Computer with Scratch program.

Similar documents
Painting Circles Grade(s): 5

Lesson 8 Tic-Tac-Toe (Noughts and Crosses)

Let s start by making a pencil, that can be used to draw on the stage.

GAME PROGRAMMING & DESIGN LAB 1 Egg Catcher - a simple SCRATCH game

Lesson 2 Game Basics

Creating Computer Games

Add in a new ghost sprite, and a suitable stage backdrop.

Converging Lenses. Parallel rays are brought to a focus by a converging lens (one that is thicker in the center than it is at the edge).

Create a Simple Game in Scratch

Teaching Kids to Program. Lesson Plan: Interactive Holiday Card

Chapter: Sound and Light

Using Mirrors to Form Images

Let s start by making a pencil that can be used to draw on the stage.

Rock Band. Introduction. Scratch. In this project you ll learn how to code your own musical instruments! Activity Checklist.

Instructions. To run the slideshow:

Scratch for Beginners Workbook

Lenses and Light TEACHER NOTES SCIENCE NSPIRED. Science Objectives. Vocabulary. About the Lesson. TI-Nspire Navigator. Activity Materials

Lost in Space. Introduction. Scratch. You are going to learn how to program your own animation! Activity Checklist.

In this project you ll learn how to create a game, in which you have to match up coloured dots with the correct part of the controller.

Introduction to Turtle Art

Unit 3: Chapter 6. Refraction

Create a game in which you have to guide a parrot through scrolling pipes to score points.

Exemplar for Internal Achievement Standard Level 2

Unit 3: Energy On the Move

Ghostbusters. Level. Introduction:

My Blogs: To Add New Blog Post: o Click on the My Learn360 link. You will then see eight different tabs (below).

In this project you ll learn how to code your own musical instruments!

Refraction, Lenses, and Prisms

BHARATIYA VIDYA BHAVAN S V M PUBLIC SCHOOL, VADODARA QUESTION BANK

Final Reg Optics Review SHORT ANSWER. Write the word or phrase that best completes each statement or answers the question.

Ch. 18 Notes 3/28/16

Light and Applications of Optics

Whack-a-Witch. Level. Activity Checklist Follow these INSTRUCTIONS one by one. Test Your Project Click on the green flag to TEST your code

You are going to learn how to create a game in which a helicopter scores points by watering flowers in the city.

Lenses. Not in your text book

The grade 6 English science unit, Lenses, meets the academic content standards set in the Korean curriculum, which state students should:

2. The radius of curvature of a spherical mirror is 20 cm. What is its focal length?

INSIDE LAB 6: The Properties of Lenses and Telescopes

Lenses. A transparent object used to change the path of light Examples: Human eye Eye glasses Camera Microscope Telescope

Step 1 : Earth and Mars Orbit the Sun

Pong! The oldest commercially available game in history

Condition Mirror Refractive Lens Concave Focal Length Positive Focal Length Negative. Image distance positive

Name: Lab Partner: Section:

Brain Game. Introduction. Scratch

In this project you ll learn how to create a times table quiz, in which you have to get as many answers correct as you can in 30 seconds.

Inspiring Creative Fun Ysbrydoledig Creadigol Hwyl. Kinect2Scratch Workbook

Physics for Kids. Science of Light. What is light made of?

L 32 Light and Optics [2] The rainbow. Why is it a rain BOW? Atmospheric scattering. Different colors are refracted (bent) by different amounts

04. Two Player Pong. 04.Two Player Pong

Creating Drop Shadows with Photoshop

Memory. Introduction. Scratch. In this project, you will create a memory game where you have to memorise and repeat a sequence of random colours!

Different Mirror Surfaces

How to Create Website Banners

Scratching the Surface of Pong: Enriching Linear Equations with Computer Programming

Scratch Programming Lesson 13. Mini Mario Game Part 4 Platforms

LO - Lab #05 - How are images formed from light?

In this project, you will create a memory game where you have to memorise and repeat a sequence of random colours!

