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Transcription:

Financial Results Briefing Session Six-Month Period Ended September 30, 2017 November 8, 2017 SQUARE ENIX HOLDINGS CO., LTD.

Statements made in this document with respect to SQUARE ENIX HOLDINGS CO., LTD. and its consolidated subsidiaries' (together, SQUARE ENIX GROUP") plans, estimates, strategies and beliefs are forward-looking statements about the future performance of SQUARE ENIX GROUP. These statements are based on management's assumptions and beliefs in light of information available to it at the time these material were drafted and, therefore, the reader should not place undue reliance on them. Also, the reader should not assume that statements made in this document will remain accurate or operative at a later time. A number of factors could cause actual results to be materially different from and worse than those discussed in forward-looking statements. Such factors include, but not limited to: 1. changes in economic conditions affecting our operations; 2. fluctuations in currency exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro; 3. SQUARE ENIX GROUP s ability to continue to win acceptance of our products and services, which are offered in highly competitive markets characterized by the continuous introduction of new products and services, rapid developments in technology, and subjective and changing consumer preferences; 4. SQUARE ENIX GROUP s ability to expand international success with a focus on our businesses; and 5. regulatory developments and changes and our ability to respond and adapt to those changes. The forward-looking statements regarding earnings contained in these materials were valid at the time these materials were drafted. SQUARE ENIX GROUP assumes no obligation to update or revise any forward-looking statements, including forecasts or projections, whether as a result of new information, subsequent events or otherwise. The financial information presented in this document is prepared according to generally accepted accounting principles in Japan. 2 (Amounts under one hundred million yen are rounded down)

Financial Results Second Quarter of Fiscal Year Ending March 31, 2018 3

Consolidated Statement of Income Q2, FY2018/3 (Billions of Yen) Fiscal Year Ended March 31, 2017 Fiscal Year Ending March 31, 2018 Apr - Sep 2016 Full Year Results Apr - Sep 2017 Changes Net Sales 106.3 256.8 132.0 25.7 Operating Income 11.1 31.2 25.8 14.7 Operating Income Margin 10.4% 12.1% 19.5% 9.1pt Oridinary Income 8.3 31.1 26.6 18.3 Ordinary Income Margin 7.8% 12.1% 20.2% 12.4pt Profit attributable to owners of parent Depreciation and Amortization 5.4 2 17.5 12.1 3.2 6.2 2.4 Full Year Forecast 24 ~ 26 25.0 ~ 3 10.4% ~ 11.5% 25.0~ 3 10.4% ~ 11.5% 16.5~ 19.5 Changes 16.8 ~ 3.2 6.2 ~ 1.2 1.7pt ~ 0.6pt 6.1 ~ 1.1 1.7pt ~ 0.6pt 3.5 ~ 0.5 0.8 5.9 0.3 Capital Expenditure 3.1 6.9 3.7 0.6 7.8 0.9 4

Consolidated Statement of Income Q2, FY2018/3 by Business Segment Fiscal Year Ended March 31, 2017 Apr - Sep 2016 Apr - Sep 2017 Changes 5 (Billions of Yen) Net Sales 106.3 132.0 25.7 Digital Entertainment 78.3 102.1 23.8 Amusement 21.2 21.1 Publication 4.5 5.6 1.1 Merchandising 3.0 4.0 1.0 Eliminations or unallocated -0.8-0.9 Operating Income 11.1 25.8 14.7 Digital Entertainment 12.1 26.5 14.4 Amusement 2.0 2.4 0.4 Publication 0.9 1.3 0.4 Merchandising 1.0 1.1 0.1 Eliminations or unallocated -5.1-5.8 Operating Income Margin 10.4% 19.5% 9.1pt Digital Entertainment 15.5% 26.0% 10.5pt Amusement 9.4% 11.4% 2.0pt Publication 2% 23.2% 3.2pt Merchandising 33.3% 27.5% Fiscal Year Ending March 31, 2018 Eliminations or unallocated - - - 0.1 0.1 0.7 5.8pt

