SOCCERMANIA User manual

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Transcription:

User manual

Contents General information - Introduction Page 3 General information - Safety Page 3 Waranty terms Page 4 Machine description Pages 5-6 Main Board description Pages 7-9 MP3 instalation Page 9 Menu setting Pages 10-18 How to play the game? Page 19

General information INTRODUCTION Kick-It Mania is a fully computerized coin-operated strength-testing machine used for amusement and entertainment. Kick-It Mania may be used in bars, pubs, amusement parks and other places of entertainment. Kriss-Sport made sure all the components used for production as well as the machine itself are made of best quality components and are safe for both in-and outdoor use. SAFETY READ THIS INSTRUCTION CAREFULLY BEFORE YOU USE THE MACHINE. WARNING Safety precautions that must be taken to avoid a potential risk of injury: -Players should not play after drinking alcohol. -Players should be informed that they play at their own risk. -Switch off and disconnect the electrical power supply before opening doors or working on the machine. -To prevent electrical shock, the game must be connected to a grounded electrical outlet. CAUTION Precautions that must be taken to avoid damage to equipment. The following Warnings and Cautions should be heeded when operating Kick-It Mania: -Maintenance and repair operations should be carried out only by suitably skilled and qualified persons. -To maintain the safety of the machine, and the warranty, use only approved parts. The use of other parts or non-approved modifications to the machine could be hazardous, and might void your warranty. Page 3

Waranty terms Kriss-Sport warrants that the Kriss-Sport Soccermania will be free from defects in electronics (mainboard, power supply, coin acceptor and bill acceptor) and ball-release mechanism (in autoball spec.) for a period of two years from the date of shipment. Warranty terms do not cover parts not included above. Definition of defect: Regarding mechanism: it will be considered as defective if un welding or breaking takes place during the warranty period. It does not include scratching or rubbing out of any metal part which results from heavy usage of a mechanism. Regarding electronics: it will be considered as defective if any connection between subcomponents on a particular board fails or any of them stops working itself. It does not include damages which occurred due to misuse, unauthorized connection or modifications. Should the product prove defective during the warranty period, Kriss-Sport, at its option, shall: - Repair the defective part by means of telephone support or depot service at no charge for parts of labor. - Replace the defective part with a comparable product which may be new or refurbished. Provided that: - Kriss-Sport is informed of the defect immediately after it occurred. The faulty part should she dispatched to Kriss-Sport as soon as possible. - Kriss-Sport diagnoses the defects were not caused by improper use, neglect, unauthorized modifications, repair, setup or testing. - Only parts recommended and approved by Kriss-Sport are covered by Kriss-Sport Terms of Warranty. UNDER NO CIRCUMSTANCES SHALL KRISS-SPORT BE HELD RESPONSIBLE FOR LOSES IN PROFIT, USAGE OR ACCIDENTAL SERIOUS DAMAGE TO THE MACHINE! Page 4

Machine description Displays Start Button Coin Acceptor Football Your Score Display Highest Score Display Credit Display Page 5

Machine description Antibreaking door Power socket, fuses, switch-on button Carrying wheels Carrying wheels with brakes Page 6

Main Board description 1. First plug (more on page 7) 2. Second Plug (more on page 7) 3. Sensor outlet 4. MP3 Player 5. Coin-acceptor plug 6. Football controler (only in Autoball spec.) 7. Displays plug 8. Start button plug 9. Control buttons 10. Memory card Page 7

Main Board description 2a. Mechanical counter 2b. Audio out 2c. 12V DC power out (for amplifier) 1a. 12V AC main power in 1b. Electromagnet (only for boxer) 1c. 12V AC power in 1d. Halogen lighting Page 8

Main Board description S1 = Enter and next functions by the menu numbers S2 = - (previous) S3 = + (next) Memory card instalation Page 9

Menu Setting DIFFICULTY LEVEL (001 EASY, 002 MEDIUM, 003 HARD) RECOMMENDED 002 GAME VOLUME LEVEL (001-031) RECOMMENDED 22 GAME LOW TONE (001-031) RECOMMENDED 24 GAME HIGH TONE (001-031) RECOMMENDED 22 Page 10

Menu Setting FREE PLAY MODE (ON/0FF) MATCH MODE (ON/OFF) PERCENTAGE OF WIN MATCH (1%-100%) LIMIT MAX SCORE (500 999) RECOMMENDED 999 Page 11

Menu Setting REDUCE HIGHEST SCORE EVERY 001 120 HOURS OF MACHINE WORK RECOMMENDED OO4 PRESS S2 AND S3 BUTTONS IN ONE TIME AND HOLD IT FOR 3 SECONDS TO REDUCE RECORD TO 000 DEMO REPEAT TIME (001 099 MINUTES) RECOMMENDED 015 MIN. CREDIT SETING FOR FIRST CHANEL OF COIN ACCEPTOR (0.10 100 CREDITS) EXAMPLE: a) FOR 1$ GAME = 4 COINS 0,25$ SET 0.25 (CREDIT) b) FOR 0,5 $ GAMES = 2COINS 0,25$ SET 0,5 (CREDIT) CREDIT SETING FOR SECOND CHANEL OF COIN ACCEPTOR (0.10 100 CREDITS) EXAMPLE: a) FOR 1$ GAME = 2 COINS 0,5$ SET 0,5 (CREDIT) b) FOR 0,5$ GAMES = 1 COIN 0,5$ Page 12 SET 1.00 (CREDIT)

