English Class Outline March 13 th / March 14 th

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1 Name: Period: Dear Students, English Class Outline March 13 th / March 14 th I apologize for having to be gone another day! Due to having to be to another training, I have printed this handout for you to follow. IF YOU FOLLOW THIS HANDOUT, you will be able to keep track of what needs to be done during class today and any homework you need to finish by next time when I return. **THIS PACKET IS DUE NEXT TIME** (for reals) (if you do not get done in class, it is homework and you can access an online version of Macbeth on my website, http://nawhiting.com/term-3/ ) Have a lovely day and happy Pi Day on March 14 th! 1. VOCABULARY REVIEW GAME: (10 minutes) a. Get with a partner and play the Memory or Match Vocabulary Review game to prepare for your vocabulary quiz coming up! i. Vocab Quiz Reminder: 1. A-Day: Friday, March 17 th 2. B-Day: Monday, March 20 th b. The Memory game cards are located at the front of the room in the bin i. *Please keep cards together in the same rubber band J c. Don t remember how to play? Read the following instructions: i. The object of the game is to collect the most matching pairs. ii. Beginning the Game: 1. Shuffle the cards. 2. Lay out the cards face down in rows forming a large rectangle on the table or floor. Make sure the cards are not touching each other. They need to be able to be flipped over without disturbing any cards around them. 3. Decide who will go first. Typically it is the youngest player that goes first. iii. Playing the Game 1. The first player chooses a card and carefully turns it over. Be sure not to bother the surrounding cards. 2. The player then selects another card and turns it over. If the two cards are a matching pair for example two Jacks then they take the two cards and start a stack. The player is awarded another turn for making a match and goes again. 3. If the cards are not a match they are turned back over and it is now the next players turn. 4. The next player chooses their first card and turns it over. If it is a match for one of the cards the previous player turned over then they try to remember where that matching card was and turn it. If they are successful at making a match they place the cards in their stack and choose another card. 5. If the first card turned over was not a match for one previously turned over the player selects another card in an attempt of making a pair. 6. If they are unsuccessful in making a match they flip the cards back over and play is passed to the next player. 7. A players turn is not over until they are unable to make a matching pair. iv. The game continues in this fashion until all the cards are played. 1. Once all the cards have been played the player with the most matching pairs is the winner. d. When you have finished playing, return your Memory Cards to the front and then get our your Macbeth PLOT/SIFT Packet and Pink Character Chart

2 2. Finishing ACT 1 of MACBETH: a. We have already read and filled out the PLOT/SIFT charts for Act 1, Scenes 1-3. Read the following plot synopsis for Act 1, Scenes 4-6 to get caught up where you need to be: i. ACT 1, Scene 4: At the king s palace, Duncan hears reports of Cawdor s execution (the man who betrayed him in battle) from his son Malcolm, who says that Cawdor died nobly, confessing freely and repenting of his crimes. Macbeth and Banquo enter with Ross and Angus. Duncan thanks the two generals profusely for their heroism in the battle, and they profess their loyalty and gratitude toward Duncan. Duncan announces his intention to name Malcolm the heir to his throne. Macbeth declares his joy but notes to himself that Malcolm now stands between him and the crown. Plans are made for Duncan to dine at Macbeth s castle that evening, and Macbeth goes on ahead of the royal party to inform his wife of the king s impending arrival. ii. ACT 1, Scene 5: In Inverness, Macbeth s castle, Lady Macbeth reads to herself a letter she has received from Macbeth. The letter announces Macbeth s promotion to becoming the Thane of Cawdor and details his meeting with the three witches and their prophecy. Lady Macbeth murmurs that she knows Macbeth is ambitious, but fears he is too full of th milk of human kindness (too kind or emotional weakness) to take the steps necessary to make himself king (1.5.15). She resolves to convince her husband to do whatever is required to seize the crown. A messenger enters and informs Lady Macbeth that the king rides toward the castle, and that Macbeth is on his way as well. As she awaits her husband s arrival, she delivers a famous speech in which she begs, you spirits / That tend on mortal thoughts, unsex me here, / And fill me from the crown to the toe top-full / Of direst cruelty (1.5.38 41). She resolves to put her natural femininity aside so that she can do the bloody deeds necessary to seize the crown. Macbeth enters, and he and his wife discuss the king s forthcoming visit. Macbeth tells his wife that Duncan plans to depart the next day, but Lady Macbeth declares that the king will never see tomorrow. She tells her husband to have patience and to leave the plan to her. iii. ACT 1, Scene 6: Duncan, the Scottish lords, and their attendants arrive outside Macbeth s castle. Duncan praises the castle s pleasant environment, and he thanks Lady Macbeth, who has emerged to greet him, for her hospitality. She replies that it is her duty to be hospitable since she and her husband owe so much to their king. Duncan then asks to be taken inside to Macbeth, whom he professes to love dearly. b. Now having read what has happened in the story so far, read Act 1, Scene 7 in your new reading packet (yellow colored and located at the front of the classroom). i. Read the modern text (right side) of the packet first for Scene 7 1. At the top of a new PLOT Chart, in the upper left corner fill in the following information: a. Macbeth b. Act 1, Scene 7 2. Fill out a new PLOT chart for just Scene 7. ii. Go back & read over the original, Shakespearean text (left side) of the packet for Scene 7 1. Fill out the SIFT chart for just Scene 7 a. Have at least 2 examples per box i. Box 1 (Symbol): Simile, metaphor, euphemism, symbol, hyperbole, ii. iii. iv. understatement, imagery Box 2 (Imagery): imagery, personification, onomatopoeia, allusion, motif Box 3 (Figurative Language): parallelism, repetition, paradox, assonance, alliteration, rhetorical question Box 4 (Theme): What possible themes is this scene addressing? (look at your topic list on your pink Character Chart for ideas) Remember, to make a topic into a theme, ask yourself: What does Shakespeare think about that topic? v. Box 5 (Then): Elaborate/explain how specific moments or specific examples of figurative language help us to see or understand that whatever theme you chose in Box 4

3 3. DISCUSSION: Go over the following discussion points with a partner and take notes of what you discuss and your answer below each question: Based off what you have read so far in the play, who do you feel is more to blame for Macbeth s decision to Kill King Duncan? The Witches? Lady Macbeth? Macbeth himself? Answers/Notes: Why? (note specific incidents/examples) In what ways or methods does Lady Macbeth use to manipulate and convince Macbeth to what she wants him to do? Answers/Notes:

4. ACT 1 SUMMARY TWITTER ACTIVITY: a. Your task is to capture the key plot ideas, concepts, and character information from Act 1 by creating fake Twitter accounts and Tweets from the characters of Macbeth on the next two pages. b. You should have fun with tone, word choices, and hashtags go for humor and wit! And try to reference some actual words from the play. i. Remember, a TWEET may only contain twenty-five words ii. And keep it appropriate J c. Choose TWO of the following characters to fill in the 4 Twitter Accounts: i. Macbeth ii. Lady Macbeth iii. One of the three Witches iv. Banquo v. King Duncan vi. Banquo vii. Any other extra characters: Malcolm, Ross, the reporting Captain from Scene 2, etc. 4

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