Chapter 18 Optical Elements

Microsoft MakeCode for

Create a Candy Cane. Create a new canvas with the size 8x10 inches at 300 pixel/inch. See image below Ctrl + N

Unit 2: Optics Part 2

Light sources can be natural or artificial (man-made)

Programming I (mblock)

SNC2D PHYSICS 5/25/2013. LIGHT & GEOMETRIC OPTICS L Converging & Diverging Lenses (P ) Curved Lenses. Curved Lenses

LIGHT. ENERGY FOR LIFE 2 Presented by- Ms.Priya

Programming with Scratch

PHYS 160 Astronomy. When analyzing light s behavior in a mirror or lens, it is helpful to use a technique called ray tracing.

Reveal the mystery of the mask

Topic 4: Lenses and Vision. Lens a curved transparent material through which light passes (transmit) Ex) glass, plastic

WAVES: LENSES QUESTIONS

Geometric Optics Practice Problems. Ray Tracing - Draw at least two principle rays and show the image created by the lens or mirror.

4) Click on Load Point Cloud to load the.czp file from Scene. Open Intersection_Demo.czp

AGENDA :: MULTIMEDIA TOOLS :: CLASS NOTES. :: Homework Critiques (5-7 minutes each) :: Photoshop Lesson 3. A-1 Gorgeous! [ COMPOSITE DEMO ] :: 7mins.

Test Review # 8. Physics R: Form TR8.17A. Primary colors of light

PHYS:1200 LECTURE 31 LIGHT AND OPTICS (3)

Chapter 36. Image Formation

Physics Learning Guide Name:

Try to Recall GRADE VI LIGHT ENERGY. At the end of the module, you should be able to: Identify energy and its uses (light)

Complete the diagram to show what happens to the rays. ... (1) What word can be used to describe this type of lens? ... (1)

2. Creating and using tiles in Cyberboard

KEEPING SCORE: HOW TO USE SCORES, LIVES AND HEALTH

Module 2: Radial-Line Sheet-Metal 3D Modeling and 2D Pattern Development: Right Cone (Regular, Frustum, and Truncated)

Pong Game. Intermediate. LPo v1

Science 8 Unit 2 Pack:

Characteristic Primary Color Primary Pigment. Colors red, green, blue magenta, cyan, yellow

28 Thin Lenses: Ray Tracing

Copyright 2017 MakeUseOf. All Rights Reserved.

The Beauty and Joy of Computing Lab Exercise 10: Shall we play a game? Objectives. Background (Pre-Lab Reading)

Light Energy. By: Genevieve Rickey 5th Grade Mrs. Branin 2016

Lens: Lenses are usually made of and have 2 curved surfaces. Draw figure 5.23 on Page 191. Label it clearly and use a ruler for the light rays.

Name. Light Chapter Summary Cont d. Refraction

GIMP (GNU Image Manipulation Program) MANUAL

Digital Photography 1

Physics II. Chapter 23. Spring 2018

XXXX - ILLUSTRATING FROM SKETCHES IN PHOTOSHOP 1 N/08/08

Where should the fisherman aim? The fish is not moving.

Davis Art Images: Create and Share Slideshows

a. the costumes tab and costumes panel

always positive for virtual image

How to do automatic horizontal background scrolling in Scratch

Transcription:

Title: Bending Light with Scratch Grade(s): 5 Subject(s): Science Author: ICAC Team Overview: The teacher will lead a discussion about concave and convex lenses and review basic concepts of the refraction of light. Students will use Scratch on the computer to create an animation showing light rays passing through concave and convex lenses. Content Standards: Sci (5) 5. Contrast ways in which light rays are bent by concave and convex lenses. TC (3-5) 1. Use input and output devices of technology systems. TC (3-5) 2. Use various technology applications, including word processing and multimedia software. TC (3-5) 12. Create a product using digital tools. Local/National Standards: Primary Learning Objectives: Additional Learning Objectives: Approximate Duration of Lesson: Materials and Equipment: Technology Resources Needed: Background/ Preparation: Procedures/ Activities: The student will: Develop an understanding of the interaction between light rays and concave and convex lenses. Develop an understanding of Scratch on the computer by using the program to create an animation showing the bending of light rays by convex and concave lenses. 60 min. Computer with Scratch program. Scratch can be downloaded onto the computers beforehand or the students can download the program during the lesson. Scratch is a free program created by MIT. To downlaod Scratch on to the Computer: Go to: scratch.mit.edu Click on the orange button to download Scratch. Step 1 Ask students to list the properties of a lens. (It must be made of a transparent material, either a solid or a clear liquid, and have a curved surface in order to bend light.) On the board, place a drawing of a convex lens and a concave lens showing light paths through the lenses. 1

