One of the first things about fun when it comes to games is the player s first 5-10 minutes of play. If the player is turned off we ve failed. The biggest reason people have for leaving a game after 5 minutes is the difficulty curve. Using our past experience in the motocross market, we re confident that we can provide a game that is fun to play for hours. Simple yet challenging level design will accomplish this goal. 1.3 Platforms: Sony PS2 Nintendo Gamecube Microsoft Xbox 1.4 Number of Players: 1 2 (all platforms.) (Multi-player / online TBD.)

2.0 Opening Sequence(s): The opening sequence deals with all of the legal and logo screens upon boot-up. 2.1 Sony PS2 : Sony PS2 Identification Screen FMV to Menu Hub transition 2.2 Nintendo Gamecube : Nintendo Gamecube Identification Screen Followed by

FMV to Menu Hub transition 2.3 Microsoft Xbox : Microsoft Xbox Identification Screen Followed by Followed by FMV to Menu Hub transition 2.4 Introductory FMV Sequence: The Introductory FMV Sequence will consist of video footage of motocross athletes performing stunts and racing in actual motocross events. Activision will provide the video sequence and will determine the duration of this sequence. The delivery-date of the FMV sequence is TBD. Players will have access to this and any other video sequences within the GUI. See: Interface / Menus

3.0 Interface / Menus: The Game User Interface (GUI) will be determined by the game modes. The main focus of the GUI is to keep the user in the game as much as possible. The publisher has asked that game loads be kept to a minimum (in keeping with contemporary game conventions.) Navigating the menus: Sony PS2 down) and select an item by pressing the X or START button. The (triangle) button is used to deselect a menu item and cycle to a previous menu. Nintendo Gamecube down) and select an item by pressing the A or START button. The B button is used to deselect a menu item and cycle to a previous menu. Microsoft Xbox down) and select an item by pressing the A or START button. The B button is used to deselect a menu item and cycle to a previous menu.