Consolidated Statement of Income Quarterly Comparison Apr - June 2016 Fiscal Year Ended March 31, 2017 July - Sep 2016 Oct - Dec 2016 Jan - Mar 2017 Apr - June 2017 (Billions of Yen) Fiscal Year Ending March 31, 2018 Jul - Sep 2017 Net Sales 51.1 55.1 83.7 66.7 57.0 75.0 Digital Entertainment 37.5 40.7 67.9 52.8 44.1 57.9 Amusement 10.3 10.9 11.7 9.7 8.9 12.1 Publication 2.2 2.2 2.7 2.7 2.2 3.3 Merchandising 1.4 1.6 1.6 1.7 2.1 1.8 Eliminations or unallocated -0.3-0.4-0.3-0.2-0.6-0.2 Operating Income 8.9 2.1 10.3 9.8 12.8 12.9 Digital Entertainment 9.4 2.6 9.6 11.5 13.7 12.8 Amusement 0.8 1.2 1.5 0.6 1.8 Publication 0.5 0.4 0.7 0.7 0.5 0.8 Merchandising 0.5 0.5 0.4 0.5 0.5 0.6 Eliminations or unallocated -2.4-2.7-2.1-2.9-2.6-3.1 6

Consolidated Balance Sheet Summary as of Sep 30, 2017 (Billions of Yen) <Assets> <Liabilities and Net Assets> Account 03/2017 09/2017 Changes Account 03/2017 09/2017 Changes Cash and deposits 129.3 135.3 6.0 Notes and accounts payable 14.2 14.8 0.6 Notes and accounts receivable 26.0 23.8 2.2 Short-term loans 8.4 9.0 0.6 Inventories 3.1 3.9 0.8 Provision for sales returns 6.1 5.0 1.1 Content production account 34.5 39.2 4.7 Others 26.5 29.9 3.4 Others 15.9 12.7 3.2 Total Current Liabilities 55.4 58.9 3.5 Total Current Assets 209.0 215.1 6.1 Non-current Liabilities 6.5 7.6 1.1 Property and equipment 14.2 15.2 1.0 Total Liabilities 61.9 66.5 4.6 Intangible Assets 4.7 4.9 0.2 Total Shareholders Equity 185.7 189.1 3.4 Investments and other assets 15.8 17.0 1.2 Others -3.8-3.2 0.6 Total Non-current Assets 34.8 37.2 2.4 Total Net Assets 181.9 185.8 3.9 Total Assets 243.8 252.4 8.6 Total Liabilities and Net Assets 243.8 252.4 8.6 7

Progress in Each Business Segment 8

Digital Entertainment-HD Games Major releases of blockbuster titles generated revenue growth. Catalogue titles contributed to operating income. 5 4 3 Net Sales (Billions of Yen) 2 1 42.5 27.1 22.2 12.2 15.8 11.0 FY2017 Q1 FY2017 Q2 FY2017 Q3 FY2017 Q4 FY2018 Q1 FY2018 Q2 Pipeline in FY2018/3 2006, 2017 SQUARE ENIX CO., LTD. All Rights Reserved. 2017 ARMOR PROJECT/BIRD STUDIO/ SQUARE ENIX 2017 ARMOR PROJECT/BIRD STUDIO/SQUARE ENIX DRAGON QUEST characters: ARMOR PROJECT/BIRD STUDIO/SQUARE ENIX FINAL FANTASY characters: SQUARE ENIX CHARACTER ILLUSTRATION: SHIRO AMANO KOEI TECMO GAMES/SQUARE ENIX CO., LTD. CHARACTER DESIGN: TETSUYA NOMURA ILLUSTRATION: 2017 YOSHITAKA AMANO Released on July 13, 2017 Released on July 29, 2017 Released on October 19, 2017 To be Released on January 11, 2018 9 9