Discuss the reasons that light is bent by a lens. (Light waves slow down when they travel through a medium denser than air, such as glass or plastic. Do the Bending Light Wave demonstration with 3 student volunteers. See example of Lens Demo on YouTube.) Ask students to tell you the difference between convex and concave lenses. (Convex lenses are thicker in the center than at the edges. Concave lenses are thicker at the edges than at the middle. Concave lenses bend light waves to spread light apart and convex lenses bend light waves to make them come together.) Ask students how they could use a computer to show the way each type of lens bends light. Step 2 Step 3 Students can work individually or in small groups. Guide the students through the process of creating a simulation for the convex lens. Tell them that when you have finished modeling the convex lens, it will be their challenge to create a simulation for a concave lens. Open the Scratch program. This window will appear: 2

Step 4 The students will first need to draw the convex lens. Click on the Stage beneath the white canvas. Convex Lens To create the Convex Lens Background, click on the Backgrounds tab and then the Edit button. In the Paint Editor box, select the Ellipse tool. Also, select Outline (rather than fill). 3

Click and drag the mouse cursor to create a large convex lens in the middle of the Paint editor. Select a color from Palette and use the Fill tool to color in the convex lens. Press OK. The created lens will now be displayed on the canvas. Step 5 Next the students will create three arrows to represent three light waves approaching the lens, one at the top, one in the middle, and one at the bottom. When the arrows pass through the lens, they will come together and converge at the focal point. To create the Arrow sprite, first delete the Cat sprite. Click on the scissors above the white canvas and then click on the cat to delete it. 4

To draw the top arrow, click on the leftmost icon underneath the canvas to paint a new sprite. Use the Line tool in the Paint editor to draw an arrow. Click OK to add this sprite to the project. 5

Now duplicate the arrow sprite twice, by right clicking on the arrow underneath the stage and selecting duplicate from the menu. Duplicate the sprite twice to have a total of three sprites. Step 6 Rename the first arrow, Sprite1 as Top. This arrow will represent the light waves approaching the top of the convex lens. To rename Sprite1, click on the text Sprite1 at the top of the screen highlighting the text. Delete the text and type Top to rename it. Repeat this Step and rename Sprite2 and Sprite3 as Center and Bottom. These arrows will represent the light waves approaching the center and near the bottom of the lens. 6

Step 7 For the top arrow, guide the students through the process of creating the following code: For the center arrow, have the students create the following code: 7

For the bottom arrow, have the students create the following code: 8

Step 8 Click the green flag to start the simulation. Step 9 After the students have finished and saved their convex lens simulation, ask the students to create a new project for a concave lens simulation. The final simulation should look similar to this: 9

Sample code for the concave arrows include: Top arrow Center arrow 10

Bottom arrow Attachments: Assessment Strategies: Extension: Remediation: Title: Scratch Reference Guide 1.4 Scratch Wiki URL: http://info.scratch.mit.edu/support/reference_guide_1.4 See attached rubric. The diagram created in this lesson shows the overall effect of the lenses on light waves passing through them, but it is not completely accurate. A light wave will bend whenever it moves between substances of different densities, so the wave bends when it moves from air into the glass lens, then bends again when it moves from the other side of the lens back into the air. Have students create another Scratch program to illustrate this light path. Have students who are successful Scratch programmers work with students who need help in completing their programs. 11

Assessment Rubric for Scratch Lens Lesson Score: 1. Needs Work 2. OK 3. Good Job 4. Great! Participation Little or no participation in the activity. Program The computer program did not accomplish its goal. Some participation, but didn t work well with the group. The program accomplished its goal, but the result was not smooth or attractive. Participated for most of the project and contributed to the group product. The computer program accomplished its goal and produced an attractive result. Worked well with all group members; made significant contribution to group product. The program accomplished its goal, producing an attractive result and students added to the scripts. 12