Mobile Virtual Reality what is that and how it works? Alexey Rybakov, Senior Engineer, Technical Evangelist at DataArt

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Transcription:

Mobile Virtual Reality what is that and how it works? Alexey Rybakov, Senior Engineer, Technical Evangelist at DataArt alexey.rybakov@dataart.com

Agenda 1. XR/AR/MR/MR/VR/MVR? 2. Mobile Hardware 3. SDK/Tools/Development

AR is for Augmented Reality: What is that?

AR is for Augmented Reality: Devices, Tools AR Tools / SDK Vuforia EasyAR Wikitude ARToolKit Kudan Maxst Xzimg NyARToolkit

AR is for Augmented Reality New Player: Apple ARKit

MR is for Mixed Reality: What is That?

MR is for Mixed Reality Devices: Hololens CPU: Intel 32-bit (1GHz) OS: Microsoft Holographics Memory: 2 GB RAM 1 GB HPU RAM Storage: 64 GB (flash memory) Display: 2.3 megapixel widescreen stereoscopic headmounted display Sound: Spatial sound technology

MR is for Mixed Reality Devices: Google Project Tango Lenovo Phab Pro SoC: Qualcomm Snapdragon 652 processor built for Tango OS: Android 6.0, Marshmallow Memory: 4 GB RAM memory, 64 GB Display: 6..4" Quad HD (2560 x 1440) 2K IPS assertive display with 2.5D curved glass

MR is for Mixed Reality Tools Mixed Reality Tools / SDK Microsoft Hololens dev programm Unity Hololens Google Tango SDK ( android / native) Tango SDK for Unity

MR is for Mixed Reality Tools: Hololens Emulator

MR is for Merged Reality: What is That?

MR is for Merged Reality Devices: Intel Project Alloy vision processor 7th core processor ultra wide-angle fisheye lenses, 2 RealSense cameras, sensors, and battery.

MR is for Merged Reality Devices: Intel Project Alloy vision processor 7th core processor ultra wide-angle fisheye lenses, 2 RealSense cameras, sensors, and battery.

MR is for Merged Reality Devices: Google Standalone VR

MR is for Merged Reality Devices: Google Standalone VR

MR is for Merged Reality Devices: Google Standalone VR

MR is for Merged Reality Devices: HTC China Standalone VR

Merged Reality Tools: Unity, Unreal, Seurat,Visual Studio?

Merged Reality Tools: Seurat

Merged Reality Tools: Seurat

VR is for Virtual Reality: Basic Graphics Characteristics FOV ( Field of View) Refresh rate Display Resolution PPI ( Pixel per inch) Lens type Sensors

VR is for Virtual Reality: FOV

VR is for Virtual Reality: Oculus FOV: 110x113 Refresh Rate: 90Hz Resolution: 1200x1080 PPI: 447 Sensors: Accelerometer, gyroscope, magnetometer

VR is for Virtual Reality: HTC Vive FOV: 94Hx93V Refresh Rate: 90Hz Resolution: 1200x1080 PPI: 456PPi Sensors: Accelerometer, gyroscope, magnetometer

VR is for Virtual Reality: PS VR FOV: 100 Refresh Rate: 90/120Hz Resolution: 960x1080 Sensors: Accelerometer, gyroscope, magnetometer

VR is for Virtual Reality: Oculus Screen vs HTC Vive

VR is for Virtual Reality: PSVR Screen

Mobile VR -?

Mobile VR -?

Mobile VR -?

Mobile VR -?

Cardboard

Google cardboards world FOV: 90-120 Refresh Rate: depends on device Resolution: depends on phone Sensors: Accelerometer, gyroscope, magnetometer Devices: Any Mobile Phone SDK ios Android

Google cardboards world

MVR: Google Cardboard Setup

VR Render

VR Render

VR Render: Lens correction data

VR Render: Lens correction data

VR Render: Lens distortion data

VR Render

Mobile VR - Controls

DayDream

MVR is: Google Daydream View FOV: 101 Refresh Rate: 60 Resolution:250x1440 / FullHD (Both) Sensors: Accelerometer, gyroscope, magnetometer Joystick SDK Android

Daydream Google Pixel / XL Moto Z Mate 9 Pro ZTE Axon 7

Daydream

Daydream: Controller

Google Daydream Tools: Unreal ( Branch )

Google Daydream Tools: Unity

Google Daydream

Samsung Gear VR powered by Oculus Rift

MVR is: Samsung Gear VR powered by Oculus Rift FOV: 90-101 Refresh Rate: 50-60 Resolution: 2500x1440 (Both) Sensors: Accelerometer, gyroscope, magnetometer Touch Panel Devices: Top Samsung Phones SDK Android

MVR is: Samsung Gear VR for Note FOV: 101 Refresh Rate: depends on device Resolution: depends on phone Sensors: Accelerometer, gyroscope, magnetometer Touch Panel Devices: Samsung Notes SDK Android

MVR is: Samsung Gear VR 2017 FOV: 101 Refresh Rate: depends on device Resolution: depends on phone Sensors: Accelerometer, gyroscope, magnetometer Joystick SDK Android

Samsung Gear VR Pre-request

Samsung Gear VR: Controller 3-axis freedom of motion No depth movement Sensors:Gyro+Accelerometer+Magnetometer, SamplingRate @208Hz Indicator: 3-colorLED Battery: 2xAAABattery(1000mAh,upto40dayswhen used on average for 2 hours a day) BT: 4.2 Blutooth Low Energy Touchpad/Trigger/Back & Home Keys/Volume Rocker

Samsung Gear VR: Sample

Samsung Gear VR: Tools Unreal Engine Unreal Engine Oculus Branch Unity + Oculus Tools Native Android Support Samsung Platfrom SDK Samsung Avatar SDK

Samsung Gear VR: Unity Integration

Samsung Gear VR: Unity Integration

Samsung Gear VR: Unity Integration

Mobile VR Conclusion: It s Cool

Mobile VR Conclusion: But You need performance! Performance on premium mobile is limited by capacity to dissipate heat Segmentation ( Gear VR vs DayDream vs Cardboard phones vs DayDream Standalone VR)

Q&A? Thank you! al.rybakov@gmail.com

hr-kh@dataart.com alexey.rybakov@dataart.com