Digital Entertainment-HD Games Renewed e-commerce site in Oct 2017 to enhance digital sales with higher margin. (Billions of Yen) Sales trend of Digital/Package 5 Digital sales Packaged sales 4 3 2 1 FY2017 Q1 FY2017 Q2 FY2017 Q3 FY2017 Q4 FY2018 Q1 FY2018 Q2 10 10

Digital Entertainment-MMO FINAL FANTASY XIV contributed to the robust revenue growth by the latest expansion disk sales and increase in number of paying subscribers. 1 8.0 Net Sales (Billions of Yen) 6.0 4.0 2.0 5.6 5.4 5.6 5.9 9.3 8.0 FY2017 Q1 FY2017 Q2 FY2017 Q3 FY2017 Q4 FY2018 Q1 FY2018 Q2 Plans for FY2018/3 Expansion disks for FINAL FANTASY XIV and DRAGON QUEST X New platform versions (PlayStation4 and Nintendo Switch) for DRAGON QUEST X 2017 SQUARE ENIX CO., LTD. Released on June 20, 2017 2012-2017 ARMOR PROJECT/ BIRD STUDIO/SQUARE ENIX To be Released on November 16, 2017 11

Digital Entertainment-Units Sold by Region Units Sold = Sold disks + Downloads Sold disks: Number of discs shipped based on accounting standard Downloads: Downloads of full length games newly released in the current and previous FY (not including catalogue titles released before previous FY) Region (Millions of Units Sold) FY 2017 Q2 (Results) FY 2018 Q2 (Results) Disc Download Total Disc Download Total Japan 1.19 0.36 1.55 3.90 0.89 4.79 (Include episode units 0 ) (Include episode units 0 ) North America/ Europe 5.41 4.84 10.25 3.36 2.46 5.82 (Include episode units 3.04 ) (Include episode units 0.37 ) Asia, etc. 0.47 0.68 1.15 0.52 0.36 0.88 (Include episode units 0.23 ) (Include episode units 4 ) Total 7.07 5.88 12.95 7.77 3.70 11.48 (Include episode units 3.27 ) (Include episode units 0.41 ) * The above numbers cover both HD and MMO games, including third party titles for distributorship arrangement. Each episode of episodic distribution titles counted as one unit. 12 12

Digital Entertainment - Games for Smart Devices/PC Browser Strong performance of existing titles. Royalty income boosted the revenue. 25.0 Net Sales (Billions of Yen) 2 15.0 1 19.7 19.4 19.6 24.5 23.7 22.7 5.0 FY2017 Q1 FY2017 Q2 FY2017 Q3 FY2017 Q4 FY2018 Q1 FY2018 Q2 Plans for FY2018/3 Existing titles stable contribution to net income. Further revenue growth through consecutive new title launches. 13

Digital Entertainment - Games for Smart Devices/PC Browser Major Existing Titles Jan 2014 Sep 2014 Jun 2015 Oct 2015 Dec 2016 Mar 2017 2017 年 3 月 2014-2017 ARMOR PROJECT/BIRD STUDIO/ SQUARE ENIX SUGIYAMA KOBO Developed by Cygames, Inc. Alliance with DeNA Co., Ltd. (Published by DeNA Co., Ltd.) SQUARE ENIX CO., LTD. DeNA Co., Ltd. 2015-2017 SQUARE ENIX CO., LTD. 2015-2017 ARMOR PROJECT/BIRD STUDIO/ SQUARE ENIX SUGIYAMA KOBO 2016, 2017 SQUARE ENIX CO., LTD. Developed by tri-ace Inc. 2016, 2017 SQUARE ENIX CO., LTD. Apr 2014 Nov 2014 Sep 2015 Oct 2015 Feb 2017 Jun 2017 2014-2017 SQUARE ENIX CO., LTD. 2014-2017 SQUARE ENIX CO., LTD. Disney Developed by SQUARE ENIX 2015-2017 SQUARE ENIX CO., LTD. Developed by Alim Co., Ltd. Illustration/ 2015 YOSHITAKA AMANO 2017 KOEI TECMO GAMES/ SQUARE ENIX CO., LTD. CHARACTER DESIGN: TETSUYA NOMURA Co-developed with Pokelabo Inc. (Published by Pokelabo Inc.) 2017 Pokelabo Inc./ SQUARE ENIX CO., LTD. *Each title s launch timing 14

