Introduction 5 Algebraic Notation 6 What s So Special About the Endgame? 8

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Contents PAWN RACE Introduction 5 Algebraic Notation 6 What s So Special About the Endgame? 8 Basic Mates 1) Mate with the Queen 12 2) Mate with Two Rooks 14 3) Mate with the Rook: Method 1 16 4) Mate with the Rook: Method 2 18 5) Mate with Two Bishops 20 Pawn Endgames 6) The Rule of the Square 22 7) The Key Squares 24 8) Opposition 26 9) King and Rook s Pawn vs King 28 10) King and Pawn Each: Blocked Pawns 30 11) King and Pawn Each: Pawn Races 32 12) King Geometry 34 13) Protected Passed Pawn 36 14) Triangulation and More Opposition 38 15) Bähr s Rule 40 16) Pawns on One Wing 42 17) The Outside Passed Pawn 44 18) Mobilizing a Pawn-Majority 46 19) Pawn Breakthrough 48 Knights and Bishops 20) Knight against Pawns 50 21) Extra Knight 52 22) Knight Endgames 54 23) Bishop against Pawns 56 24) Extra Bishop 58 3

25) Same-Coloured Bishop Endings 1 60 26) Same-Coloured Bishop Endings 2 62 27) Opposite-Coloured Bishop Endings 1 64 28) Opposite-Coloured Bishop Endings 2 66 29) Bishop against Knight: Advantage for the Bishop 68 30) Bishop against Knight: Advantage for the Knight 70 Rook Endgames 31) Rook against Pawn 1 72 32) Rook against Pawn 2 74 33) Rook against Pawns 76 34) Rook Endings 1: Understanding the Basics 78 35) Rook Endings 2: Miraculous Draws? 80 36) Rook Endings 3: Winning with Lucena 82 37) Rook Endings 4: Ways to Cut the King Off 84 38) Rook Endings 5: Rook s Pawns are Different 86 39) Rook Endings 6: Rooks and Passed Pawns 88 40) Rook Endings 7: Good Attackers, Poor Defenders 90 Rooks and Minor Pieces 41) Rook against Knight (no Pawns) 92 42) Rook against Knight (with Pawns) 94 43) Rook against Bishop (no Pawns) 96 44) Rook against Bishop (with Pawns) 98 Queen Endgames 45) Queen against Pawn 100 46) Queen Endings 1 102 47) Queen Endings 2 104 48) Queen against Rook (no Pawns) 106 And Finally... 49) Mate with Bishop and Knight 1 108 50) Mate with Bishop and Knight 2 110 Test Your Endgame Skills 112 Test Solutions 119 Sources 125 For Further Improvement 126 4

ENDGAME LESSON 14 Triangulation and More Opposition The triangle can work wonders as three is not an even number Here we look at further positions with king and two pawns vs king and one pawn. If the extra pawn is a passed pawn but not a protected passed pawn, the attacker also usually wins easily. The passed pawn deflects the defending king and the attacking king can win the defender s pawn and then win with the remaining pawn. But there are difficult cases, especially when blocked rook s pawns are involved. With an additional bishop s pawn, the win using triangulation is worth knowing. For the case that the passed pawn is further away, see Lesson 15. The final four diagrams show how the kings fight for vital squares when there are no passed pawns. 7+-+-+k+- 6-+-+-Z-z& 5+-+-+K+P% 4-+-+-+-+$ 1) White to move White wins by transferring the move to Black: 1 Êe5 Êf8 (Black can t mirror the manoeuvre because e7 is covered by the f6-pawn) 2 Êf4 Êe8 3 Êe4 (2). This triangle manoeuvre puts Black in a fatal zugzwang. 8-+-+k+-+( 6-+-+-Z-z& 5+-+-+-+P% 4-+-+K+-+$ 2) Black to move White wins since...êg8 is illegal, and 3...Êf7 loses directly to 4 Êf5 Êf8 5 Êg6. That leaves 3...Êf8 4 Êe5 Êe8 5 Êe6 Êf8 6 f7 Êg7 7 Êe7 Êh7 8 Êf6, when White wins. 38