Menu Setting CREDIT SETING FOR THIRD CHANEL OF COIN ACCEPTOR (0.10 100 CREDITS) EXAMPLE: a) FOR 1$ GAMES = 1COIN 1$ SET 1.00 (CREDIT) b) FOR 0,5$ GAME = 1 COIN 1$ SET 2.00 (CREDITS) CREDIT SETING FOR FIRST CHANEL OF BILL ACCEPTOR (0.10 100 CREDITS) EXAMPLE: a) FOR 1$ GAME = 1 BILL 1$ SET 1.00 (CREDIT) b) FOR 0,5$ GAME = 1 BILL 1$ SET 2.00 (CREDITS) CREDIT SETING FOR SECOND CHANEL OF BILL ACCEPTOR (0.10 100 CREDITS) EXAMPLE: a) FOR 1$ GAME = 1 BILL 5$ SET 5.00 (CREDITS) b) FOR 0,5$ GAME = 1 BILL 5$ SET 010 (CREDITS) CREDIT SETING FOR THIRD CHANEL OF BILL ACCEPTOR (0.10 100 CREDITS) EXAMPLE: a) FOR 1$ GAME = 1 BILL 10$ Page 13 SET 010 (CREDITS) b) FOR 0,5$ GAME = 1 BILL 10$ SET 020 (CREDITS)

Menu Setting CREDIT SETING FOR FOURTH CHANEL OF BILL ACCEPTOR (0.10 100 CREDITS) EXAMPLE: a) FOR 1$ GAME = 1 BILL 20$ SET 020 (CREDITS) b) FOR 0,5$ GAME = 1 BILL 20$ SET 040 (CREDITS) SETTINGS FOR MONEY (OR PAID CREDITS) COUNTERS FOR FIRST CHANEL OF COIN ACCEPTOR (0.10 500) FOR 0.25$ SET 0.25 SETTINGS FOR MONEY (OR PAID CREDITS) COUNTERS FOR SECOND CHANEL OF COIN ACCEPTOR (0.10 500) FOR 0.5$ SET 0.50 SETTINGS FOR MONEY (OR PAID CREDITS) COUNTERS FOR THIRD CHANEL OF COIN ACCEPTOR (0.10 500) FOR 1$ SET 1.00 Page 14

Menu Setting SETTINGS FOR MONEY (OR PAID CREDITS) COUNTERS FOR FIRST CHANEL OF BILL ACCEPTOR ( 0.10 500) FOR 1$ SET 1.00 SETTINGS FOR MONEY (OR PAID CREDITS) COUNTERS FOR SECOND CHANEL OF BILL ACCEPTOR ( 0.10 500) FOR 5$ SET 5.00 SETTINGS FOR MONEY (OR PAID CREDITS) COUNTERS FOR THIRD CHANEL OF BILL ACCEPTOR ( 0.10 500) FOR 10$ SET 010 SETTINGS FOR MONEY (OR PAID CREDITS) COUNTERS FOR Fourth CHANEL OF BILL ACCEPTOR ( 0.10 500) FOR 20$ SET 020 Page 15

Menu Setting CORRECTION OF POWER FOR FIRST LEVEL OF DIFFICULTY (PLL 001) RECOMMENDED 021 (001 100) 001 - VERY EASY 050 - VERY HARD 100 - IMPOSSIBLE CORRECTION OF POWER FOR SECOND LEVEL OF DIFFICULTY (PLL 002) RECOMMENDED 023 (001 100) 001 - VERY EASY 050 - VERY HARD 100 - IMPOSSIBLE CORRECTION OF POWER FOR THIRD LEVEL OF DIFFICULTY (PLL 003) RECOMMENDED 026 (001 100) 001 - VERY EASY 050 - VERY HARD 100 - IMPOSSIBLE MONEY COUNTER ERESABLE MEMORY FOR RESET PRESS AND HOLD FOR 3 SECONDS S2 AND S3 BUTTONS a) 001 on score display Page 161.25 on hi-score display = 11.25$ b) 001 on score display 125 on hi-score display = 1125$

Menu Setting MONEY COUNTER NON ERESABLE MEMORY CREDITS COUNTER ERESABLE MEMORY FOR RESET PRESS AND HOLD FOR 3 SECONDS S2 AND S3 BUTTONS CREDITS COUNTER NON ERESABLE MEMORY BONUS CREDITS ERESABLE MEMORY FOR RESET PRESS AND HOLD FOR 3 SECONDS S2 AND S3 BUTTONS Page 17

Menu Setting BONUS CREDITS NON ERESABLE MEMORY ADDRESS OF GSM MODULE RESTITUTION FACTORY SETINGS (YES/NO) EXIT FROM MENU. MACHINE IS READY FOR USE Page 18

How to play the game 1. Insert coin/coins into the coin acceptor or note/notes into a bill acceptor. 2. Press Start Button. 2b. Wait for football to come out (in Autoball spec.) 3. Place the ball in comfortable place 4. Hit the ball into the goal 5. Watch Your score on the display Page 19