Amusement Amusement facility operation performed steadily. Number of newly-released amusement machines decreased from the previous fiscal year. Net Sales (Billions of Yen) Operating Income (Billions of Yen) 15.0 2.0 1 5.0 10.3 10.9 11.7 9.7 8.9 12.1 1.5 1.0 0.5 FY2017 Q1 FY2017 Q2 FY2017 Q3 FY2017 Q4 FY2018 Q1 FY2018 Q2 Plans for FY2018/3 New type amusement facility TAITO STATION Mizonokuchi TAITO CORPORATION 2017 ALL RIGHTS RESERVED. Opened on October 12, 2017 SQUARE ENIX CO., LTD. TAITO CORPORATION 1996, 2017 ALL RIGHTS RESERVED. JR 東日本商品化許諾申請中 To be Launched on November 21, 2017 Launched on November 7, 2017 15

Publication Media-mix deployment produced stable comic book sales. Sales of digital comic books are increasing. Net Sales (Billions of Yen) Operating Income (Billions of Yen) 4.0 1.0 3.0 2.0 1.0 2.2 2.2 2.7 2.7 2.2 3.3 0.5 FY2017 Q1 FY2017 Q2 FY2017 Q3 FY2017 Q4 FY2018 Q1 FY2018 Q2 Major titles in FY2018/3 Hiroyuki Eto/SQUARE ENIX Hiromu Arakawa/SQUARE ENIX Homura Kawamoto Toru Naomura/SQUARE ENIX Higasa Akai/SQUARE ENIX 16

Publication Digital sales ratio has been rising sharply in the last 5 years to the current 20%+ level. (Billions of Yen) 14.0 Sales trend of Digital/Paper Digital Media Paper Media Digital sales ratio 25.0% 12.0 2% 1 8.0 15.0% 6.0 1% 4.0 2.0 5.0% FY2013(Cumulative) FY2014(Cumulative) FY2015(Cumulative) FY2016(Cumulative) FY2017(Cumulative) FY2018 Q2(Cumulative) % 17

Merchandising Strong sales of established IP-based character goods. Net Sales (Billions of Yen) Operating Income (Billions of Yen) 2.0 0.8 1.5 0.6 1.0 0.5 1.4 1.6 1.6 1.7 2.1 1.8 0.4 0.2 FY2017 Q1 FY2017 Q2 FY2017 Q3 FY2017 Q4 FY2018 Q1 FY2018 Q2 Plans for FY2018/3 Promoting established IP-based character goods, as well as wide range of goods and licensing deals in conjunction with the FINAL FANTASY franchise s 30th anniversary. Official store SQUARE ENIX CAFE SQUARE ENIX CO., LTD ILLUSTLATION: YOSHITAKA AMANO SQUARE ENIX CAFE Tokyo 2016 SQUARE ENIX CO., LTD. SQUARE ENIX CAFE Osaka Opened on October 1, 2016 Opened on October 14, 2017 2016,2017 SQUARE ENIX CO., LTD. All Rights Reserved. SQUARE ENIX CAFE Shanghai To be opened this winter 2017 SQUARE ENIX CO., LTD. 18

Dividend Policy for FY 2018/3 Interim dividend amount is 10 JPY/share. Annual Dividend per Share (Yen) Consolidated Payout Ratio of 30% 48yen 40yen 30yen 0 Approx. 16.5 JPY Billion Approx. 19.5 JPY Billion Consolidated Net Income FY2018/3 Forecast Range Total dividends: Approx. 4.8 5.8 JPY Billion* *Based on the forecasted average number of outstanding shares in FY2018/3. 19

Financial Results Briefing Session Six-Month Period Ended September 30, 2017 November 8, 2017 SQUARE ENIX HOLDINGS CO., LTD.