6-+-+-+-+& 5+p+k+-+-% 4-Z-+-+-+$ 3+-M-+-+-# 2P+-+-+-+" 3) White to move The triangle also helps here: 1 Êb3 Êc6 2 Êb2 Êd6 3 Êc2 (the triangle is completed) 3...Êd5 4 Êc3 Êc6 5 Êd4 Êd6 6 a3 (a vital tempo move to put Black in zugzwang) 6...Êc6 7 Êe5 and White wins. 7+-+-+-m- 6-+-z-+-+& 5+-+P+-+-% 4-+P+-+-+$ 3+-+-+-M-# 5) White to move Black has taken the distant opposition, and draws: 2 Êf3 Êf7! 3 Êf4 Êf6 4 Êe3 Êe7 5 Êd4 Êd7 6 Êc3 Êc7 7 Êb4 Êb6. 6-+-z-+k+& 5+-+P+-+-% 4-+P+-+-+$ 3+-+-+-M-# 4) Black to move In general the attacker can t use triangulation in such situations (Black can also triangulate in reply) and opposition is the main fighting method for the key squares: 1...Êg7! (5) (for 1...Êg5?, see diagram 6). 6-+-z-+-+& 5+-+P+-m-% 4-+P+-+-+$ 3+-+-+-M-# 6) White to move White wins with 2 Êf3 Êf5 3 Êe3 Êe5 4 Êd3 Êf6 (Black can t get to the queenside in time) 5 Êc3 Êe7 6 Êb4 Êd7 7 Êb5 Êc7 8 Êa6. 39

ENDGAME LESSON 15 Bähr s Rule Draw those diagonals to draw the conclusion Now we consider a pair of blocked pawns with an extra pawn for the attacker several files away. If the attacking king can support the passed pawn, he usually wins (see also Lesson 14). But there is an important exception, if the blocked pawns are on a rook s file. Let s assume they are on the a-file. If the extra pawn is on the d-, e-, f-, g- or h-file then Bähr s Rule can help us assess the position. This rule has two parts. Both kings must be in position near the pawn as in the first diagram below. If the attacker s rook s pawn has crossed the middle of the board, the attacker wins. If not then draw a diagonal from the defender s pawn towards the eighth rank and from the point of intersection with the c-file back towards the first rank. (This sounds complex but the diagrams should make it clearer.) If the attacking passed pawn has not crossed this diagonal, then the attacker wins. 6-+-+k+-+& 5z-+-+-+-% 4P+-+KZ-+$ 1) White to move For the correct 1 Êd4!, see diagram 3. Instead, 1 f5+? is a typical mistake: 1...Êf6 2 Êf4 Êf7 3 Êe5 Êe7 (2). 7+-+-m-+- 6-+-+-+-+& 5z-+-MP+-% 4P+-+-+-+$ 2) White to move This is drawn, since the f-pawn has crossed the c7-h2 diagonal: 4 Êd5 Êf6 5 Êc5 Êxf5 6 Êb5 Êe6 7 Êxa5 Êd7 8 Êb6 Êc8 with a draw (see Lesson 9). 40

6-+-+k+-+& 5z-+-+-+-% 4P+-M-Z-+$ 3) Black to move White wins the race of the kings, as Bähr s Rule predicts: 1...Êf5 2 Êc5 Êxf4 3 Êb5 Êe5 4 Êxa5 Êd6 5 Êb6 Êd7 6 Êb7, winning. 6p+-+k+-+& 5Z-+-+-+-% 4-+-+KZ-+$ 5) White to move Now White can head for the a-pawn: 3 Êd4 Êf5 4 Êc5 Êxf4 5 Êb6 Êe5 6 Êxa6 Êd6 7 Êb7, winning. 6p+-+-+-+& 5Z-+-+k+-% 4-+-+-Z-+$ 3+-+-M-+-# 4) White to move The a5-pawn has crossed the middle of the board, so White wins as a rule. But the direct 1 Êd4? runs into 1...Êxf4 2 Êc5 Êe5 3 Êb6 Êd6 4 Êxa6 Êc7, drawing. The king must first gain space: 1 Êf3! Êf6 2 Êe4 Êe6 (5). 6p+-+-+-+& 5Z-+-+-+-% 4-+-m-+-+$ 2-+-MP+-+" 6) White to move There are exceptions if the passed pawn is far behind. Here a counterattack saves Black: 1 e3+ Êc4 2 Êe2 Êb4 3 e4 Êxa5 4 e5 Êb6, with a